Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/workshop/weapons/c models/c detonator/c detonator blue.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/workshop/weapons/c_models/c_detonator/c_detonator_blue"
N/A4 "$basemapalphaphongmask" 1
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "30"
N/A8 "$phongboost" "10"
N/A9 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A10 "$phongfresnelranges" "[0.45 0.7 1]"
N/A11 
N/A12 "$glowcolor" "1"
N/A13 
N/A14 // Cloaking
N/A15 "$cloakPassEnabled" "1"
N/A16 "$sheenPassEnabled" "1"
N/A17 
N/A18 "$sheenmap" "cubemaps/cubemap_sheen001"
N/A19 "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0"
N/A20 "$sheenmaptint" "[ 1 1 1 ]"
N/A21 "$sheenmapmaskframe" "0"
N/A22 "$sheenindex" "0"
N/A23 
N/A24 "$yellow" "0"
N/A25 
N/A26 "Proxies"
N/A27 {
N/A28 "AnimatedWeaponSheen"
N/A29 {
N/A30 "animatedtexturevar" "$sheenmapmask"
N/A31 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A32 "animatedtextureframerate" "40"
N/A33 }
N/A34 "invis"
N/A35 {
N/A36 }
N/A37 "ModelGlowColor"
N/A38 {
N/A39 "resultVar" "$glowcolor"
N/A40 }
N/A41 "Equals"
N/A42 {
N/A43 "srcVar1" "$glowcolor"
N/A44 "resultVar" "$selfillumtint"
N/A45 }
N/A46 "Equals"
N/A47 {
N/A48 "srcVar1" "$glowcolor"
N/A49 "resultVar" "$color2"
N/A50 }
N/A51 "YellowLevel"
N/A52 {
N/A53 "resultVar" "$yellow"
N/A54 }
N/A55 "Multiply"
N/A56 {
N/A57 "srcVar1" "$color2"
N/A58 "srcVar2" "$yellow"
N/A59 "resultVar" "$color2"
N/A60 }
N/A61 "WeaponSkin"
N/A62 {
N/A63 }
N/A64 }
N/A65}