Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/workshop/weapons/c models/c fishcake/c fishcake blue.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/workshop/weapons/c_models/c_fishcake/c_fishcake_blue"
N/A4 
N/A5 $bumpmap "models/workshop/weapons/c_models/c_fishcake/c_fishcake_phong_mask"
N/A6 "$normalmapalphaenvmapmask" 1
N/A7 
N/A8 //phong properties
N/A9 "$phong" "1"
N/A10 "$phongboost" "1"
N/A11 "$phongexponent" "10"
N/A12 "$phongfresnelranges" "[1 2 2.5]"
N/A13 "$rimlight" "1"
N/A14 "$rimlightexponent" "1"
N/A15 
N/A16 
N/A17 "$glowcolor" "1"
N/A18 
N/A19 // Cloaking
N/A20 "$cloakPassEnabled" "1"
N/A21 "$sheenPassEnabled" "1"
N/A22 
N/A23 "$sheenmap" "cubemaps/cubemap_sheen001"
N/A24 "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0"
N/A25 "$sheenmaptint" "[ 1 1 1 ]"
N/A26 "$sheenmapmaskframe" "0"
N/A27 "$sheenindex" "0"
N/A28 
N/A29 "$yellow" "0"
N/A30 
N/A31 "Proxies"
N/A32 {
N/A33 "AnimatedWeaponSheen"
N/A34 {
N/A35 "animatedtexturevar" "$sheenmapmask"
N/A36 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A37 "animatedtextureframerate" "40"
N/A38 }
N/A39 "invis"
N/A40 {
N/A41 }
N/A42 "ModelGlowColor"
N/A43 {
N/A44 "resultVar" "$glowcolor"
N/A45 }
N/A46 "Equals"
N/A47 {
N/A48 "srcVar1" "$glowcolor"
N/A49 "resultVar" "$selfillumtint"
N/A50 }
N/A51 "Equals"
N/A52 {
N/A53 "srcVar1" "$glowcolor"
N/A54 "resultVar" "$color2"
N/A55 }
N/A56 "YellowLevel"
N/A57 {
N/A58 "resultVar" "$yellow"
N/A59 }
N/A60 "Multiply"
N/A61 {
N/A62 "srcVar1" "$color2"
N/A63 "srcVar2" "$yellow"
N/A64 "resultVar" "$color2"
N/A65 }
N/A66 }
N/A67}