Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/workshop/weapons/c models/c medigun defense/c medigun defensecan.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/workshop/weapons/c_models/c_medigun_defense/c_medigun_defense"
N/A4 
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .00
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 "$additive" "1"
N/A11 
N/A12 "$phong" "1"
N/A13 "$phongexponent" "20"
N/A14 "$phongboost" "10"
N/A15 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A16 "$phongfresnelranges" "[.3 1 8]"
N/A17 "$halflambert" "0"
N/A18 
N/A19 
N/A20 "$blendtintbybasealpha" "1"
N/A21 //"$blendtintcoloroverbase" "1"
N/A22 "$colortint_base" "{166 134 103}"
N/A23 "$color2" "{69 53 48}"
N/A24 //"$colortint_tmp" "[0 0 0]"
N/A25 
N/A26 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A27 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A28 "$rimlightboost" "2" "$cloakPassEnabled" "1"
N/A29 
N/A30 "$sheenPassEnabled" "1"
N/A31 
N/A32 "$sheenmap" "cubemaps/cubemap_sheen001"
N/A33 "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0"
N/A34 "$sheenmaptint" "[ 1 1 1 ]"
N/A35 "$sheenmapmaskframe" "0"
N/A36 "$sheenindex" "0"
N/A37 
N/A38 "Proxies"
N/A39 {
N/A40 "AnimatedWeaponSheen"
N/A41 {
N/A42 "animatedtexturevar" "$sheenmapmask"
N/A43 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A44 "animatedtextureframerate" "40"
N/A45 }
N/A46 "invis"
N/A47 {
N/A48 }
N/A49 
N/A50 "AnimatedTexture"
N/A51 {
N/A52 "animatedtexturevar" "$detail"
N/A53 "animatedtextureframenumvar" "$detailframe"
N/A54 "animatedtextureframerate" 30
N/A55 }
N/A56 
N/A57 "BurnLevel"
N/A58 {
N/A59 "resultVar" "$detailblendfactor"
N/A60 }
N/A61 
N/A62 "YellowLevel"
N/A63 {
N/A64 "resultVar" "$yellow"
N/A65 }
N/A66 
N/A67 "Equals"
N/A68 {
N/A69 "srcVar1" "$yellow"
N/A70 "resultVar" "$color2"
N/A71 }
N/A72 }
N/A73}