Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/workshop/weapons/c models/c pilot flamer/c pilot flamer.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\workshop\weapons\c_models\c_pilot_flamer/c_pilot_flamer"
N/A4 
N/A5 "$phong" "1"
N/A6 "$phongexponent" "6"
N/A7 "$phongboost" "0.8"
N/A8 
N/A9 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A10 
N/A11 "$phongfresnelranges" "[1.5 .5 3]"
N/A12 "$basemapalphaphongmask" "1"
N/A13 
N/A14 "$rimlight" "1"
N/A15 "$rimlightexponent" "4"
N/A16 "$rimlightboost" "1"
N/A17 
N/A18 "$glowcolor" "1"
N/A19 
N/A20 "$cloakPassEnabled" "1"
N/A21 
N/A22 "$sheenPassEnabled" "1"
N/A23 
N/A24 "$sheenmap" "cubemaps\cubemap_sheen001"
N/A25 "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
N/A26 "$sheenmaptint" "[ 1 1 1 ]"
N/A27 "$sheenmapmaskframe" "0"
N/A28 "$sheenindex" "0"
N/A29 
N/A30 "$yellow" "0"
N/A31 
N/A32 "Proxies"
N/A33 {
N/A34 "AnimatedWeaponSheen"
N/A35 {
N/A36 "animatedtexturevar" "$sheenmapmask"
N/A37 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A38 "animatedtextureframerate" "40"
N/A39 }
N/A40 "invis"
N/A41 {
N/A42 }
N/A43 "BurnLevel"
N/A44 {
N/A45 "resultVar" "$detailblendfactor"
N/A46 }
N/A47 "ModelGlowColor"
N/A48 {
N/A49 "resultVar" "$glowcolor"
N/A50 }
N/A51 "Equals"
N/A52 {
N/A53 "srcVar1" "$glowcolor"
N/A54 "resultVar" "$color2"
N/A55 }
N/A56 "YellowLevel"
N/A57 {
N/A58 "resultVar" "$yellow"
N/A59 }
N/A60 "Multiply"
N/A61 {
N/A62 "srcVar1" "$color2"
N/A63 "srcVar2" "$yellow"
N/A64 "resultVar" "$color2"
N/A65 }
N/A66 }
N/A67}