Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/workshop/weapons/c models/c rift fire axe/c rift fire axe.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/workshop/weapons/c_models/c_rift_fire_axe/c_rift_fire_axe"
N/A4 "$surfaceprop" "metal"
N/A5 "$bumpmap" "models/workshop/weapons/c_models/c_rift_fire_axe/c_rift_fire_axe_normal"
N/A6 "$selfillum" 1
N/A7 
N/A8 "$phong" "1"
N/A9 "$phongboost" "1"
N/A10 "$phongexponent" "20"
N/A11 "$phongfresnelranges" "[.5 1 2]"
N/A12 
N/A13 "$glowcolor" "1"
N/A14 
N/A15 // Cloaking
N/A16 "$cloakPassEnabled" "1"
N/A17 "$sheenPassEnabled" "1"
N/A18 
N/A19 "$sheenmap" "cubemaps/cubemap_sheen001"
N/A20 "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0"
N/A21 "$sheenmaptint" "[ 1 1 1 ]"
N/A22 "$sheenmapmaskframe" "0"
N/A23 "$sheenindex" "0"
N/A24 
N/A25 "$yellow" "0"
N/A26 
N/A27 "Proxies"
N/A28 {
N/A29 "AnimatedWeaponSheen"
N/A30 {
N/A31 "animatedtexturevar" "$sheenmapmask"
N/A32 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A33 "animatedtextureframerate" "40"
N/A34 }
N/A35 "invis"
N/A36 {
N/A37 }
N/A38 "ModelGlowColor"
N/A39 {
N/A40 "resultVar" "$glowcolor"
N/A41 }
N/A42 "Equals"
N/A43 {
N/A44 "srcVar1" "$glowcolor"
N/A45 "resultVar" "$selfillumtint"
N/A46 }
N/A47 "Equals"
N/A48 {
N/A49 "srcVar1" "$glowcolor"
N/A50 "resultVar" "$color2"
N/A51 }
N/A52 "YellowLevel"
N/A53 {
N/A54 "resultVar" "$yellow"
N/A55 }
N/A56 "Multiply"
N/A57 {
N/A58 "srcVar1" "$color2"
N/A59 "srcVar2" "$yellow"
N/A60 "resultVar" "$color2"
N/A61 }
N/A62 "Sine"
N/A63 {
N/A64 "sineperiod" ".5"
N/A65 "sinemin" 1
N/A66 "sinemax" 1
N/A67 "resultVar" "$selfillumtint[0]"
N/A68 }
N/A69 "Sine"
N/A70 {
N/A71 "sineperiod" "1"
N/A72 "sinemin" .8
N/A73 "sinemax" 1
N/A74 "resultVar" "$selfillumtint[1]"
N/A75 }
N/A76 "Sine"
N/A77 {
N/A78 "sineperiod" "1"
N/A79 "sinemin" .8
N/A80 "sinemax" 1
N/A81 "resultVar" "$selfillumtint[2]"
N/A82 }
N/A83 }
N/A84}