Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/workshop/weapons/c models/c sniperrifle tv/c sniperrifle tv coil.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\workshop\weapons\c_models\c_sniperrifle_tv/c_sniperrifle_tv_red"
N/A4 
N/A5 "$envmap" "cubemaps/cubemap_gold001"
N/A6 "$envmaptint" "[.5 .2 .1]"
N/A7 
N/A8 
N/A9 "$phongtint" "[1 0.8 0.2]"
N/A10 "$phong" "1"
N/A11 "$phongexponent" "20"
N/A12 "$phongboost" "10"
N/A13 "$lightwarptexture" "models\weapons\c_items/c_pocket_watch_lightwarp"
N/A14 
N/A15 "$phongfresnelranges" "[1.5 1.5 3]"
N/A16 "$halflambert" "1"
N/A17 
N/A18 "$basemapalphaphongmask" "1"
N/A19 
N/A20 "$rimlight" "1"
N/A21 "$rimlightexponent" "20"
N/A22 "$rimlightboost" ".5"
N/A23 
N/A24 "360?$color2" "[ 0.9 0.8 0.8 ]"
N/A25 
N/A26 
N/A27 "$glowcolor" "1"
N/A28 
N/A29 // Cloaking
N/A30 "$cloakPassEnabled" "1"
N/A31 
N/A32 "$sheenPassEnabled" "0"
N/A33 
N/A34 "$sheenmap" "cubemaps\cubemap_sheen001"
N/A35 "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
N/A36 "$sheenmaptint" "[ 1 1 1 ]"
N/A37 "$sheenmapmaskframe" "0"
N/A38 "$sheenindex" "0"
N/A39 
N/A40 "$yellow" "0"
N/A41 
N/A42 "Proxies"
N/A43 {
N/A44 "AnimatedWeaponSheen"
N/A45 {
N/A46 "animatedtexturevar" "$sheenmapmask"
N/A47 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A48 "animatedtextureframerate" "40"
N/A49 }
N/A50 "invis"
N/A51 {
N/A52 }
N/A53 "BurnLevel"
N/A54 {
N/A55 "resultVar" "$detailblendfactor"
N/A56 }
N/A57 "ModelGlowColor"
N/A58 {
N/A59 "resultVar" "$glowcolor"
N/A60 }
N/A61 "Equals"
N/A62 {
N/A63 "srcVar1" "$glowcolor"
N/A64 "resultVar" "$color2"
N/A65 }
N/A66 "YellowLevel"
N/A67 {
N/A68 "resultVar" "$yellow"
N/A69 }
N/A70 "Multiply"
N/A71 {
N/A72 "srcVar1" "$color2"
N/A73 "srcVar2" "$yellow"
N/A74 "resultVar" "$color2"
N/A75 }
N/A76 }
N/A77}