Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/workshop/weapons/c models/c sniperrifle tv/c sniperrifle tv red.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\workshop\weapons\c_models\c_sniperrifle_tv/c_sniperrifle_tv_red"
N/A4 
N/A5 "$phong" "1"
N/A6 "$phongexponent" "15"
N/A7 "$phongboost" "1"
N/A8 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A9 "$phongfresnelranges" "[.5 .5 1.5]"
N/A10 "$halflambert" "1"
N/A11 
N/A12 "$basemapalphaphongmask" "1"
N/A13 
N/A14 "$rimlight" "1"
N/A15 "$rimlightexponent" "20"
N/A16 "$rimlightboost" ".125"
N/A17 
N/A18 "$glowcolor" "1"
N/A19 
N/A20 // Cloaking
N/A21 "$cloakPassEnabled" "1"
N/A22 
N/A23 "$sheenPassEnabled" "1"
N/A24 
N/A25 "$sheenmap" "cubemaps\cubemap_sheen001"
N/A26 "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
N/A27 "$sheenmaptint" "[ 1 1 1 ]"
N/A28 "$sheenmapmaskframe" "0"
N/A29 "$sheenindex" "0"
N/A30 
N/A31 "$yellow" "0"
N/A32 
N/A33 "Proxies"
N/A34 {
N/A35 "AnimatedWeaponSheen"
N/A36 {
N/A37 "animatedtexturevar" "$sheenmapmask"
N/A38 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A39 "animatedtextureframerate" "40"
N/A40 }
N/A41 "invis"
N/A42 {
N/A43 }
N/A44 "BurnLevel"
N/A45 {
N/A46 "resultVar" "$detailblendfactor"
N/A47 }
N/A48 "ModelGlowColor"
N/A49 {
N/A50 "resultVar" "$glowcolor"
N/A51 }
N/A52 "Equals"
N/A53 {
N/A54 "srcVar1" "$glowcolor"
N/A55 "resultVar" "$color2"
N/A56 }
N/A57 "YellowLevel"
N/A58 {
N/A59 "resultVar" "$yellow"
N/A60 }
N/A61 "Multiply"
N/A62 {
N/A63 "srcVar1" "$color2"
N/A64 "srcVar2" "$yellow"
N/A65 "resultVar" "$color2"
N/A66 }
N/A67 }
N/A68}