Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/workshop partner/player/items/all class/tw coat/tw coat.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/workshop_partner/player/items/all_class/tw_coat/tw_coat"
N/A4 "$bumpmap" "models/workshop_partner/player/items/all_class/tw_coat/tw_coat_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 "$yellow" "0"
N/A11 "$one" "1"
N/A12 
N/A13 
N/A14 "$phong" "1"
N/A15 "$phongexponent" "20"
N/A16 "$phongboost" "10"
N/A17 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A18 "$phongfresnelranges" "[.3 1 8]"
N/A19 "$halflambert" "0"
N/A20 
N/A21 "$blendtintbybasealpha" "1"
N/A22 "$blendtintcoloroverbase" "0"
N/A23 
N/A24 
N/A25 "$color2" "{114 75 80}" //red
N/A26 "$colortint_base" "{114 75 80}"
N/A27 "$colortint_tmp" "[0 0 0]"
N/A28 
N/A29 // Rim lighting parameters
N/A30 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A31 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A32 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A33 
N/A34 // Cloaking
N/A35 "$cloakPassEnabled" "1"
N/A36 
N/A37 "Proxies"
N/A38 {
N/A39 "invis"
N/A40 {
N/A41 }
N/A42 "AnimatedTexture"
N/A43 {
N/A44 "animatedtexturevar" "$detail"
N/A45 "animatedtextureframenumvar" "$detailframe"
N/A46 "animatedtextureframerate" 30
N/A47 }
N/A48 "BurnLevel"
N/A49 {
N/A50 "resultVar" "$detailblendfactor"
N/A51 }
N/A52 "ItemTintColor"
N/A53 {
N/A54 "resultVar" "$colortint_tmp"
N/A55 }
N/A56 "SelectFirstIfNonZero"
N/A57 {
N/A58 "srcVar1" "$colortint_tmp"
N/A59 "srcVar2" "$colortint_base"
N/A60 "resultVar" "$color2"
N/A61 }
N/A62 "YellowLevel"
N/A63 {
N/A64 "resultVar" "$yellow"
N/A65 }
N/A66 "Multiply"
N/A67 {
N/A68 "srcVar1" "$color2"
N/A69 "srcVar2" "$yellow"
N/A70 "resultVar" "$color2"
N/A71 }
N/A72 }
N/A73}