Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/water/water island dx80.vmt

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N/A1"Water"
N/A2{
N/A3 <dx90
N/A4 {
N/A5 "$fallbackmaterial" "water/water_island_cheap"
N/A6 }
N/A7 "%keywords" "tf"
N/A8// $forcecheap 1
N/A9 
N/A10 "%tooltexture" "dev/tfwater_normal"
N/A11 "%compilewater" 1
N/A12 "$abovewater" 1
N/A13// "$nofresnel" "1"
N/A14 
N/A15 "$envmap" "env_cubemap"
N/A16 "$refracttexture" "_rt_WaterRefraction"
N/A17 
N/A18 "$refractamount" "0.2"
N/A19 
N/A20// "$refracttint" "{184 191 208}"
N/A21// "$refracttint" "{134 220 238}"
N/A22 "$refracttint" "{144 255 240}"
N/A23 "$refractblur" "0"
N/A24 
N/A25 "$reflecttexture" "_rt_WaterReflection"
N/A26 "$reflectamount" "1"
N/A27 "$reflecttint" "{208 157 155}"
N/A28// "$reflectsaturation" "[0 0 1]"
N/A29 
N/A30 "$scale" "[1 1]"
N/A31 
N/A32// "$bumpmap" "water/dx80_tfwater001_dudv"
N/A33// "$bumpmap" "water/scrolling_water01_normal"
N/A34 "$normalmap" "water/scrolling_water01_normal"
N/A35// "$normalmap" "water/tfwater001_normal"
N/A36 
N/A37 "$surfaceprop" "water"
N/A38 "$bottommaterial" "water/water_well_beneath.vmt"
N/A39 "$bumpframe" "0"
N/A40 
N/A41 "$fogenable" 1
N/A42// "$fogcolor" "{52 137 135}"
N/A43 "$fogcolor" "{148 197 195}"
N/A44 "$fogstart" "1"
N/A45 "$fogend" "400"
N/A46 
N/A47 "$temp" "[0 0]"
N/A48 "$curr" 0.0
N/A49 "$curr2" 0.0
N/A50 
N/A51 
N/A52 
N/A53 "Proxies"
N/A54 {
N/A55 "AnimatedTexture"
N/A56 {
N/A57 "animatedtexturevar" "$normalmap"
N/A58 "animatedtextureframenumvar" "$bumpframe"
N/A59 "animatedtextureframerate" 10.00
N/A60 }
N/A61 
N/A62 "Sine"
N/A63 {
N/A64 "sineperiod" "24"
N/A65 "sinemin" -0.5
N/A66 "sinemax" 0.5
N/A67 "resultVar" "$curr"
N/A68 }
N/A69 "Sine"
N/A70 {
N/A71 "sineperiod" "16"
N/A72 "sinemin" 0.5
N/A73 "sinemax" -0.5
N/A74 "resultVar" "$curr2"
N/A75 }
N/A76 
N/A77 "Equals"
N/A78 {
N/A79 "srcVar1" "$curr2"
N/A80 "resultVar" "$temp[0]"
N/A81 }
N/A82 "Equals"
N/A83 {
N/A84 "srcVar1" "$curr"
N/A85 "resultVar" "$temp[1]"
N/A86 }
N/A87 
N/A88 
N/A89 "TextureTransform"
N/A90 {
N/A91 "translateVar" "$temp"
N/A92 "resultVar" "$bumptransform"
N/A93 }
N/A94 
N/A95 "TextureScroll"
N/A96 {
N/A97 "texturescrollvar" "$bumptransform"
N/A98 "texturescrollrate" 0.1
N/A99 "texturescrollangle" 315.00
N/A100 }
N/A101 "WaterLOD"
N/A102 {
N/A103 // fixme! This has to be here, or material loading barfs.
N/A104 "dummy" 0
N/A105 }
N/A106 }
N/A107}