Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/scripts/tf weapon breakable sign.ctx

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N/A1WeaponData
N/A2{
N/A3 // Attributes Base.
N/A4 "printname" "#TF_Weapon_Sign"
N/A5 "BuiltRightHanded" "0"
N/A6 "MeleeWeapon" "1"
N/A7 "weight" "1"
N/A8 "WeaponType" "melee"
N/A9 "ITEM_FLAG_NOITEMPICKUP" "1"
N/A10 
N/A11 // Attributes TF.
N/A12 "Damage" "65"
N/A13 "TimeFireDelay" "0.8"
N/A14 "TimeIdle" "5.0"
N/A15 "HasTeamSkins_Viewmodel" "1"
N/A16 
N/A17 // Ammo & Clip
N/A18 "primary_ammo" "None"
N/A19 "secondary_ammo" "None"
N/A20 
N/A21 // Buckets.
N/A22 "bucket" "2"
N/A23 "bucket_position" "0"
N/A24 
N/A25 // Model & Animation
N/A26 //"viewmodel" -viewmodel is now defined in _items_main.txt
N/A27 //"playermodel" -playermodel is now defined in _items_main.txt
N/A28 "anim_prefix" "brandingiron"
N/A29 
N/A30 // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
N/A31 SoundData
N/A32 {
N/A33 "melee_miss" "Weapon_FireAxe.Miss"
N/A34 "melee_hit" "Weapon_FireAxe.HitFlesh"
N/A35 "melee_hit_world" "Weapon_FireAxe.HitWorld"
N/A36 "burst" "Weapon_FireAxe.MissCrit"
N/A37 }
N/A38 
N/A39 // Weapon Sprite data is loaded by the Client DLL.
N/A40 TextureData
N/A41 {
N/A42 "weapon"
N/A43 {
N/A44 "file" "sprites/bucket_fireaxe"
N/A45 "x" "0"
N/A46 "y" "0"
N/A47 "width" "200"
N/A48 "height" "128"
N/A49 }
N/A50 "weapon_s"
N/A51 {
N/A52 "file" "sprites/bucket_fireaxe"
N/A53 "x" "0"
N/A54 "y" "0"
N/A55 "width" "200"
N/A56 "height" "128"
N/A57 }
N/A58 
N/A59 "ammo"
N/A60 {
N/A61 "file" "sprites/a_icons1"
N/A62 "x" "55"
N/A63 "y" "60"
N/A64 "width" "73"
N/A65 "height" "15"
N/A66 }
N/A67 
N/A68 "crosshair"
N/A69 {
N/A70 "file" "sprites/crosshairs"
N/A71 "x" "64"
N/A72 "y" "0"
N/A73 "width" "32"
N/A74 "height" "32"
N/A75 }
N/A76 
N/A77 "autoaim"
N/A78 {
N/A79 "file" "sprites/crosshairs"
N/A80 "x" "0"
N/A81 "y" "48"
N/A82 "width" "24"
N/A83 "height" "24"
N/A84 }
N/A85 }
N/A86}