Template:PatchDiff/October 22, 2012 Patch (Beta)/team fortress 2 beta content.gcf/tf beta/scripts/population/mvm coaltown expert1.pop

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N/A1#base robot_giant.pop
N/A2#base robot_standard.pop
N/A3 
N/A4WaveSchedule
N/A5{
N/A6 
N/A7 StartingCurrency 400
N/A8 RespawnWaveTime 7
N/A9 CanBotsAttackWhileInSpawnRoom no
N/A10 
N/A11 Mission // sentry buster
N/A12 {
N/A13 Objective DestroySentries
N/A14 
N/A15 InitialCooldown 5
N/A16 Where spawnbot
N/A17 BeginAtWave 1
N/A18 RunForThisManyWaves 9
N/A19 
N/A20 CooldownTime 20
N/A21 
N/A22 TFBot
N/A23 {
N/A24 Template T_TFBot_SentryBuster
N/A25 }
N/A26 }
N/A27 Mission // Spy - wave 1
N/A28 {
N/A29 Objective Spy
N/A30 
N/A31 InitialCooldown 10
N/A32 Where spawnbot_mission_spy
N/A33 BeginAtWave 1
N/A34 RunForThisManyWaves 1
N/A35 CooldownTime 30
N/A36 DesiredCount 4
N/A37 
N/A38 TFBot
N/A39 {
N/A40 Class Spy
N/A41 Skill Expert
N/A42 Name Spy
N/A43 }
N/A44 }
N/A45 Mission // Spy - wave 2
N/A46 {
N/A47 Objective Spy
N/A48 
N/A49 InitialCooldown 20
N/A50 Where spawnbot_mission_spy
N/A51 BeginAtWave 2
N/A52 RunForThisManyWaves 1
N/A53 CooldownTime 30
N/A54 DesiredCount 4
N/A55 
N/A56 TFBot
N/A57 {
N/A58 Class Spy
N/A59 Skill Expert
N/A60 Name Spy
N/A61 }
N/A62 }
N/A63 Mission // Spy - wave 4
N/A64 {
N/A65 Objective Spy
N/A66 
N/A67 InitialCooldown 80
N/A68 Where spawnbot_mission_spy
N/A69 BeginAtWave 4
N/A70 RunForThisManyWaves 1
N/A71 CooldownTime 50
N/A72 DesiredCount 4
N/A73 
N/A74 TFBot
N/A75 {
N/A76 Class Spy
N/A77 Skill Expert
N/A78 Name Spy
N/A79 }
N/A80 }
N/A81 Mission // Sniper - wave 1
N/A82 {
N/A83 Objective Sniper
N/A84 
N/A85 InitialCooldown 75
N/A86 Where spawnbot_mission_sniper
N/A87 BeginAtWave 1
N/A88 RunForThisManyWaves 1
N/A89 CooldownTime 20
N/A90 DesiredCount 4
N/A91 
N/A92 TFBot
N/A93 {
N/A94 Class Sniper
N/A95 Skill Hard
N/A96 Name Sniper
N/A97 MaxVisionRange 3000
N/A98 }
N/A99 }
N/A100 Mission // Sniper - wave 5
N/A101 {
N/A102 Objective Sniper
N/A103 
N/A104 InitialCooldown 30
N/A105 Where spawnbot_mission_sniper
N/A106 BeginAtWave 5
N/A107 RunForThisManyWaves 1
N/A108 CooldownTime 20
N/A109 DesiredCount 6
N/A110 
N/A111 TFBot
N/A112 {
N/A113 Template T_TFBot_Sniper_Sydney_Sleeper
N/A114 Item "The Razorback"
N/A115 }
N/A116 }
N/A117 Mission // Sniper - wave 7
N/A118 {
N/A119 Objective Sniper
N/A120 
N/A121 InitialCooldown 30
N/A122 Where spawnbot_mission_sniper
N/A123 BeginAtWave 7
N/A124 RunForThisManyWaves 1
N/A125 CooldownTime 20
N/A126 DesiredCount 4
N/A127 
N/A128 TFBot
N/A129 {
N/A130 Template T_TFBot_Sniper_Sydney_Sleeper
N/A131 Item "The Razorback"
N/A132 }
N/A133 }
N/A134 
N/A135 //WAVE 1 //Currency 800 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A136 Wave
N/A137 {
N/A138 StartWaveOutput
N/A139 {
N/A140 Target wave_start_relay
N/A141 Action Trigger
N/A142 }
N/A143 DoneOutput
N/A144 {
N/A145 Target wave_finished_relay
N/A146 Action trigger
N/A147 }
N/A148 WaitWhenDone 65
N/A149 Checkpoint Yes
N/A150 
N/A151 // Sniper mission - 4 active (late appearance)
N/A152 // Spy mission - 4 active
N/A153 
N/A154 WaveSpawn //WAVE 01a: 30 total, 10 active, Scout (bonk)
N/A155 {
N/A156 Name "wave01a"
N/A157 Where spawnbot
N/A158 TotalCount 30
N/A159 MaxActive 10
N/A160 SpawnCount 10
N/A161 WaitBeforeStarting 0
N/A162 WaitBetweenSpawns 0
N/A163 TotalCurrency 200
N/A164 
N/A165 TFBot
N/A166 {
N/A167 Template T_TFBot_Scout_Bonk
N/A168 }
N/A169 }
N/A170 WaveSpawn //WAVE 01b: 8(16) total, 6(12) active, Heavyweapons Steel Fist + UberMedic
N/A171 {
N/A172 Name "wave01b"
N/A173 Where spawnbot
N/A174 TotalCount 16
N/A175 MaxActive 12
N/A176 SpawnCount 2
N/A177 WaitBeforeStarting 0
N/A178 WaitBetweenSpawns 7
N/A179 TotalCurrency 100
N/A180 
N/A181 Squad
N/A182 {
N/A183 TFBot
N/A184 {
N/A185 Template T_TFBot_Heavyweapons_Fist
N/A186 }
N/A187 TFBot
N/A188 {
N/A189 Template T_TFBot_Medic_QuickUber
N/A190 }
N/A191 }
N/A192 }
N/A193 WaveSpawn //WAVE 01c: 30 total, 10 active, Scout
N/A194 {
N/A195 Name "wave01c"
N/A196 WaitForAllDead "wave01a"
N/A197 Where spawnbot
N/A198 TotalCount 30
N/A199 MaxActive 10
N/A200 SpawnCount 5
N/A201 WaitBeforeStarting 0
N/A202 WaitBetweenSpawns 0
N/A203 TotalCurrency 200
N/A204 
N/A205 TFBot
N/A206 {
N/A207 Class Scout
N/A208 Skill Easy
N/A209 }
N/A210 }
N/A211 WaveSpawn //WAVE 01d: 5(15) total, 4(12) active, Heavyweapons Steel Fist + UberMedic + Pyro (AlwaysFireWeapon)
N/A212 {
N/A213 Name "wave01d"
N/A214 Where spawnbot
N/A215 TotalCount 15
N/A216 MaxActive 12
N/A217 SpawnCount 3
N/A218 WaitForAllDead "wave01b"
N/A219 WaitBeforeStarting 0
N/A220 WaitBetweenSpawns 5
N/A221 TotalCurrency 150
N/A222 
N/A223 Squad
N/A224 {
N/A225 TFBot
N/A226 {
N/A227 Template T_TFBot_Heavyweapons_Fist
N/A228 }
N/A229 TFBot
N/A230 {
N/A231 Template T_TFBot_Medic_QuickUber
N/A232 }
N/A233 TFBot
N/A234 {
N/A235 Class Pyro
N/A236 Skill Easy
N/A237 Attributes AlwaysFireWeapon
N/A238 }
N/A239 }
N/A240 }
N/A241 WaveSpawn //WAVE 01e: 12 total, 12 active, Soldier
N/A242 {
N/A243 Name "wave01e"
N/A244 WaitForAllDead "wave01b"
N/A245 Where spawnbot
N/A246 TotalCount 12
N/A247 MaxActive 12
N/A248 SpawnCount 12
N/A249 WaitBeforeStarting 0
N/A250 WaitBetweenSpawns 0
N/A251 TotalCurrency 150
N/A252 
N/A253 TFBot
N/A254 {
N/A255 Class Soldier
N/A256 Skill Hard
N/A257 }
N/A258 }
N/A259 }
N/A260 //WAVE 2 //Currency 800 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A261 Wave
N/A262 {
N/A263 StartWaveOutput
N/A264 {
N/A265 Target wave_start_relay
N/A266 Action Trigger
N/A267 }
N/A268 DoneOutput
N/A269 {
N/A270 Target wave_finished_relay
N/A271 Action trigger
N/A272 }
N/A273 WaitWhenDone 65
N/A274 Checkpoint Yes
N/A275 
N/A276 // Spy mission - 4 active
N/A277 
N/A278 WaveSpawn //WAVE 02a: [GIANT] 6 total, 6 active, Scout (fast)
N/A279 {
N/A280 Name "wave02a"
N/A281 Where spawnbot
N/A282 TotalCount 6
N/A283 MaxActive 6
N/A284 SpawnCount 1
N/A285 WaitBeforeStarting 0
N/A286 WaitBetweenSpawns 7
N/A287 TotalCurrency 100
N/A288 
N/A289 TFBot
N/A290 {
N/A291 Template T_TFBot_Giant_Scout_Fast
N/A292 }
N/A293 }
N/A294 WaveSpawn //WAVE 02b: [GIANT] 2(18) total, 1(9) active, Heavyweapons + 8 Medic
N/A295 {
N/A296 Name "wave02b"
N/A297 Where spawnbot_giant
N/A298 TotalCount 18
N/A299 MaxActive 9
N/A300 SpawnCount 9
N/A301 WaitBeforeStarting 0
N/A302 WaitBetweenSpawns 0
N/A303 TotalCurrency 200
N/A304 
N/A305 Squad
N/A306 {
N/A307 TFBot
N/A308 {
N/A309 Template T_TFBot_Giant_Heavyweapons
N/A310 }
N/A311 TFBot
N/A312 {
N/A313 Template T_TFBot_Medic_QuickUber
N/A314 }
N/A315 TFBot
N/A316 {
N/A317 Template T_TFBot_Medic_QuickUber
N/A318 }
N/A319 TFBot
N/A320 {
N/A321 Template T_TFBot_Medic_QuickUber
N/A322 }
N/A323 TFBot
N/A324 {
N/A325 Template T_TFBot_Medic_QuickUber
N/A326 }
N/A327 TFBot
N/A328 {
N/A329 Template T_TFBot_Medic_QuickUber
N/A330 }
N/A331 TFBot
N/A332 {
N/A333 Template T_TFBot_Medic_QuickUber
N/A334 }
N/A335 TFBot
N/A336 {
N/A337 Template T_TFBot_Medic_QuickUber
N/A338 }
N/A339 TFBot
N/A340 {
N/A341 Template T_TFBot_Medic_QuickUber
N/A342 }
N/A343 }
N/A344 }
N/A345 WaveSpawn //WAVE 02c: 30 total, 10 active, Scout
N/A346 {
N/A347 Name "wave02c"
N/A348 Where spawnbot
N/A349 TotalCount 30
N/A350 MaxActive 10
N/A351 SpawnCount 10
N/A352 WaitForAllDead "wave02a"
N/A353 WaitBeforeStarting 0
N/A354 WaitBetweenSpawns 0
N/A355 TotalCurrency 250
N/A356 
N/A357 TFBot
N/A358 {
N/A359 Class Scout
N/A360 Skill Easy
N/A361 }
N/A362 }
N/A363 WaveSpawn //WAVE 02d: 10 total, 10 active, Heavyweapons
N/A364 {
N/A365 Name "wave02d"
N/A366 Where spawnbot
N/A367 TotalCount 10
N/A368 MaxActive 10
N/A369 SpawnCount 10
N/A370 WaitForAllSpawned "wave02b"
N/A371 WaitBeforeStarting 0
N/A372 WaitBetweenSpawns 0
N/A373 TotalCurrency 150
N/A374 
N/A375 TFBot
N/A376 {
N/A377 Class Heavyweapons
N/A378 Skill Easy
N/A379 }
N/A380 }
N/A381 WaveSpawn //WAVE 02e: 8 total, 2 active, Soldier
N/A382 {
N/A383 Name "wave02e"
N/A384 WaitForAllSpawned "wave02b"
N/A385 Where spawnbot
N/A386 TotalCount 6
N/A387 MaxActive 2
N/A388 SpawnCount 2
N/A389 WaitBeforeStarting 0
N/A390 WaitBetweenSpawns 0
N/A391 TotalCurrency 100
N/A392 
N/A393 TFBot
N/A394 {
N/A395 Class Soldier
N/A396 Skill Expert
N/A397 Item "The Direct Hit"
N/A398 Tag nav_prefer_flank_right
N/A399 }
N/A400 }
N/A401 }
N/A402 //WAVE 3 //Currency 900 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A403 Wave
N/A404 {
N/A405 StartWaveOutput
N/A406 {
N/A407 Target wave_start_relay
N/A408 Action Trigger
N/A409 }
N/A410 DoneOutput
N/A411 {
N/A412 Target wave_finished_relay
N/A413 Action trigger
N/A414 }
N/A415 WaitWhenDone 65
N/A416 Checkpoint Yes
N/A417 
N/A418 WaveSpawn //WAVE 03a: [TANK]
N/A419 {
N/A420 Name "wave03a"
N/A421 TotalCount 1
N/A422 WaitBeforeStarting 0
N/A423 TotalCurrency 300
N/A424 
N/A425 FirstSpawnOutput
N/A426 {
N/A427 Target boss_spawn_relay
N/A428 Action Trigger
N/A429 }
N/A430 
N/A431 Tank
N/A432 {
N/A433 Health 35000
N/A434 Speed 75
N/A435 Name "tankboss"
N/A436 StartingPathTrackNode "boss_path_a1"
N/A437 
N/A438 OnKilledOutput
N/A439 {
N/A440 Target boss_dead_relay
N/A441 Action Trigger
N/A442 }
N/A443 
N/A444 OnBombDroppedOutput
N/A445 {
N/A446 Target boss_deploy_relay
N/A447 Action Trigger
N/A448 }
N/A449 }
N/A450 }
N/A451 WaveSpawn //WAVE 03a: 10 total, 10 active, Scout
N/A452 {
N/A453 Name "wave03a"
N/A454 Where spawnbot
N/A455 TotalCount 20
N/A456 MaxActive 2
N/A457 SpawnCount 2
N/A458 WaitBeforeStarting 0
N/A459 WaitBetweenSpawns 0
N/A460 TotalCurrency 100
N/A461 
N/A462 Support 1
N/A463 
N/A464 TFBot
N/A465 {
N/A466 Class Scout
N/A467 Skill Easy
N/A468 WeaponRestrictions MeleeOnly
N/A469 Attributes AlwaysCrit
N/A470 }
N/A471 }
N/A472 WaveSpawn //WAVE 03b: 20 total, 10 active, Soldier (flank high right)
N/A473 {
N/A474 Name "wave03b"
N/A475 Where spawnbot
N/A476 TotalCount 20
N/A477 MaxActive 10
N/A478 SpawnCount 10
N/A479 WaitBeforeStarting 15
N/A480 WaitBetweenSpawns 0
N/A481 TotalCurrency 200
N/A482 
N/A483 TFBot
N/A484 {
N/A485 Class Soldier
N/A486 Skill Hard
N/A487 Tag nav_prefer_flank_right
N/A488 BehaviorModifiers push
N/A489 }
N/A490 }
N/A491 WaveSpawn //WAVE 03c: 20 total, 10 active, Soldier (flank high left)
N/A492 {
N/A493 Name "wave03c"
N/A494 Where spawnbot
N/A495 TotalCount 20
N/A496 MaxActive 10
N/A497 SpawnCount 10
N/A498 WaitBeforeStarting 23
N/A499 WaitBetweenSpawns 0
N/A500 TotalCurrency 200
N/A501 
N/A502 TFBot
N/A503 {
N/A504 Class Soldier
N/A505 Skill Hard
N/A506 Tag nav_prefer_flank_left
N/A507 BehaviorModifiers push
N/A508 }
N/A509 }
N/A510 WaveSpawn //WAVE 03d: [GIANT] 3 total, 3 active, Heavyweapons (deflector)
N/A511 {
N/A512 Name "wave03d"
N/A513 Where spawnbot_giant
N/A514 TotalCount 3
N/A515 MaxActive 3
N/A516 SpawnCount 1
N/A517 WaitBeforeStarting 45
N/A518 WaitBetweenSpawns 25
N/A519 TotalCurrency 100
N/A520 
N/A521 TFBot
N/A522 {
N/A523 Template T_TFBot_Giant_Heavyweapons_Deflector
N/A524 }
N/A525 }
N/A526 }
N/A527 //WAVE 4 //Currency 900 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A528 Wave
N/A529 {
N/A530 StartWaveOutput
N/A531 {
N/A532 Target wave_start_relay
N/A533 Action Trigger
N/A534 }
N/A535 DoneOutput
N/A536 {
N/A537 Target wave_finished_relay
N/A538 Action trigger
N/A539 }
N/A540 WaitWhenDone 65
N/A541 Checkpoint Yes
N/A542 
N/A543 // Spy mission - 4 active (late appearance)
N/A544 
N/A545 WaveSpawn //WAVE 04a: [TANK]
N/A546 {
N/A547 Name "wave04a"
N/A548 TotalCount 4
N/A549 WaitBeforeStarting 0
N/A550 WaitBetweenSpawns 30
N/A551 TotalCurrency 200
N/A552 
N/A553 FirstSpawnOutput
N/A554 
N/A555 {
N/A556 Target boss_spawn_relay
N/A557 Action Trigger
N/A558 }
N/A559 
N/A560 Tank
N/A561 {
N/A562 Health 20000
N/A563 Speed 75
N/A564 Name "tankboss"
N/A565 StartingPathTrackNode "boss_path_a1"
N/A566 
N/A567 OnKilledOutput
N/A568 {
N/A569 Target boss_dead_relay
N/A570 Action Trigger
N/A571 }
N/A572 
N/A573 OnBombDroppedOutput
N/A574 {
N/A575 Target boss_deploy_relay
N/A576 Action Trigger
N/A577 }
N/A578 }
N/A579 }
N/A580 WaveSpawn //WAVE 04b: 48 total, 12 active, Scout (crit melee only)
N/A581 {
N/A582 Name "wave04b"
N/A583 Where spawnbot
N/A584 TotalCount 48
N/A585 MaxActive 12
N/A586 SpawnCount 12
N/A587 WaitBeforeStarting 30
N/A588 WaitBetweenSpawns 20
N/A589 TotalCurrency 200
N/A590 
N/A591 TFBot
N/A592 {
N/A593 Class Scout
N/A594 Skill Hard
N/A595 WeaponRestrictions MeleeOnly
N/A596 Attributes AlwaysCrit
N/A597 }
N/A598 }
N/A599 WaveSpawn //WAVE 04c: 24 total, 6 active, Sniper (huntsman, custom high reload rate, low damage) - flank high right and left
N/A600 {
N/A601 Name "wave04c"
N/A602 Where spawnbot
N/A603 TotalCount 24
N/A604 MaxActive 6
N/A605 SpawnCount 6
N/A606 WaitBeforeStarting 60
N/A607 WaitBetweenSpawns 20
N/A608 TotalCurrency 200
N/A609 
N/A610 RandomChoice
N/A611 {
N/A612 TFBot
N/A613 {
N/A614 Template T_TFBot_Sniper_Huntsman
N/A615 CharacterAttributes
N/A616 {
N/A617 "damage bonus" 1.0
N/A618 }
N/A619 Tag nav_prefer_flank_right
N/A620 BehaviorModifiers push
N/A621 }
N/A622 TFBot
N/A623 {
N/A624 Template T_TFBot_Sniper_Huntsman
N/A625 CharacterAttributes
N/A626 {
N/A627 "damage bonus" 1.0
N/A628 }
N/A629 Tag nav_prefer_flank_left
N/A630 BehaviorModifiers push
N/A631 }
N/A632 }
N/A633 }
N/A634 WaveSpawn //WAVE 04d: 4(8) total, 1(2) active, Heavyweapons + Uber medic (flank main right)
N/A635 {
N/A636 Name "wave04de"
N/A637 Where spawnbot
N/A638 TotalCount 8
N/A639 MaxActive 2
N/A640 SpawnCount 2
N/A641 WaitBeforeStarting 45
N/A642 WaitBetweenSpawns 15
N/A643 TotalCurrency 50
N/A644 
N/A645 Squad
N/A646 {
N/A647 TFBot
N/A648 {
N/A649 Class Heavyweapons
N/A650 Skill Hard
N/A651 Tag special_main_right
N/A652 BehaviorModifiers push
N/A653 }
N/A654 TFBot
N/A655 {
N/A656 Template T_TFBot_Medic_QuickUber
N/A657 }
N/A658 }
N/A659 }
N/A660 WaveSpawn //WAVE 04e: 4(8) total, 1(2) active, Heavyweapons + Uber medic (flank main left)
N/A661 {
N/A662 Name "wave04de"
N/A663 Where spawnbot
N/A664 TotalCount 8
N/A665 MaxActive 2
N/A666 SpawnCount 2
N/A667 WaitBeforeStarting 45
N/A668 WaitBetweenSpawns 15
N/A669 TotalCurrency 50
N/A670 
N/A671 Squad
N/A672 {
N/A673 TFBot
N/A674 {
N/A675 Class Heavyweapons
N/A676 Skill Hard
N/A677 Tag special_main_left
N/A678 BehaviorModifiers push
N/A679 }
N/A680 TFBot
N/A681 {
N/A682 Template T_TFBot_Medic_QuickUber
N/A683 }
N/A684 }
N/A685 }
N/A686 WaveSpawn //WAVE 04f: [GIANT] 1(5) total, 1(5) active, Heavyweapons + 4 Uber medics (flank main left)
N/A687 {
N/A688 Name "wave04f"
N/A689 Where spawnbot_giant
N/A690 TotalCount 5
N/A691 MaxActive 5
N/A692 SpawnCount 5
N/A693 WaitForAllSpawned "wave04de"
N/A694 WaitBeforeStarting 15
N/A695 WaitBetweenSpawns 0
N/A696 TotalCurrency 100
N/A697 
N/A698 Squad
N/A699 {
N/A700 TFBot
N/A701 {
N/A702 Template T_TFBot_Giant_Heavyweapons
N/A703 Tag special_main_left
N/A704 BehaviorModifiers push
N/A705 }
N/A706 TFBot
N/A707 {
N/A708 Template T_TFBot_Medic_QuickUber
N/A709 }
N/A710 TFBot
N/A711 {
N/A712 Template T_TFBot_Medic_QuickUber
N/A713 }
N/A714 TFBot
N/A715 {
N/A716 Template T_TFBot_Medic_QuickUber
N/A717 }
N/A718 TFBot
N/A719 {
N/A720 Template T_TFBot_Medic_QuickUber
N/A721 }
N/A722 }
N/A723 }
N/A724 WaveSpawn //WAVE 04g: [GIANT] 1(5) total, 1(5) active, Heavyweapons + 4 Uber medics (flank main right)
N/A725 {
N/A726 Name "wave04g"
N/A727 Where spawnbot_giant
N/A728 TotalCount 5
N/A729 MaxActive 5
N/A730 SpawnCount 5
N/A731 WaitForAllSpawned "wave04de"
N/A732 WaitBeforeStarting 15
N/A733 WaitBetweenSpawns 0
N/A734 TotalCurrency 100
N/A735 
N/A736 Squad
N/A737 {
N/A738 TFBot
N/A739 {
N/A740 Template T_TFBot_Giant_Heavyweapons
N/A741 Tag special_main_right
N/A742 BehaviorModifiers push
N/A743 }
N/A744 TFBot
N/A745 {
N/A746 Template T_TFBot_Medic_QuickUber
N/A747 }
N/A748 TFBot
N/A749 {
N/A750 Template T_TFBot_Medic_QuickUber
N/A751 }
N/A752 TFBot
N/A753 {
N/A754 Template T_TFBot_Medic_QuickUber
N/A755 }
N/A756 TFBot
N/A757 {
N/A758 Template T_TFBot_Medic_QuickUber
N/A759 }
N/A760 }
N/A761 }
N/A762 }
N/A763 //WAVE 5 //Currency 800 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A764 Wave
N/A765 {
N/A766 StartWaveOutput
N/A767 {
N/A768 Target wave_start_relay
N/A769 Action Trigger
N/A770 }
N/A771 DoneOutput
N/A772 {
N/A773 Target wave_finished_relay
N/A774 Action trigger
N/A775 }
N/A776 WaitWhenDone 65
N/A777 Checkpoint Yes
N/A778 
N/A779 // Sniper mission - 6 active (Sydney Sleeper)
N/A780 
N/A781 WaveSpawn //WAVE 05a: 112 total, 16 active, Demoman (Eyelander, Chage N Targe)
N/A782 {
N/A783 Name "wave05a"
N/A784 Where spawnbot
N/A785 TotalCount 112
N/A786 MaxActive 16
N/A787 SpawnCount 8
N/A788 WaitBeforeStarting 0
N/A789 WaitBetweenSpawns 7
N/A790 TotalCurrency 350
N/A791 
N/A792 TFBot
N/A793 {
N/A794 Template T_TFBot_Demoman_Knight
N/A795 Attributes AlwaysCrit
N/A796 }
N/A797 }
N/A798 WaveSpawn //WAVE 05b: [GIANT] 3(6) total, 2(4) active, Soldier (rapid fire) + Uber medic (flank main left)
N/A799 {
N/A800 Name "wave05b"
N/A801 Where spawnbot_giant
N/A802 TotalCount 6
N/A803 MaxActive 4
N/A804 SpawnCount 2
N/A805 WaitBeforeStarting 30
N/A806 WaitBetweenSpawns 60
N/A807 TotalCurrency 100
N/A808 
N/A809 Squad
N/A810 {
N/A811 TFBot
N/A812 {
N/A813 Template T_TFBot_Giant_Soldier_Spammer
N/A814 Tag special_main_left
N/A815 BehaviorModifiers push
N/A816 }
N/A817 TFBot
N/A818 {
N/A819 Template T_TFBot_Medic_QuickUber
N/A820 }
N/A821 }
N/A822 }
N/A823 WaveSpawn //WAVE 05c: [GIANT] 3(6) total, 2(4) active, Soldier (rapid fire) + Uber medic (flank main right)
N/A824 {
N/A825 Name "wave05c"
N/A826 Where spawnbot_giant
N/A827 TotalCount 6
N/A828 MaxActive 4
N/A829 SpawnCount 2
N/A830 WaitBeforeStarting 30
N/A831 WaitBetweenSpawns 60
N/A832 TotalCurrency 100
N/A833 
N/A834 Squad
N/A835 {
N/A836 TFBot
N/A837 {
N/A838 Template T_TFBot_Giant_Soldier_Spammer
N/A839 Tag special_main_right
N/A840 BehaviorModifiers push
N/A841 }
N/A842 TFBot
N/A843 {
N/A844 Template T_TFBot_Medic_QuickUber
N/A845 }
N/A846 }
N/A847 }
N/A848 WaveSpawn //WAVE 05d: [GIANT] 4 total, 1 active, Scout (fast)
N/A849 {
N/A850 Name "wave05d"
N/A851 Where spawnbot_giant
N/A852 TotalCount 4
N/A853 MaxActive 4
N/A854 SpawnCount 1
N/A855 WaitBeforeStarting 60
N/A856 WaitBetweenSpawns 45
N/A857 TotalCurrency 50
N/A858 
N/A859 TFBot
N/A860 {
N/A861 Template T_TFBot_Giant_Scout_Fast
N/A862 }
N/A863 }
N/A864 WaveSpawn //WAVE 05e: [GIANT] 6 total, 6 active, Scout (fast)
N/A865 {
N/A866 Name "wave05e"
N/A867 Where spawnbot_giant
N/A868 TotalCount 6
N/A869 MaxActive 6
N/A870 SpawnCount 1
N/A871 WaitForAllSpawned "wave05d"
N/A872 WaitBeforeStarting 60
N/A873 WaitBetweenSpawns 2
N/A874 TotalCurrency 50
N/A875 
N/A876 TFBot
N/A877 {
N/A878 Template T_TFBot_Giant_Scout_Fast
N/A879 }
N/A880 }
N/A881 
N/A882 }
N/A883 //WAVE 6 //Currency 700 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A884 Wave
N/A885 {
N/A886 StartWaveOutput
N/A887 {
N/A888 Target wave_start_relay
N/A889 Action Trigger
N/A890 }
N/A891 DoneOutput
N/A892 {
N/A893 Target wave_finished_relay
N/A894 Action trigger
N/A895 }
N/A896 WaitWhenDone 65
N/A897 Checkpoint Yes
N/A898 
N/A899 WaveSpawn //WAVE 06a: 36 total, 18 active, Scout
N/A900 {
N/A901 Name "wave06a"
N/A902 Where spawnbot
N/A903 TotalCount 36
N/A904 MaxActive 18
N/A905 SpawnCount 18
N/A906 WaitBeforeStarting 0
N/A907 WaitBetweenSpawns 10
N/A908 TotalCurrency 300
N/A909 
N/A910 TFBot
N/A911 {
N/A912 Class Scout
N/A913 Skill Hard
N/A914 }
N/A915 }
N/A916 WaveSpawn //WAVE 06b: [GIANT] 4(8) total, 2(4) active, Heavyweapons (Deflector) + Giant Medic
N/A917 {
N/A918 Name "wave06b"
N/A919 Where spawnbot_giant
N/A920 TotalCount 8
N/A921 MaxActive 4
N/A922 SpawnCount 2
N/A923 WaitBeforeStarting 5
N/A924 WaitBetweenSpawns 20
N/A925 TotalCurrency 100
N/A926 
N/A927 Squad
N/A928 {
N/A929 TFBot
N/A930 {
N/A931 Template T_TFBot_Giant_Heavyweapons_Deflector
N/A932 }
N/A933 TFBot
N/A934 {
N/A935 Template T_TFBot_Giant_Medic
N/A936 }
N/A937 }
N/A938 }
N/A939 WaveSpawn //WAVE 06c: [GIANT] 5 total, 5 active, Scout
N/A940 {
N/A941 Name "wave06c"
N/A942 Where spawnbot
N/A943 TotalCount 5
N/A944 MaxActive 5
N/A945 SpawnCount 2
N/A946 WaitForAllDead "wave06a"
N/A947 WaitBeforeStarting 0
N/A948 WaitBetweenSpawns 25
N/A949 TotalCurrency 200
N/A950 
N/A951 TFBot
N/A952 {
N/A953 Template T_TFBot_Giant_Scout_Fast
N/A954 }
N/A955 }
N/A956 WaveSpawn //WAVE 06d: 36 total, 12 active, Soldier
N/A957 {
N/A958 Name "wave06d"
N/A959 Where spawnbot
N/A960 TotalCount 12
N/A961 MaxActive 12
N/A962 SpawnCount 12
N/A963 WaitForAllDead "wave06a"
N/A964 WaitBeforeStarting 5
N/A965 WaitBetweenSpawns 0
N/A966 TotalCurrency 100
N/A967 
N/A968 TFBot
N/A969 {
N/A970 Class Soldier
N/A971 Skill Hard
N/A972 }
N/A973 }
N/A974 }
N/A975 //WAVE 7 //Currency 1250 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A976 Wave
N/A977 {
N/A978 StartWaveOutput
N/A979 {
N/A980 Target wave_start_relay
N/A981 Action Trigger
N/A982 }
N/A983 DoneOutput
N/A984 {
N/A985 Target wave_finished_relay
N/A986 Action trigger
N/A987 }
N/A988 WaitWhenDone 65
N/A989 Checkpoint Yes
N/A990 
N/A991 // Sniper mission - 4 active (Sydney Sleeper)
N/A992 
N/A993 WaveSpawn //WAVE 07a: [TANK]
N/A994 {
N/A995 Name "wave07a"
N/A996 TotalCount 5
N/A997 WaitBeforeStarting 0
N/A998 WaitBetweenSpawns 30
N/A999 TotalCurrency 500
N/A1000 
N/A1001 FirstSpawnOutput
N/A1002 
N/A1003 {
N/A1004 Target boss_spawn_relay
N/A1005 Action Trigger
N/A1006 }
N/A1007 
N/A1008 Tank
N/A1009 {
N/A1010 Health 20000
N/A1011 Speed 75
N/A1012 Name "tankboss"
N/A1013 StartingPathTrackNode "boss_path_a1"
N/A1014 
N/A1015 OnKilledOutput
N/A1016 {
N/A1017 Target boss_dead_relay
N/A1018 Action Trigger
N/A1019 }
N/A1020 
N/A1021 OnBombDroppedOutput
N/A1022 {
N/A1023 Target boss_deploy_relay
N/A1024 Action Trigger
N/A1025 }
N/A1026 }
N/A1027 }
N/A1028 WaveSpawn //WAVE 07b: 54 total, 6 active, Scout + Medic squad
N/A1029 {
N/A1030 Name "wave07c"
N/A1031 Where spawnbot
N/A1032 TotalCount 54
N/A1033 MaxActive 6
N/A1034 SpawnCount 4
N/A1035 WaitBeforeStarting 0
N/A1036 WaitBetweenSpawns 5
N/A1037 TotalCurrency 300
N/A1038 
N/A1039 Squad
N/A1040 {
N/A1041 TFBot
N/A1042 {
N/A1043 Class Scout
N/A1044 Skill Hard
N/A1045 }
N/A1046 TFBot
N/A1047 {
N/A1048 Template T_TFBot_Medic_QuickUber
N/A1049 }
N/A1050 }
N/A1051 }
N/A1052 WaveSpawn //WAVE 07c: 36 total, 12 active, Heavyweapons + Huntsman squad (Flank main left)
N/A1053 {
N/A1054 Name "wave07cd"
N/A1055 Where spawnbot
N/A1056 TotalCount 36
N/A1057 MaxActive 12
N/A1058 SpawnCount 6
N/A1059 WaitBeforeStarting 60
N/A1060 WaitBetweenSpawns 15
N/A1061 TotalCurrency 200
N/A1062 
N/A1063 Squad
N/A1064 {
N/A1065 FormationSize 225
N/A1066 
N/A1067 TFBot
N/A1068 {
N/A1069 Class Heavyweapons
N/A1070 Skill Hard
N/A1071 Tag special_main_left
N/A1072 }
N/A1073 TFBot
N/A1074 {
N/A1075 Class Heavyweapons
N/A1076 Skill Hard
N/A1077 Tag special_main_left
N/A1078 }
N/A1079 TFBot
N/A1080 {
N/A1081 Class Heavyweapons
N/A1082 Skill Hard
N/A1083 Tag special_main_left
N/A1084 }
N/A1085 TFBot
N/A1086 {
N/A1087 Template T_TFBot_Sniper_Huntsman
N/A1088 CharacterAttributes
N/A1089 {
N/A1090 "damage bonus" 0.15
N/A1091 "faster reload rate" 0.4
N/A1092 }
N/A1093 }
N/A1094 TFBot
N/A1095 {
N/A1096 Template T_TFBot_Sniper_Huntsman
N/A1097 CharacterAttributes
N/A1098 {
N/A1099 "damage bonus" 0.15
N/A1100 "faster reload rate" 0.4
N/A1101 }
N/A1102 }
N/A1103 TFBot
N/A1104 {
N/A1105 Template T_TFBot_Sniper_Huntsman
N/A1106 CharacterAttributes
N/A1107 {
N/A1108 "damage bonus" 0.15
N/A1109 "faster reload rate" 0.4
N/A1110 }
N/A1111 }
N/A1112 }
N/A1113 }
N/A1114 WaveSpawn //WAVE 07d: 36 total, 12 active, Heavyweapons + Huntsman squad (Flank main right)
N/A1115 {
N/A1116 Name "wave07cd"
N/A1117 Where spawnbot
N/A1118 TotalCount 36
N/A1119 MaxActive 12
N/A1120 SpawnCount 6
N/A1121 WaitBeforeStarting 60
N/A1122 WaitBetweenSpawns 15
N/A1123 TotalCurrency 200
N/A1124 
N/A1125 Squad
N/A1126 {
N/A1127 FormationSize 175
N/A1128 
N/A1129 TFBot
N/A1130 {
N/A1131 Class Heavyweapons
N/A1132 Skill Hard
N/A1133 Tag special_main_right
N/A1134 }
N/A1135 TFBot
N/A1136 {
N/A1137 Class Heavyweapons
N/A1138 Skill Hard
N/A1139 Tag special_main_right
N/A1140 }
N/A1141 TFBot
N/A1142 {
N/A1143 Class Heavyweapons
N/A1144 Skill Hard
N/A1145 Tag special_main_right
N/A1146 }
N/A1147 TFBot
N/A1148 {
N/A1149 Template T_TFBot_Sniper_Huntsman
N/A1150 CharacterAttributes
N/A1151 {
N/A1152 "damage bonus" 0.15
N/A1153 "faster reload rate" 0.4
N/A1154 }
N/A1155 }
N/A1156 TFBot
N/A1157 {
N/A1158 Template T_TFBot_Sniper_Huntsman
N/A1159 CharacterAttributes
N/A1160 {
N/A1161 "damage bonus" 0.15
N/A1162 "faster reload rate" 0.4
N/A1163 }
N/A1164 }
N/A1165 TFBot
N/A1166 {
N/A1167 Template T_TFBot_Sniper_Huntsman
N/A1168 CharacterAttributes
N/A1169 {
N/A1170 "damage bonus" 0.15
N/A1171 "faster reload rate" 0.4
N/A1172 }
N/A1173 }
N/A1174 }
N/A1175 }
N/A1176 WaveSpawn //WAVE 07e: 12 total, 12 active, Soldier (eternal buff banner squad)
N/A1177 {
N/A1178 Name "wave07e"
N/A1179 Where spawnbot
N/A1180 TotalCount 12
N/A1181 MaxActive 12
N/A1182 SpawnCount 6
N/A1183 WaitForAllSpawned "wave07cd"
N/A1184 WaitBeforeStarting 0
N/A1185 WaitBetweenSpawns 15
N/A1186 TotalCurrency 50
N/A1187 
N/A1188 TFBot
N/A1189 {
N/A1190 Class Soldier
N/A1191 Skill Expert
N/A1192 WeaponRestrictions PrimaryOnly
N/A1193 Item "The Direct Hit"
N/A1194 Item "The Buff Banner"
N/A1195 Attributes SpawnWithFullCharge
N/A1196 CharacterAttributes
N/A1197 {
N/A1198 "increase buff duration" 9.0
N/A1199 }
N/A1200 }
N/A1201 }
N/A1202 WaveSpawn //WAVE 07f: [GIANT] 1 total, 1 active, Heavyweapons (Flank main right)
N/A1203 {
N/A1204 Name "wave07f"
N/A1205 Where spawnbot
N/A1206 TotalCount 1
N/A1207 MaxActive 1
N/A1208 SpawnCount 1
N/A1209 WaitForAllSpawned "wave07e"
N/A1210 WaitBeforeStarting 0
N/A1211 WaitBetweenSpawns 0
N/A1212 TotalCurrency 50
N/A1213 
N/A1214 TFBot
N/A1215 {
N/A1216 Template T_TFBot_Giant_Heavyweapons
N/A1217 Tag special_main_left
N/A1218 BehaviorModifiers push
N/A1219 }
N/A1220 }
N/A1221 WaveSpawn //WAVE 07g: [GIANT] 1 total, 1 active, Heavyweapons (Flank main left)
N/A1222 {
N/A1223 Name "wave07g"
N/A1224 Where spawnbot
N/A1225 TotalCount 1
N/A1226 MaxActive 1
N/A1227 SpawnCount 1
N/A1228 WaitForAllSpawned "wave07e"
N/A1229 WaitBeforeStarting 5
N/A1230 WaitBetweenSpawns 0
N/A1231 TotalCurrency 50
N/A1232 
N/A1233 TFBot
N/A1234 {
N/A1235 Template T_TFBot_Giant_Heavyweapons
N/A1236 Tag special_main_right
N/A1237 BehaviorModifiers push
N/A1238 }
N/A1239 }
N/A1240 WaveSpawn //WAVE 07h: [GIANT] 1 total, 1 active, Heavyweapons (Flank high right)
N/A1241 {
N/A1242 Name "wave07h"
N/A1243 Where spawnbot
N/A1244 TotalCount 1
N/A1245 MaxActive 1
N/A1246 SpawnCount 1
N/A1247 WaitForAllSpawned "wave07e"
N/A1248 WaitBeforeStarting 10
N/A1249 WaitBetweenSpawns 0
N/A1250 TotalCurrency 50
N/A1251 
N/A1252 TFBot
N/A1253 {
N/A1254 Template T_TFBot_Giant_Heavyweapons
N/A1255 Tag nav_prefer_flank_right
N/A1256 BehaviorModifiers push
N/A1257 }
N/A1258 }
N/A1259 WaveSpawn //WAVE 07i: [GIANT] 1 total, 1 active, Heavyweapons (Flank high left)
N/A1260 {
N/A1261 Name "wave07i"
N/A1262 Where spawnbot
N/A1263 TotalCount 1
N/A1264 MaxActive 1
N/A1265 SpawnCount 1
N/A1266 WaitForAllSpawned "wave07e"
N/A1267 WaitBeforeStarting 15
N/A1268 WaitBetweenSpawns 0
N/A1269 TotalCurrency 50
N/A1270 
N/A1271 TFBot
N/A1272 {
N/A1273 Template T_TFBot_Giant_Heavyweapons
N/A1274 Tag nav_prefer_flank_left
N/A1275 BehaviorModifiers push
N/A1276 }
N/A1277 }
N/A1278 WaveSpawn //WAVE 07j: [FINAL TANK]
N/A1279 {
N/A1280 Name "wave07j"
N/A1281 TotalCount 1
N/A1282 WaitForAllSpawned "wave07e"
N/A1283 WaitBeforeStarting 15
N/A1284 WaitBetweenSpawns 0
N/A1285 TotalCurrency 0
N/A1286 
N/A1287 FirstSpawnOutput
N/A1288 
N/A1289 {
N/A1290 Target boss_spawn_relay
N/A1291 Action Trigger
N/A1292 }
N/A1293 
N/A1294 Tank
N/A1295 {
N/A1296 Health 45000
N/A1297 Speed 75
N/A1298 Name "tankboss"
N/A1299 Skin 1
N/A1300 StartingPathTrackNode "boss_path_a1"
N/A1301 
N/A1302 OnKilledOutput
N/A1303 {
N/A1304 Target boss_dead_relay
N/A1305 Action Trigger
N/A1306 }
N/A1307 
N/A1308 OnBombDroppedOutput
N/A1309 {
N/A1310 Target boss_deploy_relay
N/A1311 Action Trigger
N/A1312 }
N/A1313 }
N/A1314 }
N/A1315 }
N/A1316}