Template:PatchDiff/October 22, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/demo/tw kingcape blue.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 $baseTexture "models/player/items/demo/tw_kingcape.vtf"
N/A4 "$bumpmap" "models/player/items/demo/tw_kingcape_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .0025
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "1"
N/A10 
N/A11 "$phong" "1"
N/A12 "$phongexponent" "5"
N/A13 "$phongboost" ".1"
N/A14 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A15 "$phongfresnelranges" "[.3 1 8]"
N/A16 "$normalmapalphaphongmask" "1"
N/A17 
N/A18 "$blendtintbybasealpha" "1"
N/A19 "$blendtintcoloroverbase" "0"
N/A20 
N/A21 
N/A22 
N/A23 "$color2" "{59 72 90}"
N/A24 "$colortint_base" "{59 72 90}"
N/A25 "$colortint_tmp" "[0 0 0]"
N/A26 
N/A27 // Rim lighting parameters
N/A28 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A29 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A30 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A31 
N/A32 "$glowcolor" "1"
N/A33 
N/A34 // Cloaking
N/A35 "$cloakPassEnabled" "1"
N/A36 "Proxies"
N/A37 {
N/A38 "weapon_invis"
N/A39 {
N/A40 }
N/A41 "AnimatedTexture"
N/A42 {
N/A43 "animatedtexturevar" "$detail"
N/A44 "animatedtextureframenumvar" "$detailframe"
N/A45 "animatedtextureframerate" 30
N/A46 }
N/A47 "BurnLevel"
N/A48 {
N/A49 "resultVar" "$detailblendfactor"
N/A50 }
N/A51 "YellowLevel"
N/A52 {
N/A53 "resultVar" "$yellow"
N/A54 }
N/A55 "Equals"
N/A56 {
N/A57 "srcVar1" "$yellow"
N/A58 "resultVar" "$color2"
N/A59 }
N/A60 "ItemTintColor"
N/A61 {
N/A62 "resultVar" "$colortint_tmp"
N/A63 }
N/A64 "SelectFirstIfNonZero"
N/A65 {
N/A66 "srcVar1" "$colortint_tmp"
N/A67 "srcVar2" "$colortint_base"
N/A68 "resultVar" "$color2"
N/A69 }
N/A70 
N/A71 }
N/A72}