# Template:PatchDiff/October 22, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/mvm loot/all class/fob diamond black.vmt

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N/A1"VertexlitGeneric"

N/A2

N/A3{

N/A4 "$basetexture" "models/player/items/mvm_loot/all_class/fob_heavy_diamond_black"

N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"

N/A6 "$detailscale" "5"

N/A7 "$detailblendfactor" .01

N/A8 "$detailblendmode" 6

N/A9 "$yellow" "0"

N/A10

N/A11// "$translucent" 1

N/A12 "$nocull" 1

N/A13

N/A14 "$phong" "1"

N/A15 "$phongexponent" "50"

N/A16 "$phongboost" "5"

N/A17 "$lightwarptexture" "models/player/items/all_class/all_class_ring_warp"

N/A18 "$phongfresnelranges" "[1 1 1]"

N/A19 "$phongwarptexture" "models/player/items/all_class/all_class_ring_warp"

N/A20

N/A21 ">=DX90"

N/A22 {

N/A23 "$envmap" "env_cubemap"

N/A24 "$envmaptint" "[.7 .7 .95]"

N/A25 }

N/A26

N/A27 // Rim lighting parameters

N/A28 "$rimlight" "1" // To enable rim lighting (requires phong)

N/A29 "$rimlightexponent" "20" // Exponent for phong component of rim lighting

N/A30 "$rimlightboost" "1" // Boost for ambient cube component of rim lighting

N/A31

N/A32 // Cloaking

N/A33 "$cloakPassEnabled" "1"

N/A34

N/A35 "Proxies"

N/A36 {

N/A37 "weapon_invis"

N/A38 {

N/A39 }

N/A40 "AnimatedTexture"

N/A41 {

N/A42 "animatedtexturevar" "$detail"

N/A43 "animatedtextureframenumvar" "$detailframe"

N/A44 "animatedtextureframerate" 30

N/A45 }

N/A46 "BurnLevel"

N/A47 {

N/A48 "resultVar" "$detailblendfactor"

N/A49 }

N/A50 "YellowLevel"

N/A51 {

N/A52 "resultVar" "$yellow"

N/A53 }

N/A54 "Equals"

N/A55 {

N/A56 "srcVar1" "$yellow"

N/A57 "resultVar" "$color2"

N/A58 }

N/A59 }

N/A60}