Template:PatchDiff/October 22, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/mvm loot/all class/mvm badge diamond.vmt

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N/A1"VertexlitGeneric"
N/A2 
N/A3{
N/A4 "$basetexture" "models/player/items/mvm_loot/all_class/mvm_badge_diamond"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 "$translucent" 1
N/A12 
N/A13 "$phong" "1"
N/A14 "$phongexponent" "100"
N/A15 "$phongboost" "5"
N/A16 "$lightwarptexture" "models/player/items/all_class/all_class_ring_warp"
N/A17 "$phongfresnelranges" "[1 1 1]"
N/A18 "$phongwarptexture" "models/player/items/all_class/all_class_ring_warp"
N/A19 
N/A20 
N/A21 
N/A22 ">=DX90"
N/A23 {
N/A24 "$envmap" "env_cubemap"
N/A25 "$envmaptint" "[.35 .35 .35]"
N/A26 }
N/A27 
N/A28 
N/A29 // Rim lighting parameters
N/A30 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A31 "$rimlightexponent" "150" // Exponent for phong component of rim lighting
N/A32 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A33 
N/A34 // Cloaking
N/A35 "$cloakPassEnabled" "1"
N/A36 
N/A37 "Proxies"
N/A38 {
N/A39 "weapon_invis"
N/A40 {
N/A41 }
N/A42 "AnimatedTexture"
N/A43 {
N/A44 "animatedtexturevar" "$detail"
N/A45 "animatedtextureframenumvar" "$detailframe"
N/A46 "animatedtextureframerate" 30
N/A47 }
N/A48 "BurnLevel"
N/A49 {
N/A50 "resultVar" "$detailblendfactor"
N/A51 }
N/A52 "YellowLevel"
N/A53 {
N/A54 "resultVar" "$yellow"
N/A55 }
N/A56 "Equals"
N/A57 {
N/A58 "srcVar1" "$yellow"
N/A59 "resultVar" "$color2"
N/A60 }
N/A61 }
N/A62}