# Template:PatchDiff/October 22, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/pyro/xcom sectoid mask blue.vmt

From Team Fortress Wiki

N/A1"VertexlitGeneric"

N/A2{

N/A3 "$baseTexture" "models/player/items/pyro/xcom_sectoid_mask_blue"

N/A4 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"

N/A5 "$bumpmap" "models/player/items/pyro/xcom_sectoid_mask_normal"

N/A6

N/A7// "$basemapalphaphongmask" "0"

N/A8

N/A9 "$detailscale" "5"

N/A10 "$detailblendfactor" .01

N/A11 "$detailblendmode" 6

N/A12

N/A13 "$yellow" "0"

N/A14 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"

N/A15 "$selfillum" "0"

N/A16 "$phong" "1"

N/A17 "$phongexponent" "30"

N/A18 "$phongboost" ".5"

N/A19 "$phongfresnelranges" "[.65 .65 .65]"

N/A20

N/A21 "$rimlight" "1"

N/A22 "$rimlightexponent" "1"

N/A23 "$rimlightboost" "5"

N/A24

N/A25 "$cloakPassEnabled" "1"

N/A26

N/A27 "Proxies"

N/A28 {

N/A29 "weapon_invis"

N/A30 {

N/A31 }

N/A32

N/A33 "AnimatedTexture"

N/A34 {

N/A35 "animatedtexturevar" "$detail"

N/A36 "animatedtextureframenumvar" "$detailframe"

N/A37 "animatedtextureframerate" 30

N/A38 }

N/A39

N/A40 "BurnLevel"

N/A41 {

N/A42 "resultVar" "$detailblendfactor"

N/A43 }

N/A44

N/A45 "YellowLevel"

N/A46 {

N/A47 "resultVar" "$yellow"

N/A48 }

N/A49

N/A50 "Equals"

N/A51 {

N/A52 "srcVar1" "$yellow"

N/A53 "resultVar" "$color2"

N/A54 }

N/A55 }

N/A56}

N/A57