# Template:PatchDiff/October 22, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/spy/tw coat spy.vmt

From Team Fortress Wiki

N/A1"VertexLitGeneric"

N/A2{

N/A3 "$basetexture" "models/player/items/spy/tw_coat_spy"

N/A4 "$bumpmap" "models/player/items/spy/tw_coat_spy_normal"

N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"

N/A6 "$detailscale" "5"

N/A7 "$detailblendfactor" .01

N/A8 "$detailblendmode" 6

N/A9

N/A10 "$yellow" "0"

N/A11 "$one" "1"

N/A12

N/A13

N/A14 "$phong" "1"

N/A15 "$phongexponent" "20"

N/A16 "$phongboost" "10"

N/A17 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"

N/A18 "$phongfresnelranges" "[.3 1 8]"

N/A19 "$halflambert" "0"

N/A20

N/A21 "$blendtintbybasealpha" "1"

N/A22 "$blendtintcoloroverbase" "0"

N/A23

N/A24

N/A25 "$color2" "{90 34 39}" //red

N/A26// "$color2" "{62 103 103}" //blue

N/A27 "$colortint_base" "{90 34 39}"

N/A28 "$colortint_tmp" "[0 0 0]"

N/A29

N/A30 // Rim lighting parameters

N/A31 "$rimlight" "1" // To enable rim lighting (requires phong)

N/A32 "$rimlightexponent" "4" // Exponent for phong component of rim lighting

N/A33 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting

N/A34

N/A35 // Cloaking

N/A36 "$cloakPassEnabled" "1"

N/A37

N/A38 "Proxies"

N/A39 {

N/A40 "spy_invis"

N/A41 {

N/A42 }

N/A43 "AnimatedTexture"

N/A44 {

N/A45 "animatedtexturevar" "$detail"

N/A46 "animatedtextureframenumvar" "$detailframe"

N/A47 "animatedtextureframerate" 30

N/A48 }

N/A49 "BurnLevel"

N/A50 {

N/A51 "resultVar" "$detailblendfactor"

N/A52 }

N/A53 "YellowLevel"

N/A54 {

N/A55 "resultVar" "$yellow"

N/A56 }

N/A57 "Equals"

N/A58 {

N/A59 "srcVar1" "$yellow"

N/A60 "resultVar" "$color2"

N/A61 }

N/A62

N/A63 }

N/A64}