Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/Effects/largesmoke add.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"Spritecard"
N/A2{
N/A3 "$basetexture" "Effects/largesmoke"
N/A4 "$surfaceprop" "default"
N/A5 "$vertexcolor" 1
N/A6 "$vertexalpha" 1
N/A7 "$additive" 1
N/A8 "$translucent" 1
N/A9 "srgb?$overbrightfactor" 2
N/A10}