Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/Effects/skull002 eyeglow add.vmt

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N/A1"SpriteCard"
N/A2{
N/A3 "$basetexture" "Effects/skull002_eyeglow"
N/A4 "$surfaceprop" "no_decal"
N/A5 "$translucent" 1
N/A6 "$vertexcolor" 1
N/A7 "$vertexalpha" 1
N/A8 $additive 1
N/A9 //"$mod2x" 1
N/A10 //$ignorez 1
N/A11 //$overbrightfactor 3
N/A12 //$addself 2
N/A13}