# Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/ghostly gibus.vmt

From Team Fortress Wiki

N/A1"VertexlitGeneric"

N/A2{

N/A3 "$baseTexture" "models/player/items/all_class/ghostly_gibus"

N/A4 "$bumpmap" "models/player/items/all_class/ghostly_gibus_phongmask"

N/A5

N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"

N/A7 "$detailscale" "5"

N/A8 "$detailblendfactor" .01

N/A9 "$detailblendmode" 6

N/A10

N/A11 "$yellow" "0"

N/A12

N/A13 "$blendtintbybasealpha" "1"

N/A14 "$blendtintcoloroverbase" "0" // between 0-1 determines how much blended by tinting vs. replacing the color

N/A15

N/A16 "$colortint_base" "{56 48 48}" // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here.

N/A17 "$colortint_tmp" "[0 0 0]"

N/A18

N/A19

N/A20 "$phong" "1"

N/A21 "$phongexponent" "20"

N/A22 "$phongboost" "5"

N/A23 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"

N/A24 "$phongfresnelranges" "[.25 1 4]"

N/A25

N/A26

N/A27 // Rim lighting parameters

N/A28 "$rimlight" "1" // To enable rim lighting (requires phong)

N/A29 "$rimlightexponent" "2" // Exponent for phong component of rim lighting

N/A30 "$rimlightboost" "0.35"

N/A31

N/A32

N/A33 // Cloaking

N/A34 "$cloakPassEnabled" "1"

N/A35 "Proxies"

N/A36 {

N/A37 "weapon_invis"

N/A38 {

N/A39 }

N/A40 "BurnLevel"

N/A41 {

N/A42 "resultVar" "$detailblendfactor"

N/A43 }

N/A44 "YellowLevel"

N/A45 {

N/A46 "resultVar" "$yellow"

N/A47 }

N/A48 "Equals"

N/A49 {

N/A50 "srcVar1" "$yellow"

N/A51 "resultVar" "$color2"

N/A52 }

N/A53

N/A54 "ItemTintColor"

N/A55 {

N/A56 "resultVar" "$colortint_tmp"

N/A57 }

N/A58 "SelectFirstIfNonZero"

N/A59 {

N/A60 "srcVar1" "$colortint_tmp"

N/A61 "srcVar2" "$colortint_base"

N/A62 "resultVar" "$color2"

N/A63 }

N/A64 }

N/A65}