# Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/pumpkin lantern body.vmt

From Team Fortress Wiki

N/A1"VertexLitGeneric"

N/A2{

N/A3 "$basetexture" "models/player/items/all_class/pumpkin_lantern"

N/A4 "$surfaceprop" "metal"

N/A5 "$yellow" "0"

N/A6 "$basemapalphaphongmask" "1"

N/A7

N/A8

N/A9 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"

N/A10 "$halflambert" "1"

N/A11

N/A12 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"

N/A13 "$detailscale" "5"

N/A14 "$detailblendfactor" .01

N/A15 "$detailblendmode" 6

N/A16

N/A17 "$phong" "1"

N/A18 "$phongexponent" "5"

N/A19 "$phongboost" "1"

N/A20 "$phongfresnelranges" "[.01 .04 .1]"

N/A21

N/A22 "$rimlight" "1"

N/A23 "$rimlightexponent" "4"

N/A24 "$rimlightboost" "2"

N/A25

N/A26 "$cloakPassEnabled" "1"

N/A27

N/A28 "Proxies"

N/A29 {

N/A30 "weapon_invis"

N/A31 {

N/A32 }

N/A33 "vm_invis"

N/A34 {

N/A35 }

N/A36 "AnimatedTexture"

N/A37 {

N/A38 "animatedtexturevar" "$detail"

N/A39 "animatedtextureframenumvar" "$detailframe"

N/A40 "animatedtextureframerate" 30

N/A41 }

N/A42 "BurnLevel"

N/A43 {

N/A44 "resultVar" "$detailblendfactor"

N/A45 }

N/A46 "YellowLevel"

N/A47 {

N/A48 "resultVar" "$yellow"

N/A49 }

N/A50 "Equals"

N/A51 {

N/A52 "srcVar1" "$yellow"

N/A53 "resultVar" "$color2"

N/A54 }

N/A55

N/A56 }

N/A57}