# Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/spy/spy red zombie alphatest.vmt

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N/A1"VertexLitGeneric"

N/A2{

N/A3

N/A4 "$basetexture" "models/player/spy/spy_red_zombie"

N/A5 "$bumpmap" "models\player\spy\spy_normal"

N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"

N/A7 "$detailscale" "5"

N/A8 "$detailblendfactor" .01

N/A9 "$detailblendmode" 6

N/A10

N/A11 "$alphatest" "1"

N/A12 "$nodecal" "1"

N/A13

N/A14 "$yellow" "0"

N/A15 "$one" "1"

N/A16

N/A17 "$phong" "1"

N/A18 "$phongexponent" "20"

N/A19 "$phongboost" "0"

N/A20 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"

N/A21 "$phongfresnelranges" "[.3 1 8]"

N/A22 "$halflambert" "0"

N/A23

N/A24 // Rim lighting parameters

N/A25 "$rimlight" "1" // To enable rim lighting (requires phong)

N/A26 "$rimlightexponent" "15" // Exponent for phong component of rim lighting

N/A27 "$rimlightboost" ".25" // Boost for ambient cube component of rim lighting

N/A28

N/A29 // Cloaking

N/A30 "$cloakPassEnabled" "1"

N/A31 "Proxies"

N/A32 {

N/A33 "spy_invis"

N/A34 {

N/A35 }

N/A36 "AnimatedTexture"

N/A37 {

N/A38 "animatedtexturevar" "$detail"

N/A39 "animatedtextureframenumvar" "$detailframe"

N/A40 "animatedtextureframerate" 30

N/A41 }

N/A42 "BurnLevel"

N/A43 {

N/A44 "resultVar" "$detailblendfactor"

N/A45 }

N/A46 "YellowLevel"

N/A47 {

N/A48 "resultVar" "$yellow"

N/A49 }

N/A50 "Equals"

N/A51 {

N/A52 "srcVar1" "$yellow"

N/A53 "resultVar" "$color2"

N/A54 }

N/A55

N/A56 }

N/A57}