Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/ghost aspect red.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/pyro/ghost_aspect_red"
N/A4 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A5 "$additive" "1"
N/A6 //"$nocull" "1"
N/A7 
N/A8 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A9 "$detailscale" "5"
N/A10 "$detailblendfactor" .01
N/A11 "$detailblendmode" 6
N/A12 
N/A13 <dx90
N/A14 {
N/A15 "$bumpmap" "water/dx80_tfwater001_normal"
N/A16 }
N/A17 "$bumpmap" "water/tfwater001_normal"
N/A18 
N/A19 "$halflambert" "1"
N/A20 
N/A21 "$phong" "0"
N/A22 "$phongexponent" "2"
N/A23 "$phongboost" "0.1"
N/A24 "$phongfresnelranges" "[3 2.5 3]"
N/A25 
N/A26 "$selfillum" "1"
N/A27 "$selfIllumFresnel" "1"
N/A28 "$selfIllumFresnelMinMaxExp""[4 4 1]"
N/A29 
N/A30 "$surfaceprop" "glass"
N/A31 
N/A32 "$yellow" "0"
N/A33 
N/A34// Cloaking
N/A35 "$cloakPassEnabled" "1"
N/A36 
N/A37 "Proxies"
N/A38 {
N/A39 "weapon_invis"
N/A40 {
N/A41 }
N/A42 "AnimatedTexture"
N/A43 {
N/A44 "animatedtexturevar" "$detail"
N/A45 "animatedtextureframenumvar" "$detailframe"
N/A46 "animatedtextureframerate" 30
N/A47 }
N/A48 "BurnLevel"
N/A49 {
N/A50 "resultVar" "$detailblendfactor"
N/A51 }
N/A52 "YellowLevel"
N/A53 {
N/A54 "resultVar" "$yellow"
N/A55 }
N/A56 "Equals"
N/A57 {
N/A58 "srcVar1" "$yellow"
N/A59 "resultVar" "$color2"
N/A60 }
N/A61 
N/A62 }
N/A63}