Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/props halloween/halloween demoeye.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_halloween/halloween_demoeye"
N/A4 
N/A5 
N/A6 "$bumpmap" "models/effects/flat_normal"
N/A7 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A8 "$detailscale" "5"
N/A9 "$detailblendfactor" .01
N/A10 "$detailblendmode" 6
N/A11 "$yellow" "0"
N/A12 
N/A13 "$envmap" "env_cubemap"
N/A14 "$envmaptint" "[.25 .25 .25]"
N/A15 
N/A16 
N/A17 "$phong" "1"
N/A18 "$phongexponent" "65"
N/A19 "$phongboost" "5"
N/A20 "$lightwarptexture" "models/props_halloween/halloween_demoeye_lightwarp"
N/A21 "$phongfresnelranges" "[.25 1 4]"
N/A22 "$basemapalphaphongmask" "1"
N/A23 "$phongalbedotint" "1"
N/A24 
N/A25// ">=DX90"
N/A26// {
N/A27// "$selfIllum" "1"
N/A28// }
N/A29 
N/A30 // Rim lighting parameters
N/A31 "$rimlight" "1"
N/A32 "$rimlightexponent" "15"
N/A33 "$rimlightboost" "1"
N/A34 
N/A35 // Cloaking
N/A36 "$cloakPassEnabled" "1"
N/A37 
N/A38 "Proxies"
N/A39 {
N/A40 "weapon_invis"
N/A41 {
N/A42 }
N/A43 "AnimatedTexture"
N/A44 {
N/A45 "animatedtexturevar" "$detail"
N/A46 "animatedtextureframenumvar" "$detailframe"
N/A47 "animatedtextureframerate" 30
N/A48 }
N/A49 "BurnLevel"
N/A50 {
N/A51 "resultVar" "$detailblendfactor"
N/A52 }
N/A53 "YellowLevel"
N/A54 {
N/A55 "resultVar" "$yellow"
N/A56 }
N/A57 "Equals"
N/A58 {
N/A59 "srcVar1" "$yellow"
N/A60 "resultVar" "$color2"
N/A61 }
N/A62 
N/A63 }
N/A64}