Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/props halloween/halloween demoeye illum brown.vmt
N/A1"VertexlitGeneric"
N/A2{
N/A3
N/A4 "$baseTexture" "models\props_halloween/halloween_demoeye_brown"
N/A5// "$bumpmap" "models\effects\flat_normal"
N/A6
N/A7 "$selfillum" "1"
N/A8
N/A9 "$phong" "1"
N/A10 "$phongexponent" "55"
N/A11 "$phongboost" ".1"
N/A12// "$lightwarptexture" "models\player\pyro\pyro_lightwarp"
N/A13 "$phongfresnelranges" "[2 0 2]"
N/A14 "$basemapalphaphongmask" "1"
N/A15 "$phongalbedotint" "1"
N/A16
N/A17
N/A18
N/A19}