Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/props viaduct event/skull island01.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_viaduct_event/skull_island01"
N/A4 "$phong" "1"
N/A5 "$phongexponent" "10"
N/A6 "$phongboost" "0.8"
N/A7 "$phongfresnelranges" "[.1 1 1]"
N/A8 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A9 "$halflambert" "0"
N/A10 $model 1
N/A11 
N/A12 // Rim lighting parameters
N/A13 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A14 "$rimlightexponent" "1" // Exponent for phong component of rim lighting
N/A15 "$rimlightboost" "3"
N/A16}