Template:PatchDiff/October 29, 2014 Patch/bin/base.fgd

From Team Fortress Wiki
Jump to: navigation, search
62266226 ]
62276227]
62286228 
N/A6229@SolidClass base(Trigger) = trigger_teleport_relative :
N/A6230 "A trigger volume that teleports entities that touch it. Entities are teleported by Offset from their current position. Useful to get " +
N/A6231 "objects out of situations where levels or entities suddenly appear interseting with them."
N/A6232[
N/A6233 teleportoffset(vector) : "Offset (X Y Z)" : "0 0 0" : "The offset (in World-Space Coordinates X Y Z) to teleport the entity when the trigger is touched."
N/A6234]
N/A6235 
62296236@SolidClass base(Targetname) = trigger_transition :
62306237 "A volume that's used to control which entities go through the level transition. Create one or more trigger_transitions and "+
62316238 "give them the same name as the changelevel landmark. Any entities within the trigger_transition(s) will go to the next map."+
65516558 parm9(instance_parm) : "Parm" : : "This is a parameter. It goes in the form of $variable type."
65526559 parm10(instance_parm) : "Parm" : : "This is a parameter. It goes in the form of $variable type."
65536560]
N/A6561 
N/A6562@SolidClass base(Trigger) = trigger_apply_impulse :
N/A6563 "A trigger that adds impulse to touching entities."
N/A6564[
N/A6565 impulse_dir(angle) : "Impulse Direction (Pitch Yaw Roll)" : "0 0 0" : "Angles indicating the direction to push touching entities."
N/A6566 force(float) : "Impulse Force" : "300" : ""
N/A6567 
N/A6568 input ApplyImpulse(void)  : "Apply impulse to touching entities"
N/A6569]