Template:PatchDiff/October 29, 2014 Patch/tf/tf2 misc dir.vpk/materials/models/props halloween/fortune teller booth.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_halloween/fortune_teller_booth"
N/A4 "$surfaceprop" "wood"
N/A5 "%keywords" "tf"
N/A6 "$selfillum" 1
N/A7 
N/A8 "$phong" "1"
N/A9 "$phongexponent" "35"
N/A10 "$phongboost" ".1"
N/A11 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A12 "$phongfresnelranges" "[1.25 .5 2]"
N/A13 
N/A14 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A15 "$rimlightexponent" "15" // Exponent for phong component of rim lighting
N/A16 "$rimlightboost" ".5" // Boost for ambient cube component of rim lighting
N/A17 "$rimmask" "1" // Use the alpha channel of the $phongexponenttexture as a rim mask.
N/A18}