Template:PatchDiff/October 29, 2014 Patch/tf/tf2 misc dir.vpk/materials/models/workshop/player/items/sniper/sf14 marsupial man/sf14 marsupial man blue.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/workshop/player/items/sniper/sf14_marsupial_man/sf14_marsupial_man_blue_color"
N/A4 "$bumpmap" "models/workshop/player/items/sniper/sf14_marsupial_man/sf14_marsupial_man_normal"
N/A5 "$lightwarptexture" "models/weapons/c_items/c_ambassador_lightwarp"
N/A6 "$phong" "1"
N/A7 "$phongexponent" "15.000000"
N/A8 "$phongboost" "5.000000"
N/A9 "$phongfresnelranges" "[.25 .5 1]"
N/A10 "$rimlight" "1"
N/A11 "$rimlightexponent" "4"
N/A12 "$rimlightboost" "0.200000"
N/A13 "$color2" "{ 255 255 255 }"
N/A14 "$bumpmapalphaphongmask" "1"
N/A15 "$cloakPassEnabled" "1"
N/A16 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A17 "$detailscale" "5"
N/A18 "$detailblendfactor" "0"
N/A19 "$detailblendmode" "6"
N/A20 "$yellow" "0"
N/A21 ">=DX90"
N/A22 {
N/A23 "$selfillum" "1"
N/A24 }
N/A25 "$selfillumtint" "[1 1 1]"
N/A26 "$selfillummask" "models/workshop/player/items/sniper/sf14_marsupial_man/sf14_marsupial_man_illum"
N/A27 "proxies"
N/A28 {
N/A29 "invis"
N/A30 {
N/A31 }
N/A32 "AnimatedTexture"
N/A33 {
N/A34 "animatedtexturevar" "$detail"
N/A35 "animatedtextureframenumvar" "$detailframe"
N/A36 "animatedtextureframerate" "30"
N/A37 }
N/A38 "BurnLevel"
N/A39 {
N/A40 "resultVar" "$detailblendfactor"
N/A41 }
N/A42 "YellowLevel"
N/A43 {
N/A44 "resultVar" "$yellow"
N/A45 }
N/A46 "Equals"
N/A47 {
N/A48 "srcVar1" "$yellow"
N/A49 "resultVar" "$color2"
N/A50 }
N/A51 }
N/A52}