Template:PatchDiff/September 15, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy mongol red.vmt

From Team Fortress Wiki
Jump to: navigation, search
11"VertexlitGeneric"
22{
3N/A "$baseTexture" "models\player\items\heavy/heavy_mongol_red"
4N/A "$bumpmap" "models\effects\flat_normal"
N/A3 "$baseTexture" "models\player\items\heavy/heavy_mongol"
N/A4 "$bumpmap" "models\player\items\heavy/heavy_mongol_normal"
55 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
66 "$detailscale" "5"
77 "$detailblendfactor" .01
1111 "$phong" "1"
1212 "$phongexponent" "10"
1313 "$phongboost" "1"
14N/A// "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
1514 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
1615 "$phongfresnelranges" "[.25 1 4]"
17N/A "$basemapalphaphongmask" "1"
N/A16 
N/A17 "$blendtintbybasealpha" "1"
N/A18 "$blendtintcoloroverbase" "0"
N/A19 
N/A20 
N/A21 "$colortint_base" "{179 76 79}"
N/A22 "$colortint_tmp" "[0 0 0]"
N/A23 
1824 "$rimlight" "1"
1925 "$rimlightexponent" "4"
2026 "$rimlightboost" ".65"
4450 "srcVar1" "$yellow"
4551 "resultVar" "$color2"
4652 }
N/A53 "ItemTintColor"
N/A54 {
N/A55 "resultVar" "$colortint_tmp" //dump the paint values into the temp variable
N/A56 }
N/A57 "SelectFirstIfNonZero"
N/A58 {
N/A59 "srcVar1" "$colortint_tmp" //if this !=0, use it
N/A60 "srcVar2" "$colortint_base"//otherwise, use the base color
N/A61 "resultVar" "$color2" //finally apply the correct color to the color2 parameter
N/A62 //you can use anything that's a color-based parameter here instead of $color2, depending on the desired effect.
N/A63 }
4764 
4865 }
4966}