Template:PatchDiff/September 21, 2011 Patch (Beta)/team fortress 2 beta engine.gcf/hl2/resource/UI/replayperformanceeditor/camsettings free.res

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N/A1"Resource/UI/replayperformanceeditor/camsettings_free.res"
N/A2{
N/A3 "FreeCameraSettings"
N/A4 {
N/A5 "ControlName" "EditablePanel"
N/A6 "fieldName" "FreeCameraSettings"
N/A7 "xpos" "0"
N/A8 "ypos" "0"
N/A9 "zpos" "500"
N/A10 "autoResize" "0"
N/A11 "pinCorner" "0"
N/A12 "visible" "0"
N/A13 "enabled" "1"
N/A14 "tabPosition" "0"
N/A15 "proportional" "0"
N/A16 "bgcolor_override" "57 51 42 255"
N/A17 }
N/A18 
N/A19 "AccelSlider"
N/A20 {
N/A21 "ControlName" "Slider"
N/A22 "fieldName" "AccelSlider"
N/A23 "leftText" "#Replay_AccelMin"
N/A24 "rightText" "#Replay_AccelMax"
N/A25 "visible" "1"
N/A26 "enabled" "1"
N/A27 "tall" "20"
N/A28 }
N/A29 
N/A30 "SpeedSlider"
N/A31 {
N/A32 "ControlName" "Slider"
N/A33 "fieldName" "SpeedSlider"
N/A34 "leftText" "#Replay_SpeedMin"
N/A35 "rightText" "#Replay_SpeedMax"
N/A36 "visible" "1"
N/A37 "enabled" "1"
N/A38 "tall" "20"
N/A39 }
N/A40 
N/A41 "FovSlider"
N/A42 {
N/A43 "ControlName" "Slider"
N/A44 "fieldName" "FovSlider"
N/A45 "leftText" "#Replay_FovMin"
N/A46 "rightText" "#Replay_FovMax"
N/A47 "visible" "1"
N/A48 "enabled" "1"
N/A49 "tall" "20"
N/A50 }
N/A51 
N/A52 "RotFilterSlider"
N/A53 {
N/A54 "ControlName" "Slider"
N/A55 "fieldName" "RotFilterSlider"
N/A56 "leftText" "#Replay_RotFilterMin"
N/A57 "rightText" "#Replay_RotFilterMax"
N/A58 "visible" "1"
N/A59 "enabled" "1"
N/A60 "tall" "20"
N/A61 }
N/A62 
N/A63 "ShakeSpeedSlider"
N/A64 {
N/A65 "ControlName" "Slider"
N/A66 "fieldName" "ShakeSpeedSlider"
N/A67 "leftText" "#Replay_ShakeSpeedMin"
N/A68 "rightText" "#Replay_ShakeSpeedMax"
N/A69 "visible" "1"
N/A70 "enabled" "1"
N/A71 "tall" "20"
N/A72 }
N/A73 
N/A74 "ShakeAmountSlider"
N/A75 {
N/A76 "ControlName" "Slider"
N/A77 "fieldName" "ShakeAmountSlider"
N/A78 "leftText" "#Replay_ShakeAmountMin"
N/A79 "rightText" "#Replay_ShakeAmountMax"
N/A80 "visible" "1"
N/A81 "enabled" "1"
N/A82 "tall" "20"
N/A83 }
N/A84 
N/A85 "ShakeDirSlider"
N/A86 {
N/A87 "ControlName" "Slider"
N/A88 "fieldName" "ShakeDirSlider"
N/A89 "leftText" "#Replay_ShakeDirMin"
N/A90 "rightText" "#Replay_ShakeDirMax"
N/A91 "visible" "1"
N/A92 "enabled" "1"
N/A93 "tall" "20"
N/A94 }
N/A95}