Template:PatchDiff/September 21, 2011 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/heavy/heavy mongol blu.vmt

From Team Fortress Wiki
Jump to: navigation, search
11"VertexlitGeneric"
22{
3N/A "$baseTexture" "models\player\items\heavy/heavy_mongol_blu"
4N/A "$bumpmap" "models\effects\flat_normal"
N/A3 "$baseTexture" "models\player\items\heavy/heavy_mongol"
N/A4 "$bumpmap" "models\player\items\heavy/heavy_mongol_normal"
55 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
66 "$detailscale" "5"
77 "$detailblendfactor" .01
1111 "$phong" "1"
1212 "$phongexponent" "10"
1313 "$phongboost" "1"
14N/A// "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
1514 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
1615 "$phongfresnelranges" "[.25 1 4]"
17N/A "$basemapalphaphongmask" "1"
N/A16 
N/A17 "$blendtintbybasealpha" "1"
N/A18 "$blendtintcoloroverbase" "0"
N/A19 
N/A20 "$colortint_base" "{94 174 170}"
N/A21 "$colortint_tmp" "[0 0 0]"
N/A22 
1823 "$rimlight" "1"
1924 "$rimlightexponent" "4"
2025 "$rimlightboost" ".65"
4449 "srcVar1" "$yellow"
4550 "resultVar" "$color2"
4651 }
N/A52 "ItemTintColor"
N/A53 {
N/A54 "resultVar" "$colortint_tmp" //dump the paint values into the temp variable
N/A55 }
N/A56 "SelectFirstIfNonZero"
N/A57 {
N/A58 "srcVar1" "$colortint_tmp" //if this !=0, use it
N/A59 "srcVar2" "$colortint_base"//otherwise, use the base color
N/A60 "resultVar" "$color2" //finally apply the correct color to the color2 parameter
N/A61 //you can use anything that's a color-based parameter here instead of $color2, depending on the desired effect.
N/A62 }
4763 
4864 }
4965}