Template:PatchDiff/September 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/demo/tw doghat.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/demo/tw_doghat"
N/A4 "$phong" 1
N/A5 "$phongexponent" 2
N/A6 "$phongboost" 0
N/A7 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A8 "$phongfresnelranges" "[.25 .5 2]"
N/A9 
N/A10 "$basemapalphaphongmask" "1"
N/A11 
N/A12 "$blendtintbybasealpha" "1"
N/A13 "$blendtintcoloroverbase" "1"
N/A14 
N/A15 "$yellow" "0"
N/A16 
N/A17 "$color2" "{105 85 71}"
N/A18 "$colortint_base" "{105 85 71}"
N/A19 "$colortint_tmp" "[0 0 0]"
N/A20 
N/A21 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A22 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A23 "$rimlightboost" "2.5" // Boost for ambient cube component of rim lighting
N/A24 // Cloaking
N/A25 "$cloakPassEnabled" "1"
N/A26 "360?$color2" "[ 0.8 0.8 0.8 ]"
N/A27 "Proxies"
N/A28 {
N/A29 "spy_invis"
N/A30 {
N/A31 }
N/A32 "AnimatedTexture"
N/A33 {
N/A34 "animatedtexturevar" "$detail"
N/A35 "animatedtextureframenumvar" "$detailframe"
N/A36 "animatedtextureframerate" 30
N/A37 }
N/A38 "BurnLevel"
N/A39 {
N/A40 "resultVar" "$detailblendfactor"
N/A41 }
N/A42 "YellowLevel"
N/A43 {
N/A44 "resultVar" "$yellow"
N/A45 }
N/A46 "Equals"
N/A47 {
N/A48 "srcVar1" "$yellow"
N/A49 "resultVar" "$color2"
N/A50 }
N/A51 "ItemTintColor"
N/A52 {
N/A53 "resultVar" "$colortint_tmp"
N/A54 }
N/A55 "SelectFirstIfNonZero"
N/A56 {
N/A57 "srcVar1" "$colortint_tmp"
N/A58 "srcVar2" "$colortint_base"
N/A59 "resultVar" "$color2"
N/A60 }
N/A61 }
N/A62}