Tough Break Campaign

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Pauling, here. I'm on vacation, but a contract just came in. Thought of you...to, you know...kill people...for prizes.
Miss Pauling

The Tough Break Campaign was a three-month event introduced in the Tough Break Update in which players could complete skill-based contracts to be awarded one-of-a-kind weapons and exclusive weapon cases. Participation in the event required a Tough Break Campaign Pass. Using the Campaign Pass converted it to a Tough Break Campaign Stamp.

Contracts

Participating players were granted two contracts each week during the event. These contracts could be completed at any time during the event, but players lost access to uncompleted contracts when the event ended. Players who joined the Campaign after the initial week had access to the same number of contracts as players who joined on day one.

Each contract had a number of skill-based objectives that awarded Contract Points (CP) upon completion. These included one or more Advanced objectives that awarded Bonus CP. To complete a contract, players had to earn a total of 100 CP from that contract's objectives. They could then turn in the contract immediately, or earn an optional 30 Bonus CP by completing Advanced objectives. When a contract was completed, the player was awarded a Campaign-exclusive weapon skin or weapon case. The contract's CP was also added to the player's CP total listed on their Campaign Stamp.

When decoding or completing a Contract while connected to an officially registered server, players would have heard one of Miss Pauling's voice responses, based on the class currently being played.

In Game

The in-game HUD displays information about your active contracts. This includes your number of active contracts, the CP progression of each contract, and each contract's objectives and CP value.

List of potential contract objectives

Open

  • Score points: 1 CP
  • (Advanced) Score 10 points in a single life: 10 CP

Kill

  • Get a kill: 1 CP
  • Kill a Scout: 3 CP
  • Kill a Soldier: 3 CP
  • Kill a Pyro: 3 CP
  • Kill a Demoman: 3 CP
  • Kill a Heavy: 3 CP
  • Kill an Engineer: 3 CP
  • Kill a Medic: 3 CP
  • Kill a Sniper: 3 CP
  • Kill a Spy: 3 CP
  • (Advanced) Get 5 kills in a single life: 10 CP

Payload

  • Score points on a Payload map: 1 CP
  • Push the Payload Cart: 2 CP
  • (Advanced) Kill an enemy pushing the Cart: 3 CP
  • (Advanced) Win a round of Payload: 15 CP

Capture Points

  • Score points on a CP map: 1 CP
  • Defend a Control Point on a CP map: 3 CP
  • (Advanced) Capture a Control Point on a CP map: 5 CP
  • (Advanced) Win a round on a CP map: 20 CP

The Soda Popper

  • Score points as Scout: 1 CP
  • Kill as Scout: 3 CP
  • Kill while jumping as Scout: 5 CP
  • (Advanced) Kill while triple jumping as Scout: 10 CP

The Sandman

  • Score points as Scout: 1 CP
  • Kill as Scout: 3 CP
  • (Advanced) Kill a stunned enemy: 10 CP
  • (Advanced) Capture an objective as Scout: 10 CP

The Direct Hit

  • Score points as Soldier: 1 CP
  • Kill as Soldier: 2 CP
  • Minicrit kill as Soldier: 4 CP
  • (Advanced) Direct-Hit enemy as Soldier: 2 CP
  • (Advanced) Direct-Hit airborne enemy as Soldier: 15 CP

The Black Box

  • Score points as Soldier: 1 CP
  • Kill as Soldier: 3 CP
  • (Advanced) Kill while blast jumping as Soldier: 3 CP
  • (Advanced) Heal 100 damage on hit in a single life as Soldier: 5 CP

Airblast

  • Score points as Pyro: 1 CP
  • Extinguish a burning teammate: 3 CP
  • (Advanced) Environmental kill as Pyro: 3 CP
  • (Advanced) Kill with a reflected projectile as Pyro: 15 CP

Detonator, Backburner

  • Score points as Pyro: 1 CP
  • Kill as Pyro: 3 CP
  • (Advanced) Crit kill as Pyro: 3 CP
  • (Advanced) Minicrit kill as Pyro: 4 CP

Demoknight

  • Score points as Demoman: 1 CP
  • Melee kill as Demoman: 3 CP
  • Collect a head as Demoman: 3 CP
  • (Advanced) Bash an enemy with a shield: 5 CP
  • (Advanced) Taunt kill as Demoman: 15 CP

Loose Cannon

  • Score points as Demoman: 1 CP
  • Sticky grenade kill: 3 CP
  • Kill an enemy doing the objective: 3 CP
  • (Advanced) Land a Double Donk with the Loose Cannon: 10 CP

Sandvich

  • Score points as Heavy: 1 CP
  • Feed an injured teammate: 2 CP
  • (Advanced) Capture or defend an objective as Heavy: 3 CP
  • (Advanced) Take 1000 damage in a single life: 10 CP

Fists of Steel

  • Score points as Heavy: 1 CP
  • Kill as Heavy: 3 CP
  • (Advanced) Block 500 damage as Heavy: 5 CP
  • (Advanced) Take 1000 damage in a single life: 5 CP

Wrangler

  • Score points as Engineer: 1 CP
  • Kill with a Sentry: 3 CP
  • (Advanced) Kill with a Wrangled Sentry: 3 CP
  • (Advanced) Get 5 Sentry kills in a single life: 10 CP

Frontier Justice

  • Score points as Engineer: 1 CP
  • Teleport a teammate: 1 CP
  • Dispense 500 health to teammates: 3 CP
  • (Advanced) Revenge Crit Kill with the Frontier Justice: 5 CP

Crusader's Crossbow

  • Score points as Medic: 1 CP
  • Heal 50 health with the Crusader's Crossbow: 2 CP
  • Regenerate or collect 200 health as Medic: 2 CP
  • (Advanced) Long range heal with the Crusader's Crossbow: 5 CP

Kritzkrieg

  • Score points as Medic: 1 CP
  • Assist in a kill as Medic: 3 CP
  • (Advanced) Assist in a crit-boosted kill: 4 CP
  • (Advanced) Assist in 3 kills in a single Kritzkrieg uber: 10 CP

Jarate

  • Score points as Sniper: 1 CP
  • Kill as Sniper: 1 CP
  • (Advanced) Jarate assist as Sniper: 3 CP
  • (Advanced) Kill an enemy covered in Jarate: 5 CP

Huntsman

  • Score points as Sniper: 1 CP
  • Long range arrow kill as Sniper: 3 CP
  • (Advanced) Headshot with an arrow as Sniper: 4 CP
  • (Advanced) Close range arrow kill as Sniper: 4 CP
  • (Advanced) Taunt kill as Sniper: 15 CP

Dead Ringer

  • Score points as Spy: 2 CP
  • Destroy a building with a sapper: 4 CP
  • (Advanced) Absorb 125 health with the Deadringer: 5 CP
  • (Advanced) Survive an attack that would otherwise kill you: 8 CP

Master of Disguise

  • Score points as Spy: 2 CP
  • Destroy a building with a Sapper: 4 CP
  • Undisguised kill as Spy: 4 CP
  • (Advanced) Kill Heavy, Medic, Sniper, or Engineer as Spy: 3 CP
  • (Advanced) Backstab the enemy you are disguised as: 15 CP

Snowycoast

  • Score points on Snowycoast: 1 CP
  • (Advanced) Win a round on Snowycoast: 15 CP

Vanguard Community Map

  • Score points on Vanguard: 1 CP
  • (Advanced) Win a round on Vanguard: 15 CP

Landfall Community Map

  • Score points on Landfall: 1 CP
  • (Advanced) Win a round on Landfall: 15 CP

Highpass Community Map

  • Score points on Highpass: 1 CP
  • (Advanced) Win a round on Highpass: 15 CP

Notes

  • All assists count as kills, with the exception of Sentry Gun kills.
  • Completing a contract with an advanced objective will cause the points gained to overfill into the bonus contract's scoring.
  • Objectives trigger multiple times in a single life if the requirements are met a second time. For example, getting 10 kills in one life will trigger the "get 5 kills in one life" objective twice.

Bugs

  • The Sandvich contract gives points for feeding a Sandvich to enemies, despite stating it only gives points for feeding teammates.
  • The "absorb health" objective of the Dead Ringer contract activates many times if the Spy comes into contact with an environmental hazard that deals high damage. For example, if a saw blade deals 5000 damage, the Dead Ringer will absorb 2500 health and so trigger the objective 20 times.

Campaign Stamp

Upon entering the Campaign, players were given a Gravel Tough Break Campaign Stamp. This non-tradable stamp made the player eligible to receive weekly campaign contracts. It also tracked the player's total Campaign Contract Points (CP), Contract Bonus Points, Contracts Completed, and Contract Kills. The badge increased in quality for every 1000 CP earned during the event.

Level 1 Gravel Tough Break Campaign Stamp Gravel Tough Break Campaign Stamp
Level 2
(1000 CP)
Bronze Tough Break Campaign Stamp Bronze Tough Break Campaign Stamp
Level 3
(2000 CP)
Silver Tough Break Campaign Stamp Silver Tough Break Campaign Stamp
Level 4
(3000 CP)
Australium Tough Break Campaign Stamp Australium Tough Break Campaign Stamp

Campaign Weapons

Main article: Decorated

Each contract a player completed awarded them a Campaign-exclusive weapon skin or weapon case. These weapons are statistically identical to their standard counterparts, but have a cosmetic texture applied to them. These textures are uniquely positioned on each weapon to make them look slightly different from other weapons with the same skin. Weapon skins come in six different rarities and five levels of wear. Weapons that come from cases can have the Strange quality, can more rarely be Unusual, and in the rarest cases can be both.

Skins applied on weapons have a randomly positioned pattern. Only one of the possible placements is shown below.

The Harvest Collection

The Harvest Collection is one of two weapon skin collections available through completing Tough Break contracts. The skins in this collection are based off of autumn colors and patterns, such as leaves, pumpkins and trees.

The Gentlemanne's Collection

The Gentlemanne's Collection is the second weapon skin collection available through completing Tough Break contracts.

The Pyroland Collection

The Pyroland Collection is one of two collections available only through opening weapons cases. To obtain a weapon from this collection, one must open a Pyroland Weapons Case with a Tough Break Key. Weapons from this collection focus on patterns and designs found in Pyroland.

The Warbird Collection

The Warbird Collection is the second Tough Break collection available only through opening weapons cases. Weapons from this collection can be obtained by opening a Warbird Weapons Case with a Tough Break Key. These weapons bear motifs from the air arms of the countries that fought in World War II, including those of the USAAF and Luftwaffe.

Rarities

Weapons awarded during the Tough Break Campaign were of one of six different rarities. Weapons awarded for completed a contract were from the first four grades. Weapons obtained by unlocking weapons crates were from grades 3-6.

Color Name Example
#B0C3D9 Civilian Grade Scattergun
#5E98D9 Freelance Grade Stickybomb Launcher
#4B69FF Mercenary Grade Minigun
#8847FF Commando Grade Flame Thrower
#D32CE6 Assassin Grade Sniper Rifle
#EB4B4B Elite Grade Rocket Launcher

See also