Upland

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Upland
CP Upland.jpg
Basic information
Map type Control Point
File name: cp_upland_rc4
Version: Release Candidate 4 (RC 4)
Developer(s): honeymustard
Dan "Irish Taxi Driver" Merboth
Link(s): TF2Maps.net
Map Info
Environment: Industrial
Setting: Daylight, sunny
Map Items
Healthico.png Health Kits: Smallhealth.png ×3   •   Mediumhealth.png ×12   •   Largehealth.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×3   •   Mediumammo.png ×6   •   Largeammo.png ×3
Sentry right up ahead!
The BLU Engineer about defense of the RED team

Upland is a custom Control Point Attack/Defend map with the same format as Steel.

Locations

  • Point A: Point A is a small shack with a staircase with a health pack below.
  • Point B: Point B is a higher place with a ammo pack to the left and a staircase with a ammo and health pack below.
  • Point C: Point C maintains the same altitude as point B, but with a hallway leading to it.
  • Point D: Point D is a smaller point with a health and ammo pack on the other side.
  • Point E: Point E is the last point to capture, with the previous points' levels that lower down.

Update history

rc4
  • Fixed the game rules (removed capture point glow)
  • Removed rails on E point

rc3

  • Increased E cap time
  • Added resupply cabinet to E red spawn exit
  • Added rails to E
  • Added some more cover to E
  • Added cover to A blu spawn exit
  • Added fences to A and C-D lower route
  • Removed B blu spawn exit stairs
  • Added cover to B blu spawn exit and to the bridge to the point
  • Added medium health pack on C-D lower route
  • Fixed loose ropes on A drawbridge
  • Improved clipping
  • Improved skybox

rc2

  • Fixed glow disappearing at long distances
  • Fixed some clipping
  • Fixed ragdolls falling through E point (mostly)
  • Fixed being able to shoot through the drawbridge gap when it's closed
  • Fixed the drawbridge killing you if you were on top of it
  • Improved detail

rc1

  • Blocked the lower route between E and D
  • Blocked the windows overlooking E a little bit
  • More clipping, detail and optimisation
  • Menu photos etc

b4

  • Lots of optimisation, detail and clipping
  • Added sliding door for lower route C-E
  • Added some small cover etc on A

b3

  • Fixed sentries (and hitscan weapons) being able to shoot through E
  • Blocked up D-E route a bit
  • More detail, clipping and optimisation and general bug fixes
  • 3D skybox and HDR

b2

  • Remade A-D (A-E-D) route
  • Fixed the overtime bug
  • More detail, clipping and optimisation

b1

  • Complete detail pass
  • Lots of added cover and other minor changes

a8

  • Fixed sightline from B to C
  • Fixed red firing into blu spawn from B
  • Removed ramp allowing red to go from C to B
  • Reduced A cap time and increased B and D cap time
  • Moved some health and ammo
  • Lowered the cover on D point

a7

  • Added a route from C to E (with dropdown)
  • Changed red's second spawn exit to E
  • Raised glass ring on E

Intro video

Screenshots