User:EtherealT/Bry's TF2 Ideas

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Summary

Link to original main website

Link to MvM document

Overall Changes
  • Random critical hits are now disabled by default.
  • Random bullet spread is now disabled by default.
  • Random fall damage deviation is now disabled by default.
  • Fall damage is rescaled from 10.85-58.33% of the target's maximum health based on velocity to a fixed 15% regardless of velocity

New Debuffs

Status Effect Concept Art Statistics
User EtherealT colablood.png
Colablood
N/A Pictogram info.png Victim is considered to be wet while under this debuff

Pictogram info.png Cannot be removed by anything except from water and the resupply cabinet

User EtherealT heavybleeding.png
Heavy Bleeding
N/A Pictogram info.png Deals 8 damage per second and reduces all incoming health gain by -15% per stack

Pictogram info.png Fully stacks with normal Bleeding and itself, and healing sources only decrease its debuff duration by -33% instead of -50%

Pictogram info.png Victim is considered to be wet while under this debuff
User EtherealT furiousmilk.png
Furious Milk
N/A Pictogram info.png Players heal 50% of the damage done to an enemy under this debuff

Pictogram info.png Healing sources only decrease its debuff duration by -50% instead of -75%

User EtherealT lavaburn.png
Lavaburn
N/A Pictogram info.png Deals 8 damage per second and the damage over time from Lavaburn pierces damage resistance effects and bonuses

Pictogram info.png Victims take +25% increased fire damage from all other sources

Pictogram info.png Airblasts and health packs only reduce the current debuff duration by -3 seconds, while healing sources reduces afterburn duration by -75%

Pictogram info.png Overrides all other sources of afterburn, but stacks with Frostburn and Embrittled
User EtherealT outlined.png
Outlined
N/A Pictogram info.png Highlights the victim to all other players through obstacles

Pictogram info.png Healing sources reduces debuff duration by -25%, and does not reveal cloaked or disguised Spies

Pictogram info.png The victim also gets the Outlined icon above their heads while debuffed that is not visible through obstacles

Pictogram info.png The resupply cabinet instantly ends the debuff
User EtherealT mending.png
Mending
N/A Pictogram info.png Recovers 12 health per second and reduces most debuff durations by -33%

Pictogram info.png Effect can't overheal and is removed by the resupply cabinet

Pictogram info.png Multiple instances of this buff do not stack with each other unless applied by different weapons

Pictogram info.png In other words, multiple sources of the Crusader's Crossbow do not stack with each other, but the Blutsauger and Crusader's Crossbow fully stack with each other

Pictogram info.png Cannot reduce durations of debuffs that cannot be normally reduced by healing sources
User EtherealT frostburn.png
Frostburn
N/A Pictogram info.png Increases all damage from non-cold damage types by +15% and reduces all healing received by -40%

Pictogram info.png Healing sources reduce Frostburn duration by -60%

Pictogram info.png Health packs and the resupply cabinet instantly ends the debuff
User EtherealT embrittled.png
Embrittled
N/A Pictogram info.png Increases all damage by +30% and reduces all healing received by -40%

Pictogram info.png Victims are considered to be wet

Pictogram info.png Triggers effects that require a burning player, such as the Axtinguisher

Pictogram info.png The victim cannot be inflicted by Frostburn while Embrittled

Pictogram info.png Health packs only reduce the current debuff duration by -3 seconds

Pictogram info.png Healing sources reduce Embrittled duration by -33% while the resupply cabinet instantly ends the debuff

User EtherealT tamper.png
Tamper
N/A Pictogram info.png Deals 16 damage per second and 2% damage vulnerability per stack

Pictogram info.png Cannot be removed by anything except the resupply cabinet

Pictogram info.png Can fully stack with all other sources except from the wearer
User EtherealT protected.png
Barricade
N/A Pictogram info.png Decreases all damage taken by -20%

Pictogram info.png 20% of all damage taken is redirected to the source of the buff

Pictogram info.png All redirected damage dealt to the source of the buff is increased by +100%

Pictogram info.png Multiple instances of Barricade will deal the same amount of reflected damage to all sources of the buff

Pictogram info.png Redirected damage towards the source of the buff is lethal, and can kill the teammate providing Barricade

User EtherealT seedbomb.png
Seed Bomb
N/A Pictogram info.png 20% of all damage dealt to the victim is returned to the attacker as health

Pictogram info.png Grows into a Healing Flower after 8 seconds or if the victim dies, whichever is first

Pictogram info.png Healing Flowers fire refreshing petals that heal teammates on hit for 50 health

Pictogram info.png Healing Flowers have a healing interval of 1 second, and have a projectile speed of 2400 HU

Pictogram info.png Healing Flowers do not have a range limit, and they target the closest available teammate

Pictogram info.png Healing Flowers can only heal a target once

Pictogram info.png Healing Flower petals completely ignore enemies and deal no damage

Pictogram info.png Healing Flowers wither away after healing 6 teammates or after 10 seconds, whichever is first

Pictogram info.png Upon sprouting into a Healing Flower or if the target dies, the seed explodes, dealing 50 damage to the victim and all nearby targets in a 146 HU radius

Pictogram info.png Can be removed by health packs and the resupply cabinet

Pictogram info.png Being healed increases the debuff duration by +50%, effectively delaying the explosion

Pictogram info.png Being removed through health packs or resupply cabinets will dispel the debuff and not trigger the explosion

Multi-Class

Multi-Class - General Changes
  • Pictogram plus.png Changed: Self damage resistance attributes now decrease self damage from all sources in general
  • Pictogram minus.png Changed: Recharge Rate upgrades in MvM no longer decrease the amount of damage required to charge a meter
  • Pictogram minus.png Changed: Base Shotgun ammo decreased from 32 to 24
  • Pictogram comment.png Changed: Speed boosts are rescaled to always be +33% regardless of class
Weapon Changes New statistics
Revolver
Revolver
Pictogram comment.png Added: Can now be equipped by the Engineer in the secondary slot
No changes.
Family Business
Family Business
Pictogram plus.png Added: This weapon deploys 40% faster
Pictogram plus.png Added: +20% bullets per shot
Pictogram plus.png Removed: -15% damage penalty
Pictogram minus.png Removed: +33% clip size
Pictogram minus.png Removed: +15% faster firing speed
Pictogram comment.png Added: Can now be equipped by the Pyro and Engineer
Pictogram comment.png Changed: Bullets are now fired in a 4 x 3 rectangular pattern without center bullets
Pictogram plus.png This weapon deploys 40% faster

Pictogram plus.png +20% bullets per shot

Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Added: This weapon deploys 25% faster
Pictogram minus.png Changed: Clip size decreased from -25% to -50%
Pictogram minus.png Removed: On Hit: Gain up to +3 health
Pictogram comment.png Added: Can now be equipped by the Engineer
Pictogram plus.png This weapon deploys 25% faster

Pictogram plus.png +15% faster firing speed

Pictogram minus.png -50% clip size

Panic Attack
Panic Attack
Pictogram plus.png Added: This weapon holsters 60% faster
Pictogram plus.png Added: +40% faster firing speed
Pictogram plus.png Added: +40% faster reload time
Pictogram plus.png Changed: Deploy speed increased from +50% to +60%
Pictogram plus.png Changed: Accuracy increased from -50% to -25%
Pictogram plus.png Removed: -20% damage penalty
Pictogram plus.png Removed: Successive shots become less accurate
Pictogram minus.png Added: -33% clip size
Pictogram minus.png Added: This weapon cannot be holstered unless it has an empty clip
Pictogram minus.png Removed: +50% bullets per shot
Pictogram comment.png Added: Hold fire to load up to 4 shells
Pictogram comment.png Removed: Fires a fixed shot pattern
Pictogram comment.png Removed: Can no longer be equipped on the Soldier and Heavy
Pictogram plus.png This weapon deploys 60% faster

Pictogram plus.png This weapon holsters 60% faster

Pictogram plus.png +40% faster firing speed

Pictogram plus.png +40% faster reload time

Pictogram plus.png Hold fire to load up to 4 shells

Pictogram minus.png -33% clip size

Pictogram minus.png -25% less accurate

Pictogram minus.png This weapon cannot be holstered unless it has an empty clip

B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram plus.png Added: Wearer never takes falling damage
Pictogram plus.png Changed: Air control passively takes effect without deploying the parachute
Pictogram plus.png Changed: Air control while airborne is increased from -50% to +100%
Pictogram minus.png Changed: Parachutes now have a 15 second cooldown when they are deployed
Pictogram comment.png Info: Parachute cooldown doesn't start until the wearer lands
Pictogram plus.png +100% increased air control on wearer

Pictogram plus.png Wearer never takes falling damage

Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent.
Pain Train
Pain Train
Pictogram plus.png Added: Increase in range for contributing towards objectives
Pictogram plus.png Added: +35% damage bonus
Pictogram plus.png Removed: 10% bullet damage vulnerability on wearer
Pictogram minus.png Added: -20 max health on wearer
Pictogram minus.png Removed: +1 capture rate on wearer
Pictogram comment.png Added: Can now be equipped by the Pyro
Pictogram comment.png Info: Allows the wearer to contribute to objectives from up to 220 HU away
Pictogram comment.png Info: The range increase is in the form of a cylindrical area around the wearer that stretches out to 220 HU in length and 440 HU in height
Pictogram comment.png Info: The range increase does not work through geometrical obstacles or terrain
Pictogram plus.png Increase in range for contributing towards objectives

Pictogram plus.png +35% damage bonus

Pictogram minus.png -20 max health on wearer

Half-Zatoichi
Half-Zatoichi
Pictogram plus.png Changed: Deploy speed increased from -75% to -25%
Pictogram plus.png Changed: Holster speed increased from -75% to -25%
Pictogram plus.png Changed: Honorbound recoil damage decreased from 50 to 40
Pictogram plus.png Changed: Recoil damage from Honorbound will always leave the wearer with at least 1 health
Pictogram minus.png Added: 0.3 sec decrease in charge duration
Pictogram minus.png Changed: Health gain on kill decreased from 50% of base health to a fixed +80 health
Pictogram minus.png Changed: Overheal limit from killing decreased from 150% to 125%
Pictogram plus.png +80 health restored on kill

Pictogram plus.png Health on kill can overheal the wearer

Pictogram minus.png 0.3 sec decrease in charge duration

Pictogram minus.png Honorbound: Once drawn sheathing deals 40 damage to yourself unless it kills.

This weapon has a large melee range and deploys and holsters slower.

Soldiers and Demos Can duel with katanas For a one-hit kill

Scout

Scout - Class Changes
  • Pictogram plus.png Changed: Base melee damage increased from 35 to 40
  • Pictogram minus.png Changed: Base primary ammo decreased from 32 to 24 (Except for the Shortstop)
Weapon Changes New statistics
Force-A-Nature
Force-A-Nature
Pictogram plus.png Removed: -10% damage penalty
Pictogram minus.png Removed: +20% bullets per shot
Pictogram minus.png Changed: Knockback on hit is decreased by -25%
Pictogram plus.png +50% faster firing speed

Pictogram plus.png Knockback on the target and shooter

Pictogram minus.png -66% clip size

This weapon reloads its entire clip at once
Shortstop
Shortstop
Pictogram plus.png Changed: Reload time decreased from 1.52 to 1.26 seconds
Pictogram plus.png Removed: Increase in push force taken from damage and airblast
Pictogram minus.png Removed: Alt-Fire to reach and shove someone!
Pictogram comment.png Changed: Bullets are fired in a square pattern without center bullets, instead of a T shaped pattern
Holds a 4-shot clip and reloads its entire clip at once.
Soda Popper
Soda Popper
Pictogram plus.png Added: On Direct Hit: Douses the target in Colablood for 4 seconds
Pictogram plus.png Added: Grants Triple Jump on wearer
Pictogram minus.png Changed: Firing speed decreased from +50% to +15%
Pictogram minus.png Removed: On Hit: Builds Hype
Pictogram comment.png Added: Air jumps leave behind a purple trail of smoke
Pictogram comment.png Changed: Fires two Crit-a-Cola cans at once instead of bullets
Pictogram comment.png Info: Two projectiles are fired at once per shot, each having a base damage of 30
Pictogram comment.png Info: Projectiles function identically to grenades from grenade launchers, except that they do not have splash
Pictogram plus.png On Direct Hit: Douses the target in Colablood

Pictogram plus.png Grants Triple Jump on wearer

Pictogram plus.png +15% faster firing speed

Pictogram plus.png +25% faster reload time

Pictogram minus.png -66% clip size

Fires two modified Crit-a-Cola cans at once instead of bullets

This weapon reloads its entire clip at once.
Baby Face's Blaster
Baby Face's Blaster
Pictogram plus.png Changed: Damage required to drain all boost increased from 25 to 60
Pictogram plus.png Changed: Air jump boost loss decreased from 75% to 50% of the wearer's current Boost
Pictogram plus.png Changed: Fall damage no longer drains boost
Pictogram plus.png Removed: -34% clip size
Pictogram minus.png Added: -33% max damage ramp up penalty
Pictogram minus.png Changed: Damage required to charge boost increased from 100 to 120
Pictogram comment.png Info: Has a maximum damage ramp up of 150%
Pictogram comment.png Info: Damage required to charge boost increased from 100 to 360 against non-tanks in MvM, and requires 600 damage against tanks
Pictogram plus.png On Hit: Builds Boost

Pictogram plus.png Run speed increased with Boost

Pictogram minus.png -33% max damage ramp up penalty

Pictogram minus.png -10% slower move speed on wearer

Pictogram minus.png Boost reduced on air jumps

Pictogram minus.png Boost reduced when hit

Back Scatter
Back Scatter
Pictogram plus.png Added: +43% mini-crit damage bonus on wearer
Pictogram plus.png Added: On Kill: 4 seconds of 100% mini-crit chance on all weapons
Pictogram plus.png Added: On Kill: Refills 20% recharge meter on all weapons
Pictogram plus.png Added: This weapon holsters 25% faster
Pictogram plus.png Removed: -34% clip size
Pictogram plus.png Removed: -20% less accurate
Pictogram minus.png Added: -20% bullets per shot
Pictogram minus.png Removed: Mini-crits targets when fired at their back from close range
Pictogram comment.png Changed: Bullets are fired in a octagonal pattern that has tighter spread compared to other scatterguns, but it has no center bullets
Pictogram comment.png Info: In other words, mini-crits do 1.5x damage instead of 1.35x
Pictogram plus.png +43% mini-crit damage bonus on wearer

Pictogram plus.png On Kill: 4 seconds of 100% mini-crit chance on all weapons

Pictogram plus.png On Kill: Refills 20% recharge meter on all weapons

Pictogram plus.png This weapon holsters 25% faster

Pictogram minus.png -20% bullets per shot

Bonk! Atomic Punch
Bonk! Atomic Punch
Pictogram plus.png Added: Bonk meter builds with damage done and/or time
Pictogram plus.png Changed: Weapon swapping is now possible while under the buff
Pictogram minus.png Added: Spawning and resupply do not affect the Bonk meter
Pictogram minus.png Added: Bonk meter starts empty
Pictogram minus.png Changed: Cooldown increased from 22 to 36 seconds
Pictogram minus.png Changed: Consumption time increased from 1.2 to 1.8 seconds
Pictogram comment.png Info: Requires 480 damage dealt to recharge the Bonk meter
Pictogram comment.png Info: Requires 2250 damage dealt to recharge the Bonk meter against non-tanks in MvM, and requires 4050 damage against tanks
Pictogram plus.png Bonk meter builds with damage done and/or time

Pictogram minus.png Spawning and resupply do not affect the Bonk meter

Pictogram minus.png Bonk meter starts empty

Drink to become invulnerable for 8 seconds. Cannot attack during this time. Damage absorbed will slow you when the effect ends.
Crit-a-Cola
Crit-a-Cola
Pictogram plus.png Added: Drink to regain up to 50% of max health
Pictogram plus.png Added: Alt-fire: Share a drink with a friend (Small Health Kit)
Pictogram plus.png Changed: Buff duration is increased from 8 to 12 seconds
Pictogram plus.png Removed: Each attack sets Mark-For-Death for 5 seconds
Pictogram minus.png Changed: Attacking with a primary weapon instantly ends the buff
Pictogram minus.png Changed: Cooldown increased from 22 to 24 seconds
Pictogram comment.png Info: Despite instantly ending the buff, the first attack from the primary weapon is still mini-crit boosted
Pictogram comment.png Info: Picking up a dropped cola on the ground will instantly recharge the meter, but picking up health packs cannot recharge the cola
Pictogram comment.png Info: The +33% charge recharge rate is compared to Bonk
Pictogram plus.png +33% increase in recharge rate

Drink to regain up to 50% of your max health. After consuming, you gain 100% mini-crits for 12 seconds, but the effect immediately ends if your primary weapon is fired.

Alt-fire: Share a drink with a friend (Small Health Kit)
Mad Milk
Mad Milk
Pictogram plus.png Added: Milk meter builds with damage done and/or time
Pictogram plus.png Changed: Cooldown is now reduced for every ally extinguished
Pictogram minus.png Added: Spawning and resupply do not affect the Milk meter
Pictogram minus.png Added: Milk meter starts empty
Pictogram minus.png Changed: Health regained from damage is decreased from 60% to 30%
Pictogram minus.png Changed: Cooldown increased from 20 to 30 seconds
Pictogram comment.png Info: In other words, extinguishing 5 teammates at once will instantly recharge the Milk meter again
Pictogram comment.png Info: Requires 600 damage dealt to recharge the Milk meter
Pictogram comment.png Info: Requires 3000 damage dealt to recharge the Milk meter against non-tanks in MvM, and requires 6000 damage against tanks
Pictogram plus.png Milk meter builds with damage done and/or time

Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Pictogram minus.png Spawning and resupply do not affect the Milk meter

Pictogram minus.png Milk meter starts empty

Players heal 30% of the damage done to an enemy covered with milk. Can be used to extinguish fires.
Winger
Winger
Pictogram plus.png Added: This weapon deploys 25% faster
Pictogram plus.png Added: This weapon holsters 25% faster
Pictogram plus.png Removed: -60% clip size
Pictogram minus.png Changed: Damage decreased from +15% to -25%
Pictogram plus.png +25% greater jump height when active

Pictogram plus.png This weapon deploys 25% faster

Pictogram plus.png This weapon holsters 25% faster

Pictogram minus.png -25% damage penalty

Flying Guillotine
Flying Guillotine
Pictogram plus.png Added: 100% mini-crits vs debuffed targets
Pictogram plus.png Changed: Firing speed increased from 0.25 to 0.2 seconds
Pictogram minus.png Changed: Base damage decreased from 50 to 40
Pictogram minus.png Changed: Increased recharge time from 5.1 to 7 seconds
Pictogram minus.png Removed: Long distance hits reduce recharge time
Pictogram plus.png 100% mini-crits vs debuffed targets

Sandman
Sandman
Pictogram plus.png Added: Ball meter builds with damage done and/or time
Pictogram plus.png Changed: Projectile base damage increased from 15 to 40
Pictogram plus.png Removed: -15 max health on wearer
Pictogram minus.png Added: -20% less healing from all sources on wearer
Pictogram minus.png Removed: Ball no longer slows the target
Pictogram comment.png Changed: Long distance hits now reduce cooldown by -2 seconds instead of dealing increased damage
Pictogram comment.png Info: Requires 500 damage dealt to recharge the Ball meter
Pictogram plus.png Alt-Fire: Launches a ball

Pictogram plus.png Long distance hits reduce recharge time

Pictogram minus.png -20% less healing from all sources on wearer

Boston Basher
Boston Basher
Pictogram plus.png Added: This weapon deploys 50% faster
Pictogram plus.png Changed: Self bleed duration decreased from 5 to 2.5 seconds
Pictogram minus.png Changed: Damage to self decreased from -50% to -43%
Pictogram comment.png Info: In other words, self damage is rescaled from 18 + 40 to 20 + 20
Pictogram plus.png On Hit: Bleed for 5 seconds

Pictogram plus.png This weapon deploys 50% faster

Pictogram minus.png On Miss: Hit yourself. Idiot.

Candy Cane
Candy Cane
Pictogram plus.png Added: +20% bonus healing from all sources on wearer
Pictogram plus.png Added: Cheer meter builds with damage done and/or time
Pictogram plus.png Removed: 25% explosive damage vulnerability on wearer
Pictogram minus.png Added: -75% projectile damage penalty
Pictogram minus.png Added: -15 max health on wearer
Pictogram minus.png Added: -200% decrease in recharge rate
Pictogram minus.png Added: Spawning and resupply do not affect the Cheer meter
Pictogram minus.png Added: Cheer meter starts empty
Pictogram comment.png Info: Requires 300 damage dealt with any weapon to recharge the Cheer meter
Pictogram comment.png Info: Requires 900 damage dealt with any weapon to recharge the Cheer meter against non-tanks in MvM, and requires 1500 damage against tanks
Pictogram plus.png +20% bonus healing from all sources on wearer

Pictogram plus.png Cheer meter builds with damage done and/or time

Pictogram plus.png Alt-Fire on full Cheer: Launches a fruitcake that grants Mending for 5 seconds, or damages enemies

Pictogram minus.png -200% decrease in recharge rate

Pictogram minus.png -75% projectile damage penalty

Pictogram minus.png -15 max health on wearer

Pictogram minus.png Spawning and resupply do not affect the Cheer meter

Pictogram minus.png Cheer meter starts empty

Sun-on-a-Stick
Sun-on-a-Stick
Pictogram plus.png Added: Alt-Fire on full Heat: 100% critical hits for 7 seconds
Pictogram plus.png Removed: -25% damage penalty
Pictogram minus.png Added: -20% slower firing speed
Pictogram minus.png Removed: 100% critical hit vs burning players
Pictogram minus.png Removed: +25% fire damage resistance while deployed
Pictogram comment.png Info: Requires 400 damage dealt with any weapon to recharge the Heat meter
Pictogram comment.png Info: Critical hits only apply to this weapon
Pictogram comment.png Info: Requires 1875 damage dealt with any weapon to recharge the Heat meter against non-tanks in MvM, and requires 3750 damage against tanks
Pictogram plus.png Build Heat by dealing damage

Pictogram plus.png Alt-Fire on full Heat: 100% critical hits for 7 seconds

Pictogram minus.png -20% slower firing speed

Fan O'War
Fan O'War
Pictogram plus.png Added: Gain a 3 second speed boost by killing targets that are Marked-For-Death by this weapon
Pictogram plus.png Added: This weapon holsters 35% faster
Pictogram plus.png Changed: Damage increased from -75% to -50%
Pictogram minus.png Changed: Debuff duration decreased from 15 to 8 seconds
Pictogram minus.png Removed: Crits whenever it would normally mini-crit
Pictogram plus.png On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits

Pictogram plus.png Gain a speed boost by killing targets that are marked for death

Pictogram plus.png This weapon holsters 35% faster

Pictogram minus.png -50% damage penalty

Atomizer
Atomizer
Pictogram plus.png Removed: This weapon deploys 50% slower
Pictogram minus.png Changed: Damage decreased from -15% to -30%
Pictogram minus.png Changed: Damage penalty is now universal and affects all targets
Pictogram minus.png Removed: Melee attacks mini-crit while airborne
Pictogram plus.png Grants Triple Jump while deployed

Pictogram minus.png -30% damage penalty

Wrap Assassin
Wrap Assassin
Pictogram plus.png Added: +30% faster firing speed
Pictogram plus.png Changed: Projectile explosion radius increased from 50 to 146 HU
Pictogram plus.png Changed: Projectile now inflicts 4 seconds of bleed on all targets
Pictogram plus.png Removed: Projectile no longer has splash damage fall off
Pictogram minus.png Added: -100% explosion radius on non direct hits
Pictogram minus.png Changed: Projectile base damage decreased from 15 to 8
Pictogram minus.png Changed: Projectile splash damage rescaled from 4-24 to a fixed 8 damage
Pictogram minus.png Changed: Recharge rate decreased from +25% to -50%
Pictogram minus.png Changed: Bleed duration decreased from 5 to 4 seconds
Pictogram minus.png Changed: Damage decreased from -65% to -70%
Pictogram minus.png Removed: Long distance hits no longer crit
Pictogram comment.png Info: In other words, secondary targets are also affected by bleed
Pictogram comment.png Info: Since the projectile has no splash damage fall off, splash damage is not affected by distance away from the primary target
Pictogram plus.png +30% faster firing speed

Pictogram plus.png Alt-Fire: Launches a festive ornament that shatters causing bleed

Pictogram minus.png -100% explosion radius on non direct hits

Pictogram minus.png -70% damage penalty

Pictogram minus.png -50% decrease in recharge rate

Soldier

Weapon Changes New statistics
Direct Hit
Direct Hit
Pictogram plus.png Added: +11% damage vs buildings
Pictogram minus.png Changed: The universal damage bonus now only affects players
Pictogram comment.png Changed: Now mini-crits targets launched airborne by the wearer and their teammates instead of mini-critting targets launched airborne by self knockback
Pictogram plus.png +25% damage bonus vs players

Pictogram plus.png +11% damage vs buildings

Pictogram plus.png +80% projectile speed

Pictogram plus.png Mini-crits targets launched airborne by the wearer and their teammates

Pictogram minus.png -70% explosion radius

Black Box
Black Box
Pictogram plus.png Changed: Health regained from damage is increased from 22% to 25%
Pictogram plus.png Removed: -25% clip size
Pictogram minus.png Added: -15% damage penalty
Pictogram comment.png Info: Lifesteal cap per attack is unchanged
Pictogram plus.png On Hit: Gain up to +20 health per attack

Pictogram minus.png -15% damage penalty

Rocket Jumper
Rocket Jumper
Pictogram comment.png Info: Does not suffer from fall off damage penalties in MvM
Pictogram plus.png +200% max primary ammo on wearer

Pictogram plus.png No self inflicted blast damage taken

Pictogram minus.png -100% damage penalty

Pictogram minus.png Wearer cannot carry the intelligence briefcase or PASS Time JACK

Liberty Launcher
Liberty Launcher
Pictogram plus.png Added: Fuses can be primed to explode earlier by holding down the fire key
Pictogram plus.png Added: Double Donk! Rocket explosions after rocket impact will deal mini-crits to impact victims
Pictogram plus.png Added: Projectile penetrates enemy targets
Pictogram plus.png Added: No damage fall off
Pictogram minus.png Changed: Projectile speed decreased from +40% to +33%
Pictogram minus.png Changed: Damage decreased from -25% to -33%
Pictogram minus.png Removed: +25% clip size
Pictogram comment.png Info: Both the projectile and the explosion itself have a base damage of 60
Pictogram comment.png Info: Projectiles automatically explode after 1 second of being fired
Pictogram plus.png -33% damage to self

Pictogram plus.png +33% projectile speed

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png  No damage fall off

Pictogram minus.png -33% damage penalty

Pictogram minus.png Projectile does not explode on impact

Pictogram minus.png No damage ramp up

Rockets have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.

Double Donk! Rocket explosions after rocket impact will deal mini-crits to impact victims
Cow Mangler 5000
Cow Mangler 5000
Pictogram plus.png Added: +15% damage bonus
Pictogram plus.png Changed: Move speed while charging increased from 27% to 40%
Pictogram plus.png Changed: Charge delay decreased from 2 to 1.2 seconds
Pictogram plus.png Changed: Ammo consumption on charged shots decreased from 4 to 2
Pictogram plus.png Removed: Deals only 20% damage to buildings
Pictogram plus.png Removed: Minicrits whenever it would normally crit
Pictogram minus.png Added: +30% damage to self
Pictogram minus.png Added: -10% slower firing speed
Pictogram comment.png Changed: Charged shots now have +20% projectile speed, +30% damage bonus, +30% increased knockback and +30% self push force instead of mini-crits, afterburn and disabling buildings
Pictogram comment.png Changed: Damage type changed from explosion to fire damage
Pictogram comment.png Info: The damage bonus from charged shots also affects and increases self damage
Pictogram plus.png +15% damage bonus

Pictogram plus.png Does not require ammo

Pictogram plus.png Alt-Fire: A charged shot that has +20% projectile speed, +30% damage bonus, +30% increased knockback and +30% self push force

Pictogram minus.png +30% damage to self

Pictogram minus.png -10% slower firing speed

Beggar's Bazooka
Beggar's Bazooka
Pictogram minus.png Added: -25% damage vs buildings
Pictogram minus.png Changed: Firing speed decreased from +70% to +50%
Pictogram comment.png Changed: Projectiles now arc more as they travel instead of having random projectile deviation
Pictogram plus.png Hold Fire to load up to 3 rockets

Pictogram plus.png Release Fire to unleash the barrage

Pictogram minus.png -25% damage vs buildings

Pictogram minus.png -20% explosion radius

Pictogram minus.png Projectile starts to arc based on distance traveled

Pictogram minus.png Overloading the chamber will cause a misfire

Pictogram minus.png No ammo from dispensers when active

Air Strike
Air Strike
Pictogram plus.png Added: +20% max primary ammo on wearer
Pictogram plus.png Changed: Self damage decreased from -15% to -30%
Pictogram plus.png Removed: -20% explosion radius while blast jumping
Pictogram minus.png Changed: Firing speed while blast jumping decreased from +65% to +50%
Pictogram minus.png Changed: Explosion radius decreased from -10% to -15%
Pictogram comment.png Changed: Clip size rescaled from 4-8 depending on kills to a fixed 6 clip size
Pictogram plus.png +50% clip size

Pictogram plus.png +50% faster firing speed while blast jumping

Pictogram plus.png -30% damage to self

Pictogram plus.png +20% max primary ammo on wearer

Pictogram minus.png -15% damage penalty

Pictogram minus.png -15% explosion radius

Buff Banner
Buff Banner
Pictogram plus.png Added: +50% max primary ammo on wearer
Pictogram plus.png +50% max primary ammo on wearer

Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done.
Gunboats
Gunboats
Pictogram minus.png Changed: Blast jump damage taken increased from -60% to -50%
Pictogram plus.png -50% blast damage from blast jumps

Battalion's Backup
Battalion's Backup
Pictogram minus.png Changed: Damage resistance towards all other sources is decreased from -35% to -30% during the buff
Pictogram minus.png Changed: Critical damage resistance is decreased from 100% to 75% during the buff
Pictogram plus.png +20 max health on wearer

Provides a defensive buff that protects nearby team members from incoming critical damage by 75%, sentry damage by 50% and 30% from all other sources. Rage increases through damage done.
Concheror
Concheror
Pictogram minus.png Changed: Health regeneration is disabled while in combat
Pictogram minus.png Changed: Health regeneration rescaled from 4 to 0-5 health regenerated per second based on damage dealt
Pictogram comment.png Info: Health regeneration starts at 0, and health regeneration is stopped once it expires
Pictogram comment.png Info: For every 60 damage dealt, health regeneration is increased by +1 and extended for +2 seconds
Pictogram comment.png Info: Health regeneration caps at +5 health regeneration for 10 seconds
Pictogram comment.png Info: The wearer is considered to be engaging in combat if they are doing damage within the last 3 seconds
Pictogram comment.png Info: Self damage does not disable health regeneration, but the health regeneration will pause if the wearer engages in combat during the health regeneration
Pictogram comment.png Info: Any additional damage dealt while in combat as a result of the health regeneration pausing will further increase the strength and duration of the health regeneration once it resumes
Pictogram plus.png Up to +5 health regenerated per second on wearer based on damage dealt

Provides group speed buff with damage done giving health. Gain rage with damage.
Mantreads
Mantreads
Pictogram plus.png Added: +10% faster move speed on wearer
Pictogram minus.png Removed: 200% increased air control when blast jumping
Pictogram plus.png -75% reduction in push force taken from damage

Pictogram plus.png Deals 3x falling damage to the player you land on

Pictogram plus.png -75% reduction in airblast vulnerability

Pictogram plus.png +10% faster move speed on wearer

Reserve Shooter
Reserve Shooter
Pictogram plus.png Added: +20% more accurate
Pictogram minus.png Changed: Clip size decreased from -34% to -50%
Pictogram comment.png Changed: Now mini-crits targets launched airborne by the wearer and their teammates instead of mini-critting targets launched airborne by self knockback
Pictogram comment.png Removed: Can no longer be equipped by the Pyro
Pictogram plus.png Mini-crits targets launched airborne by the wearer and their teammates

Pictogram plus.png +20% more accurate

Pictogram plus.png This weapon deploys 20% faster

Pictogram minus.png -50% clip size

Righteous Bison
Righteous Bison
Pictogram plus.png Added: Attacks pierce damage resistance effects and bonuses
Pictogram plus.png Changed: Base damage increased from 20 to 60
Pictogram plus.png Changed: Base projectile speed increased from 1200 to 2400 HU
Pictogram plus.png Changed: Clip size increased from -34% to -17%
Pictogram plus.png Changed: Projectile size is increased by +100%
Pictogram plus.png Removed: Deals only 20% damage to buildings
Pictogram plus.png Removed: (Hidden) -28% slower firing speed
Pictogram minus.png Removed: Projectiles can no longer damage the same target multiple times
Pictogram comment.png Changed: Damage type changed from bullet to fire damage
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Projectile cannot be deflected

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Equalizer
Equalizer
Pictogram plus.png Added: +35% health from packs on wearer
Pictogram plus.png Added: -25% damage resistance while active
Pictogram plus.png Added: -25% reduction in push force taken from damage while active
Pictogram plus.png Added: -25% reduction in airblast vulnerability while active
Pictogram plus.png Changed: Healing from Medic sources increased from -90% to -75%
Pictogram minus.png Added: This weapon holsters 75% slower
Pictogram minus.png Added: -75% maximum overheal on wearer
Pictogram minus.png Removed: Damage increases as the user becomes injured
Pictogram plus.png +35% health from packs on wearer

Pictogram plus.png -25% damage resistance while active

Pictogram plus.png -25% reduction in push force taken from damage while active

Pictogram plus.png -25% reduction in airblast vulnerability while active

Pictogram minus.png -75% less healing from Medic sources

Pictogram minus.png -75% maximum overheal on wearer

Pictogram minus.png This weapon holsters 75% slower

Disciplinary Action
Disciplinary Action
Pictogram minus.png Added: On Hit Teammate: Maximum health is drained on wearer
Pictogram minus.png Changed: Melee range decreased from +70% to +50%
Pictogram minus.png Changed: Damage decreased from -25% to -40%
Pictogram minus.png Changed: Speed boost on teammates is decreased from 26-40% to a fixed 20% regardless of class
Pictogram comment.png Info: Drains -20 max health on wearer for every boost
Pictogram comment.png Info: Max health regenerates at a rate of +20 per second upon the wearer's own speed boost expiring
Pictogram comment.png Info: The speed increase on teammates is no longer a speed boost, and thus speed boosts will override the increase in speed from this weapon
Pictogram plus.png On Hit Teammate: Gain a speed boost

Pictogram plus.png On Hit Teammate: Target gains +20% faster move speed

Pictogram minus.png -40% damage penalty

Pictogram minus.png On Hit Teammate: Maximum health is drained on wearer

Market Gardener
Market Gardener
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Changed: Firing speed decreased from -20% to -25%
Pictogram plus.png Deals crits while the wielder is rocket jumping

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png -25% slower firing speed

Escape Plan
Escape Plan
Pictogram minus.png Changed: Healing penalty from Medic sources decreased from -90% to -100%
Pictogram minus.png Changed: Self mark for death linger increased from 1 to 2 seconds
When weapon is active:

Pictogram plus.png Move speed increases as the user becomes injured

Pictogram minus.png You are marked for death while active, and for short period after switching weapons

Pictogram minus.png -100% less healing from Medic sources

Pyro

Pyro - Class Changes
  • Pictogram plus.png Added: Pyro gains +50 max health and +25% base knockback resistance in MvM
  • Pictogram plus.png Added: Pyro now has 40% damage resistance against their own reflected projectiles
  • Pictogram plus.png Changed: Flamethrower ramp up is now a little more forgiving
  • Pictogram plus.png Changed: Flame particle opacity decreased, resulting in more transparent flames
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 85
  • Pictogram plus.png Removed: Random flame particle velocity
  • Pictogram plus.png Removed: Random flame particle deviation
  • Pictogram plus.png Removed: Random flame particle lifetime offset
  • Pictogram comment.png Changed: Flare gun damage type is changed from bullet and fire to just fire type damage
  • Pictogram comment.png Info: Stacks multiplicatively with other sources of knockback resistances
Weapon Changes New statistics
Backburner
Backburner
Pictogram plus.png Added: Airblasting enemies will deal 4 damage for every remaining second of afterburn left and extinguishes them
Pictogram plus.png Added: 100% of all damage dealt from extinguishing enemies is returned to the wearer as health
Pictogram plus.png Changed: Health gained on extinguishing teammates is increased from 20 to 40
Pictogram plus.png Changed: Airblast cost decreased from +150% to +75%
Pictogram minus.png Added: -40% airblast push force
Pictogram minus.png Added: -15% damage penalty
Pictogram minus.png Removed: 100% critical hits from behind
Pictogram plus.png Airblasting enemies will deal 4 damage for every remaining second of afterburn left and extinguishes them

Pictogram plus.png 100% of all damage dealt from extinguishing enemies is returned to the wearer as health

Pictogram plus.png Extinguishing teammates restores 40 health

Pictogram minus.png +75% airblast cost

Pictogram minus.png -40% airblast push force

Pictogram minus.png -15% damage penalty

Degreaser
Degreaser
Pictogram plus.png Added: -33% damage requirement on rechargeable weapons
Pictogram plus.png Added: +33% increase in recharge rate on wearer
Pictogram plus.png Changed: Deploy speed bonus now affects all weapons
Pictogram plus.png Changed: Extinguishing teammates also heals the teammate
Pictogram plus.png Removed: +25% airblast cost
Pictogram minus.png Added: -20% damage penalty
Pictogram minus.png Changed: Deploy speed decreased from 60% to 50%
Pictogram minus.png Removed: This weapon holsters 30% faster
Pictogram plus.png +50% faster deploy speed on wearer

Pictogram plus.png -33% damage requirement on rechargeable weapons

Pictogram plus.png +33% increase in recharge rate on wearer

Pictogram plus.png Extinguishing teammates also heals them for 20 health

Pictogram minus.png -66% afterburn damage penalty

Pictogram minus.png -20% damage penalty

Phlogistinator
Phlogistinator
Pictogram plus.png Added: +25% projectile range
Pictogram plus.png Added: On Hit: Gain +15% faster firing speed on all weapons for 3 seconds
Pictogram plus.png Added: Deals 300% damage to burning players
Pictogram plus.png Added: Alt-Fire: Release a Shockblast that deals 15 damage, destroys projectiles and extinguishes teammates that are on fire
Pictogram plus.png Added: Extinguishing teammates and destroying projectiles restores 20 health
Pictogram plus.png Removed: No airblast
Pictogram minus.png Added: -100% push force vs players on Alt-Fire
Pictogram minus.png Added: -20% repressurization rate on Alt-Fire
Pictogram minus.png Added: Projectiles do not penetrate enemy targets
Pictogram minus.png Added: Afterburn duration is affected by how close the target is from the explosion radius
Pictogram comment.png Changed: Fires energy balls that explode on hit and briefly ignite enemies and inflict afterburn instead of flame particles
Pictogram comment.png Info: Stats and mechanics are now based on the Dragon's Fury
Pictogram comment.png Info: The wearer will gain additional health from destroying more projectiles and extinguishing multiple teammates at once
Pictogram comment.png Info: Shockblast has the same range as a normal airblast, but deals damage to players and destroys projectiles in a 75 degree radius, similar to the Short Circuit during Jungle Inferno
Pictogram comment.png Info: The energy balls are identical to the Short Circuit's alt-fire during Blue Moon, but has a much smaller size that matches the Dragon's Fury fireball
Pictogram comment.png Info: Energy balls have a 146 HU explosion radius and 75% minimum splash damage fall off
Pictogram comment.png Info: Energy balls inflict 3 seconds of afterburn and can ignite multiple targets, but afterburn is affected by splash radius, scaling down to 2 seconds depending on how close the target is to the explosion radius
Pictogram plus.png +25% projectile range

Pictogram plus.png On Hit: Gain +15% faster firing speed on all weapons

Pictogram plus.png Deals 300% damage to burning players

Pictogram plus.png Extinguishing teammates and destroying projectiles restores 20 health

Pictogram minus.png -100% push force vs players on Alt-Fire

Pictogram minus.png -20% repressurization rate on Alt-Fire

Pictogram minus.png Projectiles do not penetrate enemy targets

Uses a shared pressure tank for Primary Fire and Alt-Fire.

Primary Fire: Launches a fast moving projectile that explodes on hit and briefly ignites enemies

Alt-Fire: Release a Shockblast that deals minor damage, destroys projectiles and extinguishes teammates that are on fire.
Dragon's Fury
Dragon's Fury
Pictogram plus.png Changed: Base self damage resistance increased from -40% to -60%
Pictogram plus.png Changed: Base firing speed increased from 0.8 to 0.7 seconds
Pictogram plus.png Changed: Repressurization rate on alt-fire decreased from -50% to -36%
Pictogram plus.png Changed: Health restoration on extinguish increased from +20 to +30
Pictogram plus.png Changed: Primary fire can now be cancelled into airblasts
Pictogram comment.png Changed: Now grants a flat firing speed bonus on hit for 1.5 seconds instead of increasing repressurization rate
Pictogram comment.png Changed: Projectile opacity and effects has been decreased, increasing visibility
Pictogram comment.png Info: Airblast cooldown decreased from 1.6 to 1.25 seconds
Pictogram comment.png Info: Previously, there was a delay after using primary fire before airblasting is possible
Pictogram comment.png Info: In other words, base firing speed bonus upon hitting a target is decreased from +34% to +20%
Pictogram comment.png Info: Self damage resistance stacks fully with the base self damage resistance from airblasted projectiles, resulting in a net -60% self damage resistance
Pictogram comment.png Info: Firing speed bonus does not affect other weapons
Pictogram plus.png -34% damage to self

Pictogram plus.png On Hit: Gain +20% faster firing speed

Pictogram plus.png Extinguishing teammates restores 30 health

Pictogram plus.png Deals 300% damage to burning players

Pictogram minus.png -36% repressurization rate on Alt-Fire

Uses a shared pressure tank for Primary Fire and Alt-Fire.

Primary Fire: Launches a fast moving projectile that briefly ignites enemies

Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire.

This powerful, single-shot flamethrower rewards consecutive hits with faster reloads and bonus damage.
Detonator
Detonator
Pictogram plus.png Removed: +50% damage to self
Pictogram minus.png Removed: 100% mini-crits vs burning players
Pictogram minus.png -25% damage penalty

Alt-Fire: Detonate flare.

This weapon will reload automatically when not active.
Manmelter
Manmelter
Pictogram plus.png Added: Projectile cannot be deflected
Pictogram plus.png Added: 100% mini-crits vs burning players
Pictogram plus.png Added: +30 health restored on hit vs burning player
Pictogram minus.png Removed: +50% projectile speed
Pictogram minus.png Removed: Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Pictogram minus.png Removed: Extinguishing teammates restores 20 health
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile cannot be deflected

Pictogram plus.png 100% mini-crits vs burning players

Pictogram plus.png +30 health restored on hit vs burning player

This weapon will reload automatically when not active.
Scorch Shot
Scorch Shot
Pictogram plus.png Added: -25% damage to self
Pictogram plus.png Added: +33% explosion radius
Pictogram plus.png Changed: Base knockback increased from 100 to 200 HU
Pictogram plus.png Changed: Self damage force increased from -35% to +100%
Pictogram plus.png Removed: -35% damage penalty
Pictogram minus.png Added: -100% slower reload time
Pictogram minus.png Added: -50% afterburn duration
Pictogram minus.png Changed: Projectiles that bounced will now linger on the ground for 0.5 seconds before exploding
Pictogram minus.png Changed: Projectiles bounce normally towards buildings instead of instantly exploding
Pictogram minus.png Removed: 100% mini-crits vs burning players
Pictogram minus.png Removed: Increased knockback on burning players
Pictogram comment.png Info: Normally, if a bouncing flare hits again on the way down, it usually explodes right away, but now the projectile now ignores players while bouncing besides igniting them
Pictogram plus.png -25% damage to self

Pictogram plus.png +33% explosion radius

Pictogram plus.png +100% self damage force

Pictogram plus.png Flare bounces off targets on hit and explodes when it hits the ground after a delay

Pictogram minus.png -100% slower reload time

Pictogram minus.png -50% afterburn duration

This weapon will reload automatically when not active.
Gas Passer
Gas Passer
Pictogram plus.png Added: Gas cloud now inflicts 20 damage per second to all enemies caught in the radius and inflicts them with Gassed
Pictogram plus.png Changed: Base cooldown decreased from 60 to 36 seconds
Pictogram plus.png Changed: Damage required to build Gas decreased from 750 to 425
Pictogram plus.png Changed: Gas cloud duration increased from 5 to 6 seconds
Pictogram plus.png Changed: Gas continues to remain on enemies even after they have been damaged
Pictogram plus.png Changed: Gassed debuff duration is increased from -50% to -33% while under healing sources
Pictogram minus.png Changed: Gassed debuff now only makes the target wet
Pictogram minus.png Removed: Gas no longer extinguishes teammates
Pictogram comment.png Info: Requires 1800 damage dealt to recharge the Gas meter against non-tanks in MvM, and requires 3150 damage against tanks
Pictogram plus.png Gas meter builds with damage done and/or time

Pictogram minus.png Spawning and resupply do not affect the Gas meter

Pictogram minus.png Gas meter starts empty

Creates a horrific visible gas that deals damage over time while inside the fumes.
Thermal Thruster
Thermal Thruster
Pictogram plus.png Added: While deployed, the wearer gains +100% increased air control and a bonus air jump until they land
Pictogram plus.png Added: Extinguishing teammates restores 20 health and reduces cooldown by -10%
Pictogram plus.png Changed: Switch speed is no longer fixed and can now be influenced by switch speed modifiers
Pictogram plus.png Changed: No longer requires to be in flight in order to stomp enemies
Pictogram plus.png Changed: Knockback vulnerability is no longer passive, and only activates if this weapon is deployed
Pictogram plus.png Changed: Extinguishing radius while blasting off is increased from 150 to 300 HU
Pictogram plus.png Changed: Fall damage resistance increased from +75% to +100%
Pictogram plus.png Changed: Fall damage resistance is now passive instead of only while deployed
Pictogram plus.png Removed: (Hidden) This weapon deploys 60% slower
Pictogram minus.png Added: Wearer cannot carry the intelligence briefcase or PASS Time JACK
Pictogram minus.png Removed: Push enemies back when you land (force and radius based on velocity)
Pictogram comment.png Changed: Fall damage resistance is no longer hidden
Pictogram comment.png Changed: Knockback vulnerability is no longer hidden
Pictogram plus.png Extinguishing teammates restores 20 health and reduces cooldown by -10%

Pictogram plus.png Wearer never takes falling damage

Pictogram plus.png Deals 3x falling damage to the player you land on

Pictogram minus.png +50% increase in push force taken from damage and airblast while deployed

Pictogram minus.png Wearer cannot carry the intelligence briefcase or PASS Time JACK

Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. While being launched, the Pyro gains an additional air jump and increased air control.
Axtinguisher
Axtinguisher
Pictogram plus.png Changed: Damage penalty now only affects non-burning players
Pictogram minus.png Added: -25% damage penalty
Pictogram minus.png Changed: Damage bonus based on afterburn is decreased from 9 to 8 damage for every 2 seconds of afterburn
Pictogram comment.png Info: Final damage is rescaled from 86-167 to 90-166
Pictogram plus.png Mini-crits burning targets and extinguishes them

Pictogram plus.png Damage increases based on remaining duration of afterburn

Pictogram plus.png Killing blows on burning players grant a speed boost

Pictogram minus.png -25% damage penalty

Pictogram minus.png -33% damage vs non-burning players

Pictogram minus.png This weapon holsters 35% slower

Homewrecker
Homewrecker
Pictogram plus.png Added: +25% bullet damage resistance while active
Pictogram plus.png Added: -75% reduction in push force taken from damage while active
Pictogram plus.png Added: -75% reduction in airblast vulnerability while active
Pictogram plus.png Removed: -25% damage vs players
Pictogram minus.png Added: -33% less healing from all sources on wearer
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Removed: +100% damage vs buildings
Pictogram minus.png Removed: Damage removes Sappers
Pictogram plus.png +25% bullet damage resistance while active

Pictogram plus.png -75% reduction in push force taken from damage while active

Pictogram plus.png -75% reduction in airblast vulnerability while active

Pictogram minus.png -33% less healing from all sources on wearer

Pictogram minus.png This weapon holsters 50% slower

Powerjack
Powerjack
Pictogram minus.png Added: Mark for death now lingers for 2 seconds upon being holstered
Pictogram minus.png Changed: Damage vulnerability while active increased from 20% to 35%
Pictogram minus.png Removed: +25 health restored on kill
When weapon is active:

Pictogram plus.png +15% faster move speed on wearer

Pictogram minus.png You are marked for death, and for short period after switching weapons

Back Scratcher
Back Scratcher
Pictogram minus.png Removed: +25% damage bonus
Pictogram plus.png +50% health from packs on wearer

Pictogram minus.png -75% health from healers on wearer

Sharpened Volcano Fragment
Sharpened Volcano Fragment
Pictogram plus.png Added: On Hit: target is engulfed in Lavaburn
Pictogram plus.png Added: +40 health restored on kill while debuffed by Lavaburn from this weapon
Pictogram minus.png Changed: Damage decreased from -20% to -25%
Pictogram plus.png On Hit: target is engulfed in Lavaburn

Pictogram plus.png +40 health restored on kill while debuffed by Lavaburn from this weapon

Pictogram minus.png -25% damage penalty

Third Degree
Third Degree
Pictogram plus.png Added: On Full Energy: Next attack launches an additional energy wave that deals damage to enemies, penetrates through multiple enemies and marks them for death for 2 seconds, and heals teammates
Pictogram minus.png Added: -15 max health on wearer
Pictogram minus.png Added: This weapon holsters 100% slower
Pictogram minus.png Removed: All players connected via Medigun beams are hit
Pictogram comment.png Info: Energy meter takes 10 seconds to charge
Pictogram comment.png Info: Energy waves have a base damage of 30 and a base heal of 40
Pictogram comment.png Info: Healing from energy waves can overheal up to 150%, and decay in 15 seconds
Pictogram comment.png Info: Energy waves are not affected by ramp up and fall off, and have a range of 450 HU
Pictogram comment.png Info: Energy waves have a projectile speed of 1540 HU and do fire type damage
Pictogram comment.png Info: Energy waves cannot be reflected or destroyed
Pictogram comment.png Info: The wearer cannot switch weapons while the energy wave is being fired
Pictogram plus.png On Full Energy: Next attack launches an additional energy wave that deals damage to enemies, penetrates through multiple enemies and marks them for death, and heals teammates

Pictogram minus.png -15 max health on wearer

Pictogram minus.png This weapon holsters 100% slower

Neon Annihilator
Neon Annihilator
Pictogram plus.png Added: Alt-Fire: Fires a beam that deals 10 fire damage and marks one enemy at a time with Outline for 6 seconds
Pictogram plus.png Added: On Kill Outlined Enemy: All nearby targets near the victim are marked with Outlined for 6 seconds
Pictogram plus.png Changed: Can now also crit Outlined players
Pictogram minus.png Added: This weapon holsters 40% slower
Pictogram minus.png Changed: Damage decreased from -20% to -40%
Pictogram minus.png Changed: Damage penalty is now universal and affects all targets besides players
Pictogram minus.png Removed: Damage removes Sappers
Pictogram comment.png Info: Beam has a cooldown of 20 seconds and has a range of 1024 HU
Pictogram comment.png Info: Outline affects all enemies within a 450 HU radius
Pictogram plus.png Alt-Fire: Fires a beam that deals minor damage and marks one enemy at a time with Tag for 6 seconds

Pictogram plus.png On Kill Tagged Enemy: All nearby targets near the victim are marked with Outlined for 6 seconds

Pictogram plus.png 100% critical hit vs players that are wet or Outlined

Pictogram minus.png This weapon deploys 40% slower

Pictogram minus.png -40% damage penalty

Hot Hand
Hot Hand
Pictogram plus.png Added: This weapon deploys 50% faster
Pictogram plus.png Added: This weapon holsters 50% faster
Pictogram plus.png Added: 100% mini-crits on consecutive hits
Pictogram plus.png Changed: Speed boost duration increased from 1 to 3 seconds
Pictogram plus.png Removed: -20% damage penalty
Pictogram comment.png Info: In other words, from the second hit onward, all damage dealt is mini-crit boosted
Pictogram plus.png Gain a speed boost when you hit an enemy player

Pictogram plus.png 100% mini-crits on consecutive hits

Pictogram plus.png This weapon deploys 50% faster

Pictogram plus.png This weapon holsters 50% faster

Demoman

Demoman - Secondary Changes
  • Pictogram plus.png Changed: Bash kills can now collect heads and activate On Kill effects of melee weapons
  • Pictogram minus.png Added: Stickybomb launchers suffer from a -50% slower firing speed for 2 seconds after firing (Except for the Quickiebomb Launcher)
  • Pictogram minus.png Removed: Charging no longer removes debuffs
  • Pictogram comment.png Info: The firing speed penalty from successive shots on stickybomb launchers do not stack with each other, but the duration is refreshed
Weapon Changes New statistics
Loch-n-Load
Loch-n-Load
Pictogram plus.png Added: This weapon reloads its entire clip at once
Pictogram plus.png Changed: Projectile speed increased from +25% to +40%
Pictogram plus.png Changed: Grenades now explode on surfaces instead of shattering
Pictogram plus.png Removed: -25% clip size
Pictogram minus.png Added: -80% slower reload time
Pictogram minus.png Added: On Miss: -100% damage penalty
Pictogram minus.png Changed: Explosion radius decreased from -25% to -50%
Pictogram minus.png Removed: +20% damage vs buildings
Pictogram comment.png Info: In other words, splash damage from projectiles do no damage if it is not a direct hit
Pictogram comment.png Info: Despite grenades dealing no damage to enemies upon hitting a surface, the damage and knockback still works on the wearer fully, allowing blast jumping
Pictogram comment.png Info: Projectile speed upgrades in MvM stack additively with the base projectile speed bonus
Pictogram plus.png +40% projectile speed

Pictogram plus.png Launched bombs explode on surfaces

Pictogram minus.png -80% slower reload time

Pictogram minus.png -50% explosion radius

Pictogram minus.png On Miss: -100% damage penalty

This weapon reloads its entire clip at once
Loose Cannon
Loose Cannon
Pictogram plus.png Added: +75% projectile size
Pictogram plus.png Added: +20% explosion radius
Pictogram plus.png Added: Projectile penetrates enemy targets
Pictogram plus.png Changed: Damage increased from -50% to -40% on direct hits
Pictogram plus.png Changed: All targets within the range of a Double Donk explosion will also receive mini-crit damage from the explosion
Pictogram minus.png Removed: Cannonballs push players back on impact
Pictogram plus.png +75% projectile size

Pictogram plus.png +20% projectile speed

Pictogram plus.png +20% explosion radius

Pictogram plus.png Projectile penetrates enemy targets

Pictogram minus.png Cannonballs do not explode on impact vs players

Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.

Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to all nearby victims
Iron Bomber
Iron Bomber
Pictogram plus.png Added: Grenade rollers automatically explode at close proximity to players
Pictogram plus.png Removed: -15% explosion radius
Pictogram minus.png Added: -30% projectile range
Pictogram minus.png Added: -25% max primary ammo on wearer
Pictogram minus.png Changed: Fuse time on grenades increased from -30% to +30%
Pictogram comment.png Info: In other words, the projectile arcs more, resulting in the same projectile speed but shorter range overall
Pictogram comment.png Info: Grenade rollers have a trigger radius of 109.5 HU, and have a short delay of under a second before it detonates
Pictogram plus.png Grenades have very little bounce and roll

Pictogram plus.png Grenade rollers automatically explode at close proximity to players

Pictogram minus.png -30% projectile range

Pictogram minus.png +30% fuse time on grenades

Pictogram minus.png -25% max primary ammo on wearer

Chargin' Targe
Chargin' Targe
Pictogram plus.png Added: +75% debuff damage resistance on wearer
Pictogram plus.png Added: -75% reduction in push force taken from damage
Pictogram plus.png Added: -75% reduction in airblast vulnerability
Pictogram minus.png Removed: +50% fire damage resistance on wearer
Pictogram minus.png Removed: +30% explosive damage resistance on wearer
Pictogram comment.png Info: Debuff damage resistance refers to all direct debuff damage and damage vulnerabilities caused by debuffs such as afterburn, bleed, and Jarate
Pictogram comment.png Info: In the context of Jarate, Mark for Death and Lavaburn, the damage ampliciation is reduced accordingly depending on the debuff damage resistance
Pictogram comment.png Info: For example, mark for death will only amplify damage by +8.75% instead of +35%
Pictogram comment.png Info: Does not affect debuffs that do not deal damage or amplify damage, such as Mad Milk
Pictogram plus.png +75% debuff damage resistance on wearer

Pictogram plus.png -75% reduction in push force taken from damage

Pictogram plus.png -75% reduction in airblast vulnerability

Alt-Fire: Charge towards your enemies. Gain a critical melee strike after impacting an enemy at distance.
Splendid Screen
Splendid Screen
Pictogram plus.png Added: +50% debuff damage resistance on wearer
Pictogram plus.png Added: -50% reduction in push force taken from damage
Pictogram plus.png Added: -50% reduction in airblast vulnerability
Pictogram plus.png Changed: Charge impact damage increased from +70% to +80%
Pictogram minus.png Added: -33% push force on shield bash
Pictogram minus.png Removed: +20% fire damage resistance on wearer
Pictogram minus.png Removed: +20% explosive damage resistance on wearer
Pictogram comment.png Info: Debuff damage resistance refers to all damage caused by debuffs, such as afterburn and bleed
Pictogram comment.png Info: Knockback on hit now matches all other shields
Pictogram plus.png +50% debuff damage resistance on wearer

Pictogram plus.png -50% reduction in push force taken from damage

Pictogram plus.png -50% reduction in airblast vulnerability

Pictogram plus.png +80% increase in charge impact damage

Pictogram plus.png +50% increase in charge recharge rate

Pictogram minus.png -33% push force on shield bash

Alt-Fire: Charge towards your enemies. Gain a critical melee strike after impacting an enemy at distance.
Tide Turner
Tide Turner
Pictogram plus.png Added: +25% debuff damage resistance on wearer
Pictogram plus.png Added: -25% reduction in push force taken from damage
Pictogram plus.png Added: -25% reduction in airblast vulnerability
Pictogram minus.png Removed: +15% fire damage resistance on wearer
Pictogram minus.png Removed: +15% explosive damage resistance on wearer
Pictogram comment.png Info: Debuff damage resistance refers to all damage caused by debuffs, such as afterburn and bleed
Pictogram plus.png +25% debuff damage resistance on wearer

Pictogram plus.png -25% reduction in push force taken from damage

Pictogram plus.png -25% reduction in airblast vulnerability

Pictogram plus.png Full turning control while charging

Pictogram plus.png Melee kills refill 75% of your charge meter

Pictogram minus.png Taking damage while shield charging reduces remaining charging time

Alt-Fire: Charge towards your enemies. Gain a mini-crit melee strike after impacting an enemy at distance.
Quickiebomb Launcher
Quickiebomb Launcher
Pictogram plus.png Added: -15% damage to self
Pictogram minus.png Removed: Able to destroy enemy stickybombs
Pictogram plus.png -15% damage to self

Pictogram plus.png -0.2 sec faster bomb arm time

Pictogram plus.png Max charge time decreased by 70%

Pictogram plus.png Up to +35% damage bonus based on charge time

Pictogram minus.png -15% damage penalty

Pictogram minus.png -50% clip size

Eyelander
Eyelander
Pictogram plus.png Changed: Speed from collecting heads is increased from +8% to +10%
Pictogram plus.png Changed: Deploy speed increased from -75% to -25%
Pictogram plus.png Changed: Holster speed increased from -75% to -25%
Pictogram plus.png Removed: -25 max health on wearer
Pictogram minus.png Changed: Health from collecting heads is decreased from +15 to -5 per head
Pictogram minus.png Removed: +15 health restored on kill
Pictogram minus.png Removed: Heads no longer increase shield bash damage
Pictogram comment.png Changed: Max heads is decreased from 4 to 3
Gives increased speed but decreased health with every head you take.

This weapon has a large melee range and deploys and holsters slower.
Scotsman's Skullcutter
Scotsman's Skullcutter
Pictogram plus.png Changed: Deploy speed increased from -75% to +25% and affects all weapons
Pictogram plus.png Changed: Damage increased from +20% to +25%
Pictogram plus.png Changed: Move speed increased from -15% to -10%
Pictogram plus.png Removed: This weapon holsters 75% slower
Pictogram minus.png Changed: Move speed penalty is now passive instead of only while active
Pictogram plus.png +50% longer melee range

Pictogram plus.png +25% damage bonus

Pictogram plus.png +25% faster deploy speed on wearer

Pictogram minus.png -10% slower move speed on wearer

Ullapool Caber
Ullapool Caber
Pictogram plus.png Added: The warhead replenishes itself over 60 seconds
Pictogram plus.png Changed: Deploy speed increased from -100% to -50%
Pictogram plus.png Changed: Explosion is now centered on the target
Pictogram plus.png Changed: Explosion damage increased from 75 to 80
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Changed: Damage to self increased from -28% to -20%
Pictogram minus.png Changed: Firing speed decreased from -20% to -25%
Pictogram minus.png Changed: (Hidden) Damage penalty decreased from -15% to -25%
Pictogram minus.png Removed: Explosion damage no longer has damage ramp up
Pictogram comment.png Info: In other words, explosion damage will always do full damage to the main target
Pictogram minus.png -25% slower firing speed

Pictogram minus.png This weapon deploys 50% slower

Pictogram minus.png This weapon holsters 50% slower

The first hit will cause an explosion

High-yield Scottish face removal. A sober person would throw it...
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Added: -25% damage to self when active
Pictogram plus.png Removed: 15% damage vulnerability on wearer
Pictogram minus.png Added: -30% slower firing speed
Pictogram minus.png Removed: Melee kills refill 25% of your charge meter
When weapon is active:

Pictogram plus.png -25% damage to self

Pictogram plus.png 0.5 sec increase in charge duration

Pictogram minus.png -30% slower firing speed

This weapon has a large melee range and deploys and holsters slower.
Persian Persuader
Persian Persuader
Pictogram plus.png Changed: Charge meter restoration on hit increased from +20% to +25%
Pictogram plus.png Changed: Primary kills now also refill charge meter
Pictogram plus.png Changed: Ammo boxes collected now also heal the wearer for a fixed 15 health
Pictogram plus.png Changed: Max primary ammo increased from -80% to -50%
Pictogram plus.png Changed: Max secondary ammo increased from -80% to -66%
Pictogram plus.png Removed: This weapon deploys 75% slower
Pictogram plus.png Removed: This weapon holsters 75% slower
Pictogram minus.png Added: -20% damage penalty
Pictogram plus.png +50% longer melee range

Pictogram plus.png Ammo boxes collected give Charge and health

Pictogram plus.png Primary kills and melee hits refill 25% of your charge meter

Pictogram minus.png -20% damage penalty

Pictogram minus.png -50% max primary ammo on wearer

Pictogram minus.png -66% max secondary ammo on wearer

Heavy

Heavy - Class Changes
  • Pictogram plus.png Changed: Base spin down time decreased from 1.16 to 0.87 seconds
  • Pictogram plus.png Changed: Heavy shotgun firing speed is increased from 0.625 to 0.531 seconds
  • Pictogram plus.png Changed: Heavy shotgun initial reload time is decreased from 0.87 to 0.696 seconds
  • Pictogram plus.png Changed: Heavy shotgun consecutive reload time is decreased from 0.51 to 0.408 seconds
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 85
  • Pictogram minus.png Changed: Lunchbox items can now only be instantly recharged through small health packs
Weapon Changes New statistics
Natascha
Natascha
Pictogram plus.png Added: Hold Fire to load up to four shells
Pictogram plus.png Added: +125% bullets per shot
Pictogram plus.png Added: +53% faster move speed while spun up
Pictogram plus.png Removed: -25% damage penalty
Pictogram plus.png Removed: -30% slower spin up time
Pictogram minus.png Added: -221% slower firing speed
Pictogram minus.png Added: -72% max primary ammo on wearer
Pictogram minus.png Added: This weapon deploys 50% slower
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Added: -5.6% minimum fall off damage penalty
Pictogram minus.png Removed: On Hit: 100% chance to slow target
Pictogram minus.png Removed: -20% damage resistance when below 50% health and spun up
Pictogram comment.png Changed: Alt-Fire now holds onto the current clip without firing
Pictogram comment.png Info: Loads up 2 ammo at a time, resulting in a maximum clip size of 8
Pictogram comment.png Info: Has a reload time of 0.4 seconds per shell
Pictogram comment.png Info: Normally has a firing speed of 0.25 seconds, but it has a firing speed of 0.6 seconds on the final shell per barrage
Pictogram plus.png Hold Fire to load up to four shells

Pictogram plus.png Release Fire to unleash the barrage

Pictogram plus.png +125% bullets per shot

Pictogram plus.png +53% faster move speed while spun up

Pictogram minus.png -221% slower firing speed

Pictogram minus.png -72% max primary ammo on wearer

Pictogram minus.png This weapon deploys 50% slower

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png -5.6% minimum fall off damage penalty

Alt-Fire: Holds onto the current clip without firing
Brass Beast
Brass Beast
Pictogram plus.png Added: +50 health restored on kill
Pictogram plus.png Added: +20% more accurate
Pictogram plus.png Changed: Spin up time is increased from -50% to -40%
Pictogram minus.png Changed: Damage decreased from +20% to +10%
Pictogram minus.png Removed: -20% damage resistance when below 50% health and spun up
Pictogram plus.png +10% damage bonus

Pictogram plus.png +20% more accurate

Pictogram plus.png +50 health restored on kill

Pictogram minus.png -40% slower spin up time

Pictogram minus.png -60% slower move speed while deployed

Tomislav
Tomislav
Pictogram plus.png Added: +33% faster spin down time
Pictogram plus.png Changed: Spin up time is increased from +20% to +33%
Pictogram minus.png Removed: +20% more accurate
Pictogram minus.png Removed: Silent Killer: No barrel spin sound
Pictogram plus.png +33% faster spin up time

Pictogram plus.png +33% faster spin down time

Pictogram minus.png -20% slower firing speed

Huo-Long Heater
Huo-Long Heater
Pictogram plus.png Added: Flame ring damage and health regeneration continuously increases while spun up
Pictogram plus.png Added: +4 health regeneration to all nearby teammates that are within 480 HU of the wearer while spun up
Pictogram plus.png Changed: Damage penalty now only affects non-burning players and buildings
Pictogram plus.png Changed: Flame ring radius increased from 160 to 240 HU
Pictogram plus.png Changed: Ammo consumption per second decreased from 4 to 3
Pictogram minus.png Changed: Damage vs burning players decreased from +25% to +15%
Pictogram minus.png Changed: Damage decreased from -10% to -15%
Pictogram minus.png Changed: Flame ring height decreased from 32 to 10.56 HU
Pictogram comment.png Changed: Ammo drain now happens gradually instead of being tied to when the flame ring is created
Pictogram comment.png Info: Flame ring damage and health regeneration increases up to +200% upon being spun up for 3 seconds
Pictogram comment.png Info: Flame ring damage and health regeneration is capped at 36 damage per second and +12 health regenerated per second
Pictogram comment.png Info: Flame ring damage bonus only affects direct damage, not afterburn
Pictogram comment.png Info: The wearer himself is not affected by the health regeneration
Pictogram plus.png Creates a ring of flames while spun up

Pictogram plus.png +4 health regeneration to all nearby teammates while spun up

Pictogram plus.png Flame ring damage and health regeneration continuously increases while spun up

Pictogram plus.png +15% damage bonus vs burning players

Pictogram minus.png -15% damage penalty vs non-burning players and buildings

Pictogram minus.png Consumes an additional 3 ammo per second while spun up

Sandvich
Sandvich
Pictogram plus.png Changed: Cooldown can also be instantly recharged through medium health packs
Eat to regain up to 300 health. Alt-fire: Share a Sandvich with a friend (Medium Health Kit)
Dalokohs Bar
Dalokohs Bar
Pictogram plus.png Added: +33% faster consumption speed
Pictogram plus.png Added: The wearer can move freely while consuming the lunchbox
Pictogram plus.png Added: Chocolates consumed grant additional health regeneration equal to 4% of the target's max health per second for 10 seconds
Pictogram minus.png Changed: (Hidden) Charge recharge rate decreased from +66% to +20%
Pictogram minus.png Removed: Adds +50 max health for 30 seconds
Pictogram comment.png Info: In other words, cooldown is increased from 10 to 24 seconds
Pictogram comment.png Info: While consuming a lunchbox, the wearer still cannot do anything else besides walking
Pictogram comment.png Info: The wearer is healed for a total of 100 + 140 health over 10 seconds, and teammates are healed for 100 + 40% of their max health
Pictogram plus.png +33% faster consumption speed

Pictogram plus.png The wearer can move freely while consuming the lunchbox

Eat to gain up to 100 health + 40% of the target's max health.

Alt-fire: Share chocolate with a friend (Small Health Kit) that also grants additional regeneration
Buffalo Steak Sandvich
Buffalo Steak Sandvich
Pictogram plus.png Added: Eat to regain up to 300 health
Pictogram plus.png Added: +66% faster consumption speed
Pictogram plus.png Added: Food meter builds with damage done and/or time
Pictogram plus.png Added: Immunity to all push force taken during the buff
Pictogram plus.png Added: +25 health restored on hit while under the buff
Pictogram plus.png Changed: Speed boost is increased from +30% to +40% during the buff
Pictogram plus.png Changed: Allows the wearer to switch to non primary weapons after 6 seconds while under the buff
Pictogram plus.png Changed: Lunchbox consumption speed is instant while under the buff
Pictogram plus.png Removed: (Hidden) 20% damage vulnerability while under the buff
Pictogram plus.png Removed: 103% speed threshold during the buff
Pictogram minus.png Added: Spawning, resupply and health packs do not affect the Food meter
Pictogram minus.png Added: Food meter starts half charged
Pictogram minus.png Changed: Cooldown increased from 30 to 40 seconds
Pictogram minus.png Removed: After consuming, attacks mini-crit
Pictogram comment.png Changed: Buff duration increased from 16 seconds to being indefinite until the wearer switches to the primary weapon
Pictogram comment.png Info: Melee damage has a 100% rage amplification, allowing it to charge the Food meter twice as fast
Pictogram comment.png Info: 1500 damage is required to charge the Food meter
Pictogram comment.png Info: The speed cap removal only affects weapons that give the wearer speed, such as the GRU and Eviction Notice, all other external speed boosts are still limited by the speed cap
Pictogram plus.png +66% faster consumption speed

Pictogram plus.png Food meter builds with damage done and/or time

Pictogram minus.png Spawning, resupply and health packs do not affect the Food meter

Pictogram minus.png Food meter starts half charged

Eat to regain up to 300 health. After consuming, move speed is increased, lunchbox consumption time is instant, and the player is immune to all knockback and restores +25 health on hit, but only melee weapons can be used. Lasts indefinitely until the player deploys a primary weapon.

Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?
Second Banana
Second Banana
Pictogram minus.png Changed: Fixed a bug where this weapon has +66% charge recharge rate instead of +50%
Pictogram comment.png Info: In other words, cooldown is increased from 10 to 15 seconds
Pictogram plus.png +50% increase in charge recharge rate

Pictogram minus.png -33% healing effect

Eat to gain health

Alt-fire: Share banana with a friend (Small Health Kit)
Killing Gloves of Boxing
Killing Gloves of Boxing
Pictogram plus.png Added: This weapon deploys 30% faster
Pictogram minus.png Changed: Firing speed decreased from -20% to -30%
Pictogram minus.png Changed: Critical duration decreased from 5 to 4 seconds
Pictogram plus.png On Kill: 4 seconds of 100% critical chance

Pictogram plus.png This weapon deploys 30% faster

Pictogram minus.png -30% slower firing speed

Gloves of Running Urgently
Gloves of Running Urgently
Pictogram plus.png Changed: Health drain upon being deployed is decreased from -20 to -10
Pictogram plus.png +30% faster move speed on wearer

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png Maximum health is drained while item is active

Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Removed: 30% damage vulnerability while active
Pictogram minus.png Added: Honorbound: Once drawn sheathing marks you for death for 6 seconds unless it kills.
Pictogram plus.png +30% damage bonus

Pictogram plus.png +50 health restored on kill

Pictogram minus.png Honorbound: Once drawn sheathing marks you for death for 6 seconds unless it kills.

Fists of Steel
Fists of Steel
Pictogram plus.png Changed: Holster time increased from -100% to -75%
Pictogram plus.png Removed: +100% damage from melee sources while active
Pictogram minus.png Added: -25% health from all sources on wearer
Pictogram minus.png Added: -25% maximum overheal on wearer
Pictogram minus.png Changed: Health from all sources decreased from -40% to -75% while active
Pictogram minus.png Changed: Maximum overheal decreased from -40% to -75% while active
Pictogram minus.png Changed: Damage from ranged sources increased from -40% to -30%
Pictogram minus.png Changed: The wearer now gains reduced health from all sources while active instead of just from healers
Pictogram comment.png Info: The health restoring penalties stack with each other additively, adding up to -100% health from all sources and -100% maximum overheal while active
Pictogram plus.png -30% damage from ranged sources while active

Pictogram minus.png This weapon holsters 75% slower

Pictogram minus.png -75% health from all sources while active

Pictogram minus.png -75% maximum overheal while active

Pictogram minus.png -25% health from all sources on wearer

Pictogram minus.png -25% maximum overheal on wearer

Eviction Notice
Eviction Notice
Pictogram plus.png Added: +33% faster deploy speed on wearer
Pictogram plus.png Changed: Damage penalty decreased from -60% to -20%
Pictogram plus.png Changed: Speed boost on hit increased from 3 to 6 seconds
Pictogram plus.png Removed: Maximum health is drained while item is active
Pictogram minus.png Added: -25 max health on wearer
Pictogram minus.png Changed: Firing speed decreased from +40% to +20%
Pictogram minus.png Removed: +15% faster move speed on wearer
Pictogram comment.png Info: Deploy speed bonus affects all weapons
Pictogram plus.png +33% faster deploy speed on wearer

Pictogram plus.png +20% faster firing speed

Pictogram plus.png On Hit: Gain a speed boost

Pictogram minus.png -25 max health on wearer

Pictogram minus.png -20% damage penalty

Holiday Punch
Holiday Punch
Pictogram plus.png Added: 100% critical hits vs debuffed targets
Pictogram minus.png Added: This weapon deploys 40% slower
Pictogram minus.png Added: This weapon holsters 40% slower
Pictogram minus.png Changed: Invulnerable targets can no longer be forced to laugh from this weapon
Pictogram plus.png Critical hit forces victim to laugh

Pictogram plus.png Always critical hit from behind

Pictogram plus.png On Hit: Force enemies to laugh who are also wearing this item

Pictogram plus.png 100% critical hits vs debuffed targets

Pictogram minus.png This weapon deploys 40% slower

Pictogram minus.png This weapon holsters 40% slower

Pictogram minus.png Critical hits do no damage


Engineer

Engineer - MvM Changes
  • Pictogram plus.png Changed: Base upgrade rate is increased from 25 to 40 metal per swing in MvM
Weapon Changes New statistics
Frontier Justice
Frontier Justice
Pictogram plus.png Added: +20% increased damage to your sentry's target
Pictogram plus.png Changed: Sentries that have an assist kill with its owner now grants 2 revenge crits
Pictogram minus.png Changed: Revenge crit threshold decreased from 35 to 9
Pictogram comment.png Added: The wearer's hands will now have a critical glow visually if there are revenge crits ready
Pictogram comment.png Added: An aggressive version of the Dueling Banjo theme will be played near the wearer if there are revenge crits ready
Pictogram comment.png Info: The Dueling Banjo theme is less aggressive if this weapon is holstered
Pictogram plus.png Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed.

Pictogram plus.png +20% increased damage to your sentry's target

Pictogram minus.png -50% clip size

Pictogram minus.png Revenge crits are lost on death

Widowmaker
Widowmaker
Pictogram plus.png Added: +12.5% max metal capacity on wearer
Pictogram minus.png Removed: +10% increased damage to your sentry's target
Pictogram plus.png On hit: Damage dealt is returned as ammo

Pictogram plus.png No reload necessary

Pictogram plus.png +12.5% max metal capacity on wearer

Pictogram minus.png Per shot: -30 ammo

Pictogram minus.png Uses metal for ammo

Pomson 6000
Pomson 6000
Pictogram plus.png Added: On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits for 2 seconds
Pictogram plus.png Changed: Projectile now passes through teammates
Pictogram plus.png Changed: Projectile size is increased by +100%
Pictogram plus.png Changed: Base projectile speed increased from 1200 to 1800 HU/s
Pictogram plus.png Removed: Deals only 20% damage to buildings
Pictogram plus.png Removed: (Hidden) -34% clip size
Pictogram plus.png Removed: (Hidden) -28% slower firing speed
Pictogram minus.png Added: -50% damage penalty
Pictogram minus.png Removed: On Hit: Victim loses up to 10% Medigun charge
Pictogram minus.png Removed: On Hit: Victim loses up to 20% cloak
Pictogram comment.png Changed: Damage type changed from bullet to fire damage
Pictogram comment.png Info: Clip size penalty is no longer hidden
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile cannot be deflected

Pictogram plus.png On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits

Pictogram minus.png -50% damage penalty

Rescue Ranger
Rescue Ranger
Pictogram plus.png Removed: Self mark for death when hauling buildings
Pictogram minus.png Removed: Alt-Fire: Use 100 metal to pick up your targeted building from long range
Pictogram plus.png Fires a special bolt that can repair friendly buildings

Pictogram minus.png -34% clip size

Pictogram minus.png -50% max primary ammo on wearer

Pictogram minus.png 4-to-1 health-to-metal ratio when repairing buildings

Wrangler
Wrangler
Pictogram plus.png Added: -66% self damage from the wearer's own Sentry Gun
Pictogram minus.png Added: Resupply does not affect the Shield meter
Pictogram minus.png Added: Shield cannot be repaired
Pictogram minus.png Changed: Wrangler shield now breaks upon absorbing 2x of the sentry's base health as damage
Pictogram comment.png Added: Press your reload key to toggle aim assist while active
Pictogram comment.png Info: Shield has a cooldown of 20 seconds
Pictogram comment.png Info: The shield cannot be repaired manually, and can only be repaired through waiting for 40 seconds while holstered
Pictogram comment.png Info: Damage absorbed by the shield is not affected by damage resistance, meaning that if a wrangled sentry takes 100 damage, the shield will take 100 damage while the sentry will take 34 damage
Pictogram comment.png Info: Damage resistance piercing weapons ignores the damage resistance and deals full damage to the shield and sentry
Pictogram plus.png -66% self damage from the wearer's own Sentry Gun

Pictogram minus.png Resupply does not affect the Shield meter

Pictogram plus.png Shield cannot be repaired

Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage and repairs by 66%, and can absorb up to 200% of the sentry's health before breaking, disabling it for 20 seconds. Sentries are disabled for 3 seconds after becoming unwrangled.

Press your reload key to toggle aim assist while active
Short Circuit
Short Circuit
Pictogram plus.png Added: 100% mini-crits vs wet players
Pictogram plus.png Changed: Ammo per shot decreased from -5 to -3
Pictogram plus.png Changed: Alt-Fire cost decreased from 65 to 50 metal
Pictogram plus.png Changed: Alt-Fire base damage increased from 15 to 20
Pictogram plus.png Changed: Projectile lifetime increased from 1 to 1.5 seconds
Pictogram plus.png Changed: Alt-Fire projectile can now damage the same target multiple times
Pictogram minus.png Changed: Firing speed on alt-fire decreased from 0.5 to 1.5 seconds
Pictogram minus.png Removed: Alt-Fire no longer consumes projectiles
Pictogram comment.png Changed: Primary fire now fires hitscan bullets that is identical to the pistol instead of electric arcs
Pictogram comment.png Changed: Projectile can now also inflict self damage upon contact with surfaces
Pictogram comment.png Changed: Damage type changed from bullet to fire damage
Pictogram comment.png Info: Despite the increased projectile lifetime, overall range remains the same
Pictogram comment.png Info: The projectile rapidly decelerates after 1.5 seconds
Pictogram comment.png Info: Damage penalty is no longer hidden
Pictogram plus.png Alt-Fire: Launches an energy ball that damages targets in its vicinity on hit. Costs 50 metal.

Pictogram plus.png 100% mini-crits vs wet players

Pictogram plus.png No reload necessary

Pictogram minus.png -33% damage penalty

Pictogram minus.png Per Shot: -3 ammo

Pictogram minus.png Uses metal for ammo

Southern Hospitality
Southern Hospitality
Pictogram plus.png Added: +7 health regenerated per second to all nearby teammates
Pictogram plus.png Added: +300% Dispenser range
Pictogram plus.png Added: +25% max health on Dispensers
Pictogram plus.png Added: +3 health healed per second on Dispensers
Pictogram plus.png Removed: 20% fire damage vulnerability on wearer
Pictogram minus.png Added: -50% slower construction speed on wearer
Pictogram minus.png Added: Swapping melee weapons will reduce -50 metal invested in upgrading on all buildings
Pictogram minus.png Removed: On Hit: Bleed for 5 seconds
Pictogram comment.png Info: In other words, base construction time is increased from 10.5 to 15.75 seconds
Pictogram comment.png Info: Health regeneration buff has a range of 256 HU
Pictogram comment.png Info: Buildings will automatically self destruct if it is at level 1 and has less than 50 metal in its upgrading progress
Pictogram comment.png Info: Buildings will downgrade by 1 level if it is level 2-3, and has less than 50 metal invested in its upgrading progress
Pictogram plus.png +7 health regenerated per second to all nearby teammates

Pictogram plus.png +300% Dispenser range

Pictogram plus.png +25% max health on Dispensers

Pictogram plus.png +3 health healed per second on Dispensers

Pictogram minus.png -50% slower construction speed on wearer

Jag
Jag
Pictogram plus.png Removed: -33% damage penalty vs buildings
Pictogram minus.png Changed: Repair rate decreased from -20% to -40%
Pictogram minus.png Changed: The universal damage penalty now also affects buildings
Pictogram plus.png Construction hit speed boost increased by 30%

Pictogram plus.png +15% faster firing speed

Pictogram minus.png -40% slower repair rate

Pictogram minus.png -25% damage penalty

Eureka Effect
Eureka Effect
Pictogram plus.png Added: +33% increase in charge recharge rate on Teleporters
Pictogram plus.png Changed: Construction hit speed boost increased from -50% to -30%
Pictogram minus.png Removed: -50% metal cost when constructing or upgrading teleporters
Pictogram plus.png Press your reload key to choose to teleport to spawn or your exit teleporter

Pictogram plus.png +33% increase in charge recharge rate on Teleporters

Pictogram minus.png Construction hit speed boost decreased by 30%

Pictogram minus.png 20% less metal from pickups and dispensers

RED Level 3 Sentry Gun.png

Sentry Gun

Pictogram plus.png Changed: Base metal cost decreased from 130 to 125 metal
Pictogram plus.png Base construction cost decreased from 130 to 125 metal

Lvl1dispenser.png

Dispenser

Pictogram plus.png Changed: Dispenser build speed increased by 100%
Pictogram plus.png Dispenser build speed decreased from 21 to 10.5 seconds

Tele inactive red.png

Teleporter

Pictogram plus.png Changed: Teleporter build speed increased by 100%
Pictogram plus.png Teleporter build speed decreased from 21 to 10.5 seconds

Medic

Medic - Primary Changes
  • Pictogram minus.png Changed: Max primary ammo decreased from 38 to 24
  • Pictogram minus.png Changed: Base damage decreased from 38-75 to 25-50 damage
  • Pictogram minus.png Changed: Projectiles no longer have damage ramp up
  • Pictogram comment.png Changed: Stock Syringe Gun and the Blutsauger now use the Crusader's Crossbow from vanilla TF2 as a baseline for stats
  • Pictogram comment.png Info: Projectiles now follow standard damage fall off instead of reverse damage fall off
  • Pictogram comment.png Info: Healing is not affected, and still uses reverse damage fall off
Weapon Changes New statistics
Blutsauger
Blutsauger
Pictogram plus.png Added: On Hit Teammate: Apply Mending for up to 2 seconds
Pictogram plus.png Changed: Hitting teammates now also heals the wearer
Pictogram plus.png Removed: -2 health regenerated per second on wearer
Pictogram minus.png Added: -33% damage penalty
Pictogram minus.png Added: -25% max primary ammo on wearer
Pictogram comment.png Info: Buff duration decreases the further away the wearer is from the target, and does not work past 512 HU
Pictogram plus.png On Hit: Gain up to +3 health

Pictogram plus.png On Hit Teammate: Apply Mending for up to 2 seconds

Pictogram minus.png -33% damage penalty

Pictogram minus.png -25% max primary ammo on wearer

Fires special bolts that deals damage and heal teammates based on distance traveled

This weapon will reload automatically when not active
Crusader's Crossbow
Crusader's Crossbow
Pictogram plus.png Added: On Hit Teammate: Apply Mending for up to 10 seconds based on distance
Pictogram minus.png Added: -33% heal rate
Pictogram minus.png Added: -20% slower reload time
Pictogram minus.png Changed: Healing is now fixed instead of scaling based on distance
Pictogram comment.png Info: Buff duration decreases the closer the wearer is from the target, capping at 3 seconds at close range
Pictogram plus.png On Hit Teammate: Apply Mending for up to 10 seconds based on distance

Pictogram minus.png -33% heal rate

Pictogram minus.png -20% slower reload time

Fires special bolts that deals damage and heal teammates

This weapon will reload automatically when not active
Overdose
Overdose
Pictogram plus.png Added: +10.1% faster reload time
Pictogram plus.png Changed: ÜberCharge to speed ratio is decreased from 5:1 to 3.75:1
Pictogram plus.png Changed: Base projectile speed increased from 1000 to 2400 HU
Pictogram minus.png Added: -20% max primary ammo on wearer
Pictogram minus.png Changed: Damage decreased from -15% to -20%
Pictogram comment.png Changed: Now uses a miniature version of Crossbow projectiles instead of syringes
Pictogram comment.png Info: In other words, max speed is reached at 75% ÜberCharge, but any additional ÜberCharge will not increase speed further
Pictogram comment.png Info: Miniature Crossbow projectiles do not have random projectile deviation and are smaller in size than their counterparts
Pictogram plus.png +10.1% faster reload time

Pictogram minus.png -20% damage penalty

Pictogram minus.png -20% max primary ammo on wearer

While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%
Quick-Fix
Quick-Fix
Pictogram plus.png Changed: ÜberCharge rate increased from +10% to +30%
Pictogram plus.png Changed: Switching patients during ÜberCharge no longer reduces ÜberCharge duration
Pictogram minus.png Changed: Self push force from mirror blast jumping and shield charges is decreased by -33%
Pictogram minus.png Changed: ÜberCharge build rate penalty threshold decreased from 142.5% to 120%
Pictogram comment.png Added: Press your reload key to mirror blast jumps and shield charges
Pictogram comment.png Info: Blast jump mirroring is off by default
Pictogram comment.png Info: In other words, ÜberCharge build rate now slows down when the patient has more than 120% health
Pictogram plus.png +40% heal rate

Pictogram plus.png +30% ÜberCharge rate

Pictogram minus.png -50% max overheal

ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects

Press your reload key to toggle and mirror blast jumps and shield charges of patients.
Vaccinator
Vaccinator
Pictogram plus.png Added: ÜberCharge now increases damage of a selected damage type by +20%
Pictogram plus.png Changed: ÜberCharge now provides resistance towards all damage types
Pictogram plus.png Changed: Base ÜberCharge duration increased from 2.5 to 3 seconds
Pictogram plus.png Changed: ÜberCharge rate on Overhealed patients is increased from -33% to -25%
Pictogram minus.png Changed: ÜberCharge rate decreased from +67% to +50%
Pictogram minus.png Changed: Base ÜberCharge damage resistance decreased from 75% to 20%
Pictogram minus.png Removed: The wearer and their patient can no longer interact with objectives while ÜberCharging
Pictogram comment.png Changed: Healing now provides the target with a constant +10% damage bonus to the selected damage type
Pictogram comment.png Changed: Expending more charges of Über meters at a time will increase damage resistance and allow multiple damage types to be boosted at once, up to 3 bars
Pictogram comment.png Changed: ÜberCharge gradually drains upon being used instead of instantly depleting
Pictogram comment.png Info: 1 bar of ÜberCharge grants 20% damage resistance and boosts one damage type, 2 bars of ÜberCharge grant 40% damage resistance and boosts two damage types, and 3 bars of ÜberCharge grant 60% damage resistance and and boosts three damage types
Pictogram comment.png Info: Each ÜberCharge instance has its own individual duration that cannot be refreshed through stacking
Pictogram comment.png Info: The damage bonus from ÜberCharge does not stack with the passive damage resistance and overrides it instead
Pictogram comment.png Info: The same damage type bonuses from ÜberCharges does not stack with itself
Pictogram plus.png +50% ÜberCharge rate

Pictogram plus.png Press your reload key to cycle through damage types.

Pictogram plus.png While healing, provides you and your target with a constant 10% damage bonus to the selected damage type.

Pictogram minus.png -25% ÜberCharge rate on Overhealed patients

Pictogram minus.png -66% Overheal build rate.

ÜberCharge provides a 3 second resistance bubble that provides a base 20% damage resistance, +20% damage bonus to the selected damage type and 100% crit damage resistance to the Medic and Patient.

Expending more ÜberCharge meters at once will increase the damage resistance and allow multiple damage types to be boosted at once.

Übersaw
Ubersaw
Pictogram plus.png Added: This weapon deploys 33% faster
Pictogram plus.png Added: This weapon holsters 33% faster
Pictogram plus.png Removed: -20% slower firing speed
Pictogram minus.png Added: -50% damage penalty
Pictogram minus.png Added: Spawning and resupply do not affect the Heal meter
Pictogram minus.png Added: Heal meter starts empty
Pictogram minus.png Changed: ÜberCharge gain on hit is based on Heal bar
Pictogram comment.png Info: Requires 20 seconds of constant healing to charge the Heal bar
Pictogram comment.png Info: Only healing from Mediguns count towards the Heal bar
Pictogram comment.png Info: Targets at full health do not contribute towards the Heal bar
Pictogram comment.png Info: Heal bar is depleted upon successfully hitting a target
Pictogram comment.png Info: Heal bar to ÜberCharge gain ratio is 4:1, thus having an empty Heal bar will not grant the wearer any ÜberCharge at all on hit
Pictogram plus.png Build Heal by healing done with Mediguns

Pictogram plus.png On Hit: Up to 25% ÜberCharge added depending on Heal

Pictogram plus.png This weapon deploys 33% faster

Pictogram plus.png This weapon holsters 33% faster

Pictogram minus.png -50% damage penalty

Pictogram minus.png Spawning and resupply do not affect the Heal meter

Pictogram minus.png Heal meter starts empty

Vita-Saw
Vita-Saw
Pictogram plus.png Added: +25% faster deploy speed on wearer
Pictogram plus.png Added: +2 health regenerated per second on wearer
Pictogram plus.png Removed: -10 max health on wearer
Pictogram minus.png Added: -10% slower move speed on wearer
Pictogram minus.png Removed: A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.
Pictogram comment.png Info: The move speed penalty also affects the speed mirroring while healing a faster patient, resulting in the wearer moving slower than their patient
Pictogram comment.png Info: The passive health regeneration is affected by the health regeneration bonus when the wearer is healing a patient
Pictogram comment.png Info: Deploy speed bonus affects all weapons
Pictogram plus.png +25% faster deploy speed on wearer

Pictogram plus.png +2 health regenerated per second on wearer

Pictogram minus.png -10% slower move speed on wearer

Amputator
Amputator
Pictogram plus.png Changed: Alt-Fire taunt is now a buff that lasts for 9 seconds that lingers even after the taunt ends
Pictogram plus.png Changed: The wearer and all teammates' passive health regeneration is instantly maxed during the taunt and does not decrease until the taunt ends
Pictogram minus.png Changed: Taunt health regeneration decreased from +25 to +20 health per second
Pictogram minus.png Removed: +3 health regenerated per second while active
Pictogram comment.png Info: Passive health regeneration is reset if a teammate or the wearer takes damage while not under the taunt, even if the buff is still lingering
Pictogram plus.png Alt-Fire: Applies a healing effect to all nearby teammates

Pictogram minus.png -20% damage penalty

Solemn Vow
Solemn Vow
Pictogram plus.png Added: Allows you to see all allies through obstacles while active
Pictogram minus.png Added: This weapon deploys 50% slower
Pictogram minus.png Changed: Firing speed decreased from -10% to -25%
Pictogram comment.png Info: Teammate highlight does not affect disguised enemy Spies
Pictogram plus.png Allows you to see enemy health

Pictogram plus.png Allows you to see all allies through obstacles while active

Pictogram minus.png This weapon deploys 50% slower

Pictogram minus.png -25% slower firing speed

Sniper

Sniper - Primary Changes
  • Pictogram minus.png Added: Firing a shot now produces a more distinct loud noise that falls off with distance
  • Pictogram minus.png Added: All rifles now fire tracer rounds that change in intensity depending on charge
  • Pictogram minus.png Added: All rifles now have a clip based system that requires reloading
  • Pictogram minus.png Changed: Base ammo decreased from 25 to 10
  • Pictogram comment.png Info: Base clip size is 5, and reload time is 3 seconds
  • Pictogram comment.png Info: This weapon reloads its entire clip at once
  • Pictogram comment.png Info: While uncharged, tracer rounds are identical to that of the Classic, while charged shots have tracer rounds that are identical to the Machina
  • Pictogram comment.png Info: The Huntsman and Machina are not affected by the clip system
Weapon Changes New statistics
Huntsman
Huntsman
Pictogram plus.png Changed: Projectile speed increased from 1812.1-2600 to 2265.1-3250 HU
Pictogram plus.png Changed: Mad Milk, Jarate, Gas and Cola can now dip arrows, causing them to inflict debuffs
Pictogram plus.png Changed: A wider variety of weapons are now eligible for dipping arrows with debuffs
Pictogram plus.png Changed: The wearer can now dip their own arrows with debuffs
Pictogram minus.png Changed: Arrow debuff duration decreased from 7.5 to 4 seconds
Pictogram comment.png Changed: Arrows now follow the same hit registration as hitscan bullets
Pictogram comment.png Info: There is no limit to the amount of a debuffs a single arrow can have, allowing several sources of debuffs to stack with each other independently
Pictogram comment.png Info: The Cow Mangler, Righteous Bison, Pomson 6000 and Short Circuit can now ignite arrows
Pictogram comment.png Info: Mad Milk, Jarate, Gas Passer and the Soda Popper each provide their own respective debuffs through dipping arrows
Pictogram comment.png Info: The Sydney Sleeper is also able to dip an arrow in Mad Milk
Pictogram comment.png Info: Non-Afterburn debuffs last for up to 2 arrows
No changes.
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: +20% clip size
Pictogram plus.png Added: +20% max primary ammo on wearer
Pictogram plus.png Added: On Scoped Headshot: Apply Mad Milk for 3 seconds
Pictogram plus.png Changed: Extinguishing teammates now also heals the teammate for 30 health
Pictogram plus.png Removed: No headshots
Pictogram minus.png Added: -40% damage penalty
Pictogram minus.png Changed: Debuff duration decreased from 2-5 to 2 seconds
Pictogram minus.png Removed: +25% charge rate
Pictogram minus.png Removed: Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
Pictogram comment.png Changed: Inflicts Mad Milk on hit instead of Jarate
Pictogram comment.png Info: The debuff duration on headshots does not stack with the debuff duration on scoped hits
Pictogram comment.png Info: The wearer does not benefit from Mad Milk inflicted from this weapon only
Pictogram comment.png Info: As such, the wearer's secondary and melee weapon still benefits from Mad Milk inflicted by this weapon
Pictogram plus.png +20% clip size

Pictogram plus.png +20% max primary ammo on wearer

Pictogram plus.png On Scoped Hit: Apply Mad Milk for 2 seconds

Pictogram plus.png On Scoped Headshot: Apply Mad Milk for 3 seconds

Pictogram plus.png Extinguishing teammates restores 30 health to the teammate

Pictogram minus.png -40% damage penalty

Bazaar Bargain
Bazaar Bargain
Pictogram plus.png Added: +25% faster reload time
Pictogram plus.png Added: +20% max primary ammo on wearer
Pictogram plus.png Changed: Base charge rate decreased from -50% to -33%
Pictogram minus.png Added: -40% clip size
Pictogram minus.png Removed: Each scoped headshot kill increases the weapon's charge rate by 25%
Pictogram comment.png Added: Press your reload key to reload and consume all Bargain to get increased charge rate, but decreased damage for the next clip
Pictogram comment.png Info: Bargain caps at 3 charges
Pictogram comment.png Info: While Bargain is activated, the wearer can still build up Bargain
Pictogram comment.png Info: Charge rate scales at -14.3% at 1 Bargain, +20% at 2 Bargains and +100% at 3 Bargains
Pictogram comment.png Info: Damage penalty scales at -11% at 1 Bargain, -22% at 2 Bargains, -33% at 3 Bargains
Pictogram plus.png Gain Bargain on scoped headshot kills

Pictogram plus.png +25% faster reload time

Pictogram plus.png +20% max primary ammo on wearer

Pictogram minus.png -40% clip size

Pictogram minus.png Base charge rate decreased by 33.3%

Press your reload key to reload and consume all Bargain to get increased charge rate, but decreased damage for the next clip
Machina
Machina
Pictogram plus.png Added: +20% max primary ammo on wearer
Pictogram plus.png Added: No reload necessary
Pictogram plus.png Added: Charge is kept if weapon is unscoped or holstered
Pictogram plus.png Removed: Cannot fire unless zoomed
Pictogram minus.png Added: -66% slower firing speed
Pictogram minus.png Added: -33% damage penalty
Pictogram minus.png Added: Charge decays over time while unscoped or holstered
Pictogram minus.png Changed: Tracer rounds are even brighter
Pictogram minus.png Removed: On Full Charge: Projectiles penetrate players
Pictogram comment.png Changed: Firing at full charge now fires another shot after the first with a small delay
Pictogram comment.png Info: The second shot is identical to the first shot, and will consume additional ammo
Pictogram comment.png Info: The second shot has a 0.5 second delay before it is fired
Pictogram comment.png Info: Charge decays at a rate of 15% per second while unscoped or holstered
Pictogram plus.png On Full Charge: A second shot is immediately fired

Pictogram plus.png Charge is kept if weapon is unscoped or holstered

Pictogram plus.png +20% max primary ammo on wearer

Pictogram plus.png No reload necessary

Pictogram minus.png -66% slower firing speed

Pictogram minus.png -33% damage penalty

Pictogram minus.png Charge decays over time while unscoped or holstered

Pictogram minus.png Fires bright tracer rounds

Hitman's Heatmaker
Hitman's Heatmaker
Pictogram plus.png Added: No flinching when aiming and when below 30% charge
Pictogram plus.png Added: On Scoped Headshot: Outlines the target for 4 seconds
Pictogram plus.png Added: +20% clip size
Pictogram plus.png Removed: -20% damage on body shot
Pictogram minus.png Added: -70% charge damage penalty
Pictogram minus.png Added: -40% slower move speed while scoped in
Pictogram minus.png Added: -40% max primary ammo on wearer
Pictogram minus.png Removed: Gain Focus on kills and assists
Pictogram comment.png Info: In other words, fully charged shots have a damage multiplier of 1.6x instead of 3x
Pictogram plus.png No flinching when aiming and when below 30% charge

Pictogram plus.png On Scoped Headshot: Outlines the target for 4 seconds

Pictogram plus.png +20% clip size

Pictogram minus.png -70% charge damage penalty

Pictogram minus.png -40% slower move speed when scoped in

Pictogram minus.png -40% max primary ammo on wearer

Classic
Classic
Pictogram plus.png Changed: Headshots now mini-crit when not fully charged
Pictogram minus.png Changed: Body shot damage decreased from -10% to -30%
Pictogram comment.png Added: No unscoping after firing
Pictogram plus.png Charge and fire shots independent of zoom

Pictogram plus.png No unscoping after firing

Pictogram minus.png Headshots only mini-crit when not fully charged

Pictogram minus.png -30% damage on body shot

Jarate
Jarate
Pictogram plus.png Added: Jarate meter builds with damage done and/or time
Pictogram plus.png Changed: Cooldown is now reduced for every ally extinguished
Pictogram plus.png Changed: Debuff now fully stacks with mark for death
Pictogram minus.png Added: Spawning and resupply do not affect the Jarate meter
Pictogram minus.png Added: Jarate meter starts empty
Pictogram minus.png Changed: Cooldown increased from 20 to 30 seconds
Pictogram minus.png Changed: Damage amplified is decreased from 35% to 15%
Pictogram comment.png Info: In other words, extinguishing 5 teammates at once will instantly recharge the Jarate meter again
Pictogram comment.png Info: Requires 1000 damage dealt to recharge the Jarate meter
Pictogram comment.png Info: Despite no longer marking targets for death, Jarate can still nullify any damage penalties from damage fall off
Pictogram comment.png Info: Requires 5000 damage dealt to recharge the Jarate meter in MvM
Pictogram plus.png Jarate meter builds with damage done and/or time

Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Pictogram minus.png Spawning and resupply do not affect the Jarate meter

Pictogram minus.png Jarate meter starts empty

Coated enemies take 15% more damage from all sources and bypasses damage fall off penalties.

Can be used to extinguish fires.
Razorback
Razorback
Pictogram plus.png Added: Battery meter builds with kills and/or time
Pictogram plus.png Added: Press your special attack key on full Battery to fire Energizing rounds while scoped in
Pictogram plus.png Added: Energizing rounds create an energizing circle around the main target on hit for 8 seconds
Pictogram plus.png Added: Energizing circle radius increases up to +150% based on charge level
Pictogram plus.png Removed: -100% maximum overheal on wearer
Pictogram minus.png Added: Spawning and resupply do not affect the Battery meter
Pictogram minus.png Added: Battery meter starts empty
Pictogram minus.png Changed: Cooldown increased from 30 to 40 seconds
Pictogram minus.png Removed: Blocks a single backstab attempt
Pictogram comment.png Info: Teammates within the energizing circle receive a speed boost and +5 health regenerated per second
Pictogram comment.png Info: The wearer will get an assist if a teammate gets a kill inside the circle, and it stacks fully with any special on hit effects with other sniper rifles or the Huntsman
Pictogram comment.png Info: Requires 5 kills to recharge the Battery meter
Pictogram comment.png Info: Base energizing circle radius is 146 HU, and can scale up to 365 HU based on charge level
Pictogram comment.png Info: The energizing circle is centered around any surface or player it hits
Pictogram plus.png Battery meter builds with kills and/or time

Pictogram plus.png Press your special attack key on full Battery to fire Energizing rounds while scoped in

Pictogram plus.png Energizing rounds create an energizing circle around the main target on hit

Pictogram plus.png Teammates within the energizing circle receive a speed boost and +5 health regenerated per second

Pictogram plus.png Energizing circle radius increases based on charge level

Pictogram minus.png Spawning and resupply do not affect the Battery meter

Pictogram minus.png Battery meter starts empty

Darwin's Danger Shield
Darwin's Danger Shield
Pictogram plus.png Added: +15 max health on wearer
Pictogram plus.png Added: No flinching when aiming and charge is over 50%
Pictogram plus.png Added: +14 health restored on kill with any weapon
Pictogram plus.png Added: Cleanses all debuffs from the wearer on kill with any weapon
Pictogram minus.png Added: -36% max overheal
Pictogram minus.png Removed: +50% fire damage resistance on wearer
Pictogram minus.png Removed: Immune to the effects of afterburn
Pictogram plus.png +15 max health on wearer

Pictogram plus.png No flinching when aiming and charge is over 50%

Pictogram plus.png +14 health restored on kill with any weapon

Pictogram plus.png Cleanses all debuffs from the wearer on kill with any weapon

Pictogram minus.png -36% max Overheal

Cozy Camper
Cozy Camper
Pictogram plus.png Changed: Health regeneration increased from +4 to +5
Pictogram plus.png Changed: Knockback reduction increased from -20% to -33%
Pictogram minus.png Removed: No flinching when aiming and fully charged
Pictogram plus.png +5 health regenerated per second on wearer

Pictogram plus.png Knockback reduced by 33% when aiming

Cleaner's Carbine
Cleaner's Carbine
Pictogram plus.png Added: This weapon deploys 30% faster
Pictogram plus.png Added: This weapon holsters 30% faster
Pictogram plus.png Changed: Clip size increased from -20% to being removed entirely
Pictogram plus.png Changed: Firing speed increased from -25% to -15%
Pictogram minus.png Added: -40% max secondary ammo on wearer
Pictogram minus.png Removed: Dealing damage fills charge meter
Pictogram plus.png This weapon deploys 30% faster

Pictogram plus.png This weapon holsters 30% faster

Pictogram plus.png No reload necessary

Pictogram minus.png -40% max secondary ammo on wearer

Pictogram minus.png -15% slower firing speed

Tribalman's Shiv
Tribalman's Shiv
Pictogram plus.png Added: +25 health restored on kill through bleeding from this weapon
Pictogram plus.png Changed: Damage increased from -50% to -33%
Pictogram plus.png Changed: Debuff duration increased from 6 to 7 seconds
Pictogram plus.png On Hit: Bleed for 7 seconds

Pictogram plus.png +25 health restored on kill through bleeding

Pictogram minus.png -33% damage penalty

Bushwacka
Bushwacka
Pictogram plus.png Added: On Hit: Marks a target for death, causing all damage taken to be mini-crits for 3 seconds
Pictogram plus.png Added: +100% mini-crit damage bonus on wearer
Pictogram plus.png Removed: 20% damage vulnerability on wearer
Pictogram minus.png Added: -10 max health on wearer
Pictogram minus.png Removed: Crits whenever it would normally mini-crit
Pictogram comment.png Info: In other words, mini-crits do 1.7x damage instead of 1.35x
Pictogram plus.png On Hit: Marks a target for death, causing all damage taken to be mini-crits

Pictogram plus.png +100% mini-crit damage bonus on wearer

Pictogram minus.png -10 max health on wearer

Shahanshah
Shahanshah
Pictogram plus.png Added: +20% faster firing speed
Pictogram plus.png Added: On Hit: Gain a speed boost for 1 second
Pictogram plus.png Changed: Damage increased from -25% to -20%
Pictogram minus.png Changed: Damage penalty is now permanently active instead of only activating under a health threshold
Pictogram minus.png Removed: +25% increase in damage when health <50% of max
Pictogram plus.png +20% faster firing speed

Pictogram plus.png On Hit: Gain a speed boost

Pictogram minus.png -20% damage penalty

Spy

Spy - Class Changes
  • Pictogram plus.png Added: Extra-large cash collection radius
  • Pictogram plus.png Added: The wearer can now see an outline around dropped money even through walls
  • Pictogram plus.png Added: The wearer gains health from collecting cash which can also overheal the wearer
  • Pictogram plus.png Added: Sappers now apply one stack of Tamper from sapping robots in MvM
  • Pictogram plus.png Added: Immune to the effects of afterburn while fully invisible
  • Pictogram plus.png Changed: Cloaking now instantly causes all robots to forget about the wearer in MvM
  • Pictogram comment.png Info: The cash collection radius is identical to the Scout's
  • Pictogram comment.png Info: Spy has a -50% healing penalty from cash compared to Scout
  • Pictogram comment.png Info: Immunity does not apply if the player is ignited while invisibility is disabled as a result of bumping into a target
  • Pictogram comment.png Info: Immunity is briefly disabled for 1 second if the player bumps into a target, and continues to be disabled until the player is fully invisible again
  • Pictogram comment.png Info: Taking damage does not disable the immunity, but taking damage during the disability period will prolong the disability duration until the player is fully invisible again
  • Pictogram comment.png Info: Despite being fully immune to afterburn, afterburn from the Sharpened Volcano Fragment can still set the wearer on fire while invisible
Weapon Changes New statistics
Enforcer
Enforcer
Pictogram plus.png Added: -20% damage resistance while disguised and uncloaked
Pictogram plus.png Added: +50% debuff resistance while disguised and uncloaked
Pictogram plus.png Changed: Damage bonus while disguised increased from +20% to +50%
Pictogram minus.png Added: 0.5 sec increase in cloak fade time
Pictogram minus.png Changed: Firing speed decreased from -20% to -25%
Pictogram minus.png Removed: Attacks pierce damage resistance effects and bonuses
Pictogram comment.png Info: Debuff resistance refers to shortened debuff durations
Pictogram plus.png +50% damage bonus while disguised

Pictogram plus.png -20% damage resistance while disguised and uncloaked

Pictogram plus.png +50% debuff resistance while disguised and uncloaked

Pictogram minus.png -25% slower firing speed

Pictogram minus.png 0.5 sec increase in cloak fade time

Diamondback
Diamondback
Pictogram plus.png Added: Gives 3 seconds of mini-crits for each backstab kill
Pictogram plus.png Added: +43% mini-crit damage bonus on wearer
Pictogram plus.png Added: Attacks pierce damage resistance effects and bonuses
Pictogram plus.png Removed: -15% damage penalty
Pictogram minus.png Added: This weapon deploys 33% slower
Pictogram minus.png Added: This weapon holsters 33% slower
Pictogram minus.png Added: -33% clip size
Pictogram minus.png Changed: Now grants mini-crits instead of crits on backstab kills
Pictogram minus.png Removed: Destroying buildings with the sapper no longer provide crits
Pictogram comment.png Changed: Buff now lasts for 3 seconds instead for 1 shot
Pictogram comment.png Info: In other words, mini-crits do 1.5x damage instead of 1.35x
Pictogram comment.png Info: The mini-crit damage bonus only affects this weapon
Pictogram comment.png Info: Resistance penetration affects and fully pierces through Sapper armor
Pictogram plus.png Gives 3 seconds of mini-crits for each backstab kill

Pictogram plus.png +43% mini-crit damage bonus on wearer

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png This weapon deploys 33% slower

Pictogram minus.png This weapon holsters 33% slower

Pictogram minus.png -33% clip size

Your Eternal Reward
Your Eternal Reward
Pictogram plus.png Added: -15% decrease in cloak recharge time
Pictogram plus.png Changed: Backstabbing a robot in MvM now instantly disguises the wearer
Pictogram plus.png Removed: +33% cloak drain rate
Pictogram comment.png Info: Unlike cloak regen bonuses, cloak recharge time reduction decreases the final cloak regeneration time by -15%
Pictogram plus.png Upon a successful backstab against a human target, you rapidly disguise as your victim

Pictogram plus.png Silent Killer: No attack noise from backstabs

Pictogram plus.png -15% decrease in cloak recharge time

Pictogram minus.png Normal disguises require (and consume) a full cloak meter

Conniver's Kunai
Conniver's Kunai
Pictogram plus.png Added: -33% slower Overheal decay on wearer
Pictogram plus.png Removed: -55 max health on wearer
Pictogram minus.png Added: -50% health from packs on wearer
Pictogram minus.png Added: -15% cloak duration
Pictogram minus.png Changed: Health gain on backstab rescaled from 100% of the target's current health to 50% of the target's max health
Pictogram minus.png Changed: Maximum overheal from backstabs decreased from 210 to 185 health
Pictogram minus.png Removed: Backstabbing no longer cleanses the wearer of debuffs
Pictogram comment.png Changed: Health gain on backstab is rescaled from 1-450 to 55-175
Pictogram plus.png On Backstab: Absorbs the health from your victim

Pictogram plus.png -33% slower Overheal decay on wearer

Pictogram minus.png -50% health from packs on wearer

Pictogram minus.png -15% cloak duration

Start off with low health

Kill somebody with this knife

Steal all of their health
Spy-cicle
Spy-cicle
Pictogram plus.png Added: Press your reload key to cleanse all debuffs and gain +8 health regenerated per second as well as +75% debuff resistance on wearer for 5 seconds. Costs 100% Chill.
Pictogram plus.png Changed: Knife regeneration upon melting decreased from 15 to 10 seconds
Pictogram minus.png Added: On Backstab: -66% Chill
Pictogram minus.png Removed: On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Pictogram comment.png Changed: Knife now melts upon emptying the Chill meter instead of melting in fire
Pictogram comment.png Changed: Frost passively regenerates at a rate of 10% per second
Pictogram plus.png Press your reload key to cleanse all debuffs and gain +8 health regenerated per second as well as +75% debuff resistance on wearer for 5 seconds. Costs 100% Frost.

Pictogram minus.png Backstab turns victim to ice

Pictogram minus.png On Backstab: -66% Chill

Pictogram minus.png Melts when Frost is empty, regenerates in 10 seconds and by picking up ammo

Dead Ringer
Dead Ringer
Pictogram plus.png Added: The wearer can now manually cloak after a 1 second delay
Pictogram plus.png Changed: Taking damage during this 1 second delay will now trigger Feign Death
Pictogram plus.png Changed: Cloak regen rate increased from +50% to +100%
Pictogram plus.png Removed: -50% cloak meter when Feign Death is activated
Pictogram minus.png Added: -100% cloak meter upon uncloaking
Pictogram minus.png Changed: Initial damage resistance decreased from 75% to 50%
Pictogram minus.png Changed: Damage resistance decreased from 65-20% to 50-20%
Pictogram minus.png Changed: Cloak duration decreased from +40% to -30%
Pictogram comment.png Info: If used with the Enforcer, the cloak fade time extends the delay for activating Feign Death, but does not affect the fade time through cloaking normally
Pictogram comment.png Info: Cloaking normally without triggering Feign Death will decrease the cloak fade time by -0.66 seconds
Pictogram comment.png Info: Attacking during the 1 second delay will cancel the cloak
Pictogram plus.png +100% cloak regen rate

Pictogram minus.png -100% cloak meter upon uncloaking

Pictogram minus.png -30% cloak duration

Cloak Type: Feign Death

Alt-Fire: Turn invisible after a short delay. If the wearer takes any damage during the delay, a fake corpse is left and the wearer temporarily gains invisibility, speed and damage resistance
Red-Tape Recorder
Red-Tape Recorder
Pictogram plus.png Added: Outlines all nearby enemies and buildings to all allies while attached to an enemy building
Pictogram plus.png Changed: Damage increased from -100% to -33%
Pictogram minus.png Removed: Reverses enemy building construction
Pictogram comment.png Info: Outline has a range of 360 HU
Pictogram comment.png Info: The outline debuff does not linger upon enemies exiting its radius
Pictogram plus.png Outlines all nearby enemies and buildings to all allies while attached to an enemy building

Pictogram minus.png -33% sapper damage penalty

Custom Weapons

Pyro Custom Weapons

Weapon Workshop Link Statistics
User EtherealT killerchiller.png
Killer Chiller
TF2 Workshop Link
Pictogram plus.png On Hit Teammate: Extinguishes burning players

Pictogram plus.png Upon reaching maximum frostburn debuff duration, frostburn is converted into embrittled

Pictogram plus.png Airblasting teammates heals them for 40 health

Pictogram minus.png -25% damage penalty

Pictogram minus.png +100% airblast cost

Pictogram info.png Inflicts frostburn instead of afterburn

Pictogram info.png Embrittled lasts for 7 seconds
Afterburner.png
Turbine
TF2 Workshop Link
Pictogram plus.png On Max Pressure: Knockback on the wearer while airblasting

Pictogram plus.png Extinguishing teammates restores 25 health and refund 25% Pressure

Pictogram plus.png +35% projectile speed

Pictogram plus.png +20% damage bonus

Pictogram minus.png Consumes an additional 50% Pressure per airblast

Pictogram minus.png Projectile speed on reflected projectiles decrease as Pressure decreases

Pictogram minus.png Airblast push force decreases as Pressure decreases

Pictogram minus.png -66% afterburn duration

Pictogram minus.png -29% flame radius penalty

Pictogram info.png Pressure passively regenerates at a rate of 17% per second

Pictogram info.png Airblast push force and projectile speed penalty on reflected projectiles cap at -66% at 0% Pressure

Pictogram info.png At max Pressure, self knockback push force is identical to the self knockback push force from the Force-a-Nature

Pictogram info.png In other words, the flame hitbox is decreased from 12 to 8.5, making this weapon require more precision to hit
User EtherealT snowballslinger.png
Snow Balla
TF2 Workshop Link
Pictogram plus.png On Hit: Frostburn for 7.5 seconds

Pictogram plus.png On Hit Teammate: Extinguishes burning players

Pictogram plus.png Extinguishing teammates restores 20 health to both the wearer and the teammate

Pictogram plus.png Projectiles can be airblasted by the wearer to send them flying again for a second hit

Pictogram plus.png Airblasted projectiles always mini-crits and deals damage in a radius

Pictogram plus.png +50% projectile speed on airblasted projectiles

Pictogram plus.png +66% damage bonus

This weapon will reload when not active

Pictogram info.png Has a minimum splash damage and debuff duration fall off of -50%

Pictogram info.png Has a cold damage type and a splash radius of 146 HU

Pictogram info.png Airblasted projectiles only refer to the projectiles from this weapon if they were reflected by the wearer

Pictogram info.png Despite the weapon model, this is meant to be a slingshot
Spitfire.png
Spitfire
TF2 Workshop Link
Pictogram plus.png +35% projectile speed

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram plus.png Fires in bursts of three shots

Pictogram minus.png -33.6% explosion radius

Pictogram minus.png -33% minimum splash damage fall off penalty

Pictogram minus.png -25% max secondary ammo on wearer

Pictogram minus.png Does not ignite the target on hit

This weapon reloads its entire clip at once

Pictogram info.png Unlike most Flare Guns, this weapon has a clip size of 12

Pictogram info.png Three ammo is consumed at once per salvo, and this weapon has an explosion damage type

Pictogram info.png Has a firing interval of 0.15 seconds on the first and second shot, and a firing interval of 0.625 seconds on the final shot

Pictogram info.png In other words, this weapon has a max splash damage fall off of -66%
User EtherealT frigidflurry.png
Avalax
TF2 Workshop Link
Pictogram plus.png Alt-Fire: Creates a mist that inflicts Frostburn to enemies for 8 seconds

Pictogram plus.png Mist provides +12 health regeneration per second and cleanses debuffs for teammates

Pictogram plus.png +108% faster charge rate while cleansing debuffs from teammates

Pictogram minus.png -50% slower firing speed

Pictogram minus.png This weapon deploys 25% slower

Pictogram minus.png This weapon holsters 25% slower

Pictogram info.png Mist has a cooldown of 36 seconds

Pictogram info.png Looking upwards or downwards will deploy the mist where it centers around the wearer

Pictogram info.png Looking forwards will deploy the mist 50 HU in front of the wearer

Pictogram info.png Mist does no direct damage, but inflicts Frostburn that increase in duration the longer a target stays in its radius

Pictogram info.png The debuff cleansing is identical to that of Medigun beams

Pictogram info.png Mist radius is identical to the Gas Passer's cloud

Heavy Custom Weapons

Weapon Workshop Link Statistics
User EtherealT bulletproofbattery.png
Bulletproof Battery
TF2 Workshop Link
Pictogram plus.png +180% damage bonus

Pictogram plus.png Grants Barricade to all allies in a radius while spun up

Pictogram minus.png -75% healing from all sources while active

Pictogram minus.png -75% bullets per shot

Pictogram minus.png -24% minimum damage fall off penalty

Pictogram minus.png -19% slower firing speed

Fires an accurate projectile instead of bullets

Pictogram info.png Has a minimum damage fall off of 40% instead of the standard 52.8%

Pictogram info.png The projectile is perfectly accurate, doesn't arc and travels at a speed of 2400 HU

Pictogram info.png Barricade has a buff radius of 450 HU
User EtherealT molotok.png
Molotok
TF2 Workshop Link
Pictogram plus.png +733% damage bonus

Pictogram plus.png Launched projectiles explode on impact

Pictogram plus.png +14% minimum damage fall off bonus

Pictogram minus.png -138% slower firing speed

Pictogram minus.png -75% bullets per shot

Pictogram minus.png -70% max primary ammo on wearer

Pictogram minus.png -33% maximum damage ramp up penalty

Fires arcing explosive shells instead of bullets

Pictogram info.png Has a maximum damage ramp up of 133% and a minimum damage fall off of 60%

Pictogram info.png Has a minimum explosion damage fall off of 50%

Pictogram info.png Has a 1700 HU projectile speed and a 146 HU explosion radius

Pictogram info.png Projectiles arc slightly more than grenades from grenade launchers

Pictogram info.png The wearer is not affected by the explosions from this weapon
User EtherealT ammorezerv.png
Ammo Rezerv
TF2 Workshop Link
Pictogram plus.png +25% faster consumption time

Use to place down a supply box that restores 100% ammo, 100 metal and 20% of a player's max health to the wearer and any teammate who touches it, and blocks enemy fire

Pictogram info.png Can absorb up to 120 damage before breaking

Pictogram info.png Supply box health gradually decreases at a rate of -20 health per second after being deployed

Pictogram info.png The supply box is identical in size to the Dispenser, but is laid down horizontally instead of vertically

Pictogram info.png The wearer can bump into, and jump on top of the supply box, similarly to an Engineer's Dispenser

Pictogram info.png The wearer and all teammates can only gain one instance of ammo, metal and health from each individual supply box

Pictogram info.png Unlike most lunchboxes, this lunchbox is instantly recharged through picking up small or medium ammo packs while ammo is full instead

Engineer Custom Weapons

Weapon Workshop Link Statistics
User EtherealT firefightfueler.png
Scrapper
TF2 Workshop Link
Pictogram plus.png 50% of all damage dealt is returned to the wearer as metal

Pictogram plus.png +25 max metal on wearer

Pictogram plus.png +20% more accurate

Pictogram minus.png -88% max secondary ammo on wearer

Pictogram minus.png -33% damage penalty

Pictogram minus.png No ammo from dispensers on wearer

User EtherealT nailhead.png
Nailhead
TF2 Workshop Link
Pictogram minus.png Spawning and resupply do not affect the Nail meter

Pictogram minus.png Nail meter starts empty

Consume 50 metal to throw and deploy a nail turret that covers a small area in piercing nails, harming both the wearer and all enemy players if they step on it. Lasts 8 seconds.

Pictogram info.png Deals 40 damage per second if stepped on

Pictogram info.png Has a cooldown of 36 seconds

Pictogram info.png The nail turret has 160 health and can be destroyed by attacking it

Pictogram info.png Nail turret health gradually decreases at a rate of -20 health per second after being deployed

Pictogram info.png The nail turret is thrown similarly to the Gas Passer, and it has a radius that is also identical to Gas Passer's cloud

Pictogram info.png The wearer has no self damage resistance and takes full damage from the nails

Pictogram info.png The throwable has a projectile speed that is less than Jarate

Medic Custom Weapons

Weapon Workshop Link Statistics
User EtherealT schadenspitzer.png
Implanter
TF2 Workshop Link
Pictogram plus.png On Hit: A Seed Bomb is planted inside the target

Pictogram minus.png -15% heal rate

Pictogram info.png Only one instance of Seed Bomb can be on a target at a time

MvM Changes

Modified classes' upgrades
Upgrade Classes Cost Level Notes
+25% Melee Resistance TF2 crosshair orange.png All classes 225 3 Take less damage from melee weapons.
+2 Health Regen 150 6 Regenerates health every second.
Pictogram plus.png Max upgrade increased from 5 to 6
Pictogram plus.png Cost decreased from 200 to 150
+5 Metal Regen Leaderboard class engineer.png Engineer N/A N/A Pictogram info.png Moved to the Engineer's building upgrade section
Modified primary weapons' upgrades
Upgrade Weapons Cost Level Notes
+20% Reload Speed Leaderboard class scout.png Scout Leaderboard class soldier.png Soldier 300 4 Pictogram minus.png Cost increased from 250 to 300
Leaderboard class demoman.png Demoman
+10% Firing Speed Leaderboard class scout.png Scout Leaderboard class soldier.png Soldier 150 4 Pictogram plus.png Cost decreased from 200 to 150
Leaderboard class demoman.png Demoman
+10% Firing Speed Leaderboard class scout.png Scout 150 3 Pictogram plus.png Cost decreased from 200 to 150
Pictogram minus.png Max level decreased from 4 to 3
-50% Hype Requirement Leaderboard class scout.png Scout 325 2 Decreases the damage required to charge up Hype. At level 2, Hype is permanently active.
+1 Air Jump 200 1 Allows the wearer to triple jump passively.
+25% Damage Leaderboard class scout.png Scout 400 4 Also affects damage from Colablood.
Extreme Radiation 600 1 +50% Colablood duration and +25% Colablood damage. All enemy players hit by the splash are now debuffed by Colablood for 1 second.
+25% Blast Radius 125 4
+25% Damage Leaderboard class scout.png Scout 350 4 Pictogram plus.png Cost decreased from 400 to 350
On Kill: Boost cannot be decreased for 4 seconds 100 1 Boost does not drain on air jumps or upon taking damage.
+40% Switch Time Leaderboard class scout.png Scout 75 1 This weapon now deploys and holsters 40% faster.
+50% Clip Size Leaderboard class soldier.png Soldier 400 4 Pictogram info.png Renamed from +2 Clip Size to +50% Clip Size
Rocket Specialist Leaderboard class soldier.png Soldier 600 1 +15% rocket speed. On direct hits: rocket does maximum damage, stuns target, and blast radius increased by +15%.
Pictogram minus.png Cost increased from 300 to 600
Pictogram minus.png Max level decreased from 4 to 1
Shredder Rockets Leaderboard class soldier.png Soldier 400 1 +15% rocket speed. On direct hits: rocket does maximum damage and stuns target.
Pictogram info.png Replaces the Rocket Specialist upgrade
Pictogram info.png Has a 0.66 second stun duration, which is +30% longer than Rocket Specialist
Projectile Penetration 400 1 Projectiles penetrate enemy players, tanks, buildings and projectile shields, triggering an explosion for every penetration.
+25% Damage Leaderboard class soldier.png Soldier 400 4 Pictogram plus.png Damage upgrades now also increase maximum healing per rocket
Healing Share 400 1 At full health, all healing received on hit will be divided amongst teammates.
Pictogram info.png Has a range of 450 HU
Pictogram info.png Only health received on hit from this weapon is affected, external sources or health on kill upgrades do not heal teammates
Pictogram info.png Heals one teammate at a time, with priority given to teammates with the lowest health
+25 Damage Leaderboard class soldier.png Soldier 400 4 Pictogram info.png Unlike most other upgrades, this increases damage by a flat +25 per point
+25% Blast Radius 150 2
No Reload Necessary 600 1 Rockets are now directly fired from reserve ammo.
Pictogram minus.png Cost increased from 250 to 600
Pictogram minus.png Max level decreased from 3 to 1
Pictogram info.png Renamed from Reload Speed to No Reload Necessary
+25 Health On Kill 200 4
Concussive Blasts 300 3 Rockets stun targets on hit. Stun duration increased by +50% per point.
Pictogram info.png Replaces the Rocket Specialist upgrade
Pictogram info.png Unlike most other rocket launcher upgrades, this weapon does not require a direct hit to stun targets
+10% Firing Speed 200 1 Pictogram plus.png Cost decreased from 200 to 150
Pictogram minus.png Max level decreased from 4 to 1
Bonk Rockets Leaderboard class soldier.png Soldier 600 1 Rockets bounce off targets on a direct hit and explodes when it hits the ground. Explosion ignores splash damage fall off and has a +25% blast radius.
Pictogram info.png Replaces the Rocket Specialist upgrade
Pictogram info.png The initial hit has a -25% damage penalty and will briefly stun the target on hit
Stunning Blasts Leaderboard class soldier.png Soldier 700 1 On direct hits: rocket does maximum damage and stuns target.
Pictogram info.png Replaces the Rocket Specialist upgrade
Pictogram info.png Has a 0.33 second stun duration, which is -33% shorter than Rocket Specialist
Pictogram info.png Charged shots stun for 0.665 seconds and do not require a direct hit to stun targets
Pictogram info.png Stun duration on non-direct hits with charged shots stays at 0.33 seconds
+25% Blast Radius 200 2
+50% Clip Size Leaderboard class soldier.png Soldier 250 4 Pictogram plus.png Cost decreased from 400 to 250
+20% Reload Speed 400 3 Pictogram minus.png Cost increased from 250 to 400
+50% Ammo Capacity 400 4 Pictogram minus.png Cost increased from 250 to 400
Napalm Shower Leaderboard class soldier.png Soldier 600 1 +10% bonus damage against burning targets. On direct hits: rockets ignore splash damage fall off, slows the main target, and engulfs all targets in flames for 3 seconds.
Pictogram info.png Replaces the Rocket Specialist upgrade
Pictogram info.png Has a 0.875 second slow duration
Pictogram info.png Afterburn deals 16 damage per second to all nearby targets and 24 damage per second to the main target
Pictogram info.png Afterburn damage fully scales with damage upgrades
+25% Damage Leaderboard class pyro.png Pyro 400 4 Pictogram plus.png Damage upgrades now also increases afterburn damage
+25% Burn Time Leaderboard class pyro.png Pyro N/A N/A Pictogram minus.png Removed
Counterblast Leaderboard class pyro.png Pyro 300 2 Successfully deflecting a projectile or extinguishing a teammate grants a +25% deploy speed, +25% holster speed and +25% damage bonus to all non-primary weapons for 4 seconds per point.
Supporting Fire Leaderboard class pyro.png Pyro 400 1 +100% afterburn damage. Afterburn now also inflicts a 7% damage vulnerability towards all non-fire damage.
Pictogram minus.png Cost increased from 250 to 400
Pictogram minus.png Max level decreased from 4 to 1
Pictogram info.png Renamed from Burn Damage to Supporting Fire
+25% Damage Leaderboard class pyro.png Pyro 400 4 Pictogram plus.png Damage upgrades now also increases afterburn damage and damage dealt from extinguishing a target with airblasts
Flameblast 250 4 Airblasted projectiles inflict 2 seconds of afterburn on hit per point. Additionally, +25% airblast force and +50% damage dealt from extinguishing targets per point.
Pictogram info.png Does not affect healing received from extinguishing teammates
Pictogram info.png Replaces the Airblast Force upgrade
+25% Damage Leaderboard class pyro.png Pyro 300 4 Pictogram plus.png Cost decreased from 400 to 300
+50% Ammo Capacity 185 3 Pictogram plus.png Cost decreased from 250 to 185
+25 Health On Kill 150 4 Pictogram plus.png Cost decreased from 200 to 150
Counterblast 225 2 Successfully deflecting a projectile or extinguishing a teammate grants a +25% deploy speed, +25% holster speed and +25% damage bonus to all non-primary weapons for 4 seconds per point.
Supporting Fire 300 1 +100% afterburn damage. Afterburn now also inflicts a 7% damage vulnerability towards all non-fire damage.
Pictogram minus.png Cost increased from 250 to 300
Pictogram minus.png Max level decreased from 4 to 1
Pictogram info.png Renamed from Burn Damage to Supporting Fire
+25% Airblast Force Leaderboard class pyro.png Pyro 75 4 Pictogram plus.png Cost decreased from 100 to 75
Heavy Burn Leaderboard class pyro.png Pyro 400 1 +200% afterburn damage and +100% afterburn duration.
Pictogram minus.png Cost increased from 250 to 400
Pictogram minus.png Max level decreased from 4 to 1
Pictogram info.png Renamed from Burn Time to Heavy Burn
+25% Burn Damage Leaderboard class pyro.png Pyro N/A N/A Pictogram minus.png Removed
Countersurge 375 2 Successfully destroying a projectile or extinguishing a teammate heals for an additional 10 health and 2 ammo per point. Additionally, Shockblast recharge rate is increased by +25% for 4 seconds per point.
Counterpressure Leaderboard class pyro.png Pyro 350 2 Successfully deflecting a projectile or extinguishing a teammate grants +20% repressurization rate for 4 seconds per point.
+25% Damage Bonus Leaderboard class pyro.png Pyro 325 4 Pictogram plus.png Cost decreased from 400 to 325
Frostbite 325 1 Debuffing a target with Embrittled will also deal an additional 60 damage to all nearby robots.
Pictogram info.png Affects all weapons that can inflict Embrittled
Pictogram info.png Has a 200 HU explosion radius
+25% Projectile Speed Leaderboard class demoman.png Demoman 150 3 Pictogram info.png Now stacks additively with the base projectile speed bonus
+20% Reload Speed N/A N/A Pictogram minus.png Removed
+25 Max Health Leaderboard class demoman.png Demoman 125 1
+10% Movement Speed 100 1
+20% Jump Height 50 1
+20% Damage Leaderboard class demoman.png Demoman 500 4 Pictogram plus.png Damage bonus increased from +20% to +25%
+100% Mini-Crit Damage 675 1 Pictogram info.png Mini-crit damage multiplier is increased from 1.35x to 1.7x
Destroy Projectiles Leaderboard class heavy.png Heavy N/A N/A Pictogram minus.png Removed
+10% Firing Speed Leaderboard class heavy.png Heavy 400 4 Pictogram plus.png Fixed a bug where the firing speed increase does not match the actual upgrade
Pictogram minus.png Cost increased from 350 to 400
Stunning Rage Leaderboard class heavy.png Heavy 350 2 Generate Rage by dealing damage. When fully charged, press the Special-Attack key to stun targets on hit.
Pictogram minus.png Max level decreased from 3 to 2
Pictogram minus.png Damage requirement increased to 5000
Pictogram info.png Renamed from Knockback Rage to Stunning Rage
Pictogram info.png Buff lasts for 4 seconds per point
Pictogram info.png Stun lasts for 0.2 seconds and works identically to the Rocket Specialist stun
Pictogram info.png Fully affects giant robots
+1 Projectile Penetration Leaderboard class heavy.png Heavy 350 3 Pictogram plus.png Cost decreased from 400 to 350
+10% Firing Speed 350 4 Pictogram plus.png Fixed a bug where the firing speed increase does not match the actual upgrade
Heartfelt Rage Leaderboard class heavy.png Heavy 450 2 Generate Rage by dealing damage. When fully charged, press the Special-Attack key to deal damage and stun targets in a large radius around the wearer.
Pictogram minus.png Max level decreased from 3 to 2
Pictogram minus.png Cost increased from 350 to 450
Pictogram minus.png Damage requirement increased to 4000
Pictogram info.png Replaces the Knockback Rage upgrade
Pictogram info.png Has a range of 900 HU and a stun duration of 2 seconds per point
Pictogram info.png Has a base damage of 125 per point and ignores all damage resistances
Pictogram info.png Only slows giant robots instead of stunning them
Pictogram info.png Damage dealt through activating Rage does not increase healing received upon spinning down nor charges Rage
+10% Firing Speed Leaderboard class heavy.png Heavy 500 4 Pictogram plus.png Fixed a bug where the firing speed increase does not match the actual upgrade
Pictogram minus.png Cost increased from 350 to 500
+1 Projectile Penetration 500 3 Pictogram minus.png Cost increased from 400 to 500
Primal Rage 350 2 Generate Rage by dealing damage. When fully charged, press the Special-Attack key to gain 10% damage resistance, slow targets on hit and destroy projectiles mid-flight.
Pictogram minus.png Max level decreased from 3 to 2
Pictogram minus.png Damage requirement increased to 6250
Pictogram info.png Replaces the Knockback Rage upgrade
Pictogram info.png Buff lasts for 4 seconds per point
Pictogram info.png Slow lasts for 2 seconds
Pictogram info.png Projectile destruction rate is identical to the level 2 Destroy Projectiles upgrade in vanilla
+1 Projectile Penetration Leaderboard class heavy.png Heavy 325 3 Pictogram plus.png Cost decreased from 400 to 325
+40% Switch Time 100 1 This weapon now deploys and holsters 40% faster.
+40% Spin Time 200 1 This weapon now spins up and spins down 40% faster.
Silent Rage 350 2 Generate Rage by dealing damage. When fully charged, press the Special-Attack key to gain a speed boost, invisibility and apply a 15% damage vulnerability debuff on hit.
Pictogram minus.png Max level decreased from 3 to 2
Pictogram minus.png Damage requirement increased to 3750
Pictogram info.png Replaces the Knockback Rage upgrade
Pictogram info.png Buff lasts for 4 seconds per point
Pictogram info.png Damage vulnerability debuff lasts for 0.25 seconds
Pictogram info.png Nothing can reveal the wearer while invisible, including attacking, taking damage or receiving debuffs
Stronger Flames Leaderboard class heavy.png Heavy 400 2 +200% flame ring damage and afterburn per point. Additionally, +34% radius and +17% heal rate from the flame ring per point.
Pictogram minus.png Max level decreased from 3 to 2
Pictogram info.png Replaces the Projectile Penetration upgrade
Pictogram info.png The range upgrade affects both the flame ring and health regeneration aura
Pictogram info.png Flame ring height is not affected
Burning Rage 400 2 Generate Rage by dealing damage. When fully charged, press the Special-Attack key to engulf targets in flames and penetrate enemy players, tanks, buildings and projectile shields on hit, as well as piercing through damage resistance effects and bonuses.
Pictogram minus.png Max level decreased from 3 to 2
Pictogram minus.png Cost increased from 350 to 400
Pictogram minus.png Damage requirement increased to 5000
Pictogram info.png Replaces the Knockback Rage upgrade
Pictogram info.png Buff lasts for 4 seconds per point
Pictogram info.png Afterburn lasts for 2 seconds
Pictogram info.png Afterburn damage from Burning Rage does not charge Rage, but all damage from the flame ring charges Rage
+50% Ammo Capacity Leaderboard class heavy.png Heavy 200 3 Pictogram plus.png Cost decreased from 250 to 200
+25% Projectile Speed Leaderboard class heavy.png Heavy 200 1
Projectile Penetration 550 1 Projectiles penetrate enemy players, tanks, buildings and projectile shields, and also pierces through damage resistance effects and bonuses.
Pictogram plus.png No longer has a projectile penetration limit
Pictogram plus.png Projectiles now also penetrate through tanks, buildings and projectile shields
Pictogram plus.png Projectiles now pierces through damage resistances and bonuses
Pictogram minus.png Cost increased from 400 to 550
Pictogram minus.png Max level decreased from 3 to 1
Guardian Angel 350 3 +10% damage resistance while spun up and +20% Protected radius per point. The wearer gains an additional 7% damage resistance for every ally under the Protected buff and receives +300% healing from all sources while active.
Pictogram info.png Replaces the Knockback Rage upgrade
Pictogram info.png Unlike most Rage upgrades, this upgrade is passive and permanently active
Pictogram info.png The healing bonus stacks fully with the base healing penalty, resulting in the base healing penalty being negated
+25% Projectile Speed Leaderboard class heavy.png Heavy 250 1
+25% Blast Radius 400 2 Pictogram minus.png Max level decreased from 3 to 2
Pictogram info.png Replaces the Projectile Penetration upgrade
Slowing Rage 400 2 Generate Rage by dealing damage. When fully charged, press the Special-Attack key to slow targets on hit.
Pictogram minus.png Max level decreased from 3 to 2
Pictogram minus.png Cost increased from 350 to 400
Pictogram minus.png Damage requirement increased to 6250
Pictogram info.png Replaces the Knockback Rage upgrade
Pictogram info.png Buff lasts for 4 seconds per point
Pictogram info.png Slow lasts for 2 seconds
+25% Projectile Speed Leaderboard class heavy.png Heavy 150 1
-25% Pressure Build Time 100 2
+25 Health On Kill 150 4 Pictogram plus.png Cost decreased from 200 to 150
Stunning Rage 300 2 Generate Rage by dealing damage. When fully charged, press the Special-Attack key to stun targets on hit.
Pictogram plus.png Cost decreased from 350 to 300
Pictogram minus.png Max level decreased from 3 to 2
Pictogram minus.png Damage requirement increased to 5000
Pictogram info.png Renamed from Knockback Rage to Stunning Rage
Pictogram info.png Buff lasts for 4 seconds per point
Pictogram info.png Stun lasts for 0.2 seconds and works identically to the Rocket Specialist stun
Pictogram info.png Fully affects giant robots
+20% Reload Speed Leaderboard class engineer.png Engineer 150 3 Pictogram plus.png Cost decreased from 250 to 150
+25% Damage Leaderboard class engineer.png Engineer 200 4
+10% Firing Speed 75 4 Pictogram plus.png Cost decreased from 100 to 75
+10% Firing Speed Leaderboard class engineer.png Engineer 150 4 Pictogram minus.png Cost increased from 100 to 150
Projectile Penetration Leaderboard class engineer.png Engineer 275 1 Pictogram plus.png Projectiles now trigger an explosion for every penetration
Pictogram minus.png Cost increased from 200 to 275
+25% Damage 275 4
+10% Firing Speed Leaderboard class medic.png Medic N/A N/A Pictogram minus.png Removed
+50% Ammo Capacity N/A N/A Pictogram minus.png Removed
+25 Health On Kill Leaderboard class medic.png Medic N/A N/A Pictogram plus.png Cost decreased from 200 to 100
+50% Clip Size Leaderboard class medic.png Medic N/A N/A Pictogram minus.png Removed
Projectile Penetration Leaderboard class medic.png Medic 300 1
Mad Milk Syringes 400 1 Syringes deliver a highly concentrated dose of Mad Milk for 4 seconds that can overheal the wearer and all teammates.
Pictogram plus.png Base duration increased to 4 seconds
Pictogram plus.png Healing from Mad Milk from this weapon can now overheal the wearer and all teammates
Pictogram minus.png Cost increased from 200 to 400
Pictogram info.png Overheal amount and duration scales with Overheal Expert
Pictogram info.png Has a base overheal amount of 150%
+25 Health On Kill Leaderboard class medic.png Medic 350 1 Pictogram plus.png Cost decreased from 200 to 125
Pictogram minus.png Max level decreased from 4 to 3
Projectile Penetration 350 1
Mad Milk Syringes 350 1 Syringes deliver a highly concentrated dose of Mad Milk for 4 seconds that can overheal the wearer and all teammates.
Pictogram plus.png Base duration increased to 4 seconds
Pictogram plus.png Healing from Mad Milk from this weapon can now overheal the wearer and all teammates
Pictogram minus.png Cost increased from 200 to 350
Pictogram info.png Overheal amount and duration scales with Overheal Expert
Pictogram info.png Has a base overheal amount of 150%
+2 Clip Size Leaderboard class medic.png Medic N/A N/A Pictogram minus.png Removed
+20% Reload Speed N/A N/A Pictogram minus.png Removed
Projectile Penetration 300 1 Pictogram plus.png Cost decreased from 400 to 300
Mad Milk Syringes 400 1 Syringes deliver a highly concentrated dose of Mad Milk for 4 seconds that can overheal the wearer and all teammates.
Pictogram info.png Overheal amount and duration scales with Overheal Expert
Pictogram info.png Has a base overheal amount of 150%
+10% Firing Speed Leaderboard class medic.png Medic 100 4 Pictogram plus.png Cost decreased from 200 to 100
Passive Reload 100 1 This weapon now reloads its entire clip at once.
Furious Milk 400 1 Syringes deliver a highly concentrated dose of Furious Milk. Duration increases per hit to a max at 8 seconds.
Pictogram plus.png Now inflicts Furious Milk instead of Mad Milk
Pictogram plus.png Max debuff duration increased from 4 to 8 seconds
Pictogram minus.png Cost increased from 200 to 400
Pictogram info.png Each hit applies 0.6 seconds of Furious Milk
Pictogram info.png Renamed from Mad Milk Syringes to Furious Milk
Siphon Seed Leaderboard class medic.png Medic 300 1 Seed Bombs now heal the wearer and all teammates before it blooms into Healing Flowers and allows all teammates to heal for 40% of the damage done to enemies while debuffed by Seed Bomb.
Pictogram info.png Replaces the Mad Milk Syringes upgrade
Pictogram info.png The healing from Seed Bomb has no limit, unlike Healing Flowers
Pictogram info.png Healing from Siphon Seed does not stack with Mad Milk or Furious Milk, and it fully overrides Mad Milk while Furious Milk overrides Seed Bomb
Pictogram info.png Siphon Seed does not dispel Mad Milk or Furious Milk, and vice versa
Overgrown Blooms 400 2 Healing Flowers no longer have a healing limit and deal damage to all nearby targets per point. +50% radius, +30% heal rate, +25% duration per point.
Pictogram info.png Replaces the Projectile Penetration upgrade
Pictogram info.png Healing Flowers deal 24 damage per second to enemies within its healing radius per point
+15% Recharge Rate 250 1
+25% Damage Leaderboard class sniper.png Sniper 400 4 Pictogram plus.png Damage bonus increased from +25% to +33%
Pictogram info.png Does not affect healing from killing a Tagged target with the Machina
+1 Projectile Penetration 250 3 Projectiles penetrate an additional enemy player and slow enemies on hit. Rank increases slow strength (15% / 30% / 45%).
Pictogram plus.png Now applies a brief slow on hit
Pictogram plus.png Max level increased from 1 to 3
Pictogram plus.png Cost decreased from 400 to 275
Pictogram minus.png Penetration threshold decreased from infinite to +1
Pictogram info.png Slow lasts for 3 seconds
+100% Clip Size And Ammo Capacity 250 3 Pictogram plus.png Ammo capacity increased from +50% to +100%
Pictogram plus.png Now also increases clip size by +100%
Explosive Headshot 300 3 Headshots (lethal or otherwise) damage enemies near target. Rank increases damage (65 / 98 / 130) and explosion radius.
Pictogram plus.png Cost decreased from 350 to 300
Pictogram plus.png Explosion radius on level 2-3 increased from 175-200 to 200-250 HU
Pictogram minus.png Explosion no longer inflicts a brief slow
Pictogram minus.png Base explosion damage decreased from 150 to 65
Pictogram info.png 20% of all damage dealt with Explosions contributes towards charging Jarate
Pictogram info.png If Projectile Penetration is purchased, all enemies around the main target is also slowed
+20% Reload Speed 75 4 Pictogram plus.png Cost decreased from 250 to 75
Pictogram plus.png Max level increased from 3 to 4
+10% Firing Speed 50 6
+25% Damage Leaderboard class sniper.png Sniper 300 4 Pictogram plus.png Cost decreased from 400 to 300
Piercing Arrows 400 1 Projectiles penetrate enemy players, tanks, buildings and projectile shields, as well as piercing through damage resistance effects and bonuses.
Pictogram info.png Renamed from Projectile Penetration to Piercing Arrows
Serration 300 3 Targets bleed for 6 seconds and are slowed on hit. +400% bleed damage per second and -15% move speed slow per point.
Pictogram minus.png Cost increased from 200 to 300
Pictogram info.png Renamed from Bleed On Hit to Serration
Triple Shot 350 2 Fires two additional arrows at once. Secondary arrows have a -50% damage penalty.
Pictogram info.png Secondary arrows can trigger on hit effects
Pictogram info.png Secondary arrow damage penalty affects Serration
Gain a Speed Boost On Kill 100 2 Speed boost lasts for 2 seconds per point.
Modified secondary weapons' upgrades
Upgrade Weapons Cost Level Notes
+25% Damage Leaderboard class scout.png Scout Leaderboard class engineer.png Engineer 200 2
+10% Firing Speed Leaderboard class scout.png Scout Leaderboard class soldier.png Soldier 75 4 Pictogram plus.png Cost decreased from 100 to 75
Leaderboard class pyro.png Pyro Leaderboard class heavy.png Heavy
Leaderboard class engineer.png Engineer Leaderboard class spy.png Spy
Powerplant Leaderboard class scout.png Scout 200 1 +50% cash collection radius and +25% health from cash while under the buff.
Sugar Rush 200 1 +1 air jump, +20% move speed and -30% decrease in push force taken from damage and airblast while under the buff.
+15% Recharge Rate Leaderboard class scout.png Scout 175 4 Pictogram plus.png Cost decreased from 250 to 175
100% Mini-Crits For Primary Weapon 150 1 Buff no longer prematurely expires after attacking with a primary weapon.
+11% Damage On All Weapons 250 1 Only applies while under the buff.
Healthier Radiation 200 1 +50% health restored upon consumption or upon being shared to a friend, and grants overheal.
Pictogram info.png Teammates can be overhealed for up to 150% health
Pictogram info.png The wearer can be overhealed for up to 600% health
-25% Speed On Target Leaderboard class scout.png Scout Leaderboard class sniper.png Sniper 600 1 Pictogram plus.png The slow from this upgrade now stacks multiplicatively with other sources of the same upgrade
Pictogram minus.png Cost increased from 200 to 600
Pictogram minus.png Slow decreased from -35% to -25%
Pictogram info.png In other words, the slow from Mad Milk now stacks with Jarate
Pictogram info.png The slow from multiple sources of Mad Milk or multiple sources of Jarate do not stack however
+25% Damage Leaderboard class scout.png Scout Leaderboard class spy.png Spy 200 3
+50% Clip Size Leaderboard class scout.png Scout 150 4 Pictogram plus.png Cost decreased from 200 to 150
+200% Air Control While Airborne 75 1
+10% Firing Speed Leaderboard class scout.png Scout Leaderboard class soldier.png Soldier 75 4 Pictogram plus.png Cost decreased from 100 to 75
Pictogram plus.png Max level increased from 2 to 4
Leaderboard class pyro.png Pyro Leaderboard class heavy.png Heavy
+15% Recharge Rate Leaderboard class scout.png Scout Leaderboard class heavy.png Heavy 200 4 Pictogram plus.png Cost decreased from 250 to 200
+100% Max Secondary Ammo Leaderboard class scout.png Scout 100 4 Gives the wearer one extra projectile per level.
Deeper Wounds 200 4 +50% damage and +50% bleed damage per point. Inflicts Heavy Bleeding instead of Bleed on hit.
+20% Reload Speed Leaderboard class soldier.png Soldier Leaderboard class pyro.png Pyro 150 3 Pictogram plus.png Cost decreased from 250 to 150
Leaderboard class heavy.png Heavy
+25% Damage Leaderboard class soldier.png Soldier Leaderboard class pyro.png Pyro 200 4
Leaderboard class heavy.png Heavy Leaderboard class sniper.png Sniper
+25% Buff Duration Leaderboard class soldier.png Soldier 300 2 Pictogram minus.png Cost increased from 250 to 300
+25 Max Health Leaderboard class soldier.png Soldier 200 2
Debuff Immunity 125 1 Grants immunity to all debuffs passively.
+100% Damage Leaderboard class soldier.png Soldier Leaderboard class pyro.png Pyro 200 4
+200% Air Control When Blast Jumping Leaderboard class soldier.png Soldier 100 1
Skull Crusher 400 1 Stuns target for 6 seconds and marks them for death for 10 seconds on hit.
+2s Crits On Kill 350 2 Only triggers from kills on this weapon.
+25 Health On Kill 100 4 Only triggers from kills on this weapon.
+50% Clip Size Leaderboard class soldier.png Soldier 175 4 Pictogram plus.png Cost decreased from 200 to 175
Mini-Crit Projectile Penetration 400 1 Projectiles penetrate enemy players. Secondary targets that are hit will take mini-crits.
Pictogram info.png Renamed from Projectile Penetration to Mini-Crit Projectile Penetration
Pictogram info.png Mini-crits do not affect the main target
+20% Reload Speed Leaderboard class soldier.png Soldier 300 3 Pictogram minus.png Cost increased from 250 to 300
Multihit 200 1 Projectiles receive a -66% damage penalty, but are able to hit the same target multiple times per projectile.
Infinite Redeploys Leaderboard class soldier.png Soldier 300 1 Removes the cooldown meter upon purchasing.
Knockback Immunity 150 1 Grants immunity to push force taken from damage and airblasts while deployed.
Bombing Expert 400 1 +20% explosion radius and +20% reload speed on non-melee weapons while deployed.
Ground Zero 300 3 Periodically drops a bomb while deployed, dealing damage and stunning targets on hit. +25% bomb drop rate and +15% explosion radius on bombs per point.
Pictogram info.png Bombs have a base firing speed of 2 seconds per bomb and an explosion radius of 219 HU
Pictogram info.png Bombs have a base damage of 125 and the stun is identical to the stun from Rocket Specialist
+25% Damage Leaderboard class soldier.png Soldier Leaderboard class pyro.png Pyro 175 4
+50% Clip Size Leaderboard class heavy.png Heavy 250 4 Pictogram minus.png Cost increased from 200 to 250
+25% Burn Damage Leaderboard class pyro.png Pyro N/A N/A Pictogram minus.png Removed
+25% Burn Time N/A N/A Pictogram minus.png Removed
Projectile Penetration Leaderboard class pyro.png Pyro 200 1
+20% Reload Speed Leaderboard class pyro.png Pyro N/A N/A Pictogram minus.png Removed
+10% Firing Speed Leaderboard class pyro.png Pyro N/A N/A Pictogram minus.png Removed
+25% Blast Radius Leaderboard class pyro.png Pyro 150 3
+25% Self Damage Force 150 2
+2 Health Regen Per Burning Target 400 2 Gains +2 health regenerated per second for every target that is currently ignited by this weapon.
+100% Damage Leaderboard class pyro.png Pyro 125 5
+100% Damage Leaderboard class pyro.png Pyro 250 3
+25% Blast Radius 75 3
Explode on Ignite Leaderboard class pyro.png Pyro N/A N/A Pictogram minus.png Removed
Stronger Fumes 350 4 +125% damage and +25% heal rate in gas per point.
Pictogram info.png Also amplifies all damage dealt by the gas debuff
Catalyst Cloud 525 1 Amplifies and strengthens all other debuffs while debuffed by gas.
Pictogram info.png Afterburn damage per second is increased by +50%
Pictogram info.png Bleed damage per second is increased by +8, +2 health is regenerated per second to the teammates who inflicted bleed and/or gas while the victim is debuffed by bleed
Pictogram info.png Killing a victim debuffed by Mad Milk will restore +25 health to the killer, which can overheal
Pictogram info.png Jarate damage vulnerability is increased by an additional +7.5%
Pictogram info.png +50% Tag debuff duration, the teammate who applied the gassed debuff can also see tagged enemies and apply any on kill effects towards Tagged enemies for their teammate
Pictogram info.png Colablood damage now also disables damage resistances and bonuses
Pictogram info.png Lavaburn victims explode on death, dealing damage based on the damage dealt on the killing blow and inflicting 8 seconds of normal afterburn in a radius, explosion and afterburn damage scale with upgrades
Pictogram info.png Lavaburn explosion damage is based on the damage dealt on the killing blow x 1.5
Pictogram info.png Lavaburn explosion and its afterburn duration have a minimum splash fall off of 50%
Pictogram info.png +2 health is regenerated per second to the teammates who inflicted Heavy Bleeding and/or gas while the victim is debuffed by Heavy Bleeding for every stack
Pictogram info.png Furious Milk health gained on hit is increased by an additional +5%
Pictogram info.png Killing a victim debuffed by mark for death will restore +40 health to the killer, cannot overheal
Pictogram info.png Any cash dropped by outlined victims are automatically collected
Pictogram info.png -4% slower move speed for every stack of Tamper applied on the victim, stacks with all other slows
Able to re-launch while already in-flight Leaderboard class pyro.png Pyro 200 1 Pictogram plus.png Cost decreased from 400 to 200
Stun enemies when you land 400 1 Pictogram plus.png Stun duration is increased by +25%
Pictogram minus.png Cost increased from 300 to 400
+15% Recharge Rate 150 4 Pictogram plus.png Cost decreased from 250 to 150
+25% Damage 100 2
+1 Max Charge 200 1 Increases the maximum amount of charges to 3.
Explosion Upon Landing 350 4 Deals 60 damage to all nearby enemy players upon landing and engulfs them in fire for 8 seconds. +50% damage and afterburn damage per point.
Pictogram info.png Initial damage is not affected by other damage upgrades or flight duration
Pictogram info.png Has the same range as the stun enemies when you land upgrade
Pictogram info.png Deals fixed damage and afterburn duration regardless of distance
+50% Damage Leaderboard class pyro.png Pyro 150 4 Also affects damage from Frostburn and Embrittled.
Gain A Speed Boost On Hit 350 4 Speed boost lasts for 2 seconds per point.
Damage Charge Leaderboard class demoman.png Demoman 500 4 Up to +200 bonus damage based on charge. Increases maximum bonus damage by +200 based on charge per point.
Pictogram info.png Replaces the Damage upgrade
Clusterbombs 200 4 Stickybombs split into two smaller secondary projectiles upon exploding. Each projectile has -80% damage penalty and -40% blast radius compared to the original stickybomb.
Pictogram info.png Replaces the Clip Size upgrade
Pictogram info.png Secondary projectiles automatically detonate after 0.6 seconds
+25% Blast Radius 200 4 Pictogram info.png Replaces the Firing Speed upgrade
No Splash Damage Fall Off 700 1 Splash damage from stickybombs will always deal full damage regardless of distance.
Pictogram info.png Replaces the Reload Speed upgrade
+2s Slow On Target 225 2
+20% Damage Leaderboard class demoman.png Demoman 400 4 Pictogram plus.png Cost decreased from 500 to 400
+50% Clip Size 300 4 Pictogram plus.png Cost decreased from 400 to 300
Up To +50% Damage Based On Charge 300 2
Quicker Quickies 150 2 Max charge time is decreased by -33% and bomb arm time is decreased by -0.1 second per point.
Fast Food Leaderboard class heavy.png Heavy 75 1 +70% consumption time. This weapon now deploys and holsters 70% faster.
+15% Recharge Rate Leaderboard class heavy.png Heavy 200 4 Pictogram plus.png Cost decreased from 250 to 200
Fresher Food 200 1 +50% health restored upon consumption and can overheal.
Pictogram info.png The wearer can be overhealed for up to 150% health
+15% Recharge Rate Leaderboard class heavy.png Heavy 250 2 Pictogram minus.png Max level decreased from 4 to 2
+50% Regeneration Duration Leaderboard class heavy.png Heavy 125 2
+1 Food Storage 250 1 Gives the wearer one extra edible.
Pictogram info.png Alt-Fire will throw out all remaining edibles at once
Fresher Food Leaderboard class heavy.png Heavy 250 1 +50% health restored upon consumption and can overheal.
Pictogram info.png The wearer can be overhealed for up to 150% health
Primal Frenzy 400 1 Immunity to push force taken from damage and airblast, 100% mini-crits, +10% damage resistance and +10% move speed while under the buff.
+15% Recharge Rate Leaderboard class heavy.png Heavy 125 4 Pictogram plus.png Cost decreased from 250 to 125
Potassium Power 200 1 Gain a speed boost for 3 seconds upon consumption or upon being shared to a friend.
Pictogram info.png Duration refreshes itself if multiple bananas are consumed in quick succession
+1 Banana Capapacity 125 4 Gives the wearer one extra edible per level.
Pictogram info.png Alt-Fire will throw out all remaining edibles at once
+40% Switch Time Leaderboard class heavy.png Heavy 75 1 This weapon now deploys and holsters 40% faster.
+200% Supply Box Health 150 4
Emergency Dispenser 100 4 The supply box now regenerates ammo, health and metal around it while active. +100% regeneration range and +15% heal rate per point.
Pictogram info.png Heals 15 health per second, regenerates 30% of a target's max ammo every second, regenerates 50 metal every 5 seconds and regenerates 10% cloak every second
+10% Sentry Rocket Speed Leaderboard class engineer.png Engineer 100 4 +10% projectile speed and +10% firing speed on sentry rockets per point.
Violent Rockets 250 1 +50% damage on sentry rockets. Rockets now ignore damage fall off.
+20% Shield Damage Resistance 200 1 Stacks additively with the base damage resistance, resulting in complete damage immunity.
+15% Recharge Rate 250 2
Circuit Frier Leaderboard class engineer.png Engineer 250 2 Projectiles slow targets on hit. +20% projectile size and +20% projectile range but -15% projectile speed per point.
Pictogram plus.png Max level increased from 1 to 2
Pictogram minus.png Cost increased from 200 to 300
Pictogram info.png Replaces the Projectile Penetration upgrade
+25 Health On Kill Leaderboard class engineer.png Engineer 50 4 Pictogram plus.png Cost decreased from 100 to 50
+50% Clip Size 300 4 Pictogram minus.png Cost increased from 200 to 300
+50% Ammo Capacity 200 1 Pictogram minus.png Cost increased from 125 to 150
+25% Über Duration Leaderboard class medic.png Medic 250 3 Pictogram info.png Renamed from +2s Über Duration to +25% Über Duration
+25% ÜberCharge Rate Leaderboard class medic.png Medic 250 4 Pictogram plus.png Cost decreased from 300 to 250
Projectile Shield 250 2 Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
Pictogram plus.png Cost decreased from 300 to 250
+25% Über Duration 200 4 Pictogram plus.png Cost decreased from 250 to 200
Pictogram plus.png Max level increased from 3 to 4
Overheal Expert 225 4 +25% more Overheal, +50% longer duration per point.
Pictogram plus.png Cost decreased from 250 to 225
Healing Mastery 225 4 +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point.
Pictogram plus.png Cost decreased from 250 to 225
Canteen Specialist 150 4 Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
Pictogram plus.png Cost decreased from 200 to 150
Pictogram plus.png Max level increased from 3 to 4
+25% ÜberCharge Rate Leaderboard class medic.png Medic 300 2 Pictogram minus.png Max level decreased from 3 to 2
+25% ÜberCharge Rate Leaderboard class medic.png Medic 225 4 Pictogram plus.png Cost decreased from 300 to 225
+25% Über Duration 150 4 Pictogram plus.png Cost decreased from 250 to 150
Pictogram plus.png Max level increased from 3 to 4
+25% ÜberCharge Rate Leaderboard class medic.png Medic 300 2 Pictogram plus.png Max level increased from 1 to 2
No Bullet Spread Leaderboard class sniper.png Sniper Leaderboard class spy.png Spy 50 1 Projectiles are perfectly accurate no matter what.
+10% Firing Speed Leaderboard class sniper.png Sniper 75 5 Pictogram plus.png Cost decreased from 100 to 75
Pictogram plus.png Max level increased from 4 to 5
No Damage Fall Off 50 1
+25% Energize Heal Rate Leaderboard class sniper.png Sniper 125 2
+25% Energize Radius 175 2
+10% Movement Speed 200 1
+25 Max Health Leaderboard class sniper.png Sniper 300 1
Debuff Immunity 375 1 Grants immunity to all debuffs passively.
+2 Health Regen Leaderboard class sniper.png Sniper 200 1
-30% Push Force On Wearer 100 2 Reduces the push force from enemy attacks and airblasts.
+25% Damage Leaderboard class spy.png Spy 100 4
Sharpshooter 500 1 Critical headshot cooldown removed. Projectiles are perfectly accurate no matter what.
Pictogram minus.png Cost increased from 200 to 500
Pictogram info.png Replaces the Projectile Penetration upgrade
+25% Damage Leaderboard class spy.png Spy 125 3
Projectile Penetration 250 1 Pictogram minus.png Cost increased from 200 to 250
Modified melee weapons' upgrades
Upgrade Weapons Cost Level Notes
Deeper Wounds Leaderboard class scout.png Scout 300 4 +50% damage and +50% bleed damage per point. Inflicts Heavy Bleeding instead of Bleed on hit.
+2 Health Regen Per Bleeding Target 225 1 Regenerates health for every target debuffed by Bleed or Heavy Bleeding from this weapon. Can overheal.
Pictogram info.png Has a base overheal amount of 560%
+25 Health On Kill Leaderboard class scout.png Scout Leaderboard class medic.png Medic 50 4 Pictogram plus.png Cost decreased from 100 to 50
Leaderboard class sniper.png Sniper
Sweeter Treats Leaderboard class scout.png Scout 125 4 +25% regeneration duration on teammates and -3 second duration on debuffs received per point.
Holiday Cheer 250 1 Cheer charges passively at a rate of 2.5% per second.
+25% Damage Leaderboard class scout.png Scout Leaderboard class soldier.png Soldier 300 4
+50% Status Duration Leaderboard class scout.png Scout 250 2 Speed boost and mark for death on hit/kill lasts +50% longer.
Pictogram info.png Replaces the Health On Kill upgrade
+10% Attack Speed Leaderboard class scout.png Scout 150 4 Pictogram plus.png Cost decreased from 200 to 150
+1 Air Jump 175 1 Allows the wearer to triple jump passively.
-50% Push Force While Active 100 1 Reduces the push force from enemy attacks and airblasts while deployed.
+100% Max Misc Ammo Leaderboard class scout.png Scout 100 1 Pictogram minus.png Max level decreased from 6 to 1
Deeper Wounds 200 4 +50% damage and +50% bleed damage per point. Inflicts Heavy Bleeding instead of Bleed on hit with the projectile.
Pictogram info.png Replaces the Recharge Rate upgrade
Volatile Baubles 400 1 +400% blast radius. Explosion ignores splash damage and duration fall off.
+25 Health On Kill Leaderboard class soldier.png Soldier 100 1 Pictogram minus.png Max level decreased from 4 to 1
Kamikaze Expert 700 1 +50% taunt speed, -80% damage to self and knockback immunity while performing the Kamikaze taunt. +50% damage and blast radius upon successfully taunting.
Pictogram info.png Replaces the Attack Speed upgrade
Pictogram info.png The wearer is still propelled into the air after the explosion
+20% Max Health 400 1 Instead of a flat health bonus, this applies a percentage health bonus that applies all other health bonus effects.
+25% Damage Leaderboard class soldier.png Soldier Leaderboard class pyro.png Pyro 500 4
Cash Collector Leaderboard class demoman.png Demoman 300 1 +100% cash collection radius. Collecting cash at full health grants overheal.
Pictogram info.png Replaces the Crits On Kill upgrade
Hatch Defender 250 2 100% mini-crits vs enemy players that are carrying the bomb or capturing a point. Gain a 3 second speed boost on hit per point.
+25% Damage Leaderboard class soldier.png Soldier Leaderboard class demoman.png Demoman 400 4 Pictogram plus.png No longer hidden on Soldiers
Pictogram plus.png No longer hidden if the wearer is not equipping a shield
+40% Switch Time 75 1 This weapon now deploys and holsters 40% faster.
+2s Crits On Kill Leaderboard class soldier.png Soldier 350 2 Pictogram plus.png No longer hidden on Soldiers
+33% Melee Range Leaderboard class soldier.png Soldier 75 1
+50% Status Duration 250 2 Speed boost on hit lasts +50% longer per point.
+25% Damage Leaderboard class soldier.png Soldier 275 4
Explosive Gardener 500 1 Causes an explosion that damages all nearby targets on a critical hit while blast jumping and relaunches the wearer back into the skies again.
Pictogram info.png Explosion damage is the same as the damage dealt on a critical hit with this weapon and scales with damage upgrades
Pictogram info.png Knockback upon explosion is identical to a standard rocket jump's push force, and its push force scales with damage upgrades
Pictogram info.png Explosion damage has a minimum splash damage fall off of 50%
Pictogram info.png The wearer has -80% self damage resistance to this explosion
+25% Damage Leaderboard class pyro.png Pyro Leaderboard class demoman.png Demoman 400 4
Leaderboard class heavy.png Heavy
+25% Damage Leaderboard class pyro.png Pyro 300 4 Also affects bonus damage from afterburn.
Critical Burns 400 1 Fully crits burning enemy players. +200% bonus damage converted from afterburn upon hitting burning enemy players.
Pictogram info.png Damage bonus through afterburn increased from 8.52 to 38.37 for every second of afterburn
-30% Push Force On Wearer Leaderboard class pyro.png Pyro 100 3 Reduces the push force from enemy attacks and airblasts.
+25 Health On Kill Leaderboard class pyro.png Pyro 65 4 Pictogram plus.png Cost decreased from 100 to 65
Pictogram plus.png Max level increased from 3 to 4
+10% Attack Speed 130 4 Pictogram plus.png Cost decreased from 200 to 130
+25% Damage 260 4
No Mark For Death On Holster 80 1 No longer marks the wearer for death for 2 seconds upon holstering.
+25% Damage Leaderboard class pyro.png Pyro 300 4 Also affects damage from Lavaburn, but not the fire damage vulnerability.
Metal Melter 325 1 +100% Lavaburn debuff duration. Lavaburn now also inflicts 15% damage vulnerability on the target.
+25 Health On Kill Leaderboard class pyro.png Pyro Leaderboard class medic.png Medic 75 4 Pictogram plus.png Cost decreased from 100 to 75
+25% Damage Leaderboard class pyro.png Pyro 400 4 Also affects energy wave damage.
Stronger Surge 300 4 +50% heal rate, +25% projectile range, +25% debuff duration and +15% projectile size per point.
Wave of Lights Leaderboard class pyro.png Pyro 275 1 Killing Outlined enemy players will Outline all nearby enemy players.
Pictogram info.png Has a range of 450 HU
+2s Crits On Kill Leaderboard class pyro.png Pyro 350 2
+25% Damage 400 3
+25% Damage Leaderboard class pyro.png Pyro 400 4 Also affects damage from Frostburn and Embrittled towards wet enemy players.
Snap Freeze 400 1 +25% ice chunk damage. All enemy players hit are briefly stunned on hit.
Pictogram info.png Has a stun duration of 0.6 seconds
+25% Damage Leaderboard class pyro.png Pyro 400 4 Also affects energy wave damage and the damage from Embrittled towards wet enemy players.
Cooler Waves 300 4 +50% heal rate, +25% projectile range, +25% debuff duration and +15% projectile size per point.
+25% Damage Leaderboard class demoman.png Demoman 400 4 Pictogram plus.png No longer hidden if the wearer is not equipping a shield
+25% Damage Leaderboard class demoman.png Demoman 400 4 Pictogram plus.png Max level increased from 3 to 4
Pictogram plus.png No longer hidden if the wearer is not equipping a shield
+50% Damage Leaderboard class demoman.png Demoman 400 4 Also affects explosion damage.
-100% Damage To Self 100 1 The wearer takes no self damage from this weapon.
+25% Blast Radius 100 3
+15% Recharge Rate 250 4
On Hit: -3 Second Cooldown Reduction 300 1 Each hit reduces the remaining recharge time by 3 seconds.
+25 Health On Kill Leaderboard class heavy.png Heavy 100 4 Pictogram plus.png Max level increased from 2 to 4
+25 Health On Kill Leaderboard class engineer.png Engineer Leaderboard class spy.png Spy 100 4 Pictogram plus.png Cost decreased from 200 to 100
+10% Attack Speed Leaderboard class engineer.png Engineer 100 4 Pictogram plus.png Cost decreased from 200 to 100
+25 Health On Kill 50 4 Pictogram plus.png Cost decreased from 200 to 50
+1 Combat Mini-Sentry Gun 350 2
+25 Max Health 350 1
Piercing Minis 550 1 Sentry projectiles penetrate an additional enemy player and marks targets for death for 0.75 seconds on hit.
Shepard Sentries 350 1 +20% sentry range. +20% damage to all of the wearer's weapons when they are within range of the wearer's sentry.
-20% Teleport Time Leaderboard class engineer.png Engineer 100 2 +20% faster charge recharge time on teleporters and +20% taunt speed while teleporting to a teleporter exit or spawn per point.
+10% Attack Speed Leaderboard class medic.png Medic N/A N/A Pictogram minus.png Removed
Stronger Infusion Leaderboard class medic.png Medic 400 1 +50% firing speed, +33% more overheal, +33% revive rate and +33% shield energy build rate while Infusion is active.
Pictogram info.png Replaces the Firing Speed upgrade
+1 Organ Capacity 325 3
Adaptive Healing Leaderboard class medic.png Medic 100 1 Inherits most upgrades from medi guns onto this weapon.
Pictogram info.png Does not inherit Uber duration or Canteen Specialist
Pictogram info.png Medicating Melody can only start to overheal if there is more than 1 point in Overheal Expert, scaling up to 200% overheal
Pictogram info.png Medicating Melody is able to charge the Projectile Shield energy meter if it is purchased
Immovable Musician 300 1 Gain +15% damage resistance and immunity to push force from enemy attacks and airblasts while taunting.
Pictogram info.png Replaces the Firing Speed upgrade
+25% Taunt Radius 150 2
Scattershot Leaderboard class sniper.png Sniper 300 2 All non-secondary weapons now inflict Heavy Bleeding for 4 seconds on hit.
Pictogram info.png Only the main target is affected by Heavy Bleeding
Pictogram info.png Stacks fully with Serration
+2 Health Regen Per Bleeding Target 400 1 Regenerates health for every target debuffed by Bleed or Heavy Bleeding from this weapon. Can overheal.
Pictogram info.png Has a base overheal amount of 150%
+10% Attack Speed Leaderboard class sniper.png Sniper 200 6 Pictogram plus.png Max level increased from 4 to 6
+25% Damage Resistance While Active 300 1
On Hit: Mark For Death 125 1 Debuff lasts for 15 seconds.
Headshot Healing Leaderboard class sniper.png Sniper 200 4 Scoped headshots heal all nearby teammates near the target for 25 health. +50% max overheal for teammates with Headshot Healing per point.
Pictogram info.png Has a 250 HU radius
-25% Cloak Cost Leaderboard class spy.png Spy 150 1 Reduces cloak needed for a disguise from 100% to 75%.
+25 Health On Kill Leaderboard class spy.png Spy 150 1 Pictogram plus.png Cost decreased from 200 to 150
Pictogram minus.png Max level decreased from 4 to 1
Debuff Immunity Leaderboard class spy.png Spy 375 1 Grants immunity to all debuffs passively.
+5s Crits Upon Knife Melting 275 1
+15% Recharge Rate 175 4
Modified buildings' upgrades
Upgrade Buildings Cost Level Notes
Disposable Mini-Dispenser Leaderboard class engineer.png Engineer 400 1 Gives the player a disposable mini-dispenser, which is built by choosing to build a dispenser when the player's primary dispenser already exists. This mini-sentry cannot be upgraded or repaired, but costs -25% less metal and builds +100% faster than a normal dispenser. It also has +100% dispenser range, but -33% health, -20% heal rate, and does not dispense metal or ammo.
Pictogram info.png Replaces the +1 Disposable Sentry Gun upgrade
Pictogram info.png Health scales fully with Building Health upgrades
+3 Metal Regen 200 4 Pictogram plus.png Metal per second increased from 5 to 15 per 5 seconds
Pictogram plus.png Metal regeneration interval decreased from once every 5 seconds to once every second
Pictogram minus.png Max level decreased from 5 to 4
+5 Building Health Regen 250 4 All buildings regenerate health every second.
2-Way Teleporters Telespin.png Teleporter 225 1 Pictogram plus.png Cost decreased from 250 to 225
Sapper Power Leaderboard class spy.png Spy 400 3 +33% robot sapper radius and +33% robot sapper duration per point. +1 additional stack of Tamper when sapping a robot per point.
Pictogram plus.png Upgrading Sappers applies an additional stack of Tamper for each level
Pictogram plus.png Level 2-3 sapper radius increased from 225-250 to 240-320 HU
Pictogram minus.png Level 1 sapper radius decreased from 200 to 180 HU
Pictogram minus.png Cost increased from 350 to 400
Pictogram info.png Renamed from Robot Sapper Power to Sapper Power
Area Sap Leaderboard class spy.png Spy 400 3 +33% robot sapper radius and +33% robot sapper duration per point.
Pictogram plus.png Level 2-3 sapper radius increased from 225-250 to 240-320 HU
Pictogram minus.png Level 1 sapper radius decreased from 200 to 180 HU
Pictogram minus.png Cost increased from 350 to 400
Pictogram info.png Renamed from Robot Sapper Power to Area Sap
Espionage Expert Leaderboard class spy.png Spy 325 2 +20% cloak time, +20% decloak time, +20% cloak duration and +10% disguise speed per point.
+15% Recharge Rate 200 2
+2 Health Regen While Cloaked Leaderboard class spy.png Spy 125 2
Mending Cloak Leaderboard class spy.png Spy 250 1 -50% debuff duration and +14 health regenerated per second while cloaked and not moving.
+2 Health Regen While Cloaked 125 1
Masterful Deceit Leaderboard class spy.png Spy 350 2 +15% damage resistance and +1 second speed boost when feign death is activated per point. +10% disguise speed per point.
Modified canteens' upgrades
Upgrade Classes Cost Notes
Become Megahealed TF2 crosshair orange.png All classes 75 Megaheals the user for 101 health per second, provides immunity to movement-impairing effects and and puts a Wrangler shield that blocks 75% of incoming damage around your sentry for 5 seconds.
Pictogram minus.png Damage reduction from sentry shield is decreased from -90% to -75%
Pictogram info.png Replaces the Become Übercharged canteen
Pictogram info.png Is affected by critical heals, meaning heal rate is further increased if the wearer is out of combat for a certain period of time
Refill Clips and Ammo 10 Pictogram plus.png Cost decreased from 25 to 10
Pictogram plus.png Now refills the meters for any meter using energy weapons
Pictogram plus.png Now also refills sentry gun ammo
Teleport to Spawn 25 Pictogram plus.png Buff duration increased from 5 to 6 seconds
Pictogram plus.png Now also provides mini-crits for the buff duration
Pictogram minus.png Cost increased from 10 to 25
Become Speed Boosted 10 Makes the user move +40% faster for 15 seconds.
Extra Damage Over Time 300 All damage dealt inflicts the Tamper debuff for 10 seconds.
Pictogram info.png Includes damage dealt from sentry guns and projectile shields
Pictogram info.png Unlike most canteens, only one of this canteen type can be held at a time
Self-Reanimate 0 Buying back into the game will respawn the user where they previously died, granting a 1.5 second ÜberCharge and creating a 200 damage explosion near the user upon reviving. Increases buyback cost by +40 credits.
Pictogram info.png Unlike most canteens, only two of this canteen type can be held at a time
Pictogram info.png The wearer will respawn at the nearest place where they previously died if they will be stuck inside a robot as a result of respawning
Pictogram info.png The explosion damage is fixed and has no splash damage fall off