User:EtherealT/FSoaS's Bad Weapon Rebalance
Contents
Summary
Last Major Update: 17th October 2023 |
Welcome to Bad Weapon Rehabilitation, where we take the worst balanced weapons TF2 has to offer and figure out how to best fix them.
Overall Changes |
---|
|
Multi-Class
Multi-Class - Melee Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Reserve Shooter |
Added: 100% mini-crits while airblast jumping Added: +15% more accurate |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs 100% mini-crits while airblast jumping This weapon deploys 20% faster +15% more accurate -34% clip size |
Panic Attack |
Added: Alt-Fire: Unleashes entire clip on target Changed: Damage increased from -20% to -15% Added: -34% clip size Info: Alt-Fire increases firing speed by +33%, but the wearer cannot stop firing or be holstered once it begins to fire until clip is empty |
Alt-Fire: Unleashes entire clip on target +50% bullets per shot This weapon deploys 50% faster Fires a fixed shot pattern -34% clip size -15% damage penalty Successive shots become less accurate |
B.A.S.E. Jumper |
Added: -25% blast damage from rocket jumps Changed: Air control increased from -50% to +100% Changed: Increase in air control is now passive instead of while active Added: Taking damage while deployed reduces remaining floating time Changed: Parachute automatically breaks after floating for 6 seconds Info: Parachute automatically breaks if the target took over 100 damage |
-25% blast damage from rocket jumps 100% increased air control when blast jumping Taking damage while deployed reduces remaining floating time Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent for up to 6 seconds. |
Pain Train |
Added: Gain a 3 second speed boost while defending a point or collecting objectives Removed: 10% bullet damage vulnerability on wearer Added: -15 max health on wearer |
+1 capture rate on wearer Gain a speed boost while defending a point or collecting objectives -15 max health on wearer |
Scout
Scout - Melee Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Force-A-Nature |
Added: +20% damage bonus vs targets launched airborne by this weapon |
+50% faster firing speed Knockback on the target and shooter +20% damage bonus vs targets launched airborne by this weapon +20% bullets per shot -10% damage penalty -66% clip size This weapon reloads its entire clip at once |
Shortstop |
Changed: Alt-Fire shove force increased from 344 to 516 HU Changed: Alt-Fire cooldown decreased from 1.5 to 0.75 seconds Changed: Alt-Fire shove now interrupts a target's reloading on hit Changed: Reload time decreased from 1.52 to 1.29 seconds |
When weapon is active: Increase in push force taken from damage and airblast Holds a 4-shot clip and reloads its entire clip at once. Alt-Fire to reach and shove someone! |
Soda Popper |
Changed: Hype can now be activated when there is at least 15% charge Added: No double jump on wearer Info: Hype is now divided into 6.66 smaller bars that provide 1 air jump per bar Info: Each air jump consumes 15% Hype |
+50% faster firing speed +25% faster reload time On Hit: Builds Hype -66% clip size No double jump on wearer Consume Hype to gain extra air jumps! This weapon reloads its entire clip at once. |
Baby Face's Blaster |
Changed: Damage required to drain all boost increased from 25 to 50 Changed: Boost loss on air jumps reduced from -75% to -50% Changed: Fall damage no longer reduces Boost |
On Hit: Builds Boost Run speed increased with Boost -34% clip size -10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit |
Back Scatter |
Added: On Kill: Instantly reloads one ammo into the clip |
Mini-crits targets when fired at their back from close range On Kill: Instantly reloads one ammo into the clip -34% clip size -20% less accurate |
Mad Milk |
Added: Milk meter builds with damage done and/or time Changed: Cooldown reduction from extinguishing teammates increased from -20% to -33% Added: Spawning and resupply do not affect the Milk meter Added: Milk meter starts empty Changed: Cooldown increased from 20 to 40 seconds Info: Requires 500 damage to fully charge the Milk meter |
Milk meter builds with damage done and/or time Extinguishing teammates reduces cooldown by -33% Spawning and resupply do not affect the Milk meter Milk meter starts empty Players heal 60% of the damage done to an enemy covered with milk. Can be used to extinguish fires. |
Pretty Boy's Pocket Pistol |
Added: -20% damage penalty |
When weapon is active: +15% faster firing speed On Hit: Gain up to +3 health -25% clip size -20% damage penalty |
Sandman |
Changed: Long distance hits are now guaranteed to crit Changed: Minimum distance threshold required for debuff decreased from 250 to 175 HU Changed: Projectile damage decreased from 15-23 to a fixed 15 damage Changed: Alt-Fire now marks the target for death instead of slowing them Info: Max debuff duration is reached at 1440 HU |
Alt-Fire: Launches a ball that marks opponents for death, causing all damage taken to be mini-crits -15 max health on wearer |
Candy Cane |
Added: Health packs dropped can grant the wearer overheal Removed: 25% explosive damage vulnerability on wearer Added: -75% health from healers on wearer Added: -50% maximum overheal on wearer |
On Kill: A small health pack is dropped Health packs dropped can grant the wearer overheal -75% health from healers on wearer -50% maximum overheal on wearer |
Sun-on-a-Stick |
Added: Build HEAT by dealing damage Added: -20% slower firing speed Added: No random critical hits Info: HEAT mode lasts for 6 seconds Info: HEAT mode can be activated even if this weapon is holstered Info: Afterburn duration on HEAT mode is affected by range, reaching 3 seconds within 256 HU and decreasing down to 0 at 768 HU and beyond Info: HEAT Mode causes all weapons to have a -20% damage penalty while active Info: The wearer gains a clear burning visual effect while HEAT is activated |
Build HEAT by dealing damage 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty -20% slower firing speed No random critical hits When HEAT is full, press your special attack key to set all weapons on fire, causing attacks to engulf the target in flames for 3 seconds on hit, but doing -20% less direct damage. |
Fan O'War |
Added: This weapon holsters 25% faster Added: Killing blows on marked players grant a 3 second speed boost |
Crits whenever it would normally mini-crit On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits Killing blows on marked players grant a 3 second speed boost This weapon holsters 25% faster -75% damage penalty |
Atomizer |
Removed: -15% damage vs players Removed: This weapon deploys 50% slower Added: This weapon holsters 100% slower Added: No random critical hits |
Grants Triple Jump while deployed Melee attacks mini-crit while airborne. This weapon holsters 100% slower No random critical hits |
Soldier
Weapon | Changes | New statistics |
---|---|---|
Liberty Launcher |
Added: +15% faster firing speed Added: -10% explosion radius |
+25% clip size +40% projectile speed -25% blast damage from rocket jumps +15% faster firing speed -25% damage penalty -10% explosion radius |
Air Strike |
Removed: -20% explosion radius while blast jumping Changed: Explosion radius decreased from -10% to -20% |
-15% blast damage from rocket jumps +65% faster firing speed while blast jumping Clip size increased on kill -15% damage penalty -20% explosion radius |
Buff Banner |
Added: +50% max primary ammo on wearer |
+50% max primary ammo on wearer Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done. |
Mantreads |
Added: Wearer never takes falling damage Changed: Base stomp damage increased from 10 to 20 Info: Damage increased from 75-360 to 85-370 |
-75% reduction in push force taken from damage Deals 3x falling damage to the player you land on -75% reduction in airblast vulnerability 200% increased air control when blast jumping +60% fall damage resistance on wearer |
Righteous Bison |
Changed: Base damage increased from 20 to 50 Changed: Projectile speed increased from 1200 to 1800 HU Changed: Projectile size is increased by +100% Removed: (Hidden) -28% slower firing speed Removed: Projectiles can no longer damage the same target multiple times Removed: (Hidden) +8.5% faster initial reload time Removed: (Hidden) +21.6% faster consecutive reload time |
Does not require ammo Projectile penetrates enemies Projectile cannot be deflected Deals only 20% damage to buildings |
Equalizer |
Added: -20% damage from ranged sources while active Added: -20% reduction in push force taken from damage while active Added: This weapon holsters 50% slower Changed: Damage rescaled from 33-107 to 39-91 depending on health threshold Changed: Damage no longer scales linearly |
When weapon is active: -20% damage from ranged sources -20% reduction in push force taken from damage +40% increase in damage when health <50% of max -90% less healing from Medic sources -40% decrease in damage when health >50% of max This weapon holsters 50% slower |
Disciplinary Action |
Added: +40% blast damage from rocket jumps Added: No random critical hits Info: In other words, base self damage resistance is decreased from -40% to -16% |
On Hit Teammate: Boosts both players' speed for several seconds +40% blast damage from rocket jumps -25% damage penalty No random critical hits |
Pyro
Pyro - Class Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Backburner |
Added: +33% airblast push force to self Changed: Airblast cost decreased from +150% to +100% |
100% critical hits from behind +33% airblast push force to self Extinguishing teammates restores 20 health +100% airblast cost |
Degreaser |
Added: Attacks do not leave lingering flame particles on the ground |
This weapon deploys 60% faster This weapon holsters 30% faster Extinguishing teammates restores 20 health -66% afterburn damage penalty +25% airblast cost Attacks do not leave lingering flame particles on the ground |
Phlogistinator |
Added: Alt-Fire: Releases a shockwave that disintegrates projectiles and extinguishes teammates Changed: Disintegrating projectiles or extinguishing teammates now restores 10% 'Mmmph' Changed: Activating 'Mmmph' now also increases damage by +30% Changed: 'Mmmph' activation time is decreased by -50% Added: Minicrits whenever it would normally crit Added: -100% push force vs players on Alt-Fire Added: +25% airblast cost Added: -100% self push force from airblasting whilst airborne Changed: 'Mmmph' invulnerability duration is decreased by -50% Changed: The wearer can only activate 'Mmmph' through the Special Attack key now Info: Shockwave is identical to a normal airblast, except it does no knockback and destroys projectiles Info: Alt-Fire can be used during the 'Mmmph' buff Info: Final damage bonus during 'Mmmph' is decreased from 3x to 1.755x |
Build 'Mmmph' by dealing damage, disintegrating projectiles or extinguishing teammates. Press your Special Attack key on full 'Mmmph' to taunt and gain +30% damage and crit for several seconds. Invulnerable while 'Mmmph' taunting. No random critical hits Minicrits whenever it would normally crit -100% push force vs players on Alt-Fire +25% airblast cost -100% self push force from airblasting whilst airborne Alt-Fire: Releases a shockwave that disintegrates projectiles and extinguishes teammates |
Flare Gun |
Added: Can now be used in Medieval mode |
100% critical hit vs burning players This weapon will reload when not active |
Detonator |
Changed: Damage to self decreased from +50% to +20% |
100% mini-crits vs burning players -25% damage penalty +20% damage to self Alt-Fire: Detonate flare. This weapon will reload automatically when not active. |
Manmelter |
Added: +100% damage bonus vs burning players Added: On Hit Burning Player: Gain a single guaranteed critical hit Added: -40% afterburn duration penalty Added: On Hit Burning Player: Player is extinguished Added: Minicrits whenever it would normally crit |
+100% damage bonus vs burning players +50% projectile speed Does not require ammo Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health On Hit Burning Player: Gain a single guaranteed critical hit -40% afterburn duration penalty On Hit Burning Player: Player is extinguished Minicrits whenever it would normally crit This weapon will reload automatically when not active. |
Scorch Shot |
Changed: Damage increased from -35% to -15% Removed: -35% self damage force Removed: Flare knocks back target on hit Removed: Increased knockback on burning players Changed: Flares now bounce on first impact with the ground instead of directly exploding |
100% mini-crits vs burning players Flares bounce on first impact with the ground or a player Flares explode when it hits the ground. -15% damage penalty This weapon will reload automatically when not active. |
Gas Passer |
Added: Extinguishing teammates reduces cooldown by -33% Added: Ignited enemies while they are covered in gas will trigger a 15 damage explosion and ignite other gassed targets Changed: Damage required to charge gas decreased from 750 to 500 damage Changed: Base cooldown decreased from 60 to 40 seconds Changed: Targets coated in gas are considered to be wet Removed: The instance of damage that ignites gas no longer charges the Gas meter Removed: Gas meter progress does not persist through death Added: Can now be used in Medieval mode |
Gas meter builds with damage done and/or time Extinguishing teammates reduces cooldown by -33% Spawning and resupply do not affect the Gas meter Gas meter starts empty Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!). Ignited enemies while they are covered in gas will cause an explosion and ignite other nearby gassed enemies. |
Thermal Thruster |
Added: Press 'JUMP' key while in the air to hover for 1 second Added: This weapon deploys 50% faster Changed: Holster speed decreased from -60% to +20% Removed: (Hidden) +50% increase in push force taken from damage and airblast Added: Wearer cannot carry the intelligence briefcase or PASS Time JACK Info: Hovering works even if the weapon is currently holstered Info: Hover cannot be cancelled Info: When hovering is activated, all horizontal momentum is maintained but any vertical momentum is cancelled Info: Holding the 'JUMP' key while hovering will gradually increase height |
Push enemies back when you land (force and radius based on velocity) This weapon deploys 50% faster This weapon holsters 20% faster Press 'JUMP' key while in the air to hover for 1 second Wearer cannot carry the intelligence briefcase or PASS Time JACK Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. Deal 3x falling damage to anyone you land on! |
Homewrecker |
Added: -20% damage from ranged sources while active Added: -50% reduction in push force taken from damage while active Added: This weapon holsters 100% slower Changed: Building damage bonus no longer applies to Sappers Info: In other words, damage vs Sappers is only 65 damage |
When weapon is active: -20% damage from ranged sources on wearer -50% reduction in push force taken from damage +100% damage vs buildings Damage removes Sappers This weapon holsters 100% slower -25% damage vs players |
Sharpened Volcano Fragment |
Added: On hit: Marks target as a Walking Volcano, creating an eruption on their death and igniting nearby enemies Added: Walking Volcano targets can ignite enemy Pyros and suffer from a 30% fire damage vulnerability Added: This weapon deploys 35% slower Added: Walking Volcano is dispelled upon target being extinguished Info: Walking Volcano does 18 damage upon explosion, affecting all targets within a 146 HU radius, and sets them on fire for 7.5 seconds |
On Hit: target is engulfed in flames On hit: Marks target as a Walking Volcano, creating an eruption on their death and igniting nearby enemies Walking Volcano targets can ignite enemy Pyros and suffer from a 30% fire damage vulnerability This weapon deploys 35% slower -20% damage penalty Walking Volcano is dispelled upon target being extinguished |
Third Degree |
Added: On Hit: Gain up to +30 health Changed: Players connected by dispenser heal beams are also hit Added: -33% damage penalty Info: Health gained on hit can overheal, and caps at 150% |
All players connected via Dispensers or Medigun beams are hit On Hit: Gain up to +30 health -33% damage penalty |
Neon Annihilator |
Added: Boom meter builds with damage done and/or time Added: On Full Boom: The next hit will cause an explosion Added: +50% longer melee range Added: This weapon deploys 75% slower Removed: Damage removes Sappers Info: Explosions deal 80 damage in a splash radius of 110 HU, and the explosion knocks the wearer into the air, similar to the Ullapool Caber Info: Explosion has a cooldown of 60 seconds, and the wearer has a self damage resistance of 6% Info: Explosion has a maximum damage ramp up of 125% and a minimum damage fall off of 94% Info: Requires 400 damage dealt to recharge the Boom meter |
Boom meter builds with damage done and/or time On Full Boom: The next hit will cause an explosion 100% critical hit vs wet players +50% longer melee range This weapon deploys 75% slower -20% damage vs players No random critical hits |
Hot Hand |
Added: Hitting the target twice grants 1.5 seconds of 100% critical chance Changed: Speed boost on hit increased from 1 to 3 seconds |
Hitting the target twice grants 1.5 seconds of 100% critical chance Gain a speed boost when you hit an enemy player -20% damage penalty |
Demoman
Demoman - Shield Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Loch-n-Load |
Added: +33% faster firing speed Added: Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs. Added: This weapon reloads its entire clip at once Added: -35% slower reload time Changed: Clip size decreased from -25% to -50% Removed: +20% damage vs buildings |
+33% faster firing speed +25% projectile speed Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs. -50% clip size -35% slower reload time -25% explosion radius Launched bombs shatter on surfaces This weapon reloads its entire clip at once |
Loose Cannon |
Added: -25% damage to self Changed: Maximum knockback on hit is decreased by -50% Changed: Projectile knockback no longer slows or reduces air control while airborne |
+20% projectile speed -25% damage to self Cannonballs push players back on impact Cannonballs do not explode on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims |
Iron Bomber |
Added: Rolling grenades automatically detonate on nearby players Added: -15% damage penalty on non-direct hits Changed: Grenade fuse time decreased from -30% to +30% Info: Rolling grenades do not automatically detonate near teammates, but will automatically detonate near the wearer Info: Rolling grenades have a detect radius of 80 HU |
Grenades have very little bounce and roll Rolling grenades automatically detonate on nearby players +30% fuse time on grenades -15% explosion radius -15% damage penalty on non-direct hits |
Eyelander |
Added: Gain a speed boost on kill for 3 seconds Removed: -25 max health on wearer Added: -50% max secondary ammo on wearer Changed: Heads no longer grant increased maximum health |
Gain a speed boost on kill -50% max secondary ammo on wearer No random critical hits This weapon has a large melee range and deploys and holsters slower. Gives increased speed with every head you take. |
Scotsman's Skullcutter |
Added: +33% increase in charge recharge rate Added: No random critical hits Info: Charge recharge rate refers to shield charge cooldown |
+33% increase in charge recharge rate +20% damage bonus -15% slower move speed while active No random critical hits This weapon has a large melee range and deploys and holsters slower. |
Ullapool Caber |
Added: Can replenish caber from ammo kits Added: (Hidden) Warhead recharge itself in 60 seconds Added: Taunting while the warhead is intact will result in a taunt kill that deals 500 damage Changed: Deploy speed increased from -100% to -75% Changed: Explosion damage increased from 75 to 86 Changed: Fixed a bug where the weapon cannot mini-crit while charging with a shield Info: Small ammo crates restore 6.66% of the current charge meter, medium ammo crates restore 16.66% charge, large ammo crates restore 33% charge Info: The taunt kill increases the explosion damage to 500, resulting in a total of 555 damage Info: The warhead is expended upon a successful taunt, as well as doing up to 111 recoil damage to the wearer and launching them through the air Info: Taunting without the warhead will only deal 55 damage |
-20% slower firing speed This weapon deploys 75% slower No random critical hits The first hit will cause an explosion High-yield Scottish face removal. A sober person would throw it... |
Claidheamh Mòr |
Added: On Kill: Instantly reloads one ammo into all weapon clips Removed: This weapon holsters 75% slower Removed: 15% damage vulnerability on wearer Added: -20% slower firing speed Info: The instant reload only affects primary and secondary weapons, and does not affect melee weapons or charge meters Info: The ammo from the instant reload is not drawn from the wearer's reserves |
0.5 second increase in charge duration while active Melee kills refill 25% of your charge meter On Kill: Instantly reload one ammo into all weapon clips No random critical hits -20% slower firing speed This weapon has a large melee range and deploys slower. |
Persian Persuader |
Changed: Max primary ammo increased from -80% to -50% Changed: Max secondary ammo increased from -80% to -50% |
Ammo boxes collected give Charge Melee hits refill 20% of your charge meter. -50% max primary ammo on wearer -50% max secondary ammo on wearer No random critical hits This weapon has a large melee range and deploys and holsters slower. |
Heavy
Heavy - Minigun Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Natascha |
Added: On Hit: Gain up to +8 health per attack Added: +50% max primary ammo on wearer Added: +15% faster firing speed Added: -67% health from healers on wearer Added: Healing is affected by range Changed: Damage decreased from -25% to -33% Removed: On Hit: 100% chance to slow target Removed: -20% damage resistance when below 50% health and spun up Info: Healing starts to decrease past 256 HU, reducing to +1 health per attack at 1024 HU Info: Healing does not work on targets beyond 1024 HU |
On Hit: Gain up to +8 health per attack +50% max primary ammo on wearer +15% faster firing speed -67% health from healers on wearer -33% damage penalty -30% slower spin up time Healing is affected by range |
Brass Beast |
Changed: Damage resistance no longer has a health requirement to be activated |
+20% damage bonus -20% damage resistance when spun up -50% slower spin up time -60% slower move speed while deployed |
Tomislav |
Added: No initial damage and accuracy penalty while spun up Changed: Firing speed decreased from -20% to -30% Info: In other words, this weapon does not suffer from a -50% base damage penalty and -50% base accuracy penalty for the first second upon spinning up |
+20% faster spin up time +20% more accurate Silent Killer: No barrel spin sound No initial damage and accuracy penalty while spun up -30% slower firing speed |
Huo-Long Heater |
Added: Press your reload key while spun up to toggle enabling the fire ring Added: On Kill: Targets violently explode into fireworks, dealing damage and igniting all nearby targets Changed: Damage penalty now only affects non-burning players Changed: Damage bonus vs burning players is decreased from +25% to +15% Info: Targets only explode into fireworks only if the fire ring is active Info: The firework has a base damage of 15 and an explosion radius of 146 HU Info: The firework also ignites all nearby targets for 4 seconds |
Creates a ring of flames while spun up On Kill: Targets violently explode into fireworks, dealing damage and igniting all nearby targets +15% damage bonus vs burning players -10% damage penalty vs non-burning players Consumes an additional 4 ammo per second while spun up |
Dalokohs Bar |
Added: +70% faster consumption speed Changed: Health healed after consumption increased from 100 to 120 health Changed: Fixed a bug where the max health drain from the GRU can be bypassed by consuming this lunchbox |
Adds +50 max health for 30 seconds +70% faster consumption speed Eat to regain up to 120 health. Alt-fire: Share chocolate with a friend (Small Health Kit) |
Buffalo Steak Sandvich |
Added: +70% faster consumption speed Changed: Damage taken from all sources decreased from +20% to -15% Changed: Speed cap increased from 103% to 123% Added: The wearer can now prematurely cancel the buff by switching weapons, but the wearer is marked for death depending on the remaining duration of the buff Changed: Buff duration increased from 16 to 20 seconds |
+70% faster consumption speed After consuming, the player takes less damage, move speed is increased, attacks mini-crit, but the player may only use melee weapons. Lasts 20 seconds or if the wearer switches weapons, but cancelling prematurely will mark the wearer for death based on the remaining duration of the buff. Alt-fire: Share with a friend (Medium Health Kit) Who needs bread? |
Killing Gloves of Boxing |
Changed: Critical hit duration only starts counting down after spinning up the wearer's primary weapon or attacking Added: No random critical hits Changed: Critical hit duration decreased from 5 to 3 seconds |
On Kill: 3 seconds of 100% critical chance -20% slower firing speed No random critical hits |
Warrior's Spirit |
Added: +50% longer melee range Removed: 30% damage vulnerability while active Added: Honorbound: Once drawn sheathing marks you for death for 6 seconds unless it kills. Added: This weapon deploys 50% slower Added: No random critical hits |
+30% damage bonus +50 health restored on kill +50% longer melee range Honorbound: Once drawn sheathing marks you for death for 6 seconds unless it kills. This weapon deploys 50% slower No random critical hits |
Fists of Steel |
Changed: Overheal penalty is now passive instead of while active Changed: ÜberCharge build rate is no longer increased from healing a patient with this weapon equipped |
-40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers while active |
Eviction Notice |
Added: This weapon deploys 30% faster Changed: Damage penalty decreased from -60% to -55% Removed: Maximum health is drained while item is active Added: 25% damage vulnerability on wearer while active |
+40% faster firing speed On Hit: Gain a speed boost +15% faster move speed on wearer This weapon deploys 30% faster -55% damage penalty 25% damage vulnerability on wearer while active |
Engineer
Weapon | Changes | New statistics |
---|---|---|
Pomson 6000 |
Changed: Projectile now passes through teammates Changed: Projectile size is increased by +100% Changed: Projectile speed increased from 1200 to 1596 HU Removed: (Hidden) -34% clip size Removed: (Hidden) -28% slower firing speed Removed: (Hidden) -4.8% slower reload time Removed: On Hit: Victim loses up to 10% Medigun charge Removed: On Hit: Victim loses up to 20% cloak |
Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings |
Wrangler |
Added: -80% self damage from the wearer's own Sentry Gun Changed: Wrangler shield damage reduction decreased from 66% to 33% |
-80% self damage from the wearer's own Sentry Gun Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage by 33% and repairs by 66%. Sentries are disabled for 3 seconds after becoming unwrangled. |
Short Circuit |
Added: -50% damage to self Changed: (Hidden) Damage penalty changed from -33% to +50% Changed: Self knockback now triggers upon hitting surface rather than enemies Added: No ammo from dispensers when active Changed: Alt-Fire firing speed decreased from 0.5 to 1 second Changed: Projectile lifespan decreased from 1 to 0.5 seconds Changed: Self knockback decreased from 386.37 to 382.51 HU |
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary -50% damage to self No random critical hits Per Shot: -5 ammo Uses metal for ammo No ammo from dispensers when active |
Southern Hospitality |
Added: +300% dispenser range Removed: 20% fire damage vulnerability on wearer Added: -10% slower move speed while hauling Info: Engineer moves at 81% move speed while hauling buildings |
On Hit: Bleed for 5 seconds +300% dispenser range No random critical hits -10% slower move speed while hauling |
Jag |
Changed: Repair rate decreased from -20% to -33% |
Construction hit speed boost increased by 30% +15% faster firing speed -33% slower repair rate -25% damage penalty -33% damage penalty vs buildings |
Dispenser |
Changed: Dispenser build speed increased by 100% Added: Can now be built in Medieval mode |
Dispenser build speed decreased from 21 to 10.5 seconds |
Teleporter |
Changed: Teleporter build speed increased by 100% Added: Can now be built in Medieval mode |
Teleporter build speed decreased from 21 to 10.5 seconds |
Medic
Medic - Primary Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Blutsauger |
Removed: -2 health drained per second on wearer Added: -37.5% clip size |
On Hit: Gain up to +3 health -37.5% clip size |
Crusader's Crossbow |
Changed: Max primary ammo decreased from -75% to -90% |
No headshots -90% max primary ammo on wearer Fires special bolts that heal teammates and deals damage based on distance traveled This weapon will reload automatically when not active |
Overdose |
Added: This weapon deploys 25% faster Changed: Damage penalty increased from -15% to -20% |
This weapon deploys 25% faster -20% damage penalty While active, movement speed increases based on ÜberCharge percentage to a maximum of +20% |
Quick-Fix |
Changed: ÜberCharge duration is no longer reduced when changing patients Added: Mirroring blast jumps now causes the wearer to suffer from 50% of the recoil damage taken by the patient from blast jumping Added: Press your reload key to mirror blast jumps and shield charges Info: The self damage taken from mirroring blast jumps is lethal, and can kill the wearer Info: Mirror jumps are automatically turned on when ÜberCharge is activated |
+40% heal rate +10% ÜberCharge rate -50% max overheal ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects Press your reload key to toggle and mirror blast jumps and shield charges of patients. Mirroring blast jumps causes the wearer to take 50% of the recoil damage the patient would have received from blast jumping. |
Vaccinator |
Changed: Übercharge rate increased from +67% to +100% Changed: Übercharge duration increased from 2.5 to 3 seconds Changed: Übercharge now lingers on the wearer even upon holstering weapons while Übercharge is activated Changed: Damage resistance during Übercharge decreased from 75% to 33% Removed: While healing, provides you and your target with a constant 10% resistance to the selected damage type. Removed: Wearer and their patient can no longer interact with objectives while ÜberCharging |
+100% Übercharge rate Press your reload key to cycle through resist types. -33% ÜberCharge rate on Overhealed patients -66% Overheal build rate Übercharge provides a 3 second resistance bubble that blocks 33% base damage and 100% crit damage of the selected type to the Medic and Patient. |
Ubersaw |
Added: This weapon deploys 20% faster Added: 25% damage vulnerability while active Added: No random critical hits Changed: Firing speed decreased from -20% to -25% |
On Hit: 25% ÜberCharge added This weapon deploys 20% faster -25% slower firing speed 25% damage vulnerability while active No random critical hits |
Vita-Saw |
Added: On Hit Teammate: Consume Organs to heal up to 150% of their max health Added: Alt-Fire: Consume 3 Organs to gain a single guaranteed critical hit Changed: Organs can now also be gained by healing teammates Removed: -10 max health on wearer Added: -33% damage penalty Added: -15% heal rate on secondary weapon Added: No random critical hits Removed: A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%. Info: One Organ is gained for every 400 health healed Info: Each Organ heals the target for 50% of their max health and can overheal based on the target's maximum overheal, capping at 3 Organs per use Info: Therefore, patients that equipped weapons with overheal penalties will receive reduced overheal from this weapon Info: Critical hits gained from consuming Organs are not lost on miss Info: Can hold up to 4 Organs |
Collect the organs of people you hit or by healing teammates On Hit Teammate: Consume Organs to heal up to 150% of their max health Alt-Fire: Consume 3 Organs to gain a single guaranteed critical hit -33% damage penalty -15% heal rate on secondary weapon No random critical hits |
Amputator |
Added: On Hit: Applies a healing effect to the wearer and all nearby teammates for 1 second Added: Alt-Fire can be prematurely cancelled by jumping or taunting Changed: Damage decreased from -20% to -25% Removed: +3 health regenerated per second while active Info: The healing effect on hit is identical to the taunt, except it also affects the wearer but only lasts for 1 second |
On Hit: Applies a healing effect to the wearer and all nearby teammates Alt-Fire: Applies a healing effect to all nearby teammates -25% damage penalty |
Solemn Vow |
Removed: -10% slower firing speed Added: +50% push force taken from damage when active Added: -10% slower move speed when active |
Allows you to see enemy health +50% push force taken from damage when active -10% slower move speed when active |
Sniper
Sniper - Primary Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Huntsman |
Added: This weapon will reload automatically when not active |
This weapon will reload automatically when not active |
Sydney Sleeper |
Added: +25% faster reload time Changed: Scoped Headshots now apply Jarate for 5 seconds Changed: Rescaled Jarate duration from 2 to 5 seconds based on charge level to a fixed 3 seconds Info: The Jarate duration from scoped headshots overrides the Jarate duration from scoped hits |
+25% faster reload time +25% charge rate On Scoped Hit: Apply Jarate for 3 seconds Nature's Call: Scoped headshots always mini-crit, apply 5 seconds of Jarate and reduce the remaining cooldown of Jarate by 1 second. No random critical hits No headshots |
Bazaar Bargain |
Changed: Base charge rate decreased from -50% to -40% Added: -10% damage penalty Info: Despite the decrease in initial charge rate, the overall charge rate cap remains at 200%; this change only increases the charge time from 0-5 heads |
-10% damage penalty Base charge rate decreased by 40% Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%. |
Machina |
Changed: No longer requires full charge for shots to penetrate players Changed: Projectile can now penetrate buildings Added: -25% clip size Removed: On Full Charge: +15% damage per shot Info: Penetration on buildings is limited, where it can only damage one additional enemy player within 512 HU of where the building was hit, but it can headshot regardless |
Projectile penetrates enemy targets and buildings -25% clip size Cannot fire unless zoomed Fires tracer rounds |
Hitman's Heatmaker |
Changed: During Focus, this weapon fires directly from reserve ammo Changed: Focus activation changed from reload to special attack key |
Gain Focus on kills and assists Press 'Special Attack' to activate focus In Focus: +25% faster charge, no unscoping and fires directly from reserve ammo -20% damage on body shot |
Classic |
Added: +50% clip size Removed: No headshots when not fully charged Added: Critical damage scales based on charge level Info: Critical damage starts at +35% damage if uncharged, and gradually scales up to +200% damage at full charge |
Charge and fire shots independent of zoom +50% clip size -10% damage on body shot Critical damage scales based on charge level |
Jarate |
Added: Jarate meter builds with kills and/or time Changed: Cooldown reduction from extinguishing teammates increased from -20% to -33% Added: Spawning and resupply do not affect the Jarate meter Added: Jarate meter starts empty Changed: Cooldown increased from 20 to 40 seconds Added: Can now be used in Medieval mode Info: Requires 5 kills to fully charge the Jarate meter |
Jarate meter builds with kills and/or time Extinguishing teammates reduces cooldown by -33% Spawning and resupply do not affect the Jarate meter Jarate meter starts empty Coated enemies take mini-crits Can be used to extinguish fires. |
Razorback |
Added: Absorbs one instance of critical damage on wearer Added: Absorbs up to 100 mini-crit damage on wearer Changed: Backstab damage reduction changed from -100% to a fixed 85 damage on the wearer Info: Does not block critical damage from headshots Info: Upon reaching the damage threshold, the shield will automatically break |
Backstab attempts only deal 85 damage to the wearer Absorbs one instance of critical damage on wearer Absorbs up to 100 mini-crit damage on wearer -100% maximum overheal on wearer |
Darwin's Danger Shield |
Added: +15 max health on wearer Changed: Debuff resistance now applies to all debuffs instead of just afterburn Changed: Afterburn duration reduction decreased from -100% to -33% Removed: +50% fire damage resistance on wearer Info: Debuff resistance refers to shortening debuff durations |
+15 max health on wearer +33% debuff resistance on wearer |
Cleaner's Carbine |
Added: On Kill: Gain +20% Crikey Added: +25% more accurate Changed: Firing speed increased from -25% to -20% Changed: Damage required to charge Crikey increased from 100 to 120 damage |
Dealing damage fills charge meter. Secondary fire when charged grants mini-crits for 8 seconds. On Kill: Gain +20% Crikey +25% more accurate -20% clip size -20% slower firing speed No random critical hits |
Tribalman's Shiv |
Added: On Hit: Gain a speed boost for 2 seconds Added: Attacks pierce damage resistance effects and bonuses Changed: Bleed duration increased from 6 to 8 seconds |
On Hit: Bleed for 8 seconds On Hit: Gain a speed boost Attacks pierce damage resistance effects and bonuses -50% damage penalty |
Shahanshah |
Added: This weapon deploys 25% faster |
+25% increase in damage when health <50% of max This weapon deploys 25% faster -25% decrease in damage when health >50% of max |
Spy
Spy - Class Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Ambassador |
Changed: Max headshot range increased from 1200 to 1536 HU Changed: Headshot damage multiplier gradually decreases from 3x to 1x between 1200 to 1800 HU |
Crits on headshot -15% damage penalty -20% slower firing speed No random critical hits Critical damage is affected by range |
Enforcer |
Added: -20% damage resistance while disguised and uncloaked Changed: Damage bonus while disguised increased from +20% to +40% Changed: This weapon can now properly pierce through and ignore Sapper armor Added: 1 sec increase in decloak fade time |
+40% damage bonus while disguised -20% damage resistance while disguised and uncloaked Attacks pierce damage resistance effects and bonuses -20% slower firing speed 1 sec increase in decloak fade time No random critical hits |
Diamondback |
Changed: No longer requires a backstab from the wearer's melee weapon to gain crits Removed: -15% damage penalty Added: -33% clip size Changed: Now grants mini-crits instead of crits on melee kills Removed: Destroying buildings with the sapper no longer provide crits Changed: Buff now lasts for 5 seconds instead for 1 shot |
Gives 5 seconds of mini-crits for each melee kill -33% clip size No random critical hits |
Your Eternal Reward |
Removed: +33% cloak drain rate |
Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Normal disguises require (and consume) a full cloak meter |
Conniver's Kunai |
Removed: -55 max health on wearer Added: On Backstab: Maximum health is drained Changed: Lifesteal on backstab decreased from 100% of the target's current health to 50% of the wearer's max health Info: The wearer's max health is decreased by -20 per backstab, which slowly regenerates over time, similiar to the Gloves of Running Urgently Info: Minimum health is capped at 65, and max health regenerates at a rate of 2 per second Info: Maximum overheal on backstab is not changed, and remains at 210 regardless of the wearer's current max health Info: Final lifesteal on backstab decreased from 75-210 to 33-63 |
Gain 50% of base health on backstab On Backstab: Maximum health is drained Start off with high health Kill somebody with this knife Steal all of their health |
Spy-cicle |
Added: Press your reload key to restore 20 health, cleanse all debuffs and gain +25% damage resistance and +75% debuff resistance on wearer for 5 seconds. Costs 100% Frost. Added: On Backstab: -67% Frost Removed: On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Changed: Knife now melts upon emptying the Frost meter instead of melting in fire Changed: Frost passively regenerates at a rate of 10% per second |
Press your reload key to restore 20 health, cleanse all debuffs and gain +25% damage resistance and +75% debuff resistance on wearer for 5 seconds. Costs 100% Frost. Backstab turns victim to ice On Backstab: -67% Frost Melts when Frost is empty, regenerates in 15 seconds and by picking up ammo |
Cloak and Dagger |
Removed: (Hidden) 0.2 sec increase in cloak fade time |
+100% cloak regen rate No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes Cloak Type: Motion Sensitive Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies. Cloak drain rate based on movement speed |
Dead Ringer |
Changed: Additional cloak is not consumed if the wearer activates Feign Death below 50% health Added: -20% cloak meter upon decloaking Changed: Cloak regen rate decreased from +50% to +25% Removed: +40% cloak duration |
+25% cloak regen rate -50% cloak meter when Feign Death is activated and when health >50% of max -20% cloak meter upon decloaking Cloak Type: Feign Death Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance |
Red-Tape Recorder |
Added: Applying a sapper grants a 3 second speed boost |
Reverses enemy building construction Applying a sapper grants a 3 second speed boost -100% sapper damage penalty |