User:EtherealT/FSoaS's Bad Weapon Rebalance

From Team Fortress Wiki
Jump to: navigation, search

Summary

Welcome to Bad Weapon Rehabilitation, where we take the worst balanced weapons TF2 has to offer and figure out how to best fix them.

Link to website

Overall Changes
  • Random critical hits are now disabled by default.
  • Random bullet spread is now disabled by default.
  • Random fall damage deviation is now disabled by default.
  • Weapons with holster speed penalties now keep the slower switch speed until the weapon is fully drawn
  • There is a class limit of 3 per class
  • The intelligence briefcase resets +300% faster if a teammate is in contact with it
  • Capturing an intelligence briefcase no longer grants a 10 second critical hit boost

Multi-Class

Multi-Class - Melee Changes
  • Pictogram plus.png Added: Non-Scout melees that deal random critical hits can now land a guaranteed mini-crit after two successful hits, and a full crit after three successful hits
  • Pictogram plus.png Changed: Melee attacks now ignore teammates and will go through them
  • Pictogram plus.png Changed: Most On Kill effects are triggered even if the target is finished off instead of directly being killed
  • Pictogram comment.png Info: Melees with the "no random critical hits" attribute cannot perform a 3-hit combo
  • Pictogram comment.png Info: On Kill effects are not triggered on being finished off for the Frontier Justice, Bazaar Bargain, Candy Cane and Conniver's Kunai
Weapon Changes New statistics
Reserve Shooter
Reserve Shooter
Pictogram plus.png Added: 100% mini-crits while airblast jumping
Pictogram plus.png Added: +15% more accurate
Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs

Pictogram plus.png 100% mini-crits while airblast jumping

Pictogram plus.png This weapon deploys 20% faster

Pictogram plus.png +15% more accurate

Pictogram minus.png -34% clip size

Panic Attack
Panic Attack
Pictogram plus.png Added: Alt-Fire: Unleashes entire clip on target
Pictogram plus.png Changed: Damage increased from -20% to -15%
Pictogram minus.png Added: -34% clip size
Pictogram comment.png Info: Alt-Fire increases firing speed by +33%, but the wearer cannot stop firing or be holstered once it begins to fire until clip is empty
Pictogram plus.png Alt-Fire: Unleashes entire clip on target

Pictogram plus.png +50% bullets per shot

Pictogram plus.png This weapon deploys 50% faster

Pictogram plus.png Fires a fixed shot pattern

Pictogram minus.png -34% clip size

Pictogram minus.png -15% damage penalty

Pictogram minus.png Successive shots become less accurate

B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram plus.png Added: -25% blast damage from rocket jumps
Pictogram plus.png Changed: Air control increased from -50% to +100%
Pictogram plus.png Changed: Increase in air control is now passive instead of while active
Pictogram minus.png Added: Taking damage while deployed reduces remaining floating time
Pictogram minus.png Changed: Parachute automatically breaks after floating for 6 seconds
Pictogram comment.png Info: Parachute automatically breaks if the target took over 100 damage
Pictogram plus.png -25% blast damage from rocket jumps

Pictogram plus.png 100% increased air control when blast jumping

Pictogram minus.png Taking damage while deployed reduces remaining floating time

Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent for up to 6 seconds.
Pain Train
Pain Train
Pictogram plus.png Added: Gain a 3 second speed boost while defending a point or collecting objectives
Pictogram plus.png Removed: 10% bullet damage vulnerability on wearer
Pictogram minus.png Added: -15 max health on wearer
Pictogram plus.png +1 capture rate on wearer

Pictogram plus.png Gain a speed boost while defending a point or collecting objectives

Pictogram minus.png -15 max health on wearer

Scout

Scout - Melee Changes
  • Pictogram plus.png Added: Scout melees that deal random critical hits can now land a guaranteed mini-crit after three successful hits, and a full crit after four successful hits
  • Pictogram comment.png Info: Melees with the "no random critical hits" attribute cannot perform a 3-hit combo
Weapon Changes New statistics
Force-A-Nature
Force-A-Nature
Pictogram plus.png Added: +20% damage bonus vs targets launched airborne by this weapon
Pictogram plus.png +50% faster firing speed

Pictogram plus.png Knockback on the target and shooter

Pictogram plus.png +20% damage bonus vs targets launched airborne by this weapon

Pictogram plus.png +20% bullets per shot

Pictogram minus.png -10% damage penalty

Pictogram minus.png -66% clip size

This weapon reloads its entire clip at once
Shortstop
Shortstop
Pictogram plus.png Changed: Alt-Fire shove force increased from 344 to 516 HU
Pictogram plus.png Changed: Alt-Fire cooldown decreased from 1.5 to 0.75 seconds
Pictogram plus.png Changed: Alt-Fire shove now interrupts a target's reloading on hit
Pictogram plus.png Changed: Reload time decreased from 1.52 to 1.29 seconds
When weapon is active:

Pictogram minus.png Increase in push force taken from damage and airblast

Holds a 4-shot clip and reloads its entire clip at once.

Alt-Fire to reach and shove someone!
Soda Popper
Soda Popper
Pictogram plus.png Changed: Hype can now be activated when there is at least 15% charge
Pictogram minus.png Added: No double jump on wearer
Pictogram comment.png Info: Hype is now divided into 6.66 smaller bars that provide 1 air jump per bar
Pictogram comment.png Info: Each air jump consumes 15% Hype
Pictogram plus.png +50% faster firing speed

Pictogram plus.png +25% faster reload time

Pictogram plus.png On Hit: Builds Hype

Pictogram minus.png -66% clip size

Pictogram minus.png No double jump on wearer

Consume Hype to gain extra air jumps!

This weapon reloads its entire clip at once.
Baby Face's Blaster
Baby Face's Blaster
Pictogram plus.png Changed: Damage required to drain all boost increased from 25 to 50
Pictogram plus.png Changed: Boost loss on air jumps reduced from -75% to -50%
Pictogram plus.png Changed: Fall damage no longer reduces Boost
Pictogram plus.png On Hit: Builds Boost

Pictogram plus.png Run speed increased with Boost

Pictogram minus.png -34% clip size

Pictogram minus.png -10% slower move speed on wearer

Pictogram minus.png Boost reduced on air jumps

Pictogram minus.png Boost reduced when hit

Back Scatter
Back Scatter
Pictogram plus.png Added: On Kill: Instantly reloads one ammo into the clip
Pictogram plus.png Mini-crits targets when fired at their back from close range

Pictogram plus.png On Kill: Instantly reloads one ammo into the clip

Pictogram minus.png -34% clip size

Pictogram minus.png -20% less accurate

Mad Milk
Mad Milk
Pictogram plus.png Added: Milk meter builds with damage done and/or time
Pictogram plus.png Changed: Cooldown reduction from extinguishing teammates increased from -20% to -33%
Pictogram minus.png Added: Spawning and resupply do not affect the Milk meter
Pictogram minus.png Added: Milk meter starts empty
Pictogram minus.png Changed: Cooldown increased from 20 to 40 seconds
Pictogram comment.png Info: Requires 500 damage to fully charge the Milk meter
Pictogram plus.png Milk meter builds with damage done and/or time

Pictogram plus.png Extinguishing teammates reduces cooldown by -33%

Pictogram minus.png Spawning and resupply do not affect the Milk meter

Pictogram minus.png Milk meter starts empty

Players heal 60% of the damage done to an enemy covered with milk. Can be used to extinguish fires.
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram minus.png Added: -20% damage penalty
When weapon is active:

Pictogram plus.png +15% faster firing speed

Pictogram plus.png On Hit: Gain up to +3 health

Pictogram minus.png -25% clip size

Pictogram minus.png -20% damage penalty

Sandman
Sandman
Pictogram plus.png Changed: Long distance hits are now guaranteed to crit
Pictogram plus.png Changed: Minimum distance threshold required for debuff decreased from 250 to 175 HU
Pictogram minus.png Changed: Projectile damage decreased from 15-23 to a fixed 15 damage
Pictogram comment.png Changed: Alt-Fire now marks the target for death instead of slowing them
Pictogram comment.png Info: Max debuff duration is reached at 1440 HU
Pictogram plus.png Alt-Fire: Launches a ball that marks opponents for death, causing all damage taken to be mini-crits

Pictogram minus.png -15 max health on wearer

Candy Cane
Candy Cane
Pictogram plus.png Added: Health packs dropped can grant the wearer overheal
Pictogram plus.png Removed: 25% explosive damage vulnerability on wearer
Pictogram minus.png Added: -75% health from healers on wearer
Pictogram minus.png Added: -50% maximum overheal on wearer
Pictogram plus.png On Kill: A small health pack is dropped

Pictogram plus.png Health packs dropped can grant the wearer overheal

Pictogram minus.png -75% health from healers on wearer

Pictogram minus.png -50% maximum overheal on wearer

Sun-on-a-Stick
Sun-on-a-Stick
Pictogram plus.png Added: Build HEAT by dealing damage
Pictogram minus.png Added: -20% slower firing speed
Pictogram minus.png Added: No random critical hits
Pictogram comment.png Info: HEAT mode lasts for 6 seconds
Pictogram comment.png Info: HEAT mode can be activated even if this weapon is holstered
Pictogram comment.png Info: Afterburn duration on HEAT mode is affected by range, reaching 3 seconds within 256 HU and decreasing down to 0 at 768 HU and beyond
Pictogram comment.png Info: HEAT Mode causes all weapons to have a -20% damage penalty while active
Pictogram comment.png Info: The wearer gains a clear burning visual effect while HEAT is activated
Pictogram plus.png Build HEAT by dealing damage

Pictogram plus.png 100% critical hit vs burning players

Pictogram plus.png +25% fire damage resistance while deployed

Pictogram minus.png -25% damage penalty

Pictogram minus.png -20% slower firing speed

Pictogram minus.png No random critical hits

When HEAT is full, press your special attack key to set all weapons on fire, causing attacks to engulf the target in flames for 3 seconds on hit, but doing -20% less direct damage.
Fan O'War
Fan O'War
Pictogram plus.png Added: This weapon holsters 25% faster
Pictogram plus.png Added: Killing blows on marked players grant a 3 second speed boost
Pictogram plus.png Crits whenever it would normally mini-crit

Pictogram plus.png On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits

Pictogram plus.png Killing blows on marked players grant a 3 second speed boost

Pictogram plus.png This weapon holsters 25% faster

Pictogram minus.png -75% damage penalty

Atomizer
Atomizer
Pictogram plus.png Removed: -15% damage vs players
Pictogram plus.png Removed: This weapon deploys 50% slower
Pictogram minus.png Added: This weapon holsters 100% slower
Pictogram minus.png Added: No random critical hits
Pictogram plus.png Grants Triple Jump while deployed

Pictogram plus.png Melee attacks mini-crit while airborne.

Pictogram minus.png This weapon holsters 100% slower

Pictogram minus.png No random critical hits

Soldier

Weapon Changes New statistics
Liberty Launcher
Liberty Launcher
Pictogram plus.png Added: +15% faster firing speed
Pictogram minus.png Added: -10% explosion radius
Pictogram plus.png +25% clip size

Pictogram plus.png +40% projectile speed

Pictogram plus.png -25% blast damage from rocket jumps

Pictogram plus.png +15% faster firing speed

Pictogram minus.png -25% damage penalty

Pictogram minus.png -10% explosion radius

Air Strike
Air Strike
Pictogram plus.png Removed: -20% explosion radius while blast jumping
Pictogram minus.png Changed: Explosion radius decreased from -10% to -20%
Pictogram plus.png -15% blast damage from rocket jumps

Pictogram plus.png +65% faster firing speed while blast jumping

Pictogram plus.png Clip size increased on kill

Pictogram minus.png -15% damage penalty

Pictogram minus.png -20% explosion radius

Buff Banner
Buff Banner
Pictogram plus.png Added: +50% max primary ammo on wearer
Pictogram plus.png +50% max primary ammo on wearer

Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done.
Mantreads
Mantreads
Pictogram plus.png Added: Wearer never takes falling damage
Pictogram plus.png Changed: Base stomp damage increased from 10 to 20
Pictogram comment.png Info: Damage increased from 75-360 to 85-370
Pictogram plus.png -75% reduction in push force taken from damage

Pictogram plus.png Deals 3x falling damage to the player you land on

Pictogram plus.png -75% reduction in airblast vulnerability

Pictogram plus.png 200% increased air control when blast jumping

Pictogram plus.png +60% fall damage resistance on wearer

Righteous Bison
Righteous Bison
Pictogram plus.png Changed: Base damage increased from 20 to 50
Pictogram plus.png Changed: Projectile speed increased from 1200 to 1800 HU
Pictogram plus.png Changed: Projectile size is increased by +100%
Pictogram plus.png Removed: (Hidden) -28% slower firing speed
Pictogram minus.png Removed: Projectiles can no longer damage the same target multiple times
Pictogram minus.png Removed: (Hidden) +8.5% faster initial reload time
Pictogram minus.png Removed: (Hidden) +21.6% faster consecutive reload time
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemies

Pictogram plus.png Projectile cannot be deflected

Pictogram minus.png Deals only 20% damage to buildings

Equalizer
Equalizer
Pictogram plus.png Added: -20% damage from ranged sources while active
Pictogram plus.png Added: -20% reduction in push force taken from damage while active
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram comment.png Changed: Damage rescaled from 33-107 to 39-91 depending on health threshold
Pictogram comment.png Changed: Damage no longer scales linearly
When weapon is active:

Pictogram plus.png -20% damage from ranged sources

Pictogram plus.png -20% reduction in push force taken from damage

Pictogram plus.png +40% increase in damage when health <50% of max

Pictogram minus.png -90% less healing from Medic sources

Pictogram minus.png -40% decrease in damage when health >50% of max

Pictogram minus.png This weapon holsters 50% slower

Disciplinary Action
Disciplinary Action
Pictogram minus.png Added: +40% blast damage from rocket jumps
Pictogram minus.png Added: No random critical hits
Pictogram comment.png Info: In other words, base self damage resistance is decreased from -40% to -16%
Pictogram plus.png On Hit Teammate: Boosts both players' speed for several seconds

Pictogram minus.png +40% blast damage from rocket jumps

Pictogram minus.png -25% damage penalty

Pictogram minus.png No random critical hits

Pyro

Pyro - Class Changes
  • Pictogram plus.png Added: Knockback on the shooter if the wearer is airblasting whilst airborne
  • Pictogram plus.png Added: Flamethrower attacks now leave lingering flame particles for 3 seconds on the ground
  • Pictogram plus.png Changed: All sources of afterburn now reduce Medi Gun healing and resist shield effects
  • Pictogram plus.png Changed: Base airblast knockback increased from 443 to 509.45 HU
  • Pictogram minus.png Added: Airblast Pressure meter
  • Pictogram comment.png Changed: Flamethrower damage is now based on range and concurrent contact with flames
  • Pictogram comment.png Info: Lingering flame particles ignite targets for 4 seconds and increases up to 10 seconds, similar to damaging and inflicting targets with afterburn with direct flamethrower damage
  • Pictogram comment.png Info: Lingering flame particles inflict up to 4 direct damage on contact based on how long it has been lingering on the ground, capping at 1 damage after lingering for 3 seconds
  • Pictogram comment.png Info: Afterburn changes affect all weapons that can inflict afterburn, including the Cow Mangler 5000
  • Pictogram comment.png Info: Flame particles required to reach max ramp up depends on distance, ranging from 7 flame particles at 50-60 HU, to 27 flame particles at 320-340 HU
  • Pictogram comment.png Info: Base damage ramp up takes 0.5 seconds to reset
  • Pictogram comment.png Info: Each airblast consumes -33% Pressure, and Pressure regenerates at a rate of 17% per second
  • Pictogram comment.png Info: Up to -50% push force from airblasts depending on missing Pressure
  • Pictogram comment.png Info: Self push force is directly proportional with the Pressure meter, and decreases as the Pressure meter is low
Weapon Changes New statistics
Backburner
Backburner
Pictogram plus.png Added: +33% airblast push force to self
Pictogram plus.png Changed: Airblast cost decreased from +150% to +100%
Pictogram plus.png 100% critical hits from behind

Pictogram plus.png +33% airblast push force to self

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram minus.png +100% airblast cost

Degreaser
Degreaser
Pictogram minus.png Added: Attacks do not leave lingering flame particles on the ground
Pictogram plus.png This weapon deploys 60% faster

Pictogram plus.png This weapon holsters 30% faster

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram minus.png -66% afterburn damage penalty

Pictogram minus.png +25% airblast cost

Pictogram minus.png Attacks do not leave lingering flame particles on the ground

Phlogistinator
Phlogistinator
Pictogram plus.png Added: Alt-Fire: Releases a shockwave that disintegrates projectiles and extinguishes teammates
Pictogram plus.png Changed: Disintegrating projectiles or extinguishing teammates now restores 10% 'Mmmph'
Pictogram plus.png Changed: Activating 'Mmmph' now also increases damage by +30%
Pictogram plus.png Changed: 'Mmmph' activation time is decreased by -50%
Pictogram minus.png Added: Minicrits whenever it would normally crit
Pictogram minus.png Added: -100% push force vs players on Alt-Fire
Pictogram minus.png Added: +25% airblast cost
Pictogram minus.png Added: -100% self push force from airblasting whilst airborne
Pictogram minus.png Changed: 'Mmmph' invulnerability duration is decreased by -50%
Pictogram comment.png Changed: The wearer can only activate 'Mmmph' through the Special Attack key now
Pictogram comment.png Info: Shockwave is identical to a normal airblast, except it does no knockback and destroys projectiles
Pictogram comment.png Info: Alt-Fire can be used during the 'Mmmph' buff
Pictogram comment.png Info: Final damage bonus during 'Mmmph' is decreased from 3x to 1.755x
Pictogram plus.png Build 'Mmmph' by dealing damage, disintegrating projectiles or extinguishing teammates.

Pictogram plus.png Press your Special Attack key on full 'Mmmph' to taunt and gain +30% damage and crit for several seconds.

Pictogram plus.png Invulnerable while 'Mmmph' taunting.

Pictogram minus.png No random critical hits

Pictogram minus.png Minicrits whenever it would normally crit

Pictogram minus.png -100% push force vs players on Alt-Fire

Pictogram minus.png +25% airblast cost

Pictogram minus.png -100% self push force from airblasting whilst airborne

Alt-Fire: Releases a shockwave that disintegrates projectiles and extinguishes teammates
Flare Gun
Flare Gun
Pictogram comment.png Added: Can now be used in Medieval mode
Pictogram plus.png 100% critical hit vs burning players

This weapon will reload when not active
Detonator
Detonator
Pictogram plus.png Changed: Damage to self decreased from +50% to +20%
Pictogram plus.png 100% mini-crits vs burning players

Pictogram minus.png -25% damage penalty

Pictogram minus.png +20% damage to self

Alt-Fire: Detonate flare.

This weapon will reload automatically when not active.
Manmelter
Manmelter
Pictogram plus.png Added: +100% damage bonus vs burning players
Pictogram plus.png Added: On Hit Burning Player: Gain a single guaranteed critical hit
Pictogram minus.png Added: -40% afterburn duration penalty
Pictogram minus.png Added: On Hit Burning Player: Player is extinguished
Pictogram minus.png Added: Minicrits whenever it would normally crit
Pictogram plus.png +100% damage bonus vs burning players

Pictogram plus.png +50% projectile speed

Pictogram plus.png Does not require ammo

Pictogram plus.png Alt-Fire: Extinguish teammates to gain guaranteed critical hits

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram plus.png On Hit Burning Player: Gain a single guaranteed critical hit

Pictogram minus.png -40% afterburn duration penalty

Pictogram minus.png On Hit Burning Player: Player is extinguished

Pictogram minus.png Minicrits whenever it would normally crit

This weapon will reload automatically when not active.
Scorch Shot
Scorch Shot
Pictogram plus.png Changed: Damage increased from -35% to -15%
Pictogram plus.png Removed: -35% self damage force
Pictogram minus.png Removed: Flare knocks back target on hit
Pictogram minus.png Removed: Increased knockback on burning players
Pictogram comment.png Changed: Flares now bounce on first impact with the ground instead of directly exploding
Pictogram plus.png 100% mini-crits vs burning players

Pictogram plus.png Flares bounce on first impact with the ground or a player

Pictogram plus.png Flares explode when it hits the ground.

Pictogram minus.png -15% damage penalty

This weapon will reload automatically when not active.
Gas Passer
Gas Passer
Pictogram plus.png Added: Extinguishing teammates reduces cooldown by -33%
Pictogram plus.png Added: Ignited enemies while they are covered in gas will trigger a 15 damage explosion and ignite other gassed targets
Pictogram plus.png Changed: Damage required to charge gas decreased from 750 to 500 damage
Pictogram plus.png Changed: Base cooldown decreased from 60 to 40 seconds
Pictogram plus.png Changed: Targets coated in gas are considered to be wet
Pictogram minus.png Removed: The instance of damage that ignites gas no longer charges the Gas meter
Pictogram minus.png Removed: Gas meter progress does not persist through death
Pictogram comment.png Added: Can now be used in Medieval mode
Pictogram plus.png Gas meter builds with damage done and/or time

Pictogram plus.png Extinguishing teammates reduces cooldown by -33%

Pictogram minus.png Spawning and resupply do not affect the Gas meter

Pictogram minus.png Gas meter starts empty

Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!). Ignited enemies while they are covered in gas will cause an explosion and ignite other nearby gassed enemies.
Thermal Thruster
Thermal Thruster
Pictogram plus.png Added: Press 'JUMP' key while in the air to hover for 1 second
Pictogram plus.png Added: This weapon deploys 50% faster
Pictogram plus.png Changed: Holster speed decreased from -60% to +20%
Pictogram plus.png Removed: (Hidden) +50% increase in push force taken from damage and airblast
Pictogram minus.png Added: Wearer cannot carry the intelligence briefcase or PASS Time JACK
Pictogram comment.png Info: Hovering works even if the weapon is currently holstered
Pictogram comment.png Info: Hover cannot be cancelled
Pictogram comment.png Info: When hovering is activated, all horizontal momentum is maintained but any vertical momentum is cancelled
Pictogram comment.png Info: Holding the 'JUMP' key while hovering will gradually increase height
Pictogram plus.png Push enemies back when you land (force and radius based on velocity)

Pictogram plus.png This weapon deploys 50% faster

Pictogram plus.png This weapon holsters 20% faster

Pictogram plus.png Press 'JUMP' key while in the air to hover for 1 second

Pictogram minus.png Wearer cannot carry the intelligence briefcase or PASS Time JACK

Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming.

Deal 3x falling damage to anyone you land on!
Homewrecker
Homewrecker
Pictogram plus.png Added: -20% damage from ranged sources while active
Pictogram plus.png Added: -50% reduction in push force taken from damage while active
Pictogram minus.png Added: This weapon holsters 100% slower
Pictogram minus.png Changed: Building damage bonus no longer applies to Sappers
Pictogram comment.png Info: In other words, damage vs Sappers is only 65 damage
When weapon is active:

Pictogram plus.png -20% damage from ranged sources on wearer

Pictogram plus.png -50% reduction in push force taken from damage

Pictogram plus.png +100% damage vs buildings

Pictogram plus.png Damage removes Sappers

Pictogram minus.png This weapon holsters 100% slower

Pictogram minus.png -25% damage vs players

Sharpened Volcano Fragment
Sharpened Volcano Fragment
Pictogram plus.png Added: On hit: Marks target as a Walking Volcano, creating an eruption on their death and igniting nearby enemies
Pictogram plus.png Added: Walking Volcano targets can ignite enemy Pyros and suffer from a 30% fire damage vulnerability
Pictogram minus.png Added: This weapon deploys 35% slower
Pictogram minus.png Added: Walking Volcano is dispelled upon target being extinguished
Pictogram comment.png Info: Walking Volcano does 18 damage upon explosion, affecting all targets within a 146 HU radius, and sets them on fire for 7.5 seconds
Pictogram plus.png On Hit: target is engulfed in flames

Pictogram plus.png On hit: Marks target as a Walking Volcano, creating an eruption on their death and igniting nearby enemies

Pictogram plus.png Walking Volcano targets can ignite enemy Pyros and suffer from a 30% fire damage vulnerability

Pictogram minus.png This weapon deploys 35% slower

Pictogram minus.png -20% damage penalty

Pictogram minus.png Walking Volcano is dispelled upon target being extinguished

Third Degree
Third Degree
Pictogram plus.png Added: On Hit: Gain up to +30 health
Pictogram plus.png Changed: Players connected by dispenser heal beams are also hit
Pictogram minus.png Added: -33% damage penalty
Pictogram comment.png Info: Health gained on hit can overheal, and caps at 150%
Pictogram plus.png All players connected via Dispensers or Medigun beams are hit

Pictogram plus.png On Hit: Gain up to +30 health

Pictogram minus.png -33% damage penalty

Neon Annihilator
Neon Annihilator
Pictogram plus.png Added: Boom meter builds with damage done and/or time
Pictogram plus.png Added: On Full Boom: The next hit will cause an explosion
Pictogram plus.png Added: +50% longer melee range
Pictogram minus.png Added: This weapon deploys 75% slower
Pictogram minus.png Removed: Damage removes Sappers
Pictogram comment.png Info: Explosions deal 80 damage in a splash radius of 110 HU, and the explosion knocks the wearer into the air, similar to the Ullapool Caber
Pictogram comment.png Info: Explosion has a cooldown of 60 seconds, and the wearer has a self damage resistance of 6%
Pictogram comment.png Info: Explosion has a maximum damage ramp up of 125% and a minimum damage fall off of 94%
Pictogram comment.png Info: Requires 400 damage dealt to recharge the Boom meter
Pictogram plus.png Boom meter builds with damage done and/or time

Pictogram plus.png On Full Boom: The next hit will cause an explosion

Pictogram plus.png 100% critical hit vs wet players

Pictogram plus.png +50% longer melee range

Pictogram minus.png This weapon deploys 75% slower

Pictogram minus.png -20% damage vs players

Pictogram minus.png No random critical hits

Hot Hand
Hot Hand
Pictogram plus.png Added: Hitting the target twice grants 1.5 seconds of 100% critical chance
Pictogram plus.png Changed: Speed boost on hit increased from 1 to 3 seconds
Pictogram plus.png Hitting the target twice grants 1.5 seconds of 100% critical chance

Pictogram plus.png Gain a speed boost when you hit an enemy player

Pictogram minus.png -20% damage penalty

Demoman

Demoman - Shield Changes
  • Pictogram plus.png Added: Bash kills can now collect heads and activate On Kill effects of melee weapons
Weapon Changes New statistics
Loch-n-Load
Loch-n-Load
Pictogram plus.png Added: +33% faster firing speed
Pictogram plus.png Added: Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs.
Pictogram plus.png Added: This weapon reloads its entire clip at once
Pictogram minus.png Added: -35% slower reload time
Pictogram minus.png Changed: Clip size decreased from -25% to -50%
Pictogram minus.png Removed: +20% damage vs buildings
Pictogram plus.png +33% faster firing speed

Pictogram plus.png +25% projectile speed

Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs.

Pictogram minus.png -50% clip size

Pictogram minus.png -35% slower reload time

Pictogram minus.png -25% explosion radius

Pictogram minus.png Launched bombs shatter on surfaces

This weapon reloads its entire clip at once
Loose Cannon
Loose Cannon
Pictogram plus.png Added: -25% damage to self
Pictogram minus.png Changed: Maximum knockback on hit is decreased by -50%
Pictogram minus.png Changed: Projectile knockback no longer slows or reduces air control while airborne
Pictogram plus.png +20% projectile speed

Pictogram plus.png -25% damage to self

Pictogram plus.png Cannonballs push players back on impact

Pictogram minus.png Cannonballs do not explode on impact

Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key

Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims
Iron Bomber
Iron Bomber
Pictogram plus.png Added: Rolling grenades automatically detonate on nearby players
Pictogram minus.png Added: -15% damage penalty on non-direct hits
Pictogram minus.png Changed: Grenade fuse time decreased from -30% to +30%
Pictogram comment.png Info: Rolling grenades do not automatically detonate near teammates, but will automatically detonate near the wearer
Pictogram comment.png Info: Rolling grenades have a detect radius of 80 HU
Pictogram plus.png Grenades have very little bounce and roll

Pictogram plus.png Rolling grenades automatically detonate on nearby players

Pictogram minus.png +30% fuse time on grenades

Pictogram minus.png -15% explosion radius

Pictogram minus.png -15% damage penalty on non-direct hits

Eyelander
Eyelander
Pictogram plus.png Added: Gain a speed boost on kill for 3 seconds
Pictogram plus.png Removed: -25 max health on wearer
Pictogram minus.png Added: -50% max secondary ammo on wearer
Pictogram minus.png Changed: Heads no longer grant increased maximum health
Pictogram plus.png Gain a speed boost on kill

Pictogram minus.png -50% max secondary ammo on wearer

Pictogram minus.png No random critical hits

This weapon has a large melee range and deploys and holsters slower.

Gives increased speed with every head you take.
Scotsman's Skullcutter
Scotsman's Skullcutter
Pictogram plus.png Added: +33% increase in charge recharge rate
Pictogram minus.png Added: No random critical hits
Pictogram comment.png Info: Charge recharge rate refers to shield charge cooldown
Pictogram plus.png +33% increase in charge recharge rate

Pictogram plus.png +20% damage bonus

Pictogram minus.png -15% slower move speed while active

Pictogram minus.png No random critical hits

This weapon has a large melee range and deploys and holsters slower.
Ullapool Caber
Ullapool Caber
Pictogram plus.png Added: Can replenish caber from ammo kits
Pictogram plus.png Added: (Hidden) Warhead recharge itself in 60 seconds
Pictogram plus.png Added: Taunting while the warhead is intact will result in a taunt kill that deals 500 damage
Pictogram plus.png Changed: Deploy speed increased from -100% to -75%
Pictogram plus.png Changed: Explosion damage increased from 75 to 86
Pictogram plus.png Changed: Fixed a bug where the weapon cannot mini-crit while charging with a shield
Pictogram comment.png Info: Small ammo crates restore 6.66% of the current charge meter, medium ammo crates restore 16.66% charge, large ammo crates restore 33% charge
Pictogram comment.png Info: The taunt kill increases the explosion damage to 500, resulting in a total of 555 damage
Pictogram comment.png Info: The warhead is expended upon a successful taunt, as well as doing up to 111 recoil damage to the wearer and launching them through the air
Pictogram comment.png Info: Taunting without the warhead will only deal 55 damage
Pictogram minus.png -20% slower firing speed

Pictogram minus.png This weapon deploys 75% slower

Pictogram minus.png No random critical hits

The first hit will cause an explosion

High-yield Scottish face removal. A sober person would throw it...
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Added: On Kill: Instantly reloads one ammo into all weapon clips
Pictogram plus.png Removed: This weapon holsters 75% slower
Pictogram plus.png Removed: 15% damage vulnerability on wearer
Pictogram minus.png Added: -20% slower firing speed
Pictogram comment.png Info: The instant reload only affects primary and secondary weapons, and does not affect melee weapons or charge meters
Pictogram comment.png Info: The ammo from the instant reload is not drawn from the wearer's reserves
Pictogram plus.png 0.5 second increase in charge duration while active

Pictogram plus.png Melee kills refill 25% of your charge meter

Pictogram plus.png On Kill: Instantly reload one ammo into all weapon clips

Pictogram minus.png No random critical hits

Pictogram minus.png -20% slower firing speed

This weapon has a large melee range and deploys slower.
Persian Persuader
Persian Persuader
Pictogram plus.png Changed: Max primary ammo increased from -80% to -50%
Pictogram plus.png Changed: Max secondary ammo increased from -80% to -50%
Pictogram plus.png Ammo boxes collected give Charge

Pictogram plus.png Melee hits refill 20% of your charge meter.

Pictogram minus.png -50% max primary ammo on wearer

Pictogram minus.png -50% max secondary ammo on wearer

Pictogram minus.png No random critical hits

This weapon has a large melee range and deploys and holsters slower.

Heavy

Heavy - Minigun Changes
  • Pictogram plus.png Changed: Base spin down time decreased from 1.16 to 0.435 seconds
  • Pictogram plus.png Changed: Miniguns gain 33% faster holster speed for 0.5 seconds upon revving down
Weapon Changes New statistics
Natascha
Natascha
Pictogram plus.png Added: On Hit: Gain up to +8 health per attack
Pictogram plus.png Added: +50% max primary ammo on wearer
Pictogram plus.png Added: +15% faster firing speed
Pictogram minus.png Added: -67% health from healers on wearer
Pictogram minus.png Added: Healing is affected by range
Pictogram minus.png Changed: Damage decreased from -25% to -33%
Pictogram minus.png Removed: On Hit: 100% chance to slow target
Pictogram minus.png Removed: -20% damage resistance when below 50% health and spun up
Pictogram comment.png Info: Healing starts to decrease past 256 HU, reducing to +1 health per attack at 1024 HU
Pictogram comment.png Info: Healing does not work on targets beyond 1024 HU
Pictogram plus.png On Hit: Gain up to +8 health per attack

Pictogram plus.png +50% max primary ammo on wearer

Pictogram plus.png +15% faster firing speed

Pictogram minus.png -67% health from healers on wearer

Pictogram minus.png -33% damage penalty

Pictogram minus.png -30% slower spin up time

Pictogram minus.png Healing is affected by range

Brass Beast
Brass Beast
Pictogram plus.png Changed: Damage resistance no longer has a health requirement to be activated
Pictogram plus.png +20% damage bonus

Pictogram plus.png -20% damage resistance when spun up

Pictogram minus.png -50% slower spin up time

Pictogram minus.png -60% slower move speed while deployed

Tomislav
Tomislav
Pictogram plus.png Added: No initial damage and accuracy penalty while spun up
Pictogram minus.png Changed: Firing speed decreased from -20% to -30%
Pictogram comment.png Info: In other words, this weapon does not suffer from a -50% base damage penalty and -50% base accuracy penalty for the first second upon spinning up
Pictogram plus.png +20% faster spin up time

Pictogram plus.png +20% more accurate

Pictogram plus.png Silent Killer: No barrel spin sound

Pictogram plus.png No initial damage and accuracy penalty while spun up

Pictogram minus.png -30% slower firing speed

Huo-Long Heater
Huo-Long Heater
Pictogram plus.png Added: Press your reload key while spun up to toggle enabling the fire ring
Pictogram plus.png Added: On Kill: Targets violently explode into fireworks, dealing damage and igniting all nearby targets
Pictogram plus.png Changed: Damage penalty now only affects non-burning players
Pictogram minus.png Changed: Damage bonus vs burning players is decreased from +25% to +15%
Pictogram comment.png Info: Targets only explode into fireworks only if the fire ring is active
Pictogram comment.png Info: The firework has a base damage of 15 and an explosion radius of 146 HU
Pictogram comment.png Info: The firework also ignites all nearby targets for 4 seconds
Pictogram plus.png Creates a ring of flames while spun up

Pictogram plus.png On Kill: Targets violently explode into fireworks, dealing damage and igniting all nearby targets

Pictogram plus.png +15% damage bonus vs burning players

Pictogram minus.png -10% damage penalty vs non-burning players

Pictogram minus.png Consumes an additional 4 ammo per second while spun up

Dalokohs Bar
Dalokohs Bar
Pictogram plus.png Added: +70% faster consumption speed
Pictogram plus.png Changed: Health healed after consumption increased from 100 to 120 health
Pictogram minus.png Changed: Fixed a bug where the max health drain from the GRU can be bypassed by consuming this lunchbox
Pictogram plus.png Adds +50 max health for 30 seconds

Pictogram plus.png +70% faster consumption speed

Eat to regain up to 120 health.

Alt-fire: Share chocolate with a friend (Small Health Kit)
Buffalo Steak Sandvich
Buffalo Steak Sandvich
Pictogram plus.png Added: +70% faster consumption speed
Pictogram plus.png Changed: Damage taken from all sources decreased from +20% to -15%
Pictogram plus.png Changed: Speed cap increased from 103% to 123%
Pictogram comment.png Added: The wearer can now prematurely cancel the buff by switching weapons, but the wearer is marked for death depending on the remaining duration of the buff
Pictogram comment.png Changed: Buff duration increased from 16 to 20 seconds
Pictogram plus.png +70% faster consumption speed

After consuming, the player takes less damage, move speed is increased, attacks mini-crit, but the player may only use melee weapons. Lasts 20 seconds or if the wearer switches weapons, but cancelling prematurely will mark the wearer for death based on the remaining duration of the buff.

Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?
Killing Gloves of Boxing
Killing Gloves of Boxing
Pictogram plus.png Changed: Critical hit duration only starts counting down after spinning up the wearer's primary weapon or attacking
Pictogram minus.png Added: No random critical hits
Pictogram minus.png Changed: Critical hit duration decreased from 5 to 3 seconds
Pictogram plus.png On Kill: 3 seconds of 100% critical chance

Pictogram minus.png -20% slower firing speed

Pictogram minus.png No random critical hits

Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Added: +50% longer melee range
Pictogram plus.png Removed: 30% damage vulnerability while active
Pictogram minus.png Added: Honorbound: Once drawn sheathing marks you for death for 6 seconds unless it kills.
Pictogram minus.png Added: This weapon deploys 50% slower
Pictogram minus.png Added: No random critical hits
Pictogram plus.png +30% damage bonus

Pictogram plus.png +50 health restored on kill

Pictogram plus.png +50% longer melee range

Pictogram minus.png Honorbound: Once drawn sheathing marks you for death for 6 seconds unless it kills.

Pictogram minus.png This weapon deploys 50% slower

Pictogram minus.png No random critical hits

Fists of Steel
Fists of Steel
Pictogram minus.png Changed: Overheal penalty is now passive instead of while active
Pictogram minus.png Changed: ÜberCharge build rate is no longer increased from healing a patient with this weapon equipped
Pictogram plus.png -40% damage from ranged sources while active

Pictogram minus.png +100% damage from melee sources while active

Pictogram minus.png This weapon holsters 100% slower

Pictogram minus.png -40% maximum overheal on wearer

Pictogram minus.png -40% health from healers while active

Eviction Notice
Eviction Notice
Pictogram plus.png Added: This weapon deploys 30% faster
Pictogram plus.png Changed: Damage penalty decreased from -60% to -55%
Pictogram plus.png Removed: Maximum health is drained while item is active
Pictogram minus.png Added: 25% damage vulnerability on wearer while active
Pictogram plus.png +40% faster firing speed

Pictogram plus.png On Hit: Gain a speed boost

Pictogram plus.png +15% faster move speed on wearer

Pictogram plus.png This weapon deploys 30% faster

Pictogram minus.png -55% damage penalty

Pictogram minus.png 25% damage vulnerability on wearer while active

Engineer

Weapon Changes New statistics
Pomson 6000
Pomson 6000
Pictogram plus.png Changed: Projectile now passes through teammates
Pictogram plus.png Changed: Projectile size is increased by +100%
Pictogram plus.png Changed: Projectile speed increased from 1200 to 1596 HU
Pictogram plus.png Removed: (Hidden) -34% clip size
Pictogram plus.png Removed: (Hidden) -28% slower firing speed
Pictogram plus.png Removed: (Hidden) -4.8% slower reload time
Pictogram minus.png Removed: On Hit: Victim loses up to 10% Medigun charge
Pictogram minus.png Removed: On Hit: Victim loses up to 20% cloak
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile cannot be deflected

Pictogram minus.png Deals only 20% damage to buildings

Wrangler
Wrangler
Pictogram plus.png Added: -80% self damage from the wearer's own Sentry Gun
Pictogram minus.png Changed: Wrangler shield damage reduction decreased from 66% to 33%
Pictogram plus.png -80% self damage from the wearer's own Sentry Gun

Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage by 33% and repairs by 66%. Sentries are disabled for 3 seconds after becoming unwrangled.
Short Circuit
Short Circuit
Pictogram plus.png Added: -50% damage to self
Pictogram plus.png Changed: (Hidden) Damage penalty changed from -33% to +50%
Pictogram plus.png Changed: Self knockback now triggers upon hitting surface rather than enemies
Pictogram minus.png Added: No ammo from dispensers when active
Pictogram minus.png Changed: Alt-Fire firing speed decreased from 0.5 to 1 second
Pictogram minus.png Changed: Projectile lifespan decreased from 1 to 0.5 seconds
Pictogram minus.png Changed: Self knockback decreased from 386.37 to 382.51 HU
Pictogram plus.png Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.

Pictogram plus.png No reload necessary

Pictogram plus.png -50% damage to self

Pictogram minus.png No random critical hits

Pictogram minus.png Per Shot: -5 ammo

Pictogram minus.png Uses metal for ammo

Pictogram minus.png No ammo from dispensers when active

Southern Hospitality
Southern Hospitality
Pictogram plus.png Added: +300% dispenser range
Pictogram plus.png Removed: 20% fire damage vulnerability on wearer
Pictogram minus.png Added: -10% slower move speed while hauling
Pictogram comment.png Info: Engineer moves at 81% move speed while hauling buildings
Pictogram plus.png On Hit: Bleed for 5 seconds

Pictogram plus.png +300% dispenser range

Pictogram minus.png No random critical hits

Pictogram minus.png -10% slower move speed while hauling

Jag
Jag
Pictogram minus.png Changed: Repair rate decreased from -20% to -33%
Pictogram plus.png Construction hit speed boost increased by 30%

Pictogram plus.png +15% faster firing speed

Pictogram minus.png -33% slower repair rate

Pictogram minus.png -25% damage penalty

Pictogram minus.png -33% damage penalty vs buildings

Lvl1dispenser.png

Dispenser

Pictogram plus.png Changed: Dispenser build speed increased by 100%
Pictogram comment.png Added: Can now be built in Medieval mode
Pictogram plus.png Dispenser build speed decreased from 21 to 10.5 seconds

Tele inactive red.png

Teleporter

Pictogram plus.png Changed: Teleporter build speed increased by 100%
Pictogram comment.png Added: Can now be built in Medieval mode
Pictogram plus.png Teleporter build speed decreased from 21 to 10.5 seconds

Medic

Medic - Primary Changes
  • Pictogram plus.png Added: Syringe guns passively reload at a rate of 10 syringes per second while holstered
  • Pictogram plus.png Added: Syringe guns reduce crit heal cooldown by -3 seconds upon hitting teammates
  • Pictogram plus.png Changed: Projectile speed increased from 1000 to 1400 HU/s
  • Pictogram plus.png Changed: Syringe projectile size is increased by +30%
  • Pictogram plus.png Changed: Syringes now ignore and pass through teammates
  • Pictogram comment.png Info: A glow effect and distinct sound cue is made upon hitting teammates and when the patient is at maximum heal rate
  • Pictogram comment.png Info: Cloaked Spies do not glow from being hit
Weapon Changes New statistics
Blutsauger
Blutsauger
Pictogram plus.png Removed: -2 health drained per second on wearer
Pictogram minus.png Added: -37.5% clip size
Pictogram plus.png On Hit: Gain up to +3 health

Pictogram minus.png -37.5% clip size

Crusader's Crossbow
Crusader's Crossbow
Pictogram minus.png Changed: Max primary ammo decreased from -75% to -90%
Pictogram minus.png No headshots

Pictogram minus.png -90% max primary ammo on wearer

Fires special bolts that heal teammates and deals damage based on distance traveled

This weapon will reload automatically when not active
Overdose
Overdose
Pictogram plus.png Added: This weapon deploys 25% faster
Pictogram minus.png Changed: Damage penalty increased from -15% to -20%
Pictogram plus.png This weapon deploys 25% faster

Pictogram minus.png -20% damage penalty

While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%
Quick-Fix
Quick-Fix
Pictogram plus.png Changed: ÜberCharge duration is no longer reduced when changing patients
Pictogram minus.png Added: Mirroring blast jumps now causes the wearer to suffer from 50% of the recoil damage taken by the patient from blast jumping
Pictogram comment.png Added: Press your reload key to mirror blast jumps and shield charges
Pictogram comment.png Info: The self damage taken from mirroring blast jumps is lethal, and can kill the wearer
Pictogram comment.png Info: Mirror jumps are automatically turned on when ÜberCharge is activated
Pictogram plus.png +40% heal rate

Pictogram plus.png +10% ÜberCharge rate

Pictogram minus.png -50% max overheal

ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects

Press your reload key to toggle and mirror blast jumps and shield charges of patients. Mirroring blast jumps causes the wearer to take 50% of the recoil damage the patient would have received from blast jumping.
Vaccinator
Vaccinator
Pictogram plus.png Changed: Übercharge rate increased from +67% to +100%
Pictogram plus.png Changed: Übercharge duration increased from 2.5 to 3 seconds
Pictogram plus.png Changed: Übercharge now lingers on the wearer even upon holstering weapons while Übercharge is activated
Pictogram minus.png Changed: Damage resistance during Übercharge decreased from 75% to 33%
Pictogram minus.png Removed: While healing, provides you and your target with a constant 10% resistance to the selected damage type.
Pictogram minus.png Removed: Wearer and their patient can no longer interact with objectives while ÜberCharging
Pictogram plus.png +100% Übercharge rate

Pictogram plus.png Press your reload key to cycle through resist types.

Pictogram minus.png -33% ÜberCharge rate on Overhealed patients

Pictogram minus.png -66% Overheal build rate

Übercharge provides a 3 second resistance bubble that blocks 33% base damage and 100% crit damage of the selected type to the Medic and Patient.
Übersaw
Ubersaw
Pictogram plus.png Added: This weapon deploys 20% faster
Pictogram minus.png Added: 25% damage vulnerability while active
Pictogram minus.png Added: No random critical hits
Pictogram minus.png Changed: Firing speed decreased from -20% to -25%
Pictogram plus.png On Hit: 25% ÜberCharge added

Pictogram plus.png This weapon deploys 20% faster

Pictogram minus.png -25% slower firing speed

Pictogram minus.png 25% damage vulnerability while active

Pictogram minus.png No random critical hits

Vita-Saw
Vita-Saw
Pictogram plus.png Added: On Hit Teammate: Consume Organs to heal up to 150% of their max health
Pictogram plus.png Added: Alt-Fire: Consume 3 Organs to gain a single guaranteed critical hit
Pictogram plus.png Changed: Organs can now also be gained by healing teammates
Pictogram plus.png Removed: -10 max health on wearer
Pictogram minus.png Added: -33% damage penalty
Pictogram minus.png Added: -15% heal rate on secondary weapon
Pictogram minus.png Added: No random critical hits
Pictogram minus.png Removed: A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.
Pictogram comment.png Info: One Organ is gained for every 400 health healed
Pictogram comment.png Info: Each Organ heals the target for 50% of their max health and can overheal based on the target's maximum overheal, capping at 3 Organs per use
Pictogram comment.png Info: Therefore, patients that equipped weapons with overheal penalties will receive reduced overheal from this weapon
Pictogram comment.png Info: Critical hits gained from consuming Organs are not lost on miss
Pictogram comment.png Info: Can hold up to 4 Organs
Pictogram plus.png Collect the organs of people you hit or by healing teammates

Pictogram plus.png On Hit Teammate: Consume Organs to heal up to 150% of their max health

Pictogram plus.png Alt-Fire: Consume 3 Organs to gain a single guaranteed critical hit

Pictogram minus.png -33% damage penalty

Pictogram minus.png -15% heal rate on secondary weapon

Pictogram minus.png No random critical hits

Amputator
Amputator
Pictogram plus.png Added: On Hit: Applies a healing effect to the wearer and all nearby teammates for 1 second
Pictogram plus.png Added: Alt-Fire can be prematurely cancelled by jumping or taunting
Pictogram minus.png Changed: Damage decreased from -20% to -25%
Pictogram minus.png Removed: +3 health regenerated per second while active
Pictogram comment.png Info: The healing effect on hit is identical to the taunt, except it also affects the wearer but only lasts for 1 second
Pictogram plus.png On Hit: Applies a healing effect to the wearer and all nearby teammates

Pictogram plus.png Alt-Fire: Applies a healing effect to all nearby teammates

Pictogram minus.png -25% damage penalty

Solemn Vow
Solemn Vow
Pictogram plus.png Removed: -10% slower firing speed
Pictogram minus.png Added: +50% push force taken from damage when active
Pictogram minus.png Added: -10% slower move speed when active
Pictogram plus.png Allows you to see enemy health

Pictogram minus.png +50% push force taken from damage when active

Pictogram minus.png -10% slower move speed when active

Sniper

Sniper - Primary Changes
  • Pictogram minus.png Added: All shots now leave a visible air distortion trail behind them
  • Pictogram minus.png Added: All rifles now have a clip based system that requires reloading
  • Pictogram minus.png Changed: Base ammo decreased from 25 to 16
  • Pictogram comment.png Info: Base clip size is 4, and reload time is 2 seconds
  • Pictogram comment.png Info: Reloading produces a distinct loud noise that is audible for both teams
Weapon Changes New statistics
Huntsman
Huntsman
Pictogram plus.png Added: This weapon will reload automatically when not active
This weapon will reload automatically when not active
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: +25% faster reload time
Pictogram plus.png Changed: Scoped Headshots now apply Jarate for 5 seconds
Pictogram comment.png Changed: Rescaled Jarate duration from 2 to 5 seconds based on charge level to a fixed 3 seconds
Pictogram comment.png Info: The Jarate duration from scoped headshots overrides the Jarate duration from scoped hits
Pictogram plus.png +25% faster reload time

Pictogram plus.png +25% charge rate

Pictogram plus.png On Scoped Hit: Apply Jarate for 3 seconds

Pictogram plus.png Nature's Call: Scoped headshots always mini-crit, apply 5 seconds of Jarate and reduce the remaining cooldown of Jarate by 1 second.

Pictogram minus.png No random critical hits

Pictogram minus.png No headshots

Bazaar Bargain
Bazaar Bargain
Pictogram plus.png Changed: Base charge rate decreased from -50% to -40%
Pictogram minus.png Added: -10% damage penalty
Pictogram comment.png Info: Despite the decrease in initial charge rate, the overall charge rate cap remains at 200%; this change only increases the charge time from 0-5 heads
Pictogram minus.png -10% damage penalty

Pictogram minus.png Base charge rate decreased by 40%

Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.
Machina
Machina
Pictogram plus.png Changed: No longer requires full charge for shots to penetrate players
Pictogram plus.png Changed: Projectile can now penetrate buildings
Pictogram minus.png Added: -25% clip size
Pictogram minus.png Removed: On Full Charge: +15% damage per shot
Pictogram comment.png Info: Penetration on buildings is limited, where it can only damage one additional enemy player within 512 HU of where the building was hit, but it can headshot regardless
Pictogram plus.png Projectile penetrates enemy targets and buildings

Pictogram minus.png -25% clip size

Pictogram minus.png Cannot fire unless zoomed

Pictogram minus.png Fires tracer rounds

Hitman's Heatmaker
Hitman's Heatmaker
Pictogram plus.png Changed: During Focus, this weapon fires directly from reserve ammo
Pictogram comment.png Changed: Focus activation changed from reload to special attack key
Pictogram plus.png Gain Focus on kills and assists

Pictogram plus.png Press 'Special Attack' to activate focus

Pictogram plus.png In Focus: +25% faster charge, no unscoping and fires directly from reserve ammo

Pictogram minus.png -20% damage on body shot

Classic
Classic
Pictogram plus.png Added: +50% clip size
Pictogram plus.png Removed: No headshots when not fully charged
Pictogram minus.png Added: Critical damage scales based on charge level
Pictogram comment.png Info: Critical damage starts at +35% damage if uncharged, and gradually scales up to +200% damage at full charge
Pictogram plus.png Charge and fire shots independent of zoom

Pictogram plus.png +50% clip size

Pictogram minus.png -10% damage on body shot

Pictogram minus.png Critical damage scales based on charge level

Jarate
Jarate
Pictogram plus.png Added: Jarate meter builds with kills and/or time
Pictogram plus.png Changed: Cooldown reduction from extinguishing teammates increased from -20% to -33%
Pictogram minus.png Added: Spawning and resupply do not affect the Jarate meter
Pictogram minus.png Added: Jarate meter starts empty
Pictogram minus.png Changed: Cooldown increased from 20 to 40 seconds
Pictogram comment.png Added: Can now be used in Medieval mode
Pictogram comment.png Info: Requires 5 kills to fully charge the Jarate meter
Pictogram plus.png Jarate meter builds with kills and/or time

Pictogram plus.png Extinguishing teammates reduces cooldown by -33%

Pictogram minus.png Spawning and resupply do not affect the Jarate meter

Pictogram minus.png Jarate meter starts empty

Coated enemies take mini-crits

Can be used to extinguish fires.
Razorback
Razorback
Pictogram plus.png Added: Absorbs one instance of critical damage on wearer
Pictogram plus.png Added: Absorbs up to 100 mini-crit damage on wearer
Pictogram minus.png Changed: Backstab damage reduction changed from -100% to a fixed 85 damage on the wearer
Pictogram comment.png Info: Does not block critical damage from headshots
Pictogram comment.png Info: Upon reaching the damage threshold, the shield will automatically break
Pictogram plus.png Backstab attempts only deal 85 damage to the wearer

Pictogram plus.png Absorbs one instance of critical damage on wearer

Pictogram plus.png Absorbs up to 100 mini-crit damage on wearer

Pictogram minus.png -100% maximum overheal on wearer

Darwin's Danger Shield
Darwin's Danger Shield
Pictogram plus.png Added: +15 max health on wearer
Pictogram plus.png Changed: Debuff resistance now applies to all debuffs instead of just afterburn
Pictogram minus.png Changed: Afterburn duration reduction decreased from -100% to -33%
Pictogram minus.png Removed: +50% fire damage resistance on wearer
Pictogram comment.png Info: Debuff resistance refers to shortening debuff durations
Pictogram plus.png +15 max health on wearer

Pictogram plus.png +33% debuff resistance on wearer

Cleaner's Carbine
Cleaner's Carbine
Pictogram plus.png Added: On Kill: Gain +20% Crikey
Pictogram plus.png Added: +25% more accurate
Pictogram plus.png Changed: Firing speed increased from -25% to -20%
Pictogram minus.png Changed: Damage required to charge Crikey increased from 100 to 120 damage
Pictogram plus.png Dealing damage fills charge meter.

Pictogram plus.png Secondary fire when charged grants mini-crits for 8 seconds.

Pictogram plus.png On Kill: Gain +20% Crikey

Pictogram plus.png +25% more accurate

Pictogram minus.png -20% clip size

Pictogram minus.png -20% slower firing speed

Pictogram minus.png No random critical hits

Tribalman's Shiv
Tribalman's Shiv
Pictogram plus.png Added: On Hit: Gain a speed boost for 2 seconds
Pictogram plus.png Added: Attacks pierce damage resistance effects and bonuses
Pictogram plus.png Changed: Bleed duration increased from 6 to 8 seconds
Pictogram plus.png On Hit: Bleed for 8 seconds

Pictogram plus.png On Hit: Gain a speed boost

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png -50% damage penalty

Shahanshah
Shahanshah
Pictogram plus.png Added: This weapon deploys 25% faster
Pictogram plus.png +25% increase in damage when health <50% of max

Pictogram plus.png This weapon deploys 25% faster

Pictogram minus.png -25% decrease in damage when health >50% of max

Spy

Spy - Class Changes
  • Pictogram plus.png Added: Spy Sprint ability
  • Pictogram plus.png Added: Spy Radar ability on Sappers
  • Pictogram plus.png Changed: Revolver spread recovery cooldown decreased from 1.25 to 1 second (Ambassador bullet spread cooldown is unchanged)
  • Pictogram plus.png Changed: Pressing the reload key while your secondary weapon is deployed will now always trigger the reload animation
  • Pictogram plus.png Changed: Base cloak fade time decreased from 1 to 0.75 seconds
  • Pictogram plus.png Changed: Base decloak fade time decreased from 2 to 1.5 seconds
  • Pictogram comment.png Info: Spy Sprint allows the wearer to run at normal speed without penalties if they are disguised as a slower class
  • Pictogram comment.png Info: Press your special attack key to activate Spy Sprint by default
  • Pictogram comment.png Info: Spy Radar highlights all nearby players and buildings in a 768 HU for 3 seconds
  • Pictogram comment.png Info: The user is also highlighted and a pinging noise is made upon activating Spy Radar at your location
  • Pictogram comment.png Info: Press your reload key while your sapper is deployed to activate Spy Radar
  • Pictogram comment.png Info: Spy Radar has a 30 second cooldown and does not affect cloaked Spies
Weapon Changes New statistics
Ambassador
Ambassador
Pictogram plus.png Changed: Max headshot range increased from 1200 to 1536 HU
Pictogram comment.png Changed: Headshot damage multiplier gradually decreases from 3x to 1x between 1200 to 1800 HU
Pictogram plus.png Crits on headshot

Pictogram minus.png -15% damage penalty

Pictogram minus.png -20% slower firing speed

Pictogram minus.png No random critical hits

Pictogram minus.png Critical damage is affected by range

Enforcer
Enforcer
Pictogram plus.png Added: -20% damage resistance while disguised and uncloaked
Pictogram plus.png Changed: Damage bonus while disguised increased from +20% to +40%
Pictogram plus.png Changed: This weapon can now properly pierce through and ignore Sapper armor
Pictogram minus.png Added: 1 sec increase in decloak fade time
Pictogram plus.png +40% damage bonus while disguised

Pictogram plus.png -20% damage resistance while disguised and uncloaked

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png -20% slower firing speed

Pictogram minus.png 1 sec increase in decloak fade time

Pictogram minus.png No random critical hits

Diamondback
Diamondback
Pictogram plus.png Changed: No longer requires a backstab from the wearer's melee weapon to gain crits
Pictogram plus.png Removed: -15% damage penalty
Pictogram minus.png Added: -33% clip size
Pictogram minus.png Changed: Now grants mini-crits instead of crits on melee kills
Pictogram minus.png Removed: Destroying buildings with the sapper no longer provide crits
Pictogram comment.png Changed: Buff now lasts for 5 seconds instead for 1 shot
Pictogram plus.png Gives 5 seconds of mini-crits for each melee kill

Pictogram minus.png -33% clip size

Pictogram minus.png No random critical hits

Your Eternal Reward
Your Eternal Reward
Pictogram plus.png Removed: +33% cloak drain rate
Pictogram plus.png Upon a successful backstab against a human target, you rapidly disguise as your victim

Pictogram plus.png Silent Killer: No attack noise from backstabs

Pictogram minus.png Normal disguises require (and consume) a full cloak meter

Conniver's Kunai
Conniver's Kunai
Pictogram plus.png Removed: -55 max health on wearer
Pictogram minus.png Added: On Backstab: Maximum health is drained
Pictogram minus.png Changed: Lifesteal on backstab decreased from 100% of the target's current health to 50% of the wearer's max health
Pictogram comment.png Info: The wearer's max health is decreased by -20 per backstab, which slowly regenerates over time, similiar to the Gloves of Running Urgently
Pictogram comment.png Info: Minimum health is capped at 65, and max health regenerates at a rate of 2 per second
Pictogram comment.png Info: Maximum overheal on backstab is not changed, and remains at 210 regardless of the wearer's current max health
Pictogram comment.png Info: Final lifesteal on backstab decreased from 75-210 to 33-63
Pictogram plus.png Gain 50% of base health on backstab

Pictogram minus.png On Backstab: Maximum health is drained

Start off with high health

Kill somebody with this knife

Steal all of their health
Spy-cicle
Spy-cicle
Pictogram plus.png Added: Press your reload key to restore 20 health, cleanse all debuffs and gain +25% damage resistance and +75% debuff resistance on wearer for 5 seconds. Costs 100% Frost.
Pictogram minus.png Added: On Backstab: -67% Frost
Pictogram minus.png Removed: On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Pictogram comment.png Changed: Knife now melts upon emptying the Frost meter instead of melting in fire
Pictogram comment.png Changed: Frost passively regenerates at a rate of 10% per second
Pictogram plus.png Press your reload key to restore 20 health, cleanse all debuffs and gain +25% damage resistance and +75% debuff resistance on wearer for 5 seconds. Costs 100% Frost.

Pictogram minus.png Backstab turns victim to ice

Pictogram minus.png On Backstab: -67% Frost

Pictogram minus.png Melts when Frost is empty, regenerates in 15 seconds and by picking up ammo

Cloak and Dagger
Cloak and Dagger
Pictogram plus.png Removed: (Hidden) 0.2 sec increase in cloak fade time
Pictogram plus.png +100% cloak regen rate

Pictogram minus.png No cloak meter from ammo boxes when invisible

Pictogram minus.png -35% cloak meter from ammo boxes

Cloak Type: Motion Sensitive

Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies.

Cloak drain rate based on movement speed
Dead Ringer
Dead Ringer
Pictogram plus.png Changed: Additional cloak is not consumed if the wearer activates Feign Death below 50% health
Pictogram minus.png Added: -20% cloak meter upon decloaking
Pictogram minus.png Changed: Cloak regen rate decreased from +50% to +25%
Pictogram minus.png Removed: +40% cloak duration
Pictogram plus.png +25% cloak regen rate

Pictogram minus.png -50% cloak meter when Feign Death is activated and when health >50% of max

Pictogram minus.png -20% cloak meter upon decloaking

Cloak Type: Feign Death

Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance
Red-Tape Recorder
Red-Tape Recorder
Pictogram plus.png Added: Applying a sapper grants a 3 second speed boost
Pictogram plus.png Reverses enemy building construction

Pictogram plus.png Applying a sapper grants a 3 second speed boost

Pictogram minus.png -100% sapper damage penalty