User:EtherealT/HiGPS' Balancemod

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Summary

Balance Mod is a weapon re-balancing project spearheaded by HiGPS for Team Fortress 2. Balance Mod introduces new features along with re-balances of most weapons with widely perceived issues. The weapons are balanced in accordance to HiGPS's vision for optimal game balance.

Overall Changes
  • Random critical hits are now disabled by default.
  • Random bullet spread is now disabled by default.
  • Random fall damage deviation is now disabled by default.

Multi-Class

Weapon Changes New statistics
Reserve Shooter
Reserve Shooter
Pictogram minus.png Added: -20% damage to targets not launched airborne by explosions, grapple hooks or rocket packs
Pictogram plus.png Mini-crits targets launched airborne by airblasts, explosions, grapple hooks or rocket packs

Pictogram plus.png This weapon deploys 20% faster

Pictogram minus.png -34% clip size

Pictogram minus.png -20% damage to targets not launched airborne by explosions, grapple hooks or rocket packs

Panic Attack
Panic Attack
Pictogram plus.png Removed: Successive shots become less accurate
Pictogram plus.png +50% bullets per shot

Pictogram plus.png This weapon deploys 50% faster

Pictogram plus.png Fires a fixed shot pattern

Pictogram minus.png -20% damage penalty

B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram plus.png Added: Wearer can jump while charging with a shield
Pictogram plus.png Added: +200% increase in turning control while charging (shield required)
Pictogram plus.png Added: +15% faster move speed on wearer (shield required)
Pictogram plus.png Changed: Air control while deployed increased from 250% to 275%
Pictogram plus.png Changed: Parachute horizontal move speed increased from 100% to 110%
Pictogram plus.png Wearer can jump while charging with a shield

Pictogram plus.png +200% increase in turning control while charging (shield required)

Pictogram plus.png +15% faster move speed on wearer (shield required)

Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent.
Pain Train
Pain Train
Pictogram plus.png Added: On Miss While Blast Jumping: Get momentum boost
Pictogram minus.png Added: On Miss: Hit yourself. Idiot.
Pictogram minus.png Added: -25% damage penalty
Pictogram plus.png +1 capture rate on wearer

Pictogram plus.png On Miss While Blast Jumping: Get momentum boost

Pictogram minus.png 10% bullet damage vulnerability on wearer

Pictogram minus.png On Miss: Hit yourself. Idiot.

Pictogram minus.png -25% damage penalty

Scout

Weapon Changes New statistics
Shortstop
Shortstop
Pictogram plus.png Changed: Reload time decreased from 1.52 to 1.29 seconds
Pictogram plus.png Removed: Increase in push force taken from damage and airblast
Holds a 4-shot clip and reloads its entire clip at once.

Alt-Fire to reach and shove someone!
Soda Popper
Soda Popper
Pictogram minus.png Changed: Decreased reload time from +25% to +15%
Pictogram plus.png +50% faster firing speed

Pictogram plus.png +15% faster reload time

Pictogram plus.png On Hit: Builds Hype

Pictogram minus.png -66% clip size

When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps.

This weapon reloads its entire clip at once.
Baby Face's Blaster
Baby Face's Blaster
Pictogram plus.png Removed: Boost reduced on air jumps
Pictogram plus.png Removed: Boost reduced when hit
Pictogram minus.png Added: Boost decays over time
Pictogram minus.png Changed: Decreased base move speed from -10% to -20%
Pictogram comment.png Info: Boost decays over time at a rate of 4.8% per second
Pictogram plus.png On Hit: Builds Boost

Pictogram plus.png Run speed increased with Boost

Pictogram minus.png -34% clip size

Pictogram minus.png -20% slower move speed on wearer

Pictogram minus.png Boost decays over time

Back Scatter
Back Scatter
Pictogram plus.png Removed: 20% less accurate
Pictogram plus.png Mini-crits the enemy when fired at their back from close range

Pictogram minus.png -34% clip size

Bonk! Atomic Punch
Bonk! Atomic Punch
Pictogram minus.png Added: Drink meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Drink meter
Pictogram comment.png Changed: Now marks the wearer for death depending on the amount of damage absorbed instead
Drink to become invulnerable for 8 seconds. Cannot attack during this time. Damage absorbed will set marked-for-death on the wearer when the effect ends.
Mad Milk
Mad Milk
Pictogram minus.png Changed: Debuff duration decreased from 10 to 8 seconds
Pictogram minus.png Changed: Healing on damage done decreased from 60% to 35%
Pictogram minus.png Changed: Base splash radius decreased from 200 to 140 HU
Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Players heal 35% of the damage done to an enemy covered with milk. Can be used to extinguish fires.
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Changed: Health gain per hit increased from +3 to +4
Pictogram minus.png Added: -15% damage penalty
Pictogram minus.png Removed: +15% firing speed
Pictogram plus.png On Hit: Gain up to +4 health

Pictogram minus.png -25% clip size

Pictogram minus.png -15% damage penalty

Flying Guillotine
Flying Guillotine
Pictogram plus.png Added: Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs.
Pictogram minus.png Changed: Increased recharge time from 5.1 to 8.67 seconds
Pictogram plus.png Long distance hits reduce recharge time

Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs.

Bat
Bat
Pictogram plus.png Added: This weapon deploys 40% faster
Pictogram plus.png This weapon deploys 40% faster

Sandman
Sandman
Pictogram plus.png Added: Projectile mini-crits targets launched airborne by blast jumping
Pictogram plus.png Changed: Damage increased from 15-23 to 15-70 depending on distance
Pictogram plus.png Removed: -15 max health on wearer
Pictogram minus.png Added: -35% damage penalty
Pictogram minus.png Removed: Ball no longer slows the target
Pictogram plus.png Alt-Fire: Launches a ball

Pictogram plus.png Projectile mini-crits targets launched airborne by blast jumping

Pictogram minus.png -35% damage penalty

Candy Cane
Candy Cane
Pictogram plus.png Removed: 25% explosive damage vulnerability on wearer
Pictogram minus.png Added: -40% maximum overheal on wearer
Pictogram minus.png Added: -50% ÜberCharge rate on Medics
Pictogram plus.png On Kill: A small health pack is dropped

Pictogram minus.png -40% maximum overheal on wearer

Pictogram minus.png -50% ÜberCharge rate on Medics

Sun-on-a-Stick
Sun-on-a-Stick
Pictogram plus.png Changed: Damage penalty only affects non-burning targets now
Pictogram plus.png 100% critical hit vs burning players

Pictogram plus.png +25% fire damage resistance while deployed

Pictogram minus.png -25% damage penalty vs non-burning players

Fan O'War
Fan O'War
Pictogram plus.png Added: This weapon deploys 40% faster
Pictogram plus.png Added: This weapon holsters 40% faster
Pictogram minus.png Changed: Marked for death duration decreased from 15 to 10 seconds
Pictogram plus.png Crits whenever it would normally mini-crit

Pictogram plus.png On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits

Pictogram plus.png This weapon deploys 40% faster

Pictogram plus.png This weapon holsters 40% faster

Pictogram minus.png -75% damage penalty

Wrap Assassin
Wrap Assassin
Pictogram minus.png Changed: Projectile no longer splashes in a small radius
Pictogram minus.png Changed: Projectile total damage decreased from 15 + 40 to 11 + 30 (55 to 41)
Pictogram plus.png +25% increase in recharge rate

Pictogram plus.png Alt-Fire: Launches a festive ornament that shatters causing bleed

Pictogram minus.png -65% damage penalty

Soldier

Weapon Changes New statistics
Liberty Launcher
Liberty Launcher
Pictogram plus.png Changed: Damage penalty decreased from -25% to -20%
Pictogram plus.png +25% clip size

Pictogram plus.png +40% projectile speed

Pictogram plus.png -25% blast damage from rocket jumps

Pictogram minus.png -20% damage penalty

Buff Banner
Buff Banner
Pictogram plus.png Added: +40% max primary ammo on wearer
Pictogram plus.png Changed: Damage required to charge banner decreased from 600 to 480 damage
Pictogram plus.png +40% max primary ammo on wearer

Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done.
Mantreads
Mantreads
Pictogram plus.png Added: +10% faster move speed on wearer
Pictogram plus.png Changed: Initial stomp damage increased from 10 to 30
Pictogram plus.png -75% reduction in push force taken from damage

Pictogram plus.png Deals 3x falling damage to the player you land on

Pictogram plus.png -75% reduction in airblast vulnerability

Pictogram plus.png 200% increased air control when blast jumping

Pictogram plus.png +10% faster move speed on wearer

Righteous Bison
Righteous Bison
Pictogram plus.png Added: This weapon deploys 30% faster
Pictogram plus.png Changed: Base damage increased from 20 to 50
Pictogram plus.png Changed: Base projectile speed increased from 1200 to 3600 HU
Pictogram plus.png Removed: (Hidden) -34% clip size
Pictogram minus.png Removed: Projectiles can no longer damage the same target multiple times
Pictogram comment.png Changed: The minicrits whenever it would normally crit attribute is no longer hidden
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemies

Pictogram plus.png Projectile cannot be deflected

Pictogram plus.png This weapon deploys 30% faster

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png Minicrits whenever it would normally crit

Shovel
Shovel
Pictogram plus.png Added: This weapon deploys 40% faster
Pictogram plus.png Added: -20% blast damage from rocket jumps
Pictogram plus.png This weapon deploys 40% faster

Pictogram plus.png -20% blast damage from rocket jumps

Equalizer
Equalizer
Pictogram plus.png Added: +60% increase in damage when health <50% of max
Pictogram comment.png Removed: Damage increases as the user becomes injured while active
Pictogram comment.png Info: Damage rescaled from 33-107 to 65-104
Pictogram plus.png +60% increase in damage when health <50% of max

Pictogram minus.png -90% less healing from Medic sources

Disciplinary Action
Disciplinary Action
Pictogram minus.png Added: On Hit Teammate: The wearer's maximum health is drained for 2 seconds
Pictogram minus.png Changed: Damage penalty increased from -25% to -50%
Pictogram plus.png On Hit Teammate: Boosts both players' speed for several seconds

Pictogram minus.png -50% damage penalty

Pictogram minus.png On Hit Teammate: The wearer's maximum health is drained for several seconds

Market Gardener
Market Gardener
Pictogram plus.png Removed: -20% slower firing speed
Pictogram minus.png Added: -30% damage penalty while wielder is not rocket jumping
Pictogram plus.png Deals crits while the wielder is rocket jumping

Pictogram minus.png -30% damage penalty while wielder is not rocket jumping

Escape Plan
Escape Plan
Pictogram minus.png Added: -25% damage penalty
Pictogram minus.png Changed: Marked for death duration upon holster increased from 1 to 3 seconds
When weapon is active:

Pictogram plus.png Move speed increases as the user becomes injured

Pictogram minus.png You are marked for death while active, and for short period after switching weapons

Pictogram minus.png -25% damage penalty

Pictogram minus.png -90% less healing from Medic sources

Pyro

Weapon Changes New statistics
Degreaser
Degreaser
Pictogram plus.png Added: +30% faster weapon switch
Pictogram minus.png Changed: Deploy speed decreased from +60% to +30%
Pictogram minus.png Added: -25% damage penalty
Pictogram minus.png Removed: This weapon holsters 30% faster
Pictogram comment.png Info: The faster weapon switch speed is global, and stacks additively with the +30% faster deploy speed
Pictogram plus.png +30% faster weapon switch

Pictogram plus.png This weapon deploys 30% faster

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram minus.png -66% afterburn damage penalty

Pictogram minus.png +25% airblast cost

Pictogram minus.png -25% damage penalty

Phlogistinator
Phlogistinator
Pictogram minus.png Added: -50% damage vs buildings
Pictogram plus.png Build 'Mmmph' by dealing damage.

Pictogram plus.png Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds.

Pictogram plus.png Invulnerable while 'Mmmph' taunting.

Pictogram minus.png No airblast

Pictogram minus.png -50% damage vs buildings

Dragon's Fury
Dragon's Fury
Pictogram plus.png Changed: Base afterburn duration increased from 3 to 6 seconds
Pictogram plus.png Removed: -50% repressurization rate on Alt-Fire
Pictogram minus.png Added: -50% airblast push force
Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram plus.png Deals +200% damage to burning targets

Pictogram plus.png +50% repressurization rate on hit

Pictogram minus.png -50% airblast push force

Uses a shared pressure tank for Primary Fire and Alt-Fire.

Primary Fire: Launches a fast moving projectile that briefly ignites enemies

Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire.

This powerful, single-shot flamethrower rewards consecutive hits with faster reloads and bonus damage.
Detonator
Detonator
Pictogram plus.png Removed: +50% damage to self
Pictogram minus.png Added: -25% afterburn damage penalty
Pictogram plus.png 100% mini-crits vs burning players

Pictogram minus.png -25% damage penalty

Pictogram minus.png -25% afterburn damage penalty

Alt-Fire: Detonate flare.

This weapon will reload automatically when not active.
Manmelter
Manmelter
Pictogram plus.png Added: +33% damage bonus
Pictogram plus.png Changed: Health gained from extinguishing teammates increased from 20 to 30
Pictogram minus.png Added: -20% afterburn duration
Pictogram minus.png Added: -62.5% critical damage multiplier penalty
Pictogram comment.png Info: Critical damage multiplier is now 1.75x instead of 3x
Pictogram plus.png +50% projectile speed

Pictogram plus.png Does not require ammo

Pictogram plus.png Alt-Fire: Extinguish teammates to gain guaranteed critical hits

Pictogram plus.png Extinguishing teammates restores 30 health

Pictogram minus.png -50% afterburn duration

Pictogram minus.png -62.5% critical damage multiplier penalty

This weapon will reload automatically when not active.
Scorch Shot
Scorch Shot
Pictogram minus.png Added: -33% explosion radius
Pictogram minus.png Added: -25% afterburn damage penalty
Pictogram plus.png 100% mini-crits vs burning players

Pictogram plus.png Flare knocks back target on hit and explodes when it hits the ground.

Pictogram plus.png Increased knockback on burning players

Pictogram minus.png -35% self damage force

Pictogram minus.png -35% damage penalty

Pictogram minus.png -33% explosion radius

Pictogram minus.png -25% afterburn damage penalty

This weapon will reload automatically when not active.
Gas Passer
Gas Passer
Pictogram plus.png Added: Damaging an ignited enemy while they are covered in gas will trigger a 45 damage explosion
Pictogram plus.png Changed: Damage required to charge gas decreased from 750 to 650 damage
Pictogram plus.png Changed: Targets coated in gas are considered to be wet
Pictogram minus.png Changed: Base projectile speed decreased from 2009 to 1020 HU/s
Pictogram minus.png Changed: Debuff duration decreased from 10 to 8 seconds
Pictogram minus.png Changed: Afterburn duration decreased from 10 to 3 seconds
Pictogram minus.png Changed: Splash radius decreased from 135 to 94.5 HU
Pictogram plus.png Gas meter builds with damage done and/or time

Pictogram minus.png Gas meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Gas meter

Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!). Further damage on an ignited enemy while they are covered in gas will cause an explosion and full afterburn duration.
Thermal Thruster
Thermal Thruster
Pictogram plus.png Removed: (Hidden) This weapon deploys 60% slower
Pictogram plus.png Push enemies back when you land (force and radius based on velocity)

Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming.
Deal 3x falling damage to anyone you land on!
Fire Axe
Fire Axe
Pictogram plus.png Added: +20% max primary ammo on wearer
Pictogram plus.png Added: +15% faster firing speed
Pictogram plus.png +20% max primary ammo on wearer

Pictogram plus.png +15% faster firing speed

Axtinguisher
Axtinguisher
Pictogram plus.png Removed: -33% damage penalty
Pictogram plus.png Removed: This weapon holsters 35% slower
Pictogram plus.png Mini-crits burning targets and extinguishes them.

Pictogram plus.png Damage increases based on remaining duration of afterburn

Pictogram plus.png Killing blows on burning players grant a speed boost.

Homewrecker
Homewrecker
Pictogram plus.png Added: Attacks pierce damage resistance effects and bonuses
Pictogram plus.png Added: When weapon is active: -40% reduction in push force taken from damage
Pictogram plus.png Added: When weapon is active: +20% bullet damage resistance on wearer
Pictogram minus.png Changed: Hits required to destroy a sapper increased from 1 to 2 hits
When weapon is active:

Pictogram plus.png +100% damage vs buildings

Pictogram plus.png Damage removes Sappers

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram plus.png -40% reduction in push force taken from damage

Pictogram plus.png +20% bullet damage resistance on wearer

Pictogram minus.png -25% damage vs players

Back Scratcher
Back Scratcher
Pictogram plus.png Added: When weapon is active: Health packs can overheal up to 25% of the wearer's health when active
Pictogram plus.png Changed: Damage bonus increased from +25% to +35%
Pictogram plus.png +35% damage bonus

Pictogram plus.png +50% health from packs on wearer

Pictogram plus.png Health packs can overheal up to 25% of the wearer's health when active

Pictogram minus.png -75% health from healers on wearer

Sharpened Volcano Fragment
Sharpened Volcano Fragment
Pictogram plus.png Added: 100% mini-crits vs burning players
Pictogram plus.png Added: On Hit: Creates an 35 damage explosion on burning targets
Pictogram plus.png Added: On Hit Burning Enemy: Spawns 3 fireballs towards where the wearer is facing
Pictogram minus.png Added: -85% damage penalty vs non-burning targets
Pictogram minus.png Changed: Damage penalty increased from -20% to -50%
Pictogram comment.png Info: Explosion lights all surrounding targets on fire for 3 seconds
Pictogram comment.png Info: Explosion has a radius of 250 HU
Pictogram comment.png Info: Fireballs function identically to the projectiles from the Dragon's Fury, but the initial target hit by the melee is not affected by the projectile
Pictogram plus.png On Hit: target is engulfed in flames

Pictogram plus.png 100% mini-crits vs burning players

Pictogram plus.png On Hit: Creates an 45 damage explosion on burning targets

Pictogram plus.png Explosion lights all surrounding targets on fire for 5 seconds

Pictogram plus.png On Hit Burning Enemy: Spawns 3 fireballs towards where the wearer is facing

Pictogram minus.png -50% damage penalty

Pictogram minus.png -85% damage penalty vs non-burning targets

Third Degree
Third Degree
Pictogram plus.png Added: 100% mini-crits vs targets connected via Medi Gun beams
Pictogram plus.png Added: When weapon is active: +75% health from Medigun beams on wearer
Pictogram minus.png Added: When weapon is active: 10% damage vulnerability on wearer
When weapon is active:

Pictogram plus.png All players connected via Medigun beams are hit

Pictogram plus.png 100% mini-crits vs targets connected via Medi Gun beams

Pictogram plus.png +75% health from Medigun beams on wearer

Pictogram minus.png 10% damage vulnerability on wearer

Neon Annihilator
Neon Annihilator
Pictogram plus.png Added: On kill: Gain 5 seconds of mini-crits
Pictogram plus.png Removed: -20% damage penalty vs players
Pictogram minus.png Added: -10% slower firing speed
Pictogram plus.png Damage removes Sappers

Pictogram plus.png 100% critical hit vs wet players

Pictogram plus.png On kill: Gain 5 seconds of mini-crits

Pictogram minus.png -10% slower firing speed

Hot Hand
Hot Hand
Pictogram plus.png Added: On Hit Teammate: Extinguish teammates to restore 20 health
Pictogram plus.png Added: This weapon deploys 50% faster
Pictogram plus.png Added: On Hit Teammate: Gain a speed boost for 3 seconds
Pictogram plus.png Changed: Speed boost on hit increased from 1 to 3 seconds
Pictogram plus.png On Hit Teammate: Extinguish teammates to restore 20 health

Pictogram plus.png This weapon deploys 50% faster

Pictogram plus.png Gain a speed boost when you hit an enemy player

Pictogram plus.png On Hit Teammate: Gain a speed boost

Pictogram minus.png -20% damage penalty

Demoman

Demoman - Shield & Sword Changes
  • Pictogram plus.png Added: Melee swings now deal mini-crit damage early in the charge
  • Pictogram plus.png Removed: -75% holster speed penalty on all swords
  • Pictogram comment.png Info: This change applies to the Half-Zatoichi on Soldier as well
Weapon Changes New statistics
Ali Baba's Wee Booties
Ali Baba's Wee Booties
Pictogram plus.png Added: Wearer never takes falling damage
Pictogram plus.png Added: +60% max secondary ammo on wearer
Pictogram plus.png +30% Sentry damage resistance on wearer

Pictogram plus.png +25 max health on wearer

Pictogram plus.png +200% increase in turning control while charging

Pictogram plus.png +10% faster move speed on wearer (shield required)

Pictogram plus.png Melee kills refill 25% of your charge meter.

Pictogram plus.png Wearer never takes falling damage

Pictogram plus.png +60% max secondary ammo on wearer

Pictogram plus.png +30% Sentry damage resistance on wearer

Iron Bomber
Iron Bomber
Pictogram minus.png Added: -10% splash damage falloff
Pictogram comment.png Info: Minimum splash damage falloff decreased from 50% to 45% in other words
Pictogram plus.png Grenades have very little bounce and roll

Pictogram plus.png -30% fuse time on grenades

Pictogram minus.png -15% explosion radius

Pictogram minus.png -10% splash damage falloff

Scottish Resistance
Scottish Resistance
Pictogram plus.png Added: +10% faster reload time
Pictogram plus.png +25% faster firing speed

Pictogram plus.png +10% faster reload time

Pictogram plus.png +50% max secondary ammo on wearer

Pictogram plus.png +6 max pipebombs out

Pictogram plus.png Detonates stickybombs near the crosshair and directly under your feet

Pictogram plus.png Able to destroy enemy stickybombs

Pictogram minus.png 0.8 sec slower bomb arm time
Chargin' Targe
Chargin' Targe
Pictogram plus.png Added: -50% damage to self
Pictogram plus.png Added: +20% increase in charge recharge rate
Pictogram minus.png Changed: Fire damage resistance decreased from +50% to +30%
Pictogram plus.png +30% fire damage resistance on wearer

Pictogram plus.png +30% explosive damage resistance on wearer

Pictogram plus.png -50% damage to self

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance.
Splendid Screen
Splendid Screen
Pictogram plus.png Added: -40% damage to self
Pictogram plus.png +20% fire damage resistance on wearer

Pictogram plus.png +20% explosive damage resistance on wearer

Pictogram plus.png +70% increase in charge impact damage

Pictogram plus.png +50% increase in charge recharge rate

Pictogram plus.png Immunity to push force taken from airblasts while charging

Pictogram plus.png -40% damage to self

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance.
Tide Turner
Tide Turner
Pictogram plus.png Added: -30% damage to self
Pictogram plus.png +15% fire damage resistance on wearer

Pictogram plus.png +15% explosive damage resistance on wearer

Pictogram plus.png Full turning control while charging

Pictogram plus.png Melee kills while charging refill 75% of charge meter

Pictogram plus.png -30% damage to self

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a mini-crit melee strike after impacting an enemy at distance.
Quickiebomb Launcher
Quickiebomb Launcher
Pictogram plus.png Added: -15% blast damage from sticky jumps
Pictogram plus.png Able to destroy enemy stickybombs

Pictogram plus.png -0.2 sec faster bomb arm time

Pictogram plus.png Max charge time decreased by 70%

Pictogram plus.png Up to +35% damage based on charge

Pictogram plus.png -15% blast damage from sticky jumps

Pictogram minus.png -15% damage penalty

Pictogram minus.png -50% clip size
Eyelander
Eyelander
Pictogram plus.png Changed: Max health per head increased from +15 to +20 health
Pictogram minus.png Removed: Obtaining heads no increases shield bash damage
Pictogram minus.png -25 max health on wearer

This weapon has a large melee range and deploys slower.

Gives increased speed and health with every head you take.
Scotsman's Skullcutter
Scotsman's Skullcutter
Pictogram plus.png Changed: Increased move speed from -15% to -10%
When weapon is active:

Pictogram plus.png +25% damage bonus

Pictogram minus.png -10% slower move speed on wearer

This weapon has a large melee range and deploys slower.
Ullapool Caber
Ullapool Caber
Pictogram plus.png Changed: Deploy speed decreased from -100% to -75%
Pictogram plus.png Changed: (Hidden) Damage penalty decreased from -15% to -3%
Pictogram minus.png Added: +30% damage to self
Pictogram minus.png Changed: -40% shield bash damage penalty
Pictogram minus.png -20% slower firing speed

Pictogram minus.png This weapon deploys 75% slower

Pictogram minus.png +30% damage to self

Pictogram minus.png -40% shield bash damage penalty

The first hit will cause an explosion

High-yield Scottish face removal. A sober person would throw it...
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Added: +25% self damage force
Pictogram plus.png Removed: 15% damage vulnerability while active
Pictogram minus.png Added: -15 max health on wearer
Pictogram comment.png Info: The self damage force affects the knockback from the wearer's primary and secondary weapon only
Pictogram plus.png 0.5 second increase in charge duration while active

Pictogram plus.png Melee kills refill 25% of your charge meter

Pictogram plus.png +25% self damage force

Pictogram minus.png -15 max health on wearer

This weapon has a large melee range and deploys slower.
Persian Persuader
Persian Persuader
Pictogram plus.png Added: On Hit: Gain +25% faster reload time for 10 seconds
Pictogram plus.png Changed: Charge refill on melee hits increased from 20% to 25%
Pictogram plus.png Removed: -80% max primary ammo on wearer
Pictogram plus.png Removed: -80% max secondary ammo on wearer
Pictogram minus.png Added: -10 max health on wearer
Pictogram comment.png Info: The reload time bonus affects all weapons
Pictogram plus.png Ammo boxes collected give Charge

Pictogram plus.png Melee hits refill 25% of your charge meter.

Pictogram plus.png On Hit: Gain +25% faster reload time

Pictogram minus.png -10 max health on wearer

This weapon has a large melee range and deploys slower.

Heavy

Weapon Changes New statistics
Natascha
Natascha
Pictogram plus.png Added: Gain a 1 second speed boost on hit
Pictogram plus.png Added: +5% faster move speed while deployed
Pictogram plus.png Removed: -30% spin up time
Pictogram minus.png Removed: On Hit: 100% chance to slow target
Pictogram minus.png Removed: -20% damage resistance when below 50% health and spun up
Pictogram plus.png Gain a speed boost on hit

Pictogram plus.png +5% faster move speed while deployed

Pictogram minus.png -25% damage penalty

Brass Beast
Brass Beast
Pictogram plus.png Changed: Damage resistance no longer has a health requirement to be activated
Pictogram plus.png Changed: Spin up time decreased from -50% to -40%
Pictogram plus.png Changed: Move speed while deployed increased from -60% to -40%
Pictogram minus.png Changed: Damage resistance decreased from -20% to -12%
Pictogram minus.png Changed: Damage resistance now only blocks critical damage
Pictogram plus.png +20% damage bonus

Pictogram plus.png -12% critical damage resistance when spun up

Pictogram minus.png -40% slower spin up time

Pictogram minus.png -40% slower move speed while deployed
Tomislav
Tomislav
Pictogram plus.png Changed: Accuracy increased from +20% to +25%
Pictogram minus.png Changed: Firing speed decreased from -20% to -25%
Pictogram plus.png +20% faster spin up time

Pictogram plus.png +25% more accurate

Pictogram plus.png Silent Killer: No barrel spin sound

Pictogram minus.png -25% slower firing speed
Huo-Long Heater
Huo-Long Heater
Pictogram plus.png Changed: Now has 100% mini-crits vs burning players instead
Pictogram plus.png Changed: Base fire ring damage increased from 12 to 30
Pictogram plus.png Creates a ring of flames while spun up

Pictogram plus.png 100% mini-crits vs burning players

Pictogram minus.png -10% damage penalty

Pictogram minus.png Consumes an additional 4 ammo per second while spun up

Dalokohs Bar
Dalokohs Bar
Pictogram plus.png Added: +40% faster consumption speed
Pictogram plus.png Adds +50 max health for 30 seconds

Pictogram plus.png +40% faster consumption speed

Eat to regain up to 100 health.

Alt-fire: Share chocolate with a friend (Small Health Kit)
Buffalo Steak Sandvich
Buffalo Steak Sandvich
Pictogram plus.png Added: +100% faster consumption speed
Pictogram plus.png Removed: (Hidden) 20% damage vulnerability while effect is active
Pictogram comment.png Added: Press your reload or special attack key to cancel the effects prematurely, but the wearer takes damage equal to 33% of their current health and is marked for death for 2 seconds
Pictogram comment.png Info: If the critical hit boost from Killing Gloves of Boxing is active and the Buffalo Steak Sandvich's effect is cancelled, this will also cancel the critical duration prematurely
Pictogram plus.png +100% faster consumption speed

After consuming, move speed is increased, attacks mini-crit, and the player may only use melee weapons. Lasts 20 seconds.

Press your reload or special attack key to cancel the effects prematurely, but the wearer takes damage equal to 33% of their current health and is marked for death for 2 seconds

Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?
Fists
Fists
Pictogram plus.png Added: +25% faster weapon switch
Pictogram plus.png Added: +20% faster reload time on secondary weapon
Pictogram plus.png Added: Increased velocity on thrown lunchbox items
Pictogram comment.png Info: Faster reload speed only affects shotguns
Pictogram plus.png +25% faster weapon switch

Pictogram plus.png +20% faster reload time on secondary weapon

Pictogram plus.png Increased velocity on thrown lunchbox items

Killing Gloves of Boxing
Killing Gloves of Boxing
Pictogram plus.png Changed: Critical hit duration increased from 5 to 6 seconds
Pictogram plus.png On Kill: 6 seconds of 100% critical chance

Pictogram minus.png -20% slower firing speed

Gloves of Running Urgently
Gloves of Running Urgently
Pictogram plus.png Removed: This weapon holsters 50% slower
Pictogram minus.png Added: -20% slower firing speed
Pictogram plus.png +30% faster move speed on wearer

Pictogram minus.png -20% slower firing speed

Pictogram minus.png Maximum health is drained while item is active

Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Removed: 30% damage vulnerability on wearer
Pictogram minus.png Added: This weapon deploys 20% slower
When weapon is active:

Pictogram plus.png +30% damage bonus

Pictogram plus.png +50 health restored on kill

Pictogram minus.png This weapon deploys 20% slower

Fists of Steel
Fists of Steel
Pictogram plus.png Removed: This weapon holsters 100% slower
Pictogram plus.png Removed: -40% maximum overheal on wearer
Pictogram minus.png Added: This weapon deploys 60% slower
Pictogram minus.png Added: -30% slower firing speed
Pictogram minus.png Added: -50% ÜberCharge rate on Medics
Pictogram minus.png Changed: Health gain from healers decreased from -40% to -70%
When weapon is active:

Pictogram plus.png -40% damage from ranged sources

Pictogram minus.png +100% damage from melee sources

Pictogram minus.png This weapon deploys 60% slower

Pictogram minus.png -30% slower firing speed

Pictogram minus.png -50% ÜberCharge rate on Medics

Pictogram minus.png -70% health from healers on wearer

Eviction Notice
Eviction Notice
Pictogram plus.png Added: +10 max health regenerated per second while holstered
Pictogram plus.png Added: Gain a 1 second speed boost upon deploying
Pictogram plus.png Added:+10 max health regenerated per second while holstered
Pictogram plus.png Changed: Speed boost on hit increased from 3 to 5 seconds
Pictogram comment.png Info: This means that Heavy regenerates back to max health twice as fast compared to before
Pictogram comment.png Info: Speed boost on deploy has a 5 second cooldown
Pictogram plus.png +40% faster firing speed

Pictogram plus.png On Hit: Gain a speed boost

Pictogram plus.png +15% faster move speed on wearer

Pictogram plus.png +10 max health regenerated per second while holstered

Pictogram plus.png Gain a speed boost upon deploying

Pictogram minus.png -60% damage penalty

Pictogram minus.png Maximum health is drained while item is active

Holiday Punch
Holiday Punch
Pictogram plus.png Added: +25% faster swing speed
Pictogram plus.png Added: Third successful punch in a row always crits
Pictogram minus.png Added: -35% damage penalty
Pictogram plus.png Critical hit forces victim to laugh

Pictogram plus.png Always critical hit from behind

Pictogram plus.png On Hit: Force enemies to laugh who are also wearing this item

Pictogram plus.png +25% faster swing speed

Pictogram plus.png Third successful punch in a row always crits

Pictogram minus.png -35% damage penalty

Pictogram minus.png Critical hits do no damage

Engineer

Engineer - Melee Changes
  • Pictogram plus.png Added: Press the special attack key to cycle between teleporters and speed/jump pads
  • Pictogram comment.png Info: Choose between Speed/Jump Pads by changing the rotation of the Pad, horizontal for Speed Pads and vertical for Jump Pads
Weapon Changes New statistics
Pomson 6000
Pomson 6000
Pictogram plus.png Added: Projectile penetrates enemy targets
Pictogram plus.png Added: This weapon deploys 30% faster
Pictogram plus.png Added: +20% faster reload time
Pictogram plus.png Changed: Base projectile speed increased from 1200 to 3600 HU/s
Pictogram plus.png Removed: (Hidden) -34% clip size
Pictogram minus.png Added: Minicrits whenever it would normally crit
Pictogram minus.png Changed: Base damage decreased from 60 to 50
Pictogram minus.png Removed: On Hit: Victim loses up to 10% Medigun charge
Pictogram minus.png Removed: On Hit: Victim loses up to 20% cloak
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile cannot be deflected

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png +20% faster reload time

Pictogram plus.png This weapon deploys 30% faster

Pictogram minus.png Minicrits whenever it would normally crit

Pictogram minus.png Deals only 20% damage to buildings

Wrangler
Wrangler
Pictogram minus.png Changed: Wrangler shield damage reduction decreased from 66% to 50%
Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage by 50% and repairs by 66%. Sentries are disabled for 3 seconds after becoming unwrangled.
Short Circuit
Short Circuit
Pictogram minus.png Added: -75% less metal from Payload carts
Pictogram plus.png Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.

Pictogram plus.png No reload necessary

Pictogram minus.png Per Shot: -5 ammo

Pictogram minus.png Uses metal for ammo

Pictogram minus.png -75% less metal from Payload carts

Wrench
Wrench
Pictogram plus.png Added: +25% max metal capacity on wearer
Pictogram plus.png +25% max metal capacity on wearer

Southern Hospitality
Southern Hospitality
Pictogram plus.png Added: +400% dispenser range
Pictogram plus.png Added: The wearer can phase through their buildings
Pictogram minus.png Added: -20% upgrade rate
Pictogram comment.png Info: Dispensers are automatically destroyed if the wearer switches to another wrench
Pictogram plus.png On Hit: Bleed for 5 seconds

Pictogram plus.png +400% dispenser range

Pictogram plus.png The wearer can phase through their buildings

Pictogram minus.png 20% fire damage vulnerability on wearer

Pictogram minus.png -20% upgrade rate

Jag
Jag
Pictogram minus.png Changed: Repair rate decreased from -20% to -40%
Pictogram plus.png Construction hit speed boost increased by 30%

Pictogram plus.png +15% faster firing speed

Pictogram minus.png 40% slower repair rate

Pictogram minus.png -25% damage penalty

Pictogram minus.png -33% damage penalty vs buildings

Eureka Effect
Eureka Effect
Pictogram plus.png Added: +25% Dispenser build speed
Pictogram plus.png Added: +25% Teleporter build speed
Pictogram plus.png Changed: Teleporting back to spawn will always trigger the resupply cabinet on the wearer
Pictogram minus.png Removed: -50% metal cost when constructing or upgrading teleporters
Pictogram plus.png Press your reload key to choose to teleport to spawn or your exit teleporter

Pictogram plus.png +25% Dispenser build speed

Pictogram plus.png +25% Teleporter build speed

Pictogram minus.png Construction hit speed boost decreased by -50%

Pictogram minus.png -20% less metal from pickups and dispensers
Lvl1dispenser.png

Dispenser

Pictogram plus.png Changed: Dispenser build speed increased by 80%
Pictogram plus.png Dispenser build speed decreased from 21 to 11.67 seconds

Tele inactive red.png

Teleporter

Pictogram plus.png Changed: Teleporter build speed increased by 80%
Pictogram plus.png Changed: Base construction cost decreased from 50 to 25 metal
Pictogram plus.png Changed: Base upgrade cost decreased from 200 to 100 metal
Pictogram plus.png Teleporter build speed decreased from 21 to 11.67 seconds

Tele inactive red.png

Speed Pad

Pictogram comment.png Info: Pushes the target briefly forward and gives them a speed boost for 6 seconds when stepped on
Pictogram comment.png Info: Does not require an entrance and exit to activate
Pictogram comment.png Info: 5 second cooldown per use
Pictogram comment.png Info: Starts at half health upon construction
Pictogram comment.png Info: Cannot be upgraded
Pictogram comment.png Info: Speed boost is lost upon taking damage or airblasted
Pictogram comment.png Info: Cannot teleport
Pictogram comment.png Info: 90 max health
Pictogram plus.png Gain a speed boost and pushed forward upon being stepped on

Pictogram plus.png Does not require an entrance and exit to activate

Pictogram plus.png +50% faster recharge rate

Pictogram plus.png Starts at half health upon construction

Pictogram minus.png Cannot be upgraded

Pictogram minus.png Speed boost is lost upon taking damage or airblasted

Pictogram minus.png Cannot teleport

Pictogram minus.png -60 max health on this building

Tele inactive red.png

Jump Pad

Pictogram comment.png Info: Launches the target upwards on the direction they are facing when stepped on
Pictogram comment.png Info: Crouching while standing on a jump pad increases launch height
Pictogram comment.png Info: Target takes no fall damage if they are launched through the air
Pictogram comment.png Info: Does not require an entrance and exit to activate
Pictogram comment.png Info: 6 second cooldown per use
Pictogram comment.png Info: Starts at half health upon construction
Pictogram comment.png Info: Cannot be upgraded
Pictogram comment.png Info: Cannot teleport
Pictogram comment.png Info: 90 max health
Pictogram plus.png Launches the target upwards on the direction they are facing upon being stepped on

Pictogram plus.png Crouching while standing on a jump pad increases launch height

Pictogram plus.png Target takes no fall damage if they are launched through the air

Pictogram plus.png Does not require an entrance and exit to activate

Pictogram plus.png +40% faster recharge rate

Pictogram plus.png Starts at half health upon construction

Pictogram minus.png Cannot be upgraded

Pictogram minus.png Cannot teleport

Pictogram minus.png -60 max health on this building

Medic

Medic - Primary Changes
  • Pictogram plus.png Changed: All primary weapons now reload automatically when not active
Weapon Changes New statistics
Syringe Gun
Syringe Gun
Pictogram plus.png Added: Gain ÜberCharge by dealing damage
Pictogram comment.png Info: 15% ÜberCharge is gained for every 40 damage dealt
Pictogram plus.png On Hit: 0.5% ÜberCharge added

Pictogram plus.png Up to +20% ÜberCharge rate on successive hits

This weapon will reload when not active
Blutsauger
Blutsauger
Pictogram plus.png Added: On Hit Teammate: Restores 2 health on the wearer and patient
Pictogram plus.png Added: Health gain on hit can overheal
Pictogram comment.png Info: Healing teammates with this weapon does not grant ÜberCharge
Pictogram plus.png On Hit: Gain up to +3 health

Pictogram plus.png On Hit Teammate: Restores 2 health on the wearer and patient

Pictogram plus.png Health gain on hit can overheal

Pictogram minus.png -2 health drained per second on wearer

This weapon will reload when not active
Crusader's Crossbow
Crusader's Crossbow
Pictogram minus.png Changed: Base damage decreased from 38-75 to 30-60
Pictogram minus.png Changed: Base healing decreased from 75-150 to 60-120
Pictogram plus.png No headshots

Pictogram minus.png -75% max primary ammo on wearer

Fires special bolts that heal teammates and deals damage based on distance traveled

This weapon will reload automatically when not active
Overdose
Overdose
Pictogram plus.png Added: When weapon is active: +5% faster move speed on wearer
Pictogram plus.png Added: This weapon holsters 45% faster
Pictogram minus.png Changed: Move speed based on ÜberCharge decreased from +20% to +14.3%
When weapon is active:

Pictogram plus.png +5% faster move speed on wearer

Pictogram plus.png This weapon holsters 45% faster

Pictogram minus.png -15% damage penalty

While active, movement speed increases based on ÜberCharge percentage to a maximum of +14.3%

This weapon will reload automatically when not active
Quick-Fix
Quick-Fix
Pictogram plus.png Changed: Heal rate increased from +40% to +50%
Pictogram plus.png Changed: ÜberCharge rate increased from +10% to +15%
Pictogram plus.png +50% heal rate

Pictogram plus.png +15% ÜberCharge rate

Pictogram minus.png 50% max overheal

ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects

Mirror blast jumps and shield charges of patients.
Vaccinator
Vaccinator
Pictogram plus.png Changed: ÜberCharge build rate increased from -66% to -40%
Pictogram minus.png Changed: ÜberCharge rate decreased from +67% to +50%
Pictogram minus.png Changed: Max Charges decreased from 4 to 2
Pictogram plus.png +50% Übercharge rate

Pictogram plus.png Press your reload key to cycle through resist types.

Pictogram plus.png While healing, provides you and your target with a constant 10% resistance to the selected damage type.

Pictogram minus.png -33% ÜberCharge rate on Overhealed patients

Pictogram minus.png -40% Overheal build rate.

Übercharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Bonesaw
Bonesaw
Pictogram plus.png Added: On Hit: Bleed for 4 seconds
Pictogram plus.png Added: On Kill: A small health pack is dropped
Pictogram plus.png On Hit: Bleed for 4 seconds

Pictogram plus.png On Kill: A small health pack is dropped

Vita-Saw
Vita-Saw
Pictogram plus.png Added: On Hit Teammate: Restores 65 health on the patient
Pictogram plus.png Added: Consecutive hits on patient restore 40 health on them
Pictogram plus.png Added: On Hit Teammate: Cleanses most negative status effects from the patient
Pictogram plus.png Added: Successfully healing a teammate with this weapon grants 1% ÜberCharge
Pictogram plus.png Added: +70% longer melee range
Pictogram plus.png Added: This weapon deploys 25% faster
Pictogram plus.png Removed: -10 max health on wearer
Pictogram minus.png Added: -50% damage penalty
Pictogram minus.png Added: -25% slower firing speed
Pictogram minus.png Removed: A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.
Pictogram comment.png Info: Excessive healing can overheal the patient, but it will not increase overheal if the patient is already overhealed
Pictogram comment.png Info: Does not cleanse bleeding and Mark for Death
Pictogram comment.png Info: Has a 10 second cooldown before the next hit starts to restore 65 health again
Pictogram plus.png On Hit Teammate: Restores 65 health on the patient

Pictogram plus.png Consecutive hits on patient restore 40 health on them

Pictogram plus.png On Hit Teammate: Cleanses most negative status effects from the patient

Pictogram plus.png Successfully healing a teammate with this weapon grants 1% ÜberCharge

Pictogram plus.png +70% longer melee range

Pictogram plus.png This weapon deploys 25% faster

Pictogram minus.png -50% damage penalty

Pictogram minus.png -25% slower firing speed

Amputator
Amputator
Pictogram plus.png Added: Alt-Fire can be prematurely cancelled by jumping or taunting
When weapon is active:

Pictogram plus.png +3 health regenerated per second on wearer

Pictogram plus.png Alt-Fire: Applies a healing effect to all nearby teammates

Pictogram minus.png -20% damage penalty

Solemn Vow
Solemn Vow
Pictogram plus.png Added: +25% health from packs on wearer
Pictogram minus.png Added: +50% push force taken from damage when active
Pictogram minus.png Removed: Allows you to see enemy health
Pictogram plus.png +25% health from packs on wearer

Pictogram minus.png -10% slower firing speed

Pictogram minus.png +50% push force taken from damage when active

Sniper

Sniper - Primary Changes
  • Pictogram minus.png Added: All shots now leave a visible air distortion trail behind them (Does not affect Huntsman)
  • Pictogram minus.png Changed: Base ammo decreased from 25 to 13
Weapon Changes New statistics
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Removed: No headshots
Pictogram minus.png Added: -33% damage penalty on scoped headshots
Pictogram minus.png Changed: Charge rate decreased from +25% to -10%
Pictogram comment.png Info: Headshot damage multiplier decreased from 3x to 2x
Pictogram plus.png On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level.

Pictogram plus.png Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.

Pictogram minus.png -10% charge rate

Pictogram minus.png -33% damage penalty on scoped headshots

Machina
Machina
Pictogram plus.png Added: On 50% Charge: +15% damage bonus on scoped headshots
Pictogram plus.png Added: +15% damage vs buildings
Pictogram minus.png Removed: On Full Charge: +15% damage per shot
Pictogram comment.png Changed: Tracer rounds are now closer to air distortions instead of bright red lines
Pictogram plus.png On 50% Charge: +15% damage bonus on scoped headshots

Pictogram plus.png On Full Charge: Projectiles penetrate players

Pictogram plus.png +15% damage vs buildings

Pictogram minus.png Cannot fire unless zoomed

Classic
Classic
Pictogram plus.png Removed: -10% damage on body shot
Pictogram plus.png Charge and fire shots independent of zoom

Pictogram minus.png No headshots when not fully charged

Jarate
Jarate
Pictogram minus.png Added: Drench yourself in Jarate if thrown too close
Pictogram minus.png Changed: Debuff duration decreased from 10 to 8 seconds
Pictogram minus.png Changed: Base splash radius decreased from 200 to 140 HU
Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Pictogram minus.png Drench yourself in Jarate if thrown too close

Coated enemies take mini-crits

Can be used to extinguish fires.
Razorback
Razorback
Pictogram plus.png Added: +25% faster move speed on wearer while scoped in
Pictogram plus.png Changed: Maximum overheal on wearer increased from -100% to -75%
Pictogram plus.png Changed: Shield recharge time decreased from 30 to 24 seconds
Pictogram minus.png Added: -50% ÜberCharge rate on Medics
Pictogram plus.png Blocks a single backstab attempt

Pictogram plus.png +25% faster move speed on wearer while scoped in

Pictogram minus.png -75% maximum overheal on wearer

Pictogram minus.png -50% ÜberCharge rate on Medics

Darwin's Danger Shield
Darwin's Danger Shield
Pictogram plus.png Added: +15 max health on wearer
Pictogram minus.png Changed: Afterburn immunity now matches Pyro's afterburn immunity in function
Pictogram minus.png Removed: +50% fire damage resistance on wearer
Pictogram comment.png Info: This means that it is now possible to chain Dragon's Fury's damage bonus and Flare Gun combos
Pictogram plus.png +15 max health on wearer

Pictogram plus.png Immune to the effects of afterburn.

Cleaner's Carbine
Cleaner's Carbine
Pictogram plus.png Added: +20% more accurate
Pictogram plus.png Changed: Firing speed increased from -25% to -20%
Pictogram minus.png Added: -20% max secondary ammo on wearer
Pictogram minus.png Changed: Damage required to charge Crikey increased from 100 to 130 damage
Pictogram plus.png Dealing damage fills charge meter.

Pictogram plus.png Secondary fire when charged grants mini-crits for 8 seconds.

Pictogram plus.png +20% more accurate

Pictogram minus.png -20% clip size

Pictogram minus.png -20% max secondary ammo on wearer

Pictogram minus.png -20% slower firing speed

Bushwacka
Bushwacka
Pictogram plus.png Changed: Damage vulnerability decreased from 20% to 15%
Pictogram minus.png Added: This weapon deploys 15% slower
Pictogram minus.png Added: -15% damage penalty
When weapon is active:

Pictogram plus.png Crits whenever it would normally mini-crit

Pictogram minus.png 15% damage vulnerability on wearer

Pictogram minus.png This weapon deploys 15% slower

Pictogram minus.png -15% damage penalty

Shahanshah
Shahanshah
Pictogram plus.png Changed: Damage bonus increased from +25% to +40% when under 50% health
Pictogram minus.png Changed: Damage penalty increased from -25% to -40% when above 50% health
Pictogram plus.png +40% increase in damage when health <50% of max

Pictogram minus.png -40% decrease in damage when health >50% of max

Spy

Spy - Class & Invis Watch Changes
  • Pictogram plus.png Added: Spy Sprint ability
  • Pictogram plus.png Added: +15% greater jump height on wearer while invisible (Except for Dead Ringer)
  • Pictogram plus.png Added: Press your reload key while disguised and while the secondary weapon is deployed to feign reload
  • Pictogram plus.png Changed: All Invis Watch fade time (Except for Dead Ringer) decreased from 1 to 0.85 seconds
  • Pictogram comment.png Info: Spy Sprint allows the wearer to run at normal speed without penalties if they are disguised as a slower class
  • Pictogram comment.png Info: Press your special attack key to activate Spy Sprint by default
Weapon Changes New statistics
Enforcer
Enforcer
Pictogram plus.png Added: Reduced blink time if the wearer bumps into enemies while cloaked
Pictogram plus.png Changed: Damage bonus while disguised increased from +20% to +25%
Pictogram plus.png +25% damage bonus while disguised

Pictogram plus.png Reduced blink time if the wearer bumps into enemies while cloaked

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png 20% slower firing speed

Diamondback
Diamondback
Pictogram minus.png Added: Critical damage is affected by range
Pictogram minus.png Changed: Damage penalty decreased from -15% to -20%
Pictogram plus.png Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill

Pictogram minus.png -20% damage penalty

Pictogram minus.png Critical damage is affected by range

Your Eternal Reward
Your Eternal Reward
Pictogram plus.png Removed: +33% cloak drain rate
Pictogram plus.png Upon a successful backstab against a human target, you rapidly disguise as your victim

Pictogram plus.png Silent Killer: No attack noise from backstabs

Pictogram minus.png Normal disguises require (and consume) a full cloak meter

Big Earner
Big Earner
Pictogram plus.png Changed: Cloak on kill increased from +30% to +40%
Pictogram plus.png Changed: Speed boost duration increased from 3 to 4 seconds
Pictogram plus.png +40% cloak on kill

Pictogram plus.png Gain a speed boost on kill

Pictogram minus.png -25 max health on wearer
Spy-cicle
Spy-cicle
Pictogram plus.png Changed: Knife regeneration upon melting increased from 15 to 5 seconds
Pictogram minus.png Changed: Afterburn immunity decreased from 10 to 2 seconds
Pictogram comment.png Changed: Upon melting, the wearer will automatically switch over to their secondary weapon
Pictogram plus.png On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 2 seconds

Pictogram minus.png Backstab turns victim to ice

Pictogram minus.png Melts in fire, regenerates in 5 seconds and by picking up ammo

Dead Ringer
Dead Ringer
Pictogram plus.png Added: +10% faster decloak rate
Pictogram plus.png +50% cloak regen rate

Pictogram plus.png +40% cloak duration

Pictogram plus.png +10% faster decloak rate

Pictogram minus.png -50% cloak meter when Feign Death is activated

Cloak Type: Feign Death

Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance
Red-Tape Recorder
Red-Tape Recorder
Pictogram plus.png Added: Press your reload key to throw the sapper to disable buildings in a radius
Pictogram minus.png Added: -50% sapper health
Pictogram minus.png Removed: Reverses enemy building construction
Pictogram comment.png Info: Sapper has a 128 HU radius, lasts for 5 seconds and a 20 second cooldown
Pictogram comment.png Info: Sapper also drains cloak at 10% per second of all nearby Spies caught in its radius
Pictogram plus.png Press your reload key to throw the sapper to disable buildings in a radius

Pictogram minus.png -100% sapper damage penalty

Pictogram minus.png -50% sapper health