User:EtherealT/HiGPS' Balancemod
Contents
Summary
Last Major Update: 6th June 2023 |
Balance Mod is a weapon re-balancing project spearheaded by HiGPS for Team Fortress 2. Balance Mod introduces new features along with re-balances of most weapons with widely perceived issues. The weapons are balanced in accordance to HiGPS's vision for optimal game balance.
Overall Changes |
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Multi-Class
Weapon | Changes | New statistics |
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Reserve Shooter |
Added: -20% damage to targets not launched airborne by explosions, grapple hooks or rocket packs |
Mini-crits targets launched airborne by airblasts, explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size -20% damage to targets not launched airborne by explosions, grapple hooks or rocket packs |
Panic Attack |
Removed: Successive shots become less accurate |
+50% bullets per shot This weapon deploys 50% faster Fires a fixed shot pattern -20% damage penalty |
B.A.S.E. Jumper |
Added: Wearer can jump while charging with a shield Added: +200% increase in turning control while charging (shield required) Added: +15% faster move speed on wearer (shield required) Changed: Air control while deployed increased from 250% to 275% Changed: Parachute horizontal move speed increased from 100% to 110% |
Wearer can jump while charging with a shield +200% increase in turning control while charging (shield required) +15% faster move speed on wearer (shield required) Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent. |
Pain Train |
Added: On Miss While Blast Jumping: Get momentum boost Added: On Miss: Hit yourself. Idiot. Added: -25% damage penalty |
+1 capture rate on wearer On Miss While Blast Jumping: Get momentum boost 10% bullet damage vulnerability on wearer On Miss: Hit yourself. Idiot. -25% damage penalty |
Scout
Weapon | Changes | New statistics |
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Shortstop |
Changed: Reload time decreased from 1.52 to 1.29 seconds Removed: Increase in push force taken from damage and airblast |
Holds a 4-shot clip and reloads its entire clip at once. Alt-Fire to reach and shove someone! |
Soda Popper |
Changed: Decreased reload time from +25% to +15% |
+50% faster firing speed +15% faster reload time On Hit: Builds Hype -66% clip size When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps. This weapon reloads its entire clip at once. |
Baby Face's Blaster |
Removed: Boost reduced on air jumps Removed: Boost reduced when hit Added: Boost decays over time Changed: Decreased base move speed from -10% to -20% Info: Boost decays over time at a rate of 4.8% per second |
On Hit: Builds Boost Run speed increased with Boost -34% clip size -20% slower move speed on wearer Boost decays over time |
Back Scatter |
Removed: 20% less accurate |
Mini-crits the enemy when fired at their back from close range -34% clip size |
Bonk! Atomic Punch |
Added: Drink meter starts empty Added: Spawning and resupply do not affect the Drink meter Changed: Now marks the wearer for death depending on the amount of damage absorbed instead |
Drink to become invulnerable for 8 seconds. Cannot attack during this time. Damage absorbed will set marked-for-death on the wearer when the effect ends. |
Mad Milk |
Changed: Debuff duration decreased from 10 to 8 seconds Changed: Healing on damage done decreased from 60% to 35% Changed: Base splash radius decreased from 200 to 140 HU |
Extinguishing teammates reduces cooldown by -20% Players heal 35% of the damage done to an enemy covered with milk. Can be used to extinguish fires. |
Pretty Boy's Pocket Pistol |
Changed: Health gain per hit increased from +3 to +4 Added: -15% damage penalty Removed: +15% firing speed |
On Hit: Gain up to +4 health -25% clip size -15% damage penalty |
Flying Guillotine |
Added: Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs. Changed: Increased recharge time from 5.1 to 8.67 seconds |
Long distance hits reduce recharge time Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs. |
Bat |
Added: This weapon deploys 40% faster |
This weapon deploys 40% faster |
Sandman |
Added: Projectile mini-crits targets launched airborne by blast jumping Changed: Damage increased from 15-23 to 15-70 depending on distance Removed: -15 max health on wearer Added: -35% damage penalty Removed: Ball no longer slows the target |
Alt-Fire: Launches a ball Projectile mini-crits targets launched airborne by blast jumping -35% damage penalty |
Candy Cane |
Removed: 25% explosive damage vulnerability on wearer Added: -40% maximum overheal on wearer Added: -50% ÜberCharge rate on Medics |
On Kill: A small health pack is dropped -40% maximum overheal on wearer -50% ÜberCharge rate on Medics |
Sun-on-a-Stick |
Changed: Damage penalty only affects non-burning targets now |
100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty vs non-burning players |
Fan O'War |
Added: This weapon deploys 40% faster Added: This weapon holsters 40% faster Changed: Marked for death duration decreased from 15 to 10 seconds |
Crits whenever it would normally mini-crit On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits This weapon deploys 40% faster This weapon holsters 40% faster -75% damage penalty |
Wrap Assassin |
Changed: Projectile no longer splashes in a small radius Changed: Projectile total damage decreased from 15 + 40 to 11 + 30 (55 to 41) |
+25% increase in recharge rate Alt-Fire: Launches a festive ornament that shatters causing bleed -65% damage penalty |
Soldier
Weapon | Changes | New statistics |
---|---|---|
Liberty Launcher |
Changed: Damage penalty decreased from -25% to -20% |
+25% clip size +40% projectile speed -25% blast damage from rocket jumps -20% damage penalty |
Buff Banner |
Added: +40% max primary ammo on wearer Changed: Damage required to charge banner decreased from 600 to 480 damage |
+40% max primary ammo on wearer Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done. |
Mantreads |
Added: +10% faster move speed on wearer Changed: Initial stomp damage increased from 10 to 30 |
-75% reduction in push force taken from damage Deals 3x falling damage to the player you land on -75% reduction in airblast vulnerability 200% increased air control when blast jumping +10% faster move speed on wearer |
Righteous Bison |
Added: This weapon deploys 30% faster Changed: Base damage increased from 20 to 50 Changed: Base projectile speed increased from 1200 to 3600 HU Removed: (Hidden) -34% clip size Removed: Projectiles can no longer damage the same target multiple times Changed: The minicrits whenever it would normally crit attribute is no longer hidden |
Does not require ammo Projectile penetrates enemies Projectile cannot be deflected This weapon deploys 30% faster Deals only 20% damage to buildings Minicrits whenever it would normally crit |
Shovel |
Added: This weapon deploys 40% faster Added: -20% blast damage from rocket jumps |
This weapon deploys 40% faster -20% blast damage from rocket jumps |
Equalizer |
Added: +60% increase in damage when health <50% of max Removed: Damage increases as the user becomes injured while active Info: Damage rescaled from 33-107 to 65-104 |
+60% increase in damage when health <50% of max -90% less healing from Medic sources |
Disciplinary Action |
Added: On Hit Teammate: The wearer's maximum health is drained for 2 seconds Changed: Damage penalty increased from -25% to -50% |
On Hit Teammate: Boosts both players' speed for several seconds -50% damage penalty On Hit Teammate: The wearer's maximum health is drained for several seconds |
Market Gardener |
Removed: -20% slower firing speed Added: -30% damage penalty while wielder is not rocket jumping |
Deals crits while the wielder is rocket jumping -30% damage penalty while wielder is not rocket jumping |
Escape Plan |
Added: -25% damage penalty Changed: Marked for death duration upon holster increased from 1 to 3 seconds |
When weapon is active: Move speed increases as the user becomes injured You are marked for death while active, and for short period after switching weapons -25% damage penalty -90% less healing from Medic sources |
Pyro
Weapon | Changes | New statistics |
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Degreaser |
Added: +30% faster weapon switch Changed: Deploy speed decreased from +60% to +30% Added: -25% damage penalty Removed: This weapon holsters 30% faster Info: The faster weapon switch speed is global, and stacks additively with the +30% faster deploy speed |
+30% faster weapon switch This weapon deploys 30% faster Extinguishing teammates restores 20 health -66% afterburn damage penalty +25% airblast cost -25% damage penalty |
Phlogistinator |
Added: -50% damage vs buildings |
Build 'Mmmph' by dealing damage. Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds. Invulnerable while 'Mmmph' taunting. No airblast -50% damage vs buildings |
Dragon's Fury |
Changed: Base afterburn duration increased from 3 to 6 seconds Removed: -50% repressurization rate on Alt-Fire Added: -50% airblast push force |
Extinguishing teammates restores 20 health Deals +200% damage to burning targets +50% repressurization rate on hit -50% airblast push force Uses a shared pressure tank for Primary Fire and Alt-Fire. Primary Fire: Launches a fast moving projectile that briefly ignites enemies Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire. This powerful, single-shot flamethrower rewards consecutive hits with faster reloads and bonus damage. |
Detonator |
Removed: +50% damage to self Added: -25% afterburn damage penalty |
100% mini-crits vs burning players -25% damage penalty -25% afterburn damage penalty Alt-Fire: Detonate flare. This weapon will reload automatically when not active. |
Manmelter |
Added: +33% damage bonus Changed: Health gained from extinguishing teammates increased from 20 to 30 Added: -20% afterburn duration Added: -62.5% critical damage multiplier penalty Info: Critical damage multiplier is now 1.75x instead of 3x |
+50% projectile speed Does not require ammo Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 30 health -50% afterburn duration -62.5% critical damage multiplier penalty This weapon will reload automatically when not active. |
Scorch Shot |
Added: -33% explosion radius Added: -25% afterburn damage penalty |
100% mini-crits vs burning players Flare knocks back target on hit and explodes when it hits the ground. Increased knockback on burning players -35% self damage force -35% damage penalty -33% explosion radius -25% afterburn damage penalty This weapon will reload automatically when not active. |
Gas Passer |
Added: Damaging an ignited enemy while they are covered in gas will trigger a 45 damage explosion Changed: Damage required to charge gas decreased from 750 to 650 damage Changed: Targets coated in gas are considered to be wet Changed: Base projectile speed decreased from 2009 to 1020 HU/s Changed: Debuff duration decreased from 10 to 8 seconds Changed: Afterburn duration decreased from 10 to 3 seconds Changed: Splash radius decreased from 135 to 94.5 HU |
Gas meter builds with damage done and/or time Gas meter starts empty Spawning and resupply do not affect the Gas meter Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!). Further damage on an ignited enemy while they are covered in gas will cause an explosion and full afterburn duration. |
Thermal Thruster |
Removed: (Hidden) This weapon deploys 60% slower |
Push enemies back when you land (force and radius based on velocity) Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. Deal 3x falling damage to anyone you land on! |
Fire Axe |
Added: +20% max primary ammo on wearer Added: +15% faster firing speed |
+20% max primary ammo on wearer +15% faster firing speed |
Axtinguisher |
Removed: -33% damage penalty Removed: This weapon holsters 35% slower |
Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn Killing blows on burning players grant a speed boost. |
Homewrecker |
Added: Attacks pierce damage resistance effects and bonuses Added: When weapon is active: -40% reduction in push force taken from damage Added: When weapon is active: +20% bullet damage resistance on wearer Changed: Hits required to destroy a sapper increased from 1 to 2 hits |
When weapon is active: +100% damage vs buildings Damage removes Sappers Attacks pierce damage resistance effects and bonuses -40% reduction in push force taken from damage +20% bullet damage resistance on wearer -25% damage vs players |
Back Scratcher |
Added: When weapon is active: Health packs can overheal up to 25% of the wearer's health when active Changed: Damage bonus increased from +25% to +35% |
+35% damage bonus +50% health from packs on wearer Health packs can overheal up to 25% of the wearer's health when active -75% health from healers on wearer |
Sharpened Volcano Fragment |
Added: 100% mini-crits vs burning players Added: On Hit: Creates an 35 damage explosion on burning targets Added: On Hit Burning Enemy: Spawns 3 fireballs towards where the wearer is facing Added: -85% damage penalty vs non-burning targets Changed: Damage penalty increased from -20% to -50% Info: Explosion lights all surrounding targets on fire for 3 seconds Info: Explosion has a radius of 250 HU Info: Fireballs function identically to the projectiles from the Dragon's Fury, but the initial target hit by the melee is not affected by the projectile |
On Hit: target is engulfed in flames 100% mini-crits vs burning players On Hit: Creates an 45 damage explosion on burning targets Explosion lights all surrounding targets on fire for 5 seconds On Hit Burning Enemy: Spawns 3 fireballs towards where the wearer is facing -50% damage penalty -85% damage penalty vs non-burning targets |
Third Degree |
Added: 100% mini-crits vs targets connected via Medi Gun beams Added: When weapon is active: +75% health from Medigun beams on wearer Added: When weapon is active: 10% damage vulnerability on wearer |
When weapon is active: All players connected via Medigun beams are hit 100% mini-crits vs targets connected via Medi Gun beams +75% health from Medigun beams on wearer 10% damage vulnerability on wearer |
Neon Annihilator |
Added: On kill: Gain 5 seconds of mini-crits Removed: -20% damage penalty vs players Added: -10% slower firing speed |
Damage removes Sappers 100% critical hit vs wet players On kill: Gain 5 seconds of mini-crits -10% slower firing speed |
Hot Hand |
Added: On Hit Teammate: Extinguish teammates to restore 20 health Added: This weapon deploys 50% faster Added: On Hit Teammate: Gain a speed boost for 3 seconds Changed: Speed boost on hit increased from 1 to 3 seconds |
On Hit Teammate: Extinguish teammates to restore 20 health This weapon deploys 50% faster Gain a speed boost when you hit an enemy player On Hit Teammate: Gain a speed boost -20% damage penalty |
Demoman
Demoman - Shield & Sword Changes | |
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Weapon | Changes | New statistics |
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Ali Baba's Wee Booties |
Added: Wearer never takes falling damage Added: +60% max secondary ammo on wearer +30% Sentry damage resistance on wearer |
+25 max health on wearer +200% increase in turning control while charging +10% faster move speed on wearer (shield required) Melee kills refill 25% of your charge meter. Wearer never takes falling damage +60% max secondary ammo on wearer +30% Sentry damage resistance on wearer |
Iron Bomber |
Added: -10% splash damage falloff Info: Minimum splash damage falloff decreased from 50% to 45% in other words |
Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius -10% splash damage falloff |
Scottish Resistance |
Added: +10% faster reload time |
+25% faster firing speed +10% faster reload time +50% max secondary ammo on wearer +6 max pipebombs out Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs 0.8 sec slower bomb arm time |
Chargin' Targe |
Added: -50% damage to self Added: +20% increase in charge recharge rate Changed: Fire damage resistance decreased from +50% to +30% |
+30% fire damage resistance on wearer +30% explosive damage resistance on wearer -50% damage to self Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance. |
Splendid Screen |
Added: -40% damage to self |
+20% fire damage resistance on wearer +20% explosive damage resistance on wearer +70% increase in charge impact damage +50% increase in charge recharge rate Immunity to push force taken from airblasts while charging -40% damage to self Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance. |
Tide Turner |
Added: -30% damage to self |
+15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills while charging refill 75% of charge meter -30% damage to self Alt-Fire: Charge toward your enemies and remove debuffs. Gain a mini-crit melee strike after impacting an enemy at distance. |
Quickiebomb Launcher |
Added: -15% blast damage from sticky jumps |
Able to destroy enemy stickybombs -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge -15% blast damage from sticky jumps -15% damage penalty -50% clip size |
Eyelander |
Changed: Max health per head increased from +15 to +20 health Removed: Obtaining heads no increases shield bash damage |
-25 max health on wearer This weapon has a large melee range and deploys slower. Gives increased speed and health with every head you take. |
Scotsman's Skullcutter |
Changed: Increased move speed from -15% to -10% |
When weapon is active: +25% damage bonus -10% slower move speed on wearer This weapon has a large melee range and deploys slower. |
Ullapool Caber |
Changed: Deploy speed decreased from -100% to -75% Changed: (Hidden) Damage penalty decreased from -15% to -3% Added: +30% damage to self Changed: -40% shield bash damage penalty |
-20% slower firing speed This weapon deploys 75% slower +30% damage to self -40% shield bash damage penalty The first hit will cause an explosion High-yield Scottish face removal. A sober person would throw it... |
Claidheamh Mòr |
Added: +25% self damage force Removed: 15% damage vulnerability while active Added: -15 max health on wearer Info: The self damage force affects the knockback from the wearer's primary and secondary weapon only |
0.5 second increase in charge duration while active Melee kills refill 25% of your charge meter +25% self damage force -15 max health on wearer This weapon has a large melee range and deploys slower. |
Persian Persuader |
Added: On Hit: Gain +25% faster reload time for 10 seconds Changed: Charge refill on melee hits increased from 20% to 25% Removed: -80% max primary ammo on wearer Removed: -80% max secondary ammo on wearer Added: -10 max health on wearer Info: The reload time bonus affects all weapons |
Ammo boxes collected give Charge Melee hits refill 25% of your charge meter. On Hit: Gain +25% faster reload time -10 max health on wearer This weapon has a large melee range and deploys slower. |
Heavy
Weapon | Changes | New statistics |
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Natascha |
Added: Gain a 1 second speed boost on hit Added: +5% faster move speed while deployed Removed: -30% spin up time Removed: On Hit: 100% chance to slow target Removed: -20% damage resistance when below 50% health and spun up |
Gain a speed boost on hit +5% faster move speed while deployed -25% damage penalty |
Brass Beast |
Changed: Damage resistance no longer has a health requirement to be activated Changed: Spin up time decreased from -50% to -40% Changed: Move speed while deployed increased from -60% to -40% Changed: Damage resistance decreased from -20% to -12% Changed: Damage resistance now only blocks critical damage |
+20% damage bonus -12% critical damage resistance when spun up -40% slower spin up time -40% slower move speed while deployed |
Tomislav |
Changed: Accuracy increased from +20% to +25% Changed: Firing speed decreased from -20% to -25% |
+20% faster spin up time +25% more accurate Silent Killer: No barrel spin sound -25% slower firing speed |
Huo-Long Heater |
Changed: Now has 100% mini-crits vs burning players instead Changed: Base fire ring damage increased from 12 to 30 |
Creates a ring of flames while spun up 100% mini-crits vs burning players -10% damage penalty Consumes an additional 4 ammo per second while spun up |
Dalokohs Bar |
Added: +40% faster consumption speed |
Adds +50 max health for 30 seconds +40% faster consumption speed Eat to regain up to 100 health. Alt-fire: Share chocolate with a friend (Small Health Kit) |
Buffalo Steak Sandvich |
Added: +100% faster consumption speed Removed: (Hidden) 20% damage vulnerability while effect is active Added: Press your reload or special attack key to cancel the effects prematurely, but the wearer takes damage equal to 33% of their current health and is marked for death for 2 seconds Info: If the critical hit boost from Killing Gloves of Boxing is active and the Buffalo Steak Sandvich's effect is cancelled, this will also cancel the critical duration prematurely |
+100% faster consumption speed After consuming, move speed is increased, attacks mini-crit, and the player may only use melee weapons. Lasts 20 seconds. Press your reload or special attack key to cancel the effects prematurely, but the wearer takes damage equal to 33% of their current health and is marked for death for 2 seconds Alt-fire: Share with a friend (Medium Health Kit) Who needs bread? |
Fists |
Added: +25% faster weapon switch Added: +20% faster reload time on secondary weapon Added: Increased velocity on thrown lunchbox items Info: Faster reload speed only affects shotguns |
+25% faster weapon switch +20% faster reload time on secondary weapon Increased velocity on thrown lunchbox items |
Killing Gloves of Boxing |
Changed: Critical hit duration increased from 5 to 6 seconds |
On Kill: 6 seconds of 100% critical chance -20% slower firing speed |
Gloves of Running Urgently |
Removed: This weapon holsters 50% slower Added: -20% slower firing speed |
+30% faster move speed on wearer -20% slower firing speed Maximum health is drained while item is active |
Warrior's Spirit |
Removed: 30% damage vulnerability on wearer Added: This weapon deploys 20% slower |
When weapon is active: +30% damage bonus +50 health restored on kill This weapon deploys 20% slower |
Fists of Steel |
Removed: This weapon holsters 100% slower Removed: -40% maximum overheal on wearer Added: This weapon deploys 60% slower Added: -30% slower firing speed Added: -50% ÜberCharge rate on Medics Changed: Health gain from healers decreased from -40% to -70% |
When weapon is active: -40% damage from ranged sources +100% damage from melee sources This weapon deploys 60% slower -30% slower firing speed -50% ÜberCharge rate on Medics -70% health from healers on wearer |
Eviction Notice |
Added: +10 max health regenerated per second while holstered Added: Gain a 1 second speed boost upon deploying Added:+10 max health regenerated per second while holstered Changed: Speed boost on hit increased from 3 to 5 seconds Info: This means that Heavy regenerates back to max health twice as fast compared to before Info: Speed boost on deploy has a 5 second cooldown |
+40% faster firing speed On Hit: Gain a speed boost +15% faster move speed on wearer +10 max health regenerated per second while holstered Gain a speed boost upon deploying -60% damage penalty Maximum health is drained while item is active |
Holiday Punch |
Added: +25% faster swing speed Added: Third successful punch in a row always crits Added: -35% damage penalty |
Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item +25% faster swing speed Third successful punch in a row always crits -35% damage penalty Critical hits do no damage |
Engineer
Engineer - Melee Changes | |
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|
Weapon | Changes | New statistics |
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Pomson 6000 |
Added: Projectile penetrates enemy targets Added: This weapon deploys 30% faster Added: +20% faster reload time Changed: Base projectile speed increased from 1200 to 3600 HU/s Removed: (Hidden) -34% clip size Added: Minicrits whenever it would normally crit Changed: Base damage decreased from 60 to 50 Removed: On Hit: Victim loses up to 10% Medigun charge Removed: On Hit: Victim loses up to 20% cloak |
Does not require ammo Projectile cannot be deflected Projectile penetrates enemy targets +20% faster reload time This weapon deploys 30% faster Minicrits whenever it would normally crit Deals only 20% damage to buildings |
Wrangler |
Changed: Wrangler shield damage reduction decreased from 66% to 50% |
Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage by 50% and repairs by 66%. Sentries are disabled for 3 seconds after becoming unwrangled. |
Short Circuit |
Added: -75% less metal from Payload carts |
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo -75% less metal from Payload carts |
Wrench |
Added: +25% max metal capacity on wearer |
+25% max metal capacity on wearer |
Southern Hospitality |
Added: +400% dispenser range Added: The wearer can phase through their buildings Added: -20% upgrade rate Info: Dispensers are automatically destroyed if the wearer switches to another wrench |
On Hit: Bleed for 5 seconds +400% dispenser range The wearer can phase through their buildings 20% fire damage vulnerability on wearer -20% upgrade rate |
Jag |
Changed: Repair rate decreased from -20% to -40% |
Construction hit speed boost increased by 30% +15% faster firing speed 40% slower repair rate -25% damage penalty -33% damage penalty vs buildings |
Eureka Effect |
Added: +25% Dispenser build speed Added: +25% Teleporter build speed Changed: Teleporting back to spawn will always trigger the resupply cabinet on the wearer Removed: -50% metal cost when constructing or upgrading teleporters |
Press your reload key to choose to teleport to spawn or your exit teleporter +25% Dispenser build speed +25% Teleporter build speed Construction hit speed boost decreased by -50% -20% less metal from pickups and dispensers |
Dispenser |
Changed: Dispenser build speed increased by 80% |
Dispenser build speed decreased from 21 to 11.67 seconds |
Teleporter |
Changed: Teleporter build speed increased by 80% Changed: Base construction cost decreased from 50 to 25 metal Changed: Base upgrade cost decreased from 200 to 100 metal |
Teleporter build speed decreased from 21 to 11.67 seconds |
Speed Pad |
Info: Pushes the target briefly forward and gives them a speed boost for 6 seconds when stepped on Info: Does not require an entrance and exit to activate Info: 5 second cooldown per use Info: Starts at half health upon construction Info: Cannot be upgraded Info: Speed boost is lost upon taking damage or airblasted Info: Cannot teleport Info: 90 max health |
Gain a speed boost and pushed forward upon being stepped on Does not require an entrance and exit to activate +50% faster recharge rate Starts at half health upon construction Cannot be upgraded Speed boost is lost upon taking damage or airblasted Cannot teleport -60 max health on this building |
Jump Pad |
Info: Launches the target upwards on the direction they are facing when stepped on Info: Crouching while standing on a jump pad increases launch height Info: Target takes no fall damage if they are launched through the air Info: Does not require an entrance and exit to activate Info: 6 second cooldown per use Info: Starts at half health upon construction Info: Cannot be upgraded Info: Cannot teleport Info: 90 max health |
Launches the target upwards on the direction they are facing upon being stepped on Crouching while standing on a jump pad increases launch height Target takes no fall damage if they are launched through the air Does not require an entrance and exit to activate +40% faster recharge rate Starts at half health upon construction Cannot be upgraded Cannot teleport -60 max health on this building |
Medic
Medic - Primary Changes | |
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|
Weapon | Changes | New statistics |
---|---|---|
Syringe Gun |
Added: Gain ÜberCharge by dealing damage Info: 15% ÜberCharge is gained for every 40 damage dealt |
On Hit: 0.5% ÜberCharge added Up to +20% ÜberCharge rate on successive hits This weapon will reload when not active |
Blutsauger |
Added: On Hit Teammate: Restores 2 health on the wearer and patient Added: Health gain on hit can overheal Info: Healing teammates with this weapon does not grant ÜberCharge |
On Hit: Gain up to +3 health On Hit Teammate: Restores 2 health on the wearer and patient Health gain on hit can overheal -2 health drained per second on wearer This weapon will reload when not active |
Crusader's Crossbow |
Changed: Base damage decreased from 38-75 to 30-60 Changed: Base healing decreased from 75-150 to 60-120 |
No headshots -75% max primary ammo on wearer Fires special bolts that heal teammates and deals damage based on distance traveled This weapon will reload automatically when not active |
Overdose |
Added: When weapon is active: +5% faster move speed on wearer Added: This weapon holsters 45% faster Changed: Move speed based on ÜberCharge decreased from +20% to +14.3% |
When weapon is active: +5% faster move speed on wearer This weapon holsters 45% faster -15% damage penalty While active, movement speed increases based on ÜberCharge percentage to a maximum of +14.3% This weapon will reload automatically when not active |
Quick-Fix |
Changed: Heal rate increased from +40% to +50% Changed: ÜberCharge rate increased from +10% to +15% |
+50% heal rate +15% ÜberCharge rate 50% max overheal ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects Mirror blast jumps and shield charges of patients. |
Vaccinator |
Changed: ÜberCharge build rate increased from -66% to -40% Changed: ÜberCharge rate decreased from +67% to +50% Changed: Max Charges decreased from 4 to 2 |
+50% Übercharge rate Press your reload key to cycle through resist types. While healing, provides you and your target with a constant 10% resistance to the selected damage type. -33% ÜberCharge rate on Overhealed patients -40% Overheal build rate. Übercharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient. |
Bonesaw |
Added: On Hit: Bleed for 4 seconds Added: On Kill: A small health pack is dropped |
On Hit: Bleed for 4 seconds On Kill: A small health pack is dropped |
Vita-Saw |
Added: On Hit Teammate: Restores 65 health on the patient Added: Consecutive hits on patient restore 40 health on them Added: On Hit Teammate: Cleanses most negative status effects from the patient Added: Successfully healing a teammate with this weapon grants 1% ÜberCharge Added: +70% longer melee range Added: This weapon deploys 25% faster Removed: -10 max health on wearer Added: -50% damage penalty Added: -25% slower firing speed Removed: A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%. Info: Excessive healing can overheal the patient, but it will not increase overheal if the patient is already overhealed Info: Does not cleanse bleeding and Mark for Death Info: Has a 10 second cooldown before the next hit starts to restore 65 health again |
On Hit Teammate: Restores 65 health on the patient Consecutive hits on patient restore 40 health on them On Hit Teammate: Cleanses most negative status effects from the patient Successfully healing a teammate with this weapon grants 1% ÜberCharge +70% longer melee range This weapon deploys 25% faster -50% damage penalty -25% slower firing speed |
Amputator |
Added: Alt-Fire can be prematurely cancelled by jumping or taunting |
When weapon is active: +3 health regenerated per second on wearer Alt-Fire: Applies a healing effect to all nearby teammates -20% damage penalty |
Solemn Vow |
Added: +25% health from packs on wearer Added: +50% push force taken from damage when active Removed: Allows you to see enemy health |
+25% health from packs on wearer -10% slower firing speed +50% push force taken from damage when active |
Sniper
Sniper - Primary Changes | |
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|
Weapon | Changes | New statistics |
---|---|---|
Sydney Sleeper |
Removed: No headshots Added: -33% damage penalty on scoped headshots Changed: Charge rate decreased from +25% to -10% Info: Headshot damage multiplier decreased from 3x to 2x |
On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level. Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second. -10% charge rate -33% damage penalty on scoped headshots |
Machina |
Added: On 50% Charge: +15% damage bonus on scoped headshots Added: +15% damage vs buildings Removed: On Full Charge: +15% damage per shot Changed: Tracer rounds are now closer to air distortions instead of bright red lines |
On 50% Charge: +15% damage bonus on scoped headshots On Full Charge: Projectiles penetrate players +15% damage vs buildings Cannot fire unless zoomed |
Classic |
Removed: -10% damage on body shot |
Charge and fire shots independent of zoom No headshots when not fully charged |
Jarate |
Added: Drench yourself in Jarate if thrown too close Changed: Debuff duration decreased from 10 to 8 seconds Changed: Base splash radius decreased from 200 to 140 HU |
Extinguishing teammates reduces cooldown by -20% Drench yourself in Jarate if thrown too close Coated enemies take mini-crits Can be used to extinguish fires. |
Razorback |
Added: +25% faster move speed on wearer while scoped in Changed: Maximum overheal on wearer increased from -100% to -75% Changed: Shield recharge time decreased from 30 to 24 seconds Added: -50% ÜberCharge rate on Medics |
Blocks a single backstab attempt +25% faster move speed on wearer while scoped in -75% maximum overheal on wearer -50% ÜberCharge rate on Medics |
Darwin's Danger Shield |
Added: +15 max health on wearer Changed: Afterburn immunity now matches Pyro's afterburn immunity in function Removed: +50% fire damage resistance on wearer Info: This means that it is now possible to chain Dragon's Fury's damage bonus and Flare Gun combos |
+15 max health on wearer Immune to the effects of afterburn. |
Cleaner's Carbine |
Added: +20% more accurate Changed: Firing speed increased from -25% to -20% Added: -20% max secondary ammo on wearer Changed: Damage required to charge Crikey increased from 100 to 130 damage |
Dealing damage fills charge meter. Secondary fire when charged grants mini-crits for 8 seconds. +20% more accurate -20% clip size -20% max secondary ammo on wearer -20% slower firing speed |
Bushwacka |
Changed: Damage vulnerability decreased from 20% to 15% Added: This weapon deploys 15% slower Added: -15% damage penalty |
When weapon is active: Crits whenever it would normally mini-crit 15% damage vulnerability on wearer This weapon deploys 15% slower -15% damage penalty |
Shahanshah |
Changed: Damage bonus increased from +25% to +40% when under 50% health Changed: Damage penalty increased from -25% to -40% when above 50% health |
+40% increase in damage when health <50% of max -40% decrease in damage when health >50% of max |
Spy
Spy - Class & Invis Watch Changes | |
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|
Weapon | Changes | New statistics |
---|---|---|
Enforcer |
Added: Reduced blink time if the wearer bumps into enemies while cloaked Changed: Damage bonus while disguised increased from +20% to +25% |
+25% damage bonus while disguised Reduced blink time if the wearer bumps into enemies while cloaked Attacks pierce damage resistance effects and bonuses 20% slower firing speed |
Diamondback |
Added: Critical damage is affected by range Changed: Damage penalty decreased from -15% to -20% |
Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill -20% damage penalty Critical damage is affected by range |
Your Eternal Reward |
Removed: +33% cloak drain rate |
Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Normal disguises require (and consume) a full cloak meter |
Big Earner |
Changed: Cloak on kill increased from +30% to +40% Changed: Speed boost duration increased from 3 to 4 seconds |
+40% cloak on kill Gain a speed boost on kill -25 max health on wearer |
Spy-cicle |
Changed: Knife regeneration upon melting increased from 15 to 5 seconds Changed: Afterburn immunity decreased from 10 to 2 seconds Changed: Upon melting, the wearer will automatically switch over to their secondary weapon |
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 2 seconds Backstab turns victim to ice Melts in fire, regenerates in 5 seconds and by picking up ammo |
Dead Ringer |
Added: +10% faster decloak rate |
+50% cloak regen rate +40% cloak duration +10% faster decloak rate -50% cloak meter when Feign Death is activated Cloak Type: Feign Death Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance |
Red-Tape Recorder |
Added: Press your reload key to throw the sapper to disable buildings in a radius Added: -50% sapper health Removed: Reverses enemy building construction Info: Sapper has a 128 HU radius, lasts for 5 seconds and a 20 second cooldown Info: Sapper also drains cloak at 10% per second of all nearby Spies caught in its radius |
Press your reload key to throw the sapper to disable buildings in a radius -100% sapper damage penalty -50% sapper health |