User:EtherealT/JaxOnThat's The Update That Time Forgot

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Summary

Link to original post

Overall Changes
  • Random critical hits are disabled on casual mode by default
  • Fixed a bug where players can switch weapons before they have finished holstering the weapon they are switching from
  • Time increase per capture in 5CP maps decreases from 100% of the maximum timer to a fixed 2.5 minutes
  • 5CP map time limit can no longer exceed 10 minutes
  • Capturing the intelligence in Capture the Flag no longer grants the entire team a crit boost
  • When the intelligence is dropped, it must now be captured to return it to base. An invisible conrol is placed with the intel at its center, and it takes 15 seconds to return it at 1x Capture Rate. A maximum of 4x capture rate can be reached, and capturing is stopped by a member of the enemy team entering the area
  • Capture the Flag has a 20 minute game time limit, and the game falls under overtime after the 20th minute. While under overtime in Capture the Flag, the intelligence carrier receives a constant speed boost, and the next capture decides the game
  • If the game time reaches 25 minutes in Capture the Flag, the game enters a state of Sudden Death, and whoever scores a capture or murders the entire enemy team wins by default. Sudden Death disables respawning, instantly teleports all players back to spawn, destroys all current buildings that are alive
  • If the game time reaches 30 minutes in Capture the Flag, the team with the most alive players wins, and if there is a tie in players still alive, the game ends in a stalemate

Multi-Class

Multi Class - Class Changes
  • Pictogram comment.png Removed: Random bullet spread on shotguns
Weapon Changes New statistics
Panic Attack
Panic Attack
Pictogram comment.png Removed: Fires a fixed shot pattern
Pictogram plus.png +50% bullets per shot

Pictogram plus.png This weapon deploys 50% faster

Pictogram minus.png -20% damage penalty

Pictogram minus.png Successive shots become less accurate
Pain Train
Pain Train
Pictogram plus.png Added: Crits whenever it would normally mini-crit
Pictogram minus.png Added: This weapon holsters 25% slower
Pictogram minus.png Changed: Bullet vulnerability increased from 10% to 20%
Pictogram comment.png Added: When weapon is active:
When weapon is active:

Pictogram plus.png Crits whenever it would normally mini-crit

Pictogram plus.png +1 capture rate on wearer

Pictogram minus.png 20% bullet damage vulnerability on wearer

Pictogram minus.png This weapon holsters 25% slower

Half-Zatoichi
Half-Zatoichi
Pictogram plus.png Removed: No random critical hits
Pictogram plus.png Gain 50% of base health on kill

Pictogram minus.png Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.

This weapon has a large melee range and deploys and holsters slower.

Soldiers and Demos Can duel with katanas For a one-hit kill

Scout

Weapon Changes New statistics
Baby Face's Blaster
Baby Face's Blaster
Pictogram plus.png Removed: -34% clip size
Pictogram plus.png Removed: Boost reduced on air jumps
Pictogram plus.png Removed: Boost reduced when hit
Pictogram minus.png Added: -25% slower reload time
Pictogram minus.png Changed: Boost is now only gained on kill
Pictogram minus.png Changed: Max move speed decreased from 173% to 163%
Pictogram comment.png Changed: Boost now uses a head system instead of a meter, similarly to the Air Strike and Eyelander
Pictogram comment.png Info: Each head grants +10% faster move speed on wearer and can stack up to 4 times
Pictogram comment.png Info: As it uses the head system now, killing an enemy with the Air Strike, Eyelander, Vita-Saw or Bazaar Bargain equipped will cause the wearer to steal all of the victim's heads
Pictogram plus.png On Kill: Builds Boost

Pictogram plus.png Run speed increased with Boost

Pictogram minus.png -25% slower reload time

Pictogram minus.png -10% slower move speed on wearer

Back Scatter
Back Scatter
Pictogram plus.png Added: Attacks pierce damage resistance effects and bonuses
Pictogram plus.png Changed: Firing at someone at their back now inflicts full crits instead of mini-crits
Pictogram plus.png Removed: -20% less accurate
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -20% slower reload time
Pictogram plus.png Crits targets when fired at their back from close range

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png -34% clip size

Pictogram minus.png -20% slower reload time

Flying Guillotine
Flying Guillotine
Pictogram plus.png Added: Attacks pierce damage resistance effects and bonuses
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: Cannot be crit boosted or mini-crit boosted
Pictogram plus.png Long distance hits reduce recharge time

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png Cannot be crit boosted or mini-crit boosted

Sandman
Sandman
Pictogram plus.png Changed: Slow increased from up to -56% to a fixed -80%
Pictogram plus.png Changed: The projectile now also slows firing speed by -80%
Pictogram plus.png Changed: Base projectile damage increased from 15 to 20
Pictogram plus.png Removed: -15 max health on wearer
Pictogram minus.png Added: This weapon deploys 50% slower
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Added: -20% damage penalty
Pictogram minus.png Changed: The wearer can no longer pick up projectiles that are on the ground
Pictogram comment.png Changed: Debuff duration rescaled from 1-7 to 2-6 seconds
Pictogram plus.png Alt-Fire: Launches a ball that slows opponents' move speed and firing speed

Pictogram minus.png This weapon deploys 50% slower

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png -20% damage penalty

Sun-on-a-Stick
Sun-on-a-Stick
Pictogram plus.png Added: Alt-Fire: Launches a fireball that engulfs the target in flames for 3 seconds
Pictogram comment.png Info: Besides the damage and debuff duration, the fireball's mechanics are identical to the Wrap Assassin's ornament
Pictogram plus.png Alt-Fire: Launches a fireball that engulfs the target in flames

Pictogram plus.png 100% critical hit vs burning players

Pictogram plus.png +25% fire damage resistance while deployed

Pictogram minus.png -25% damage penalty

Atomizer
Atomizer
Pictogram plus.png Removed: -15% damage vs players
Pictogram plus.png Removed: This weapon deploys 50% slower
Pictogram minus.png Added: -4 health drained per second while active
When weapon is active:

Pictogram plus.png Grants Triple Jump

Pictogram plus.png Melee attacks mini-crit while airborne.

Pictogram minus.png -4 health drained per second on wearer

Soldier

Weapon Changes New statistics
Liberty Launcher
Liberty Launcher
Pictogram plus.png Added: +20% explosion radius
Pictogram minus.png Changed: Projectile speed decreased from +40% to -30%
Pictogram plus.png +25% clip size

Pictogram plus.png -25% blast damage from rocket jumps

Pictogram plus.png +20% explosion radius

Pictogram minus.png -30% projectile speed

Pictogram minus.png -25% damage penalty

Cow Mangler 5000
Cow Mangler 5000
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -10% slower reload time
Pictogram plus.png Does not require ammo

Pictogram plus.png Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec

Pictogram minus.png -10% slower reload time

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png Minicrits whenever it would normally crit

Air Strike
Air Strike
Pictogram plus.png Added: Now also increases reload time by +10% per kill
Pictogram plus.png Removed: -20% explosion radius while blast jumping
Pictogram minus.png Added: -15% slower reload time
Pictogram comment.png Info: Reload time buff can stack up to 4 times, up to +25% faster reload time
Pictogram plus.png -15% blast damage from rocket jumps

Pictogram plus.png Increased attack speed while blast jumping

Pictogram plus.png Clip size and reload time increased on kill

Pictogram minus.png -15% damage penalty

Pictogram minus.png -15% slower reload time

Pictogram minus.png -10% explosion radius

Buff Banner
Buff Banner
Pictogram plus.png Added: +1 clip size on primary weapon
Pictogram plus.png +1 clip size on primary weapon

Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done.
Righteous Bison
Righteous Bison
Pictogram plus.png Changed: All enemies inside the projectile are now damaged once every tick
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Projectile cannot be deflected

Pictogram minus.png Deals only 20% damage to buildings

Market Gardener
Market Gardener
Pictogram plus.png Removed: No random critical hits
Pictogram plus.png Deals crits while the wielder is rocket jumping

Pictogram minus.png -20% slower firing speed

Pyro

Pyro - MvM Changes
  • Pictogram minus.png Changed: Damage required to charge 'Mmmph' on the Phlogistinator increased from 1200 to 1350 damage
Weapon Changes New statistics
Backburner
Backburner
Pictogram plus.png Removed: (Hidden) No random critical hits
Pictogram plus.png 100% critical hits from behind

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram minus.png +150% airblast cost

Phlogistinator
Phlogistinator
Pictogram plus.png Changed: Activating 'Mmmph' also provides full knockback immunity to the wearer
Pictogram plus.png Changed: For every projectile destroyed, the wearer gains 10% 'Mmmph'
Pictogram plus.png Removed: No airblast
Pictogram minus.png Added: Minicrits where it would normally crit
Pictogram minus.png Added: +50% airblast cost
Pictogram minus.png Added: -50% damage vs buildings
Pictogram minus.png Added: On Alt-Fire: This weapon is disabled for 1 second
Pictogram minus.png Changed: Activating 'Mmmph' now disables weapon switching on the wearer and blocks all healing from healers
Pictogram minus.png Changed: Damage required to charge 'Mmmph' increased from 300 to 450 damage
Pictogram minus.png Changed: 'Mmmph' duration decreased from 10 to 5 seconds
Pictogram comment.png Changed: 'Mmmph' activation has been moved to the reload and taunt key
Pictogram comment.png Changed: Due to all crits being converted into mini-crits, activating 'Mmmph' now grants the wearer mini-crits instead
Pictogram comment.png Changed: Airblast now destroys projectiles instead of reflecting them
Pictogram plus.png Build 'Mmmph' by dealing damage.

Pictogram plus.png Press your reload key on full 'Mmmph' to taunt to gain crits and immunity to knockback for several seconds.

Pictogram plus.png Invulnerable while 'Mmmph' taunting.

Pictogram plus.png Alt-Fire restores 10% Mmmph per projectile destroyed

Pictogram minus.png Alt-Fire on full 'Mmmph': Cannot swap weapons or be healed by Medics for several seconds

Pictogram minus.png Minicrits where it would normally crit

Pictogram minus.png Airblast destroy projectiles instead of reflecting them

Pictogram minus.png On Alt-Fire: This weapon is disabled for 1 second

Pictogram minus.png +50% airblast cost

Pictogram minus.png -50% damage vs buildings

Dragon's Fury
Dragon's Fury
Pictogram plus.png Added: Projectile cannot be deflected or destroyed
Pictogram plus.png Changed: Repressurization rate on alt-fire decreased from -50% to -25%
Pictogram plus.png Removed: (Hidden) No random critical hits
Pictogram plus.png Projectile cannot be deflected

Pictogram plus.png Deals +200% damage to burning targets

Pictogram plus.png +50% repressurization rate on hit

Pictogram minus.png -25% repressurization rate on Alt-Fire

Uses a shared pressure tank for Primary Fire and Alt-Fire.

Primary Fire: Launches a fast moving projectile that briefly ignites enemies

Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire.

This powerful, single-shot flamethrower rewards consecutive hits with faster reloads and bonus damage.
Axtinguisher
Axtinguisher
Pictogram plus.png Removed: No random critical hits
Pictogram plus.png Mini-crits burning targets and extinguishes them.

Pictogram plus.png Damage increases based on remaining duration of afterburn

Pictogram plus.png Killing blows on burning players grant a speed boost.

Pictogram minus.png -33% damage penalty

Pictogram minus.png This weapon holsters 35% slower

Third Degree
Third Degree
Pictogram plus.png Added: 100% mini-crits vs players connected by healing beams
Pictogram plus.png Changed: Players connected by the dispenser heal beams and the dispenser itself are also hit
Pictogram minus.png Added: -15% damage penalty
Pictogram plus.png All players connected via Dispenser or Medigun beams are hit

Pictogram plus.png 100% mini-crits vs players connected by healing beams

Pictogram minus.png -15% damage penalty

Neon Annihilator
Neon Annihilator
Pictogram plus.png Removed: No random critical hits
Pictogram plus.png Damage removes Sappers

Pictogram plus.png 100% critical hit vs wet players

Pictogram minus.png -20% damage penalty vs players

Demoman

Weapon Changes New statistics
Iron Bomber
Iron Bomber
Pictogram minus.png Changed: Fixed a bug where projectiles fired are larger from this weapon Pictogram plus.png Grenades have very little bounce and roll

Pictogram plus.png -30% fuse time on grenades

Pictogram minus.png -15% explosion radius

Scottish Resistance
Scottish Resistance
Pictogram plus.png Added: +25% faster reload time
Pictogram plus.png Changed: Bomb arm time decreased from +0.8 to +0.3 seconds
Pictogram minus.png Added: -20% explosion radius
Pictogram minus.png Removed: +25% faster firing speed
Pictogram minus.png Removed: Able to destroy enemy stickybombs
Pictogram plus.png +25% faster reload time

Pictogram plus.png +50% max secondary ammo on wearer

Pictogram plus.png +6 max pipebombs out

Pictogram plus.png Detonates stickybombs near the crosshair and directly under your feet

Pictogram minus.png 0.3 sec slower bomb arm time

Pictogram minus.png -20% explosion radius

Eyelander
Eyelander
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png -25 max health on wearer

This weapon has a large melee range and deploys and holsters slower.

Gives increased speed and health with every head you take.
Ullapool Caber
Ullapool Caber
Pictogram plus.png Added: Caber meter builds with damage done and/or time
Pictogram plus.png Removed: No random critical hits
Pictogram comment.png Info: When the meter is full, the warhead is automatically restored
Pictogram comment.png Info: It takes 750 damage or 37.5 seconds to restore the warhead
Pictogram plus.png Caber meter builds with damage done and/or time

Pictogram minus.png -20% slower firing speed

Pictogram minus.png This weapon deploys 100% slower

The first hit will cause an explosion

High-yield Scottish face removal. A sober person would throw it...
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Removed: No random critical hits
When weapon is active:

Pictogram plus.png 0.5 second increase in charge duration

Pictogram plus.png Melee kills refill 25% of your charge meter

Pictogram minus.png 15% damage vulnerability on wearer

This weapon has a large melee range and deploys and holsters slower.
Persian Persuader
Persian Persuader
Pictogram plus.png Removed: No random critical hits
Pictogram plus.png Ammo boxes collected give Charge

Pictogram plus.png Melee hits refill 20% of your charge meter.

Pictogram minus.png -80% max primary ammo on wearer

Pictogram minus.png -80% max secondary ammo on wearer

This weapon has a large melee range and deploys and holsters slower.

Heavy

Heavy - Class Changes
  • Pictogram plus.png Changed: Base move speed increased from 77% to 80%
  • Pictogram plus.png Changed: Move speed penalty while spun up decreased from -52% to -50%
  • Pictogram plus.png Changed: Base knockback resistance increased from 50% to 75%
  • Pictogram plus.png Changed: Knockback resistance now works against all sources of knockback from other players
Weapon Changes New statistics
Natascha
Natascha
Pictogram plus.png Added: On Hit: The wearer moves +30% faster for 1 second
Pictogram plus.png Removed: -25% damage penalty
Pictogram minus.png Added: +50% damage falloff
Pictogram minus.png Removed: On Hit: 100% chance to slow target
Pictogram minus.png Removed: -20% damage resistance when below 50% health and spun up
Pictogram comment.png Changed: Spun down time is now slowed instead of spun up time
Pictogram comment.png Info: The speed boost stacks with itself additively, up to 5 seconds
Pictogram comment.png Info: Does not stack with other sources of speed boosts such as from the Concheror or the Disciplinary Action
Pictogram plus.png On Hit: The wearer moves +30% faster for 1 second

Pictogram minus.png +50% damage falloff

Pictogram minus.png -30% slower spin down time

Brass Beast
Brass Beast
Pictogram plus.png Changed: Move speed while deployed increased from -60% to -50%
Pictogram plus.png +20% damage bonus

Pictogram plus.png -20% damage resistance when below 50% health and spun up

Pictogram minus.png -50% slower spin up time

Pictogram minus.png -50% slower move speed while deployed

Buffalo Steak Sandvich
Buffalo Steak Sandvich
Pictogram plus.png Added: +50% faster consumption speed
Pictogram plus.png Removed: (Hidden) 20% damage vulnerability while effect is active
Pictogram minus.png Added: Health kits cannot recharge the Steak meter
Pictogram plus.png +50% faster consumption speed

Pictogram minus.png Health kits cannot recharge the Steak meter

After consuming, move speed is increased, attacks mini-crit, and the player may only use melee weapons. Lasts 16 seconds.

Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?

Engineer

Weapon Changes New statistics
Frontier Justice
Frontier Justice
Pictogram plus.png Removed: No random critical hits
Pictogram plus.png Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed.

Pictogram minus.png -50% clip size

Pictogram minus.png Revenge crits are lost on death

Pomson 6000
Pomson 6000
Pictogram plus.png Added: Projectile penetrates enemy targets
Pictogram plus.png Added: Projectile gradually grows in size
Pictogram plus.png Added: 100% mini-crits vs cloaked or disguised Spies
Pictogram plus.png Removed: Deals only 20% damage to buildings
Pictogram minus.png Added: Projectile fizzles out after 0.57 seconds
Pictogram minus.png Added: -15% damage penalty
Pictogram minus.png Added: Minicrits where it would normally crit
Pictogram minus.png Changed: Firing speed decreased from -28% to -53.6%
Pictogram minus.png Removed: Projectile cannot be deflected
Pictogram minus.png Removed: On Hit: Victim loses up to 10% Medigun charge
Pictogram minus.png Removed: On Hit: Victim loses up to 20% cloak
Pictogram comment.png Info: This weapon's effective range is 680 HU
Pictogram comment.png Info: The projectile starts off at the size of a stickybomb and increases up to 128 HU before fizzling out
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Projectile gradually grows in size

Pictogram plus.png 100% mini-crits vs cloaked or disguised Spies

Pictogram minus.png Projectile fizzles out after a while

Pictogram minus.png -15% damage penalty

Pictogram minus.png -53.6% slower firing speed

Pictogram minus.png Minicrits where it would normally crit

Rescue Ranger
Rescue Ranger
Pictogram comment.png Changed: Rescaled the healing from 60 health to 30% of the building's max health
Pictogram comment.png Info: In other words, healing is rescaled from 60 to 45-65 health depending on building level
Pictogram plus.png Alt-Fire: Use 100 metal to pick up your targeted building from long range

Pictogram plus.png Fires a special bolt that can repair friendly buildings

Pictogram minus.png -34% clip size

Pictogram minus.png -50% max primary ammo on wearer

Pictogram minus.png Self mark for death when hauling buildings

Pictogram minus.png 4-to-1 health-to-metal ratio when repairing buildings

Wrangler
Wrangler
Pictogram plus.png Added: -66% self damage from the wearer's own Sentry Gun
Pictogram plus.png Removed: Wrangled sentries gain a shield that reduces repairs by -66%
Pictogram minus.png Removed: Wrangled sentries gain a shield that reduces damage by -66%
Pictogram plus.png -66% self damage from the wearer's own Sentry Gun

Take manual control of your Sentry Gun. Sentries are disabled for 3 seconds after becoming unwrangled.
Short Circuit
Short Circuit
Pictogram plus.png Added: 100% mini-crits vs wet players
Pictogram plus.png Added: Critical hits are now converted into mini-crits
Pictogram minus.png Added: No ammo from dispensers when active
Pictogram minus.png Removed: Fires a short range electricity burst of energy
Pictogram comment.png Changed: Ammo per shot increased from 5 to 65 ammo, due to the old primary fire function being removed
Pictogram comment.png Info: The alt-fire function is now moved to primary fire as a result of the removal of the old primary fire function
Pictogram plus.png Primary fire: Launches a projectile-consuming energy ball.

Pictogram plus.png 100% mini-crits vs wet players

Pictogram minus.png Per Shot: -65 ammo

Pictogram minus.png Uses metal for ammo

Pictogram minus.png No ammo from dispensers when active

Pictogram minus.png Mini-crits where it would normally crit

Gunslinger
Gunslinger
Pictogram plus.png Removed: No random critical hits
Pictogram plus.png +25 max health on wearer

Pictogram plus.png Sentry build speed increased by 150%

Pictogram plus.png Third successful punch in a row always crits.

Pictogram minus.png Replaces the Sentry with a Mini-Sentry

Southern Hospitality
Southern Hospitality
Pictogram plus.png Added: +100% damage vs buildings
Pictogram plus.png Added: This weapon deploys 50% faster
Pictogram plus.png Added: This weapon holsters 50% faster
Pictogram plus.png Removed: 20% fire damage vulnerability on wearer
Pictogram minus.png Added: -15% slower firing speed
Pictogram plus.png +100% damage vs buildings

Pictogram plus.png This weapon deploys 50% faster

Pictogram plus.png This weapon holsters 50% faster

Pictogram minus.png -15% slower firing speed

Medic

Medic - Primary Changes
  • Pictogram plus.png Changed: All primary weapons now reload 1 ammo every 0.04 seconds passively when not active
  • Pictogram plus.png Changed: Base damage increased from 10 to 12
  • Pictogram comment.png Info: It takes 1.6 seconds to completely reload a syringe gun
  • Pictogram comment.png Info: These changes do not affect the Crusader's Crossbow
Weapon Changes New statistics
Blutsauger
Blutsauger
Pictogram plus.png Added: On Hit: Douses the target in Mad Milk for 0.35 seconds
Pictogram plus.png Removed: -2 health regenerated per second on wearer
Pictogram minus.png Added: -25% damage penalty
Pictogram minus.png Added: -50% clip size
Pictogram minus.png Removed: On Hit: Gain up to +3 health
Pictogram comment.png Info: The debuff duration fully stacks with itself on successive hits, up to a maximum of 5 seconds
Pictogram plus.png On Hit: Douses the target in Mad Milk for 0.35 seconds

Pictogram minus.png -25% damage penalty

Pictogram minus.png -50% clip size

Crusader's Crossbow
Crusader's Crossbow
Pictogram minus.png Added: This weapon deploys 20% slower
Pictogram minus.png Added: This weapon holsters 20% slower
Pictogram minus.png Changed: Base damage decreased from 38-75 to 25-50 depending on range
Pictogram minus.png No headshots

Pictogram minus.png -75% max primary ammo on wearer

Pictogram minus.png This weapon deploys 20% slower

Pictogram minus.png This weapon holsters 20% slower

Fires special bolts that heal teammates and deals damage based on distance traveled

This weapon will reload automatically when not active
Overdose
Overdose
Pictogram plus.png Added: Alt-Fire: Consume 20% ÜberCharge to gain +35% faster firing speed and a speed boost for 10 seconds
Pictogram minus.png Added: Boost ends upon switching weapons
Pictogram minus.png Removed: While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%
Pictogram plus.png Alt-Fire: Consume 20% ÜberCharge to gain +35% faster firing speed and a speed boost for 10 seconds

Pictogram minus.png -15% damage penalty

Pictogram minus.png Boost ends upon switching weapons

Bonesaw
Bonesaw
Pictogram plus.png Added: On Hit: Bleed for 4 seconds
Pictogram minus.png Changed: Base damage decreased from 65 to 55
Pictogram plus.png On Hit: Bleed for 4 seconds

Übersaw
Ubersaw
Pictogram plus.png Added: +18% damage bonus
Pictogram minus.png Added: 25% damage vulnerability on wearer when active
Pictogram minus.png Added: This weapon deploys 30% slower
Pictogram minus.png Added: This weapon holsters 30% slower
Pictogram minus.png Changed: ÜberCharge gain decreased from +25% to +20%
Pictogram comment.png Info: Base damage is unchanged; the damage bonus is to compensate for the general damage nerf for the Bonesaw
Pictogram plus.png On Hit: 20% ÜberCharge added

Pictogram plus.png +18% damage bonus

Pictogram minus.png This weapon deploys 30% slower

Pictogram minus.png This weapon hoslters 30% slower

Pictogram minus.png -20% slower firing speed

Pictogram minus.png 25% damage vulnerability on wearer when active

Vita-Saw
Vita-Saw
Pictogram plus.png Added: +18% damage bonus
Pictogram plus.png Changed: Taunting with this weapon now performs the Spinal Taunt kill, which grants the wearer 4 organs upon a successful kill
Pictogram plus.png Removed: -10 max health on wearer
Pictogram minus.png Added: -25% slower firing speed
Pictogram comment.png Info: Base damage is unchanged; the damage bonus is to compensate for the general damage nerf for the Bonesaw
Pictogram plus.png Collect the organs of people you hit

Pictogram plus.png +18% damage bonus

Pictogram minus.png -25% slower firing speed

A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.
Amputator
Amputator
Pictogram plus.png Changed: ÜberCharge to healing ratio increased from 1:49 to 1:24
Pictogram plus.png Changed: Healing per second increased from 50 to 70
Pictogram plus.png Changed: Damage penalty decreased from -20% to -5.7%
Pictogram comment.png Changed: Taunt duration decreased from 4.4 to 3 seconds
Pictogram comment.png Info: Overall healing is unchanged
Pictogram comment.png Info: Base damage is unchanged; the damage bonus is to compensate for the general damage nerf for the Bonesaw
When weapon is active:

Pictogram plus.png +3 health regenerated per second on wearer

Pictogram plus.png Alt-Fire: Applies a healing effect to all nearby teammates

Pictogram minus.png -5.7% damage penalty

Solemn Vow
Solemn Vow
Pictogram plus.png Added: When weapon is active: Allows the wearer to see the health and location of teammates in a 675 HU radius
Pictogram plus.png Added: When weapon is active: +10% faster move speed on wearer
Pictogram plus.png Added: +18% damage bonus
Pictogram plus.png Removed: -10% slower firing speed
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Removed: Allows you to see enemy health
Pictogram comment.png Info: Nearby teammates will have an outline that can be seen through walls as well as a health bar above their heads
Pictogram comment.png Info: Base damage is unchanged; the damage bonus is to compensate for the general damage nerf for the Bonesaw
When weapon is active:

Pictogram plus.png Allows the wearer to see the health and location of nearby teammates

Pictogram plus.png +18% damage bonus

Pictogram plus.png +10% faster move speed on wearer

Pictogram minus.png This weapon holsters 50% slower

Sniper

Sniper - Class Changes
  • Pictogram plus.png Changed: Base SMG damage increased from 8 to 10
  • Pictogram plus.png Changed: Base SMG clip size increased from 25 to 30
  • Pictogram plus.png Changed: Base SMG reserve ammo increased from 75 to 120
  • Pictogram plus.png Changed: Base Sniper Rifle charge damage multiplier increased from 3x to 4.28x
  • Pictogram minus.png Changed: Base Sniper Rifle damage decreased from 50 to 35
  • Pictogram comment.png Changed: Sniper charge rate now increases logarithmically rather than linearly
  • Pictogram comment.png Info: Charge rate starts at +1207% and rapidly decreases over time, breaking even with the vanilla charge rate at 1.77 seconds, and slowing down to -51% charge rate at full charge
  • Pictogram comment.png Info: Overall time recharged to fully charge is unchanged, but it would take significantly less time to reach 54% charge
Weapon Changes New statistics
Huntsman
Huntsman
Pictogram plus.png Removed: (Hidden) No random critical hits
No changes.
Bazaar Bargain
Bazaar Bargain
Pictogram plus.png Changed: No longer requires a headshot to gain heads
Pictogram minus.png Base charge rate decreased by 50%

Each scoped kill increases the weapon's charge rate by 25% up to 200%.
Darwin's Danger Shield
Darwin's Danger Shield
Pictogram plus.png Added: +15 max health on wearer
Pictogram plus.png Added: +25% faster reload time on primary weapon
Pictogram plus.png Changed: Now protects the wearer from all debuffs instead of just afterburn
Pictogram minus.png Added: 25% explosive damage vulnerability on wearer
Pictogram minus.png Changed: Debuff resistance decreased from 100% to 66%
Pictogram minus.png Removed: +50% fire damage resistance on wearer
Pictogram plus.png +15 max health on wearer

Pictogram plus.png +25% faster reload time on primary weapon

Pictogram plus.png -66% debuff resistance on wearer

Pictogram minus.png 25% explosive damage vulnerability on wearer

Cleaner's Carbine
Cleaner's Carbine
Pictogram plus.png Changed: Firing speed decreased from -25% to -15%
Pictogram plus.png Removed: No random critical hits
Pictogram plus.png Dealing damage fills charge meter.

Pictogram plus.png Secondary fire when charged grants mini-crits for 8 seconds.

Pictogram minus.png -20% clip size

Pictogram minus.png -15% slower firing speed

Shahanshah
Shahanshah
Pictogram plus.png Added: This weapon deploys 20% faster when health <50% of max
Pictogram plus.png Changed: Damage bonus increased from +25% to +35%
Pictogram minus.png Added: This weapon deploys 20% slower when health >50% of max
Pictogram minus.png Changed: Damage penalty increased from -25% to -35%
Pictogram plus.png +35% increase in damage when health >50% of max

Pictogram plus.png This weapon deploys 20% faster when health <50% of max

Pictogram minus.png -35% decrease in damage when health >50% of max

Pictogram minus.png This weapon deploys 20% slower when health >50% of max

Spy

Weapon Changes New statistics
Ambassador
Ambassador
Pictogram plus.png Changed: Damage penalty decreased from -15% to -10%
Pictogram plus.png Changed: Mini-crit damage is no longer affected by range
Pictogram plus.png Removed: No random critical hits
Pictogram plus.png Crits on headshot

Pictogram minus.png -10% damage penalty

Pictogram minus.png -20% slower firing speed

Pictogram minus.png Critical damage is affected by range

Enforcer
Enforcer
Pictogram plus.png Changed: Damage bonus increased from +20% to +25%
Pictogram plus.png Changed: This weapon can now properly pierce through and ignore Sapper armor
Pictogram minus.png Added: This weapon deploys 50% slower
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram comment.png Changed: Now deals bonus damage towards buildings at all times instead of while disguised
Pictogram plus.png +25% damage vs buildings

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png -20% slower firing speed

Pictogram minus.png This weapon deploys 50% slower

Pictogram minus.png This weapon holsters 50% slower

Diamondback
Diamondback
Pictogram plus.png Changed: Crits gained from backstabs increased from 1 to 2
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: Minicrits whenever it would normally crit
Pictogram minus.png Changed: Now stores mini-crits instead of crits on sapped buildings or backstabs
Pictogram plus.png Gives two guaranteed mini-crits for each backstab kill

Pictogram plus.png Gives one guaranteed mini-crit for each building destroyed with your sapper attached

Pictogram minus.png -15% damage penalty

Pictogram minus.png Minicrits whenever it would normally crit

Big Earner
Big Earner
Pictogram plus.png Changed: Max health increased from -25 to -15
Pictogram plus.png +30% cloak on kill

Pictogram plus.png Gain a speed boost on kill

Pictogram minus.png -15 max health on wearer

Custom Weapons

Scout Custom Weapons

Weapon Workshop Link Statistics
User EtherealT nucularcore.png
N.U.C.U.L.A.R. Core
TF2 Workshop Link
Pictogram plus.png This weapon can be consumed or thrown by pressing primary fire or alt-fire respectively

Pictogram plus.png Nuclear meter builds with 300 damage done

Pictogram minus.png Spawning and resupply do not affect the Nuclear meter

Pictogram minus.png Nuclear meter starts empty

After consuming, the wearer gains +50% faster move speed for 10 seconds, but their health gradually drains at a rate of -10 each second while the effect is active

When thrown, the projectile explodes on impact, dealing damage, setting targets on fire for 7.5 seconds and knocks them back

Pictogram info.png Has a base damage of 90, a explosion fall off of 50% and an explosion radius of 219 HU

Pictogram info.png Knockback is identical to the Force-a-Nature

Pictogram info.png The wearer can set themselves on fire with this weapon, but it inflicts no push force, meaning blast jumps are impossible with it

Pictogram info.png Cannot be used in medieval mode

Soldier Custom Weapons

Weapon Workshop Link Statistics
User EtherealT freebreather.png
Free Breather
TF2 Workshop Link
Pictogram plus.png +100% greater jump height on wearer

Pictogram plus.png +25% faster firing speed on melee weapon

Pictogram plus.png +20% faster move speed on wearer

Pictogram info.png Is a passive wearable that occupies the primary slot, hence the wearer will not have a primary weapon

Pictogram info.png Icon is a placeholder image
User EtherealT stickysituation.png
Sticky Situation
TF2 Workshop Link
Pictogram plus.png Up to +50% faster move speed on wearer while bunnyhopping

Pictogram plus.png The wearer falls -50% slower while touching a wall

Pictogram plus.png Wearer never takes falling damage while sliding down a wall

Pictogram minus.png The wearer is more slippery as if they are on ice

Pictogram info.png Is a passive wearable that occupies the secondary slot, hence the wearer will not have a secondary weapon

Pictogram info.png In other words, the wearer has less friction when moving around and is slightly harder to turn, but they also bunnyhop easier as a result

Pictogram info.png Icon is a placeholder image
User EtherealT soldierssluggers.png
Soldier's Sluggers
TF2 Workshop Link
Pictogram plus.png Alt-Fire: Lunges forward and deals damage to everyone caught in the jump

Pictogram plus.png 100% critical hits from behind with alt-fire

Pictogram plus.png If the Sticky Situation is equipped, Slows target by -20% for 2 seconds on hit

Pictogram plus.png If the Free Breather is equipped, alt-fire has +100% increased lunge distance

Pictogram minus.png -20% damage penalty

Pictogram info.png Lunge has a 5 second cooldown and has the push force of the Scorch Shot

Pyro Custom Weapons

Weapon Workshop Link Statistics
User EtherealT hephaestusheater.png
Hephaestus' Heater
TF2 Workshop Link
Pictogram plus.png Heater meter builds with damage done and/or time

Pictogram minus.png Spawning and resupply do not affect the Heater meter

Pictogram minus.png Heater meter starts empty

Fires a giant burst of fire for 1.5 seconds that destroys projectiles and deals 90 damage to players that got too close, knocking them back and igniting them for 8 seconds.

Pictogram info.png Has a range of 340 HU and functions identically to the flamethrower

Pictogram info.png Requires 400 damage done or 20 seconds to recharge

Pictogram info.png Can be used in medieval mode

Demoman Custom Weapons

Weapon Workshop Link Statistics
User EtherealT dralcoholic.png
Dr. Al Coholic's Fourth Law
TF2 Workshop Link
Pictogram plus.png Does not require ammo

Pictogram plus.png On Hit: Builds ETOH

Pictogram plus.png Up to +59% damage bonus based on the amount of ETOH

Pictogram minus.png ETOH decays over time

Pictogram minus.png -15% damage penalty

Pictogram minus.png Minicrits whenever it would normally crit

Pictogram info.png 300 damage is required to fully charge ETOH

Pictogram info.png ETOH drains at a rate of 10% every second
User EtherealT datadasher.png
Data Dasher
TF2 Workshop Link
Pictogram plus.png Can store up to 3 charges

Pictogram plus.png Charging while airborne will cause the wearer to stay in the air until charge is over

Pictogram plus.png On Charge Impact: Knocks the target back

Pictogram plus.png -20% damage from all sources while charging

Pictogram plus.png +200% increase in charge recharge rate

Pictogram plus.png +5 health regenerated per second on wearer

Pictogram minus.png -1 sec decrease in charge duration

Pictogram minus.png -75% less healing from all sources on wearer

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance.

Pictogram info.png Knockback is identical to the Force-a-Nature

Pictogram info.png In other words, the charge meter has been divided into 3 smaller bars, with each bar regenerating every 4 seconds

Heavy Custom Weapons

Weapon Workshop Link Statistics
User EtherealT ququmannzwrath.png
Ququmannz' Wrath
TF2 Workshop Link
Pictogram plus.png -15% damage resistance when spun up

Pictogram plus.png Upon spinning down, releases a shockwave that deals damage, knocking them back and destroying projectiles if the wearer took damage while spun up

Pictogram plus.png Shockwave damage increases as the wearer takes more damage while spun up

Pictogram minus.png -10% less primary ammo on wearer

Pictogram minus.png -20% slower firing speed

Pictogram minus.png -30% slower spin up time

Pictogram info.png Shockwave has a height of 114 HU and has a range of 400 HU, and it reaches a 120 degree radius in front of the wearer

Pictogram info.png Shockwave does not appear if the wearer took less than 30 damage while spun up, and the wearer's eyes will glow golden to signal that they have a shockwave ready

Pictogram info.png Base shockwave damage is 15, and can be increased up to 150 damage for every additional 30 damage taken

Engineer Custom Weapons

Weapon Workshop Link Statistics
User EtherealT printsofblue.png
Ye Olde Prints of Blue
TF2 Workshop Link
Pictogram minus.png Buildings do not automatically build

Pictogram minus.png Buildings cannot be upgraded

Replaces modern buildings with their vintage counterparts
RED Level 1 Sentry Gun.png

Ballista

N/A Pictogram plus.png -23% base metal cost on construction

Pictogram plus.png +20% building health

Pictogram plus.png Fires a high damage bolt instead of bullets

Pictogram plus.png On Hit: Applies knockback

Pictogram plus.png Full turning control if a Heavy mounts the building

Pictogram minus.png Does not fire automatically

Pictogram minus.png Has a 10 second cooldown between shots

The wearer and their allies attacking this building with a melee weapon from behind can mount and control it

Requires 9 melee hits from the wearer to construct this building

Pictogram info.png Has a very limited turn rate that is only slightly better than a Demoman's shield charge turn rate

Pictogram info.png Knockback is identical to the Force-a-Nature

Pictogram info.png Projectile has a base damage of 150

Pictogram info.png The projectile has no damage ramp up, but follows standard Sentry Gun rocket damage fall off and slightly arcs, like the Rescue Ranger

Lvl1dispenser.png

Campfire

N/A Pictogram plus.png Creates a medium health pack nearby every 5 seconds next to the building

Pictogram plus.png Can create and store up to 3 health packs at once

Pictogram plus.png Snipers near this building can have their arrows ignited with fire

Pictogram minus.png Does not create any more health packs if there are already 3

Pictogram minus.png -66% building health

Requires 4 melee hits from the wearer to construct this building
Tele inactive red.png

Catapult

N/A Pictogram plus.png Launches the target upwards on the direction they are facing upon being stepped on

Pictogram plus.png Does not require an entrance and exit to activate

Pictogram plus.png +50% faster recharge rate

Pictogram plus.png +20% building health

Pictogram minus.png +150% base metal cost on construction

Pictogram minus.png Can be used by either team

Requires 6 melee hits from the wearer to construct this building

Medic Custom Weapons

Weapon Workshop Link Statistics
User EtherealT reanimator.png
Reanimator
TF2 Workshop Link
Pictogram plus.png +50% ÜberCharge rate

Pictogram plus.png Patient stays ÜberCharged even if the wearer is not healing them

Pictogram minus.png ÜberCharge does not affect the wearer

Pictogram minus.png -50% ÜberCharge duration

Pictogram minus.png -15% heal rate

ÜberCharge instantly heals the patient to full health and grants them -25% damage resistance and a speed boost

Sniper Custom Weapons

Weapon Workshop Link Statistics
User EtherealT rattlesnake.png
Rattlesnake
TF2 Workshop Link
Pictogram plus.png Alt-Fire: Throws a rope that pulls the wearer towards a wall

Pictogram plus.png +50% longer melee range

Pictogram minus.png Cannot switch weapons for 2 seconds after using alt-fire

Pictogram minus.png -40% damage penalty

Pictogram minus.png -25% slower firing speed

Pictogram info.png Alt-Fire range is identical to the melee range of this weapon

Spy Custom Weapons

Weapon Workshop Link Statistics
User EtherealT carvedcutter.png
Carved Cutter
TF2 Workshop Link
Pictogram plus.png On Kill: Gain a Head

Pictogram plus.png Every head lets the wearer cloak and decloak +20% faster

Pictogram minus.png -30% slower base cloak and decloak time

Pictogram minus.png -33% clip size on primary weapon

Pictogram info.png Maximum cloak and decloak speed is at +53% at 4 kills