User:EtherealT/Sweddy's Suggestion Board

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Summary

Link to original document

Gameplay Changes
  • Fixed a bug where holster penalties and bonuses could be bypassed by quickly switching between two weapons
  • Fixed a bug where slows can be negated by rapidly pressing the left and right movement keys
  • In Capture The Flag, dropping the intelligence will set its return duration to when it last was on the ground instead of resetting it entirely
  • There is now a match timer of 12 minutes, adding 4 minutes whenever an intelligence briefcase is captured
  • Intelligence briefcases now have a 30 second respawn time after being captured
  • If neither team has reached the capture goal of 3 when the timer runs out, the team with the most captures wins
  • If there is a tie, the match will be in a stalemate
  • Placing the crosshair over a friendly Engineer as any class now shows how much metal that Engineer currently has
  • Pressing ‘H’ to pick up weapons now picks up weapons that are directly below the player or are near the player’s crosshair when ‘H’ is pressed
  • Killcams now show you what weapon the enemy killed you with rather than what weapon they have deployed at the time of the freeze cam
  • Beside the box will be a list of smaller boxes showing what the enemy was under the effect of, and these boxes only contain an image and very few words
  • The box containing the weapon you were killed by, and all of its text, stats, etc, will remain on the “Respawning in…” screen

Multi-Class

Weapon Changes New statistics
Reserve Shooter
Reserve Shooter
Pictogram plus.png Added: Micro-crits vs targets launched airborne by compression blasts
Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs

Pictogram plus.png Micro-crits vs targets launched airborne by compression blasts

Pictogram plus.png This weapon deploys 20% faster

Pictogram minus.png -34% clip size

Pain Train
Pain Train
Pictogram plus.png Added: +15% movement speed on wearer when active and while carrying the intelligence
Pictogram plus.png Added: 100% mini-crits vs players doing an objective
Pictogram plus.png +1 capture rate on wearer

Pictogram plus.png +15% movement speed on wearer when active and while carrying the intelligence

Pictogram plus.png 100% mini-crits vs players doing an objective

Pictogram minus.png 10% bullet damage vulnerability on wearer

New Debuffs

Status Effect Concept Art Statistics
User EtherealT poison2.png
Poison
N/A Pictogram info.png Deals 3 damage per tick

Pictogram info.png Cannot be removed by health packs or have its duration reduced by anything

Pictogram info.png Has a max debuff duration of 10 seconds, similar to afterburn

User EtherealT microcrit.png
Micro-Crit
N/A Pictogram info.png Adds an extra +15% damage to a weapon's damage

Pictogram info.png Like normal critical hits, they ignore damage falloff, but unlike critical hits, they are still given ramp-up at close range and random spread

Scout

Weapon Changes New statistics
Shortstop
Shortstop
Pictogram plus.png Changed: Alt-Fire now fires a low damage shot that knocks back enemies instead
Pictogram plus.png Changed: Reload time decreased from 1.52 to 1.36 seconds
Pictogram comment.png Info: Base damage for Alt-Fire is 3
Pictogram comment.png Info: Knockback mechanics and knockback strength is identical to the Force-A-Nature
When weapon is active:

Pictogram minus.png Increase in push force taken from damage and airblast

Holds a 4-shot clip and reloads its entire clip at once.

Alt-Fire to fire a low damage shot to deal damage and push someone back!
Baby Face's Blaster
Baby Face's Blaster
Pictogram plus.png Removed: Boost reduced on air jumps
Pictogram plus.png On Hit: Builds Boost

Pictogram plus.png Run speed increased with Boost

Pictogram minus.png -34% clip size

Pictogram minus.png -10% slower move speed on wearer

Pictogram minus.png Boost reduced when hit

Back Scatter
Back Scatter
Pictogram plus.png Removed: -34% clip size
Pictogram plus.png Mini-crits the enemy when fired at their back from close range

Pictogram minus.png -20% less accurate

Pictogram minus.png No random critical hits

Bonk! Atomic Punch
Bonk! Atomic Punch
Pictogram minus.png Added: On consumption: Take 25 damage over 1.2 seconds
Pictogram minus.png Added: -33% less healing from Medic sources while effect is active
Pictogram minus.png On consumption: Take 25 damage

Drink to become invulnerable for 8 seconds. The wearer receives -33% less healing from Medics and cannot attack during this time. Damage absorbed will slow you when the effect ends.
Crit-a-Cola
Crit-a-Cola
Pictogram plus.png Changed: Mark-For-Death duration upon attacking decreased from 5 to 2 seconds
Pictogram minus.png Added: On consumption: Take 25 damage over 1.2 seconds
Pictogram minus.png Added: -33% less healing from Medic sources while effect is active
Pictogram comment.png Changed: The wearer is mini crit boosted upon consuming instead of needing to attack first
Pictogram minus.png On consumption: Take 25 damage

While effect is active: attacks mini-crit, but each attack sets Mark-For-Death for 2 seconds. The wearer receives -33% less healing from Medics during this time.
Mad Milk
Mad Milk
Pictogram plus.png Added: +20% healing through Mad Milk on wearer
Pictogram minus.png Changed: Debuff duration decreased from 10 to 4-8 seconds
Pictogram minus.png Changed: Healing on damage done decreased from 60% to 50%
Pictogram minus.png Changed: Base cooldown increased from 20 to 25 seconds
Pictogram plus.png +20% healing through Mad Milk on wearer

Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Players heal 50% of the damage done to an enemy covered with milk. Can be used to extinguish fires.
Flying Guillotine
Flying Guillotine
Pictogram plus.png Added: +20% damage dealt vs debuffed targets
Pictogram plus.png Changed: Cooldown reduction on long range hits increased from -1.5 to -2 seconds
Pictogram minus.png Changed: Increased recharge time from 5.1 to 8 seconds
Pictogram plus.png Long distance hits reduce recharge time

Pictogram plus.png +20% damage dealt vs debuffed targets

Pictogram minus.png No random critical hits

Sandman
Sandman
Pictogram plus.png Added: Ball now disorients the target for 0.5-1 second
Pictogram comment.png Info: Disorientation causes all weapons to be unusable for the duration
Pictogram comment.png Info: The slow debuff only takes effect upon disorienting debuff ending
Pictogram comment.png Info: Disorientation does not activate at very short ranges
Pictogram plus.png Alt-Fire: Launches a ball that slows and disorients opponents

Pictogram minus.png -15 max health on wearer

Candy Cane
Candy Cane
Pictogram plus.png Added: +10% health from packs on wearer
Pictogram plus.png Removed: 25% explosive damage vulnerability on wearer
Pictogram minus.png Added: -15 max health on wearer
Pictogram comment.png Added: On Death: The wearer drops a small health pack
Pictogram plus.png +10% health from packs on wearer

Pictogram plus.png On Kill: A small health pack is dropped

Pictogram minus.png -15 max health on wearer

Pictogram minus.png On Death: The wearer drops a small health pack

Sun-on-a-Stick
Sun-on-a-Stick
Pictogram plus.png Added: Alt-Fire: Transfers afterburn from a teammate onto the wearer
Pictogram plus.png Added: On Hit: Inflicts the wearer's afterburn onto the target
Pictogram minus.png Added: No random critical hits
Pictogram plus.png 100% critical hit vs burning players

Pictogram plus.png +25% fire damage resistance while deployed

Pictogram plus.png On Hit: Inflicts the wearer's afterburn onto the target

Pictogram plus.png Alt-Fire: Transfers afterburn from a teammate onto the wearer

Pictogram minus.png -25% damage penalty

Pictogram minus.png No random critical hits

Atomizer
Atomizer
Pictogram plus.png Removed: -15% damage vs players
Pictogram minus.png Added: -20% slower firing speed
Pictogram minus.png Removed: Melee attacks mini-crit while airborne
Pictogram plus.png Grants Triple Jump while deployed

Pictogram minus.png -20% slower firing speed

Pictogram minus.png This weapon deploys 50% slower

Soldier

Weapon Changes New statistics
Liberty Launcher
Liberty Launcher
Pictogram plus.png Added: +33% push force on targets
Pictogram plus.png +25% clip size

Pictogram plus.png +40% projectile speed

Pictogram plus.png +33% push force on targets

Pictogram plus.png -25% blast damage from rocket jumps

Pictogram minus.png -25% damage penalty

Cow Mangler 5000
Cow Mangler 5000
Pictogram minus.png Added: -15% damage penalty vs overhealed players
Pictogram minus.png Added: -15% damage penalty vs players connected via Medigun beams
Pictogram plus.png Does not require ammo

Pictogram plus.png Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec

Pictogram minus.png No random critical hits

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png Minicrits whenever it would normally crit

Pictogram minus.png -15% damage penalty vs overhealed players

Pictogram minus.png -15% damage penalty vs players connected via Medigun beams

Air Strike
Air Strike
Pictogram plus.png Removed: -20% explosion radius while blast jumping
Pictogram minus.png Changed: Explosion radius decreased from -10% to -15%
Pictogram plus.png -15% blast damage from rocket jumps

Pictogram plus.png Increased attack speed while blast jumping

Pictogram plus.png Clip size increased on kill

Pictogram minus.png -15% damage penalty

Pictogram minus.png -15% explosion radius

Buff Banner
Buff Banner
Pictogram plus.png Added: +10% faster reload time on primary weapon
Pictogram plus.png +10% faster reload time on primary weapon

Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done.
Mantreads
Mantreads
Pictogram plus.png Added: +20 max health on wearer
Pictogram plus.png -75% reduction in push force taken from damage

Pictogram plus.png Deals 3x falling damage to the player you land on

Pictogram plus.png -75% reduction in airblast vulnerability

Pictogram plus.png 200% increased air control when blast jumping

Pictogram plus.png +20 max health on wearer

Righteous Bison
Righteous Bison
Pictogram plus.png Changed: Projectile size increased by +20%
Pictogram plus.png Changed: Base projectile speed increased from 1200 to 1380 HU
Pictogram plus.png Removed: (Hidden) -28% slower firing speed
Pictogram comment.png Info: Faster reload time and clip size penalty are no longer hidden
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Projectile cannot be deflected

Pictogram plus.png +20% faster reload time

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png -34% clip size

Equalizer
Equalizer
Pictogram plus.png Added: This weapon deploys 30% faster
Pictogram plus.png Changed: Base damage penalty decreased from -49% to -25%
Pictogram comment.png Info: Damage increased from 33-107 to 49-107
When weapon is active:

Pictogram plus.png Damage increases as the user becomes injured

Pictogram plus.png This weapon deploys 20% faster

Pictogram minus.png -90% less healing from Medic sources

Pictogram minus.png -25% base damage penalty

Disciplinary Action
Disciplinary Action
Pictogram minus.png Added: -10 max health on wearer
Pictogram minus.png Changed: Decreased the speed boost given to friendly Heavies from +40% to +30%
Pictogram comment.png Info: Melee range bonus is no longer hidden
Pictogram plus.png On Hit Teammate: Boosts both players' speed for several seconds

Pictogram plus.png +70% longer melee range

Pictogram minus.png -25% damage penalty

Pictogram minus.png -10 max health on wearer

Escape Plan
Escape Plan
Pictogram minus.png Added: -10 max health on wearer
Pictogram plus.png Move speed increases as the user becomes injured while active

Pictogram minus.png You are marked for death while active, and for short period after switching weapons

Pictogram minus.png -90% less healing from Medic sources while active

Pictogram minus.png -10 max health on wearer

Pyro

Pyro - Afterburn Changes
  • Pictogram plus.png Changed: If an enemy is lit by multiple types of afterburn, the different types will be combined for the best possible outcome.
  • Pictogram comment.png Info: If an enemy on fire with the Degreaser’s 20% longer afterburn is lit by regular afterburn through stock Flamethrower, the duration will remain the same but the damage will be increased to that of the Flamethrower.
Weapon Changes New statistics
Degreaser
Degreaser
Pictogram plus.png Added: +20% afterburn duration
Pictogram plus.png This weapon deploys 60% faster

Pictogram plus.png This weapon holsters 30% faster

Pictogram plus.png +20% afterburn duration

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram minus.png -66% afterburn damage penalty

Pictogram minus.png +25% airblast cost

Dragon's Fury
Dragon's Fury
Pictogram plus.png Changed: No longer requires the projectile hitbox to hit the center of the target to trigger the bonus damage
Pictogram comment.png Changed: Building damage bonus is no longer hidden
Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram plus.png Deals +200% damage to burning targets

Pictogram plus.png +200% damage vs buildings

Pictogram plus.png +50% repressurization rate on hit

Pictogram minus.png -50% repressurization rate on Alt-Fire

Uses a shared pressure tank for Primary Fire and Alt-Fire.

Primary Fire: Launches a fast moving projectile that briefly ignites enemies

Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire.

This powerful, single-shot flamethrower rewards consecutive hits with faster reloads and bonus damage.
Manmelter
Manmelter
Pictogram plus.png Added: Projectile penetrates enemy targets
Pictogram plus.png Changed: Extinguishing teammates with the wearer's primary weapon will also grant critical hits on this weapon
Pictogram minus.png Added: Projectiles that have penetrated through targets cannot crit
Pictogram plus.png +50% projectile speed

Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Alt-Fire: Extinguish teammates

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram plus.png Extinguishing teammates grants guaranteed critical hits

Pictogram minus.png Projectiles that have penetrated through targets cannot crit

Pictogram minus.png No random critical hits

This weapon will reload automatically when not active.
Scorch Shot
Scorch Shot
Pictogram minus.png Added: Afterburn duration is affected by range
Pictogram comment.png Info: Afterburn duration gradually decreases after 512 HU, and can only inflict afterburn for 4 seconds at 1024 range and beyond
Pictogram plus.png 100% mini-crits vs burning players

Pictogram plus.png Flare knocks back target on hit and explodes when it hits the ground

Pictogram plus.png Increased knockback on burning players

Pictogram minus.png -35% self damage force

Pictogram minus.png -35% damage penalty

Pictogram minus.png Afterburn duration is affected by range

This weapon will reload automatically when not active.
Gas Passer
Gas Passer
Pictogram plus.png Changed: Targets coated in gas now suffer a 25% fire damage vulnerability debuff
Pictogram plus.png Changed: Base cooldown decreased from 60 to 48 seconds
Pictogram plus.png Changed: Damage required to build Gas decreased from 750 to 600
Pictogram plus.png Changed: Gas linger duration increased from 5 to 8 seconds
Pictogram plus.png Changed: Targets coated in gas are considered to be wet
Pictogram plus.png Changed: Gas continues to remain on enemies even after they have been engulfed in flames, lasting its entire 10 second duration
Pictogram comment.png Changed: Gas meter persisting upon death is no longer a hidden attribute
Pictogram comment.png Info: This means that the same target can be extinguished and still be able to reignite for up to 10 seconds
Pictogram plus.png Gas meter builds with damage done and/or time

Pictogram plus.png Gas meter persists through death

Pictogram minus.png Spawning and resupply do not affect the Gas meter

Pictogram minus.png Gas meter starts empty

Creates a horrific visible gas that coats enemies with a flammable material, which gives them a 25% fire damage vulnerability, and it further ignites into afterburn if they take damage (even enemy Pyros!)
Sharpened Volcano Fragment
Sharpened Volcano Fragment
Pictogram plus.png Added: All afterburn damage dealt is returned to the wearer as health
Pictogram minus.png Added: -15% health from packs on wearer
Pictogram minus.png Added: This weapon holsters 30% slower
Pictogram plus.png On Hit: target is engulfed in flames

Pictogram plus.png All afterburn damage dealt is returned to the wearer as health

Pictogram minus.png -20% damage penalty

Pictogram minus.png -15% health from packs on wearer

Pictogram minus.png This weapon holsters 30% slower

Third Degree
Third Degree
Pictogram minus.png Added: Mini-crits where it would normally crit vs overhealed players
Pictogram minus.png Added: Mini-crits where it would normally crit vs players connected via Medigun beams
Pictogram plus.png All players connected via Medigun beams are hit

Pictogram minus.png Mini-crits where it would normally crit vs overhealed players

Pictogram minus.png Mini-crits where it would normally crit vs players connected via Medigun beams

Demoman

Demoman - Shield Changes
  • Pictogram plus.png Added: Bash kills can now collect heads and activate On Kill effects of melee weapons
Weapon Changes New statistics
Loch-n-Load
Loch-n-Load
Pictogram plus.png Changed: Damage bonus now affects all enemies
Pictogram plus.png Removed: -25% explosion radius
Pictogram minus.png Changed: Clip size decreased from -25% to -50%
Pictogram plus.png +20% damage bonus

Pictogram plus.png +25% projectile speed

Pictogram minus.png -50% clip size

Pictogram minus.png Launched bombs shatter on surfaces

Scottish Resistance
Scottish Resistance
Pictogram plus.png Added: +15% faster reload time
Pictogram plus.png Added: Stickybombs cannot be moved by explosions or compression blasts
Pictogram plus.png +15% faster reload time

Pictogram plus.png +25% faster firing speed

Pictogram plus.png +50% max secondary ammo on wearer

Pictogram plus.png +6 max pipebombs out

Pictogram plus.png Detonates stickybombs near the crosshair and directly under your feet

Pictogram plus.png Able to destroy enemy stickybombs

Pictogram plus.png Stickybombs cannot be moved by explosions or compression blasts

Pictogram minus.png 0.8 sec slower bomb arm time
Ullapool Caber
Ullapool Caber
Pictogram plus.png Changed: Holster speed penalty decreased from -100% to -75%
Pictogram plus.png Changed: The holster speed penalty is removed upon the warhead being used up
Pictogram plus.png Removed: -20% slower firing speed
Pictogram plus.png Removed: (Hidden) -15% damage penalty
Pictogram minus.png This weapon deploys 100% slower while warhead is active

Pictogram minus.png No random critical hits

The first hit will cause an explosion

High-yield Scottish face removal. A sober person would throw it...
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Removed: 15% damage vulnerability on wearer
Pictogram minus.png Added: 15% fire damage vulnerability on wearer
Pictogram minus.png Added: 15% explosion damage vulnerability on wearer
When weapon is active:

Pictogram plus.png 0.5 second increase in charge duration

Pictogram plus.png Melee kills refill 25% of your charge meter.

Pictogram minus.png No random critical hits

Pictogram minus.png 15% fire damage vulnerability on wearer

Pictogram minus.png 15% explosion damage vulnerability on wearer

This weapon has a large melee range and deploys and holsters slower.

Heavy

Heavy - Lunchbox Changes
  • Pictogram comment.png Info: Lunchbox cooldowns and its interactions with health packs are now listed clearly
Weapon Changes New statistics
Natascha
Natascha
Pictogram plus.png Changed: Damage resistance no longer has a health requirement to be activated
Pictogram plus.png Changed: Spin up time decreased from -30% to -25%
Pictogram comment.png Info: Clarified the damage resistance being able to bypass critical damage
Pictogram plus.png On Hit: 100% chance to slow target

Pictogram plus.png -20% damage resistance when spun up

Pictogram minus.png -25% damage penalty

Pictogram minus.png -25% slower spin up time

Pictogram minus.png Critical hits bypasses the damage resistance

Brass Beast
Brass Beast
Pictogram plus.png Changed: Spin up time decreased from -50% to -40%
Pictogram plus.png Changed: Move speed while deployed decreased from -60% to -50%
Pictogram comment.png Info: Clarified the damage resistance being able to bypass critical damage
Pictogram plus.png +20% damage bonus

Pictogram plus.png -20% damage resistance when below 50% health and spun up

Pictogram minus.png -40% slower spin up time

Pictogram minus.png -50% slower move speed while deployed

Pictogram minus.png Critical hits bypasses the damage resistance

Huo-Long Heater
Huo-Long Heater
Pictogram plus.png Added: +25% fire damage resistance on wearer while deployed
Pictogram plus.png Changed: Flame ring radius increased from 160 to 184 HU
Pictogram plus.png Changed: Flame ring height increased from 32 to 70 HU
Pictogram plus.png Removed: -10% damage penalty
Pictogram minus.png Added: -95% ammo from dispensers when spun up
Pictogram minus.png Removed: +25% damage bonus vs burning players
Pictogram comment.png Info: Jumping over the flame ring without being set on fire is harder now
Pictogram plus.png Creates a ring of flames while spun up

Pictogram plus.png +25% fire damage resistance on wearer while deployed

Pictogram minus.png Consumes an additional 4 ammo per second while spun up

Pictogram minus.png -95% ammo from dispensers when spun up

Sandvich
Sandvich
Pictogram minus.png Added: -20% health from packs on wearer
Pictogram minus.png -20% health from packs on wearer

Eat to regain up to 300 health.

30 second cooldown.

Picking up packs at full health will instantly recharge the Sandvich

Alt-fire: Share a Sandvich with a friend (Medium Health Kit)
Buffalo Steak Sandvich
Buffalo Steak Sandvich
Pictogram plus.png Added: Eat to regain up to 50 health
Pictogram plus.png Added: All melee hits grant a speed boost while active
Pictogram plus.png Changed: Cooldown decreased from 30 to 20 seconds
Pictogram plus.png Removed: (Hidden) 20% damage vulnerability while effect is active
Pictogram minus.png Changed: Dropped edible healing decreased from a medium to a small health kit
Pictogram minus.png Removed: +30% faster move speed on wearer while active
After consuming, gain a 3 second speed boost on hit, attacks mini-crit, and the player may only use melee weapons. Lasts 16 seconds.

Eat to regain up to 50 health.

20 second cooldown.

Picking up packs at full health will instantly recharge the steak

Alt-fire: Share with a friend (Small Health Kit)

Who needs bread?
Second Banana
Second Banana
Pictogram minus.png Added: -20% health from packs on wearer
Pictogram plus.png +50% increase in charge recharge rate

Pictogram minus.png -33% healing effect

Pictogram minus.png -20% health from packs on wearer

Eat to regain up to 200 health.

10 second cooldown.

Picking up packs at full health will instantly recharge the banana

Alt-fire: Share banana with a friend (Small Health Kit)
Gloves of Running Urgently
Gloves of Running Urgently
Pictogram minus.png Added: -20% health from healers on wearer
Pictogram comment.png Changed: Clarified the attributes on the weapon
Pictogram plus.png +30% faster move speed on wearer when active

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png Maximum health is drained while item is active

Pictogram minus.png -20% health from healers on wearer

Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Added: +23% faster consumption speed on secondary weapon
Pictogram plus.png Changed: Damage vulnerability now only affects melee damage only
Pictogram minus.png Removed: +50 health restored on kill
Pictogram comment.png Removed: When weapon is active attribute
Pictogram plus.png +30% damage bonus

Pictogram plus.png +23% faster consumption speed on secondary weapon

Pictogram minus.png 30% melee damage vulnerability on wearer

Eviction Notice
Eviction Notice
Pictogram plus.png Changed: Increased firing speed from +40% to +50%
Pictogram plus.png Changed: Damage penalty decreased from -60% to -50%
Pictogram plus.png Removed: Maximum health is drained while item is active
Pictogram minus.png Removed: +15% faster move speed on wearer
Pictogram plus.png +50% faster firing speed

Pictogram plus.png On Hit: Gain a speed boost

Pictogram minus.png -50% damage penalty

Engineer

Weapon Changes New statistics
Pomson 6000
Pomson 6000
Pictogram plus.png Changed: Projectile size increased by +20%
Pictogram plus.png Changed: Base projectile speed increased from 1200 to 1380 HU
Pictogram plus.png Changed: Firing speed increased from -28% to -25%
Pictogram plus.png Removed: (Hidden) -4% slower reload time
Pictogram comment.png Info: Slower firing speed and clip size penalty are no longer hidden
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile cannot be deflected

Pictogram plus.png On Hit: Victim loses up to 10% Medigun charge

Pictogram plus.png On Hit: Victim loses up to 20% cloak

Pictogram minus.png -25% slower firing speed

Pictogram minus.png -34% clip size

Pictogram minus.png Deals only 20% damage to buildings

Rescue Ranger
Rescue Ranger
Pictogram minus.png Changed: Health-to-metal ratio increased from 4-to-1 to 3-to-1
Pictogram plus.png Alt-Fire: Use 100 metal to pick up your targeted building from any range

Pictogram plus.png Fires a special bolt that can repair friendly buildings

Pictogram minus.png -34% clip size

Pictogram minus.png -50% max primary ammo on wearer

Pictogram minus.png Self mark for death when hauling buildings

Pictogram minus.png 3-to-1 health-to-metal ratio when repairing buildings

Wrangler
Wrangler
Pictogram plus.png Changed: Sentry disable duration upon being unwrangled decreased from 3 to 1.5 seconds
Pictogram plus.png Removed: Wrangled sentries gain a shield that reduces repairs by 66%
Pictogram minus.png Removed: Wrangled sentries gain a shield that reduces damage by 66%
Pictogram comment.png Info: Faster firing speed on wrangled Sentry Guns are no longer hidden
Take manual control of your Sentry Gun. Wrangled sentries gain increased fire rate. Sentries are disabled for 1.5 seconds after becoming unwrangled.
Short Circuit
Short Circuit
Pictogram plus.png Changed: Primary fire now hits enemies within its range automatically
Pictogram plus.png Changed: (Hidden) Damage increased from -33% to +33%
Pictogram plus.png Changed: (Hidden) Damage to buildings increased from -90% to -80%
Pictogram minus.png Added: No ammo from dispensers when active
Pictogram minus.png Changed: Ammo per shot increased from 5 to 15 ammo
Pictogram minus.png Changed: Base firing speed decreased from 0.15 to 0.5 seconds
Pictogram minus.png Removed: Alt-Fire no longer applies self knockback on the wearer
Pictogram comment.png Info: The cannot be crit boosted attribute is no longer hidden
Pictogram comment.png Info: The building damage penalty attribute is no longer hidden
Pictogram plus.png Primary fire automatically hits the closest target within its range

Pictogram plus.png Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.

Pictogram plus.png No reload necessary

Pictogram minus.png No ammo from dispensers when active

Pictogram minus.png No random critical hits

Pictogram minus.png Per Shot: -15 ammo

Pictogram minus.png Uses metal for ammo

Pictogram minus.png Cannot be crit boosted

Pictogram minus.png Deals only 20% damage to buildings

Southern Hospitality
Southern Hospitality
Pictogram plus.png Added: +11% faster move speed on wearer while hauling
Pictogram plus.png Removed: 20% fire damage vulnerability on wearer
Pictogram minus.png Added: 15% damage vulnerability when hauling buildings, and for short period after deploying buildings
Pictogram comment.png Info: Engineer moves at normal speed while hauling buildings
Pictogram plus.png On Hit: Bleed for 5 seconds

Pictogram plus.png +11% faster move speed on wearer while hauling

Pictogram minus.png 15% damage vulnerability when hauling buildings, and for short period after deploying buildings

Pictogram minus.png No random critical hits

Jag
Jag
Pictogram minus.png Changed: Repair rate decreased from -20% to -30%
Pictogram plus.png Construction hit speed boost increased by 30%

Pictogram plus.png +15% faster firing speed

Pictogram minus.png -25% damage penalty

Pictogram minus.png 30% slower repair rate

Pictogram minus.png -33% damage penalty vs buildings

Medic

Medic - Primary Changes
  • Pictogram plus.png Changed: Base projectile speed increased from 1000 HU to 1200 HU
  • Pictogram comment.png Info: Does not affect the Crusader's Crossbow
Weapon Changes New statistics
Crusader's Crossbow
Crusader's Crossbow
Pictogram plus.png Changed: Projectiles are now affected by the crit heal mechanic
Pictogram minus.png Changed: Base damage decreased from 38-75 to 30-60
Pictogram minus.png Changed: Base heal decreased from 75-150 to 25-50
Pictogram comment.png Info: Crit heal mechanic means that if the target has not been damaged for the last 12.5 seconds, healing increases linearly, from 50-100 to 75-150 health recovered if the target has not been damaged for 15 seconds
Pictogram minus.png No headshots

Pictogram minus.png -75% max primary ammo on wearer

Fires special bolts that heal teammates and deals damage based on distance traveled

This weapon will reload automatically when not active
Übersaw
Ubersaw
Pictogram minus.png Added: -10 max health on wearer
Pictogram plus.png On Hit: 25% ÜberCharge added

Pictogram minus.png -10 max health on wearer

Pictogram minus.png -20% slower firing speed

Vita-Saw
Vita-Saw
Pictogram plus.png Added: Gain Revitalize on kills and assists
Pictogram plus.png Added: Movement speed increases as the user becomes injured when active
Pictogram minus.png Changed: Maximum Übercharge percentage retained upon death decreased from 60% to 40%
Pictogram minus.png Removed: Collect the organs of people you hit
Pictogram comment.png Info: The wearer gains 10% Revitalize per kill or assist
Pictogram comment.png Info: The max move speed of +20% is achieved at 21% health or less
Pictogram plus.png Gain Revitalize on kills and assists

Pictogram plus.png A percentage of your ÜberCharge level is retained on death based on Revitalize. Total ÜberCharge retained on spawn caps at 40%.

Pictogram plus.png Movement speed increases as the user becomes injured when active

Pictogram minus.png -10 max health on wearer

Amputator
Amputator
Pictogram plus.png Changed: Health regeneration is now passive instead of only when weapon is active
Pictogram plus.png +3 health regenerated per second on wearer

Pictogram plus.png Alt-Fire: Applies a healing effect to all nearby teammates

Pictogram minus.png -20% damage penalty

Solemn Vow
Solemn Vow
Pictogram minus.png Added: Allows enemies to see your health and ÜberCharge percentage
Pictogram comment.png Info: Clarified the ability to see enemy ÜberCharge percentage
Pictogram plus.png Allows you to see enemy health and ÜberCharge percentage

Pictogram minus.png Allows enemies to see your health and ÜberCharge percentage

Pictogram minus.png -10% slower firing speed

Sniper

Sniper - Class Changes
  • Pictogram plus.png Changed: Base SMG accuracy increased by 10%
  • Pictogram plus.png Changed: Base SMG damage increased from 8 to 9
  • Pictogram minus.png Changed: Headshot delay increased from 0.2 to 0.5 seconds
Weapon Changes New statistics
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Changed: Scoped headshots now decrease all secondary cooldowns by 1 second
Pictogram plus.png Removed: No headshots
Pictogram minus.png Added: Mini-crits whenever it would normally crit
Pictogram plus.png +25% charge rate

Pictogram plus.png On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level.

Pictogram plus.png Nature's Call: Scoped headshots reduce the remaining cooldown of secondary weapons by 1 second.

Pictogram minus.png Mini-crits whenever it would normally crit

Bazaar Bargain
Bazaar Bargain
Pictogram minus.png Added: -10% damage penalty
Pictogram minus.png Changed: Max increase in charge rate decreased from 200% to 150%
Pictogram minus.png Base charge rate decreased by 50%

Pictogram minus.png -10% damage penalty

Each scoped headshot kill increases the weapon's charge rate by 25% up to 150%.
Machina
Machina
Pictogram plus.png Added: On Full Charge: Projectiles pierce damage resistance effects and bonuses
Pictogram minus.png Removed: On Full Charge: +15% damage per shot
Pictogram plus.png On Full Charge: Projectiles pierce damage resistance effects and bonuses

Pictogram plus.png On Full Charge: Projectiles penetrate players

Pictogram minus.png Cannot fire unless zoomed

Pictogram minus.png Fires tracer rounds

Hitman's Heatmaker
Hitman's Heatmaker
Pictogram plus.png Added: +10% faster reload time
Pictogram plus.png +10% faster reload time

Pictogram plus.png Gain Focus on kills and assists

Pictogram plus.png Press 'Reload' to activate focus

Pictogram plus.png In Focus: +25% faster charge and no unscoping

Pictogram minus.png -20% damage on body shot

Classic
Classic
Pictogram plus.png Added: +69% faster move speed on wearer while charging
Pictogram plus.png Removed: -10% damage on body shot
Pictogram comment.png Info: Move speed increased from 27% to 45% while scoped in
Pictogram plus.png Charge and fire shots independent of zoom

Pictogram plus.png +69% faster move speed on wearer while charging

Pictogram minus.png No headshots when not fully charged

Jarate
Jarate
Pictogram minus.png Changed: Splash radius decreased from 200 to 150 HU
Pictogram minus.png Changed: Debuff duration decreased from 10 to 8 seconds
Pictogram minus.png Changed: Increased recharge time from 20 to 25 seconds
Pictogram plus.png Extinguishing yourself or a teammate reduces cooldown by -20%

Coated enemies take mini-crits

Can be used to extinguish fires.
Razorback
Razorback
Pictogram plus.png Added: +30% melee damage resistance while active
Pictogram comment.png Info: Clarified the regeneration time and shield breaking upon backstabs
Pictogram plus.png Blocks a single backstab attempt

Pictogram plus.png +30% melee damage resistance while active

Pictogram plus.png Shield regenerates in 30 seconds after breaking

Pictogram minus.png -100% maximum overheal on wearer

Pictogram minus.png Shield breaks upon blocking a backstab attempt

Pictogram minus.png Positive stats are inactive if the shield is broken

Darwin's Danger Shield
Darwin's Danger Shield
Pictogram plus.png Added: -20% damage from all sources on wearer
Pictogram minus.png Added: Damage added by critical hits ignores damage resistance
Pictogram minus.png Removed: +50% fire damage resistance on wearer
Pictogram minus.png Removed: Immune to the effects of afterburn
Pictogram comment.png Info: Also affects micro-crits and mini-crits
Pictogram comment.png Info: Headshots will do 140 damage for example
Pictogram plus.png -20% damage from all sources on wearer

Pictogram minus.png Damage added by critical hits ignores damage resistance

Cozy Camper
Cozy Camper
Pictogram plus.png Changed: Flinching resistance now scales linearly based on charge
Pictogram plus.png +4 health regenerated per second on wearer

Pictogram plus.png Up to 100% less flinching while scoped in based on charge with primary weapon

Pictogram plus.png Knockback reduced by 20% when aiming

Cleaner's Carbine
Cleaner's Carbine
Pictogram plus.png Added: Firing speed penalty is now removed upon activating Crikey
Pictogram plus.png Changed: Firing speed increased from -25% to -20%
Pictogram plus.png Changed: Damage required to charge Crikey decreased from 100 to 75 damage
Pictogram plus.png Dealing damage fills charge meter.

Pictogram plus.png Secondary fire when charged removes the firing speed penalty and grants mini-crits for 8 seconds.

Pictogram minus.png -20% clip size

Pictogram minus.png -20% slower firing speed

Pictogram minus.png No random critical hits

Tribalman's Shiv
Tribalman's Shiv
Pictogram plus.png Added: 100% mini-crits vs bleeding targets
Pictogram plus.png Changed: Damage penalty decreased from -50% to -40%
Pictogram plus.png On Hit: Bleed for 6 seconds

Pictogram plus.png 100% mini-crits vs bleeding targets

Pictogram minus.png -40% damage penalty

Spy

Spy - Invisibility Watch Changes
  • Pictogram minus.png Changed: Invisibility no longer reduces bleeding duration
  • Pictogram comment.png Info: The ability to reduce debuff durations with invisibility is no longer hidden
Weapon Changes New statistics
Enforcer
Enforcer
Pictogram minus.png Added: Minicrits whenever it would normally crit
Pictogram comment.png Changed: Damage bonus now activates when this weapon is fired while undisguised instead of while disguised
Pictogram plus.png +20% damage bonus while undisguised

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png -20% slower firing speed

Pictogram minus.png Minicrits whenever it would normally crit

Pictogram minus.png No random critical hits

Diamondback
Diamondback
Pictogram minus.png Added: -20% slower firing speed
Pictogram minus.png Added: Critical damage is affected by range
Pictogram plus.png Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill

Pictogram minus.png -15% damage penalty

Pictogram minus.png -20% slower firing speed

Pictogram minus.png No random critical hits

Pictogram minus.png Critical damage is affected by range

Your Eternal Reward
Your Eternal Reward
Pictogram plus.png Removed: +33% cloak drain rate
Pictogram minus.png Added: -20% cloak from ammo packs and dispensers
Pictogram plus.png Upon a successful backstab against a human target, you rapidly disguise as your victim

Pictogram plus.png Silent Killer: No attack noise from backstabs

Pictogram minus.png -20% cloak from ammo packs and dispensers

Pictogram minus.png Normal disguises require (and consume) a full cloak meter

Cloak and Dagger
Cloak and Dagger
Pictogram plus.png Changed: Cloak meter from ammo boxes increased from -35% to -25%
Pictogram plus.png Removed: (Hidden) -20% slower cloak fade time
Pictogram plus.png +100% cloak regen rate

Pictogram minus.png No cloak meter from ammo boxes when invisible

Pictogram minus.png -25% cloak meter from ammo boxes

Cloak Type: Motion Sensitive

Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies.

Cloak drain rate based on movement speed

Invisbility reduces the duration for most debuffs

Dead Ringer
Dead Ringer
Pictogram plus.png Changed: Cloak regen rate increased from +50% to +60%
Pictogram comment.png Info: The no cloak from ammo boxes when invisible penalty is no longer hidden
Pictogram plus.png +60% cloak regen rate

Pictogram plus.png +40% cloak duration

Pictogram minus.png -50% cloak meter when Feign Death is activated

Pictogram minus.png No cloak meter from ammo boxes or dispensers

Cloak Type: Feign Death

Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance

Invisbility reduces the duration for most debuffs

Red-Tape Recorder
Red-Tape Recorder
Pictogram plus.png Added: +50% Sapper health
Pictogram plus.png Added: Steadily drains metal and ammo from sapped buildings
Pictogram plus.png Reverses enemy building construction

Pictogram plus.png +50% Sapper health

Pictogram plus.png Steadily drains metal and ammo from sapped buildings

Pictogram minus.png -100% sapper damage penalty

Alternative/Miscellaneous Balance Suggestions

Weapon Changes New statistics
Shortstop
Shortstop Version 2
Pictogram plus.png Added: +20% healing received from Medic sources, Dispensers, and enemies covered in Mad Milk
Pictogram plus.png Changed: Reload time decreased from 1.52 to 1.36 seconds
Pictogram minus.png Removed: Alt-Fire to reach and shove someone!
When weapon is active:

Pictogram plus.png +20% healing received from Medic sources, Dispensers, and enemies covered in Mad Milk

Pictogram minus.png Increase in push force taken from damage and airblast

Holds a 4-shot clip and reloads its entire clip at once.
Baby Face's Blaster
Baby Face's Blaster Version 2
Pictogram plus.png Changed: Air jump boost loss decreased from 75% to 25%
Pictogram plus.png Changed: Damage required to drain all boost increased from 25 to 50
Pictogram plus.png On Hit: Builds Boost

Pictogram plus.png Run speed increased with Boost

Pictogram minus.png -34% clip size

Pictogram minus.png -10% slower move speed on wearer

Pictogram minus.png Boost reduced on air jumps

Pictogram minus.png Boost reduced when hit

Baby Face's Blaster
Baby Face's Blaster Version 3
Pictogram plus.png Changed: Air jump boost loss decreased from 75% to 50%
Pictogram plus.png Changed: Damage required to drain all boost increased from 25 to 100
Pictogram plus.png On Hit: Builds Boost

Pictogram plus.png Run speed increased with Boost

Pictogram minus.png -34% clip size

Pictogram minus.png -10% slower move speed on wearer

Pictogram minus.png Boost reduced on air jumps

Pictogram minus.png Boost reduced when hit

Liberty Launcher
Liberty Launcher Version 2
Pictogram plus.png Changed: Damage penalty decreased from -25% to -20%
Pictogram plus.png +25% clip size

Pictogram plus.png +40% projectile speed

Pictogram plus.png -25% blast damage from rocket jumps

Pictogram minus.png -20% damage penalty

Loch-n-Load
Loch-n-Load Version 2
Pictogram plus.png Removed: -25% clip size
Pictogram plus.png +20% damage vs buildings

Pictogram plus.png +25% projectile speed

Pictogram minus.png -25% explosion radius

Pictogram minus.png Launched bombs shatter on surfaces

Brass Beast
Brass Beast Version 2
Pictogram plus.png Changed: Damage resistance no longer has a health requirement to be activated
Pictogram plus.png Changed: Spin up time decreased from -50% to -40%
Pictogram plus.png Changed: Move speed while deployed decreased from -60% to -50%
Pictogram comment.png Info: Clarified the damage resistance being able to bypass critical damage
Pictogram plus.png +20% damage bonus

Pictogram plus.png -20% damage resistance when spun up

Pictogram minus.png -40% slower spin up time

Pictogram minus.png -50% slower move speed while deployed

Pictogram minus.png Critical hits bypasses the damage resistance

Huo-Long Heater
Huo-Long Heater Version 2
Pictogram plus.png Changed: Flame ring radius increased from 160 to 184 HU
Pictogram plus.png Changed: Flame ring height increased from 32 to 70 HU
Pictogram plus.png Removed: -10% damage penalty
Pictogram minus.png Added: -95% ammo from dispensers when spun up
Pictogram comment.png Changed: Now micro-crits burning players instead of doing bonus damage
Pictogram comment.png Info: Jumping over the flame ring without being set on fire is harder now
Pictogram plus.png Creates a ring of flames while spun up

Pictogram plus.png 100% micro-crits vs burning players

Pictogram minus.png Consumes an additional 4 ammo per second while spun up

Pictogram minus.png -95% ammo from dispensers when spun up

Crusader's Crossbow
Crusader's Crossbow Version 2
Pictogram minus.png Added: -15% ÜberCharge on all weapons
Pictogram comment.png Info: Affects all possible sources of ÜberCharge gain, from the Übercharge rate built in secondary weapons to received Übercharge such as from the Übersaw, for example
Pictogram minus.png No headshots

Pictogram minus.png -75% max primary ammo on wearer

Pictogram minus.png -15% ÜberCharge rate on all weapons

Fires special bolts that heal teammates and deals damage based on distance traveled

This weapon will reload automatically when not active
Crusader's Crossbow
Crusader's Crossbow Version 3
Pictogram minus.png Added: -5% slower move speed on wearer
Pictogram minus.png No headshots

Pictogram minus.png -75% max primary ammo on wearer

Pictogram minus.png -5% slower move speed on wearer

Fires special bolts that heal teammates and deals damage based on distance traveled

This weapon will reload automatically when not active
Bazaar Bargain
Bazaar Bargain Version 2
Pictogram minus.png Added: -15% slower reload time
Pictogram minus.png Changed: Max increase in charge rate decreased from 200% to 150%
Pictogram minus.png Base charge rate decreased by 50%

Pictogram minus.png -15% slower reload time

Each scoped headshot kill increases the weapon's charge rate by 25% up to 150%.
Classic
Classic Version 2
Pictogram plus.png Added: +69% faster move speed on wearer while charging
Pictogram plus.png Changed: Headshots now mini-crit when not fully charged
Pictogram comment.png Info: Move speed increased from 27% to 45% while scoped in
Pictogram plus.png Charge and fire shots independent of zoom

Pictogram plus.png +69% faster move speed on wearer while charging

Pictogram minus.png Headshots mini-crit when not fully charged

Pictogram minus.png -10% damage on body shot
Mad Milk
Mad Milk Version 2
Pictogram plus.png Added: Milk meter builds with damage done and/or time
Pictogram plus.png Added: Dying does not affect the Milk Meter
Pictogram minus.png Added: Milk meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Milk meter
Pictogram minus.png Changed: Increased recharge time from 20 to 60 seconds
Pictogram minus.png Changed: Healing on damage done decreased from 60% to 50%
Pictogram comment.png Info: 750 damage is required to charge Milk
Pictogram plus.png Milk meter builds with damage done and/or time

Pictogram plus.png Dying does not affect the Milk Meter

Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Pictogram minus.png Milk meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Milk meter

Players heal 50% of the damage done to an enemy covered with milk. Can be used to extinguish fires.
Righteous Bison
Righteous Bison Version 2
Pictogram plus.png Added: On Kill: 4 seconds of 100% mini-crit chance
Pictogram plus.png Removed: (Hidden) -28% slower firing speed
Pictogram comment.png Info: Mini-crit boost affects all weapons
Pictogram comment.png Info: Faster reload time and clip size penalty are no longer hidden
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Projectile cannot be deflected

Pictogram plus.png +20% faster reload time

Pictogram plus.png On Kill: 4 seconds of 100% mini-crit chance

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png -34% clip size

Scottish Resistance
Scottish Resistance Version 2
Pictogram plus.png Added: Up to +100% damage bonus over 2 seconds if undetonated
Pictogram plus.png Removed: 0.8 sec slower bomb arm time
Pictogram minus.png Added: -50% base damage penalty
Pictogram minus.png Removed: +25% faster firing speed
Pictogram comment.png Info: Damage scales gradually from 60 to 120 damage over 2 seconds
Pictogram plus.png Up to +100% damage bonus over 2 seconds if undetonated

Pictogram plus.png +50% max secondary ammo on wearer

Pictogram plus.png +6 max pipebombs out

Pictogram plus.png Detonates stickybombs near the crosshair and directly under your feet

Pictogram plus.png Able to destroy enemy stickybombs

Pictogram minus.png -50% base damage penalty

Jarate
Jarate Version 2
Pictogram plus.png Added: Jarate meter builds with damage done and/or time
Pictogram plus.png Added: Dying does not affect the Jarate Meter
Pictogram minus.png Added: Jarate meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Jarate meter
Pictogram minus.png Changed: Increased recharge time from 20 to 60 seconds
Pictogram comment.png Info: 750 damage is required to charge Jarate
Pictogram plus.png Jarate meter builds with damage done and/or time

Pictogram plus.png Dying does not affect the Jarate Meter

Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Pictogram minus.png Jarate meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Jarate meter

Coated enemies take mini-crits

Can be used to extinguish fires.
Razorback
Razorback Version 2
Pictogram plus.png Added: +20% damage resistance from behind while active
Pictogram comment.png Info: Clarified the regeneration time and shield breaking upon backstabs
Pictogram comment.png Info: Headshots from the back are not affected by the damage resistance
Pictogram plus.png Blocks a single backstab attempt

Pictogram plus.png +20% damage resistance from behind while active

Pictogram plus.png Shield regenerates in 30 seconds after breaking

Pictogram minus.png -100% maximum overheal on wearer

Pictogram minus.png Shield breaks upon blocking a backstab attempt

Pictogram minus.png Positive stats are inactive if the shield is broken

Darwin's Danger Shield
Darwin's Danger Shield Version 2
Pictogram plus.png Added: +25 max health on wearer
Pictogram minus.png Added: -100% maximum overheal on wearer
Pictogram minus.png Changed: Fire damage resistance decreased from +50% to +25%
Pictogram plus.png +25 max health on wearer

Pictogram plus.png +25% fire damage resistance on wearer

Pictogram plus.png Immune to the effects of afterburn.

Pictogram minus.png -100% maximum overheal on wearer

Enforcer
Enforcer Version 2
Pictogram plus.png Added: +25% damage vs buildings
Pictogram plus.png Changed: Firing speed increased from -20% to -15%
Pictogram minus.png Changed: Damage bonus while disguised now only affects players
Pictogram plus.png +25% damage vs buildings

Pictogram plus.png +20% damage bonus vs players while disguised

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png -15% slower firing speed

Pictogram minus.png No random critical hits

Diamondback
Diamondback Version 2
Pictogram plus.png Removed: -15% damage penalty
Pictogram minus.png Added: -17% clip size
Pictogram minus.png Changed: Destroying buildings with the sapper or kills through backstabs only provide mini-crits
Pictogram comment.png Changed: Rescaled the method of obtaining crits from gaining one upon backstabs or buildings sapped to a fixed 4 seconds
Pictogram plus.png Gives 4 seconds of mini-crits for each building destroyed with your sapper attached or backstab kill

Pictogram minus.png -17% clip size

Pictogram minus.png No random critical hits

Sandman
Sandman Version 2
Pictogram plus.png Changed: Ball damage increased from 15-26 to 30-45 based on range
Pictogram plus.png Removed: -15 max health on wearer
Pictogram minus.png Added: 20% damage vulnerability on wearer while active
Pictogram minus.png Added: This weapon holsters 20% slower
When weapon is active:

Pictogram plus.png Alt-Fire: Launches a ball that slows opponents

Pictogram minus.png 20% damage vulnerability on wearer

Pictogram minus.png This weapon holsters 20% slower

Sandman
Sandman Version 3
Pictogram plus.png Changed: Ball damage increased from 15-26 to 30-45 based on range
Pictogram plus.png Removed: -15 max health on wearer
Pictogram minus.png Added: -20% damage penalty
Pictogram minus.png Added: This weapon holsters 20% slower
Pictogram plus.png Alt-Fire: Launches a ball that slows opponents

Pictogram minus.png -20% damage penalty

Pictogram minus.png This weapon holsters 20% slower

Ullapool Caber
Ullapool Caber Version 2
Pictogram plus.png Changed: Holster speed penalty decreased from -100% to -75%
Pictogram plus.png Changed: The holster speed penalty is removed upon the warhead being used up
Pictogram plus.png Changed: The firing speed penalty is removed upon the warhead being used up
Pictogram plus.png Removed: (Hidden) -15% damage penalty
Pictogram minus.png -20% slower firing speed while warhead is active

Pictogram minus.png This weapon deploys 75% slower while warhead is active

Pictogram minus.png No random critical hits

The first hit will cause an explosion

High-yield Scottish face removal. A sober person would throw it...
Warrior's Spirit
Warrior's Spirit Version 2
Pictogram plus.png Added: +47% faster consumption speed on secondary weapon
Pictogram plus.png Removed: 30% damage vulnerability on wearer
Pictogram minus.png Added: -20 max health on wearer
Pictogram minus.png Removed: +50 health restored on kill
Pictogram plus.png +30% damage bonus

Pictogram plus.png +47% faster consumption speed on secondary weapon

Pictogram minus.png -20 max health on wearer

Southern Hospitality
Southern Hospitality Version 2
Pictogram plus.png Added: +100% damage vs Sappers
Pictogram plus.png Removed: 20% fire damage vulnerability on wearer
Pictogram minus.png Added: 15% explosion damage vulnerability on wearer
Pictogram plus.png On Hit: Bleed for 5 seconds

Pictogram plus.png +100% damage vs Sappers

Pictogram minus.png No random critical hits

Pictogram minus.png 15% explosion damage vulnerability on wearer

Übersaw
Ubersaw Version 2
Pictogram minus.png Added: -5% ÜberCharge rate on primary and secondary weapons
Pictogram plus.png On Hit: 25% ÜberCharge added

Pictogram minus.png -5% ÜberCharge rate on primary and secondary weapons

Pictogram minus.png -20% slower firing speed

Vita-Saw
Vita-Saw Version 2
Pictogram plus.png Added: Gain Revitalize on hits and healing done
Pictogram plus.png Added: Gain a speed boost for up to 10 seconds upon respawning based on Revitalize
Pictogram minus.png Removed: Collect the organs of people you hit
Pictogram comment.png Info: The wearer gains 1% Revitalize per hit with Syringe Guns, 25% per hit with this weapon, 1% for every 15 health healed and 7.5% Revitalize with the Crusader's Crossbow
Pictogram comment.png Info: Revitalize is only gained through healing damaged teammates, overhealing does not contribute towards Revitalize
Pictogram comment.png Info: Hitting buildings do not give Revitalize
Pictogram plus.png Gain Revitalize on hits and healing done

Pictogram plus.png A percentage of your ÜberCharge level is retained on death based on Revitalize. Total ÜberCharge retained on spawn caps at 60%.

Pictogram plus.png Gain a speed boost for up to 10 seconds upon respawning based on Revitalize

Pictogram minus.png -10 max health on wearer

Your Eternal Reward
Your Eternal Reward Version 2
Pictogram plus.png Changed: Cloak drain rate decreased from +33% to +20%
Pictogram plus.png Upon a successful backstab against a human target, you rapidly disguise as your victim

Pictogram plus.png Silent Killer: No attack noise from backstabs

Pictogram minus.png +20% cloak drain rate

Pictogram minus.png Normal disguises require (and consume) a full cloak meter

Your Eternal Reward
Your Eternal Reward Version 3
Pictogram plus.png Changed: The increased cloak drain rate only takes effect while disguised
Pictogram plus.png Changed: Cloak drain rate decreased from +33% to +25%
Pictogram plus.png Upon a successful backstab against a human target, you rapidly disguise as your victim

Pictogram plus.png Silent Killer: No attack noise from backstabs

Pictogram minus.png +25% cloak drain rate while disguised

Pictogram minus.png Normal disguises require (and consume) a full cloak meter

Your Eternal Reward
Your Eternal Reward Version 4
Pictogram plus.png Added: +20% cloak regen rate
Pictogram plus.png Upon a successful backstab against a human target, you rapidly disguise as your victim

Pictogram plus.png Silent Killer: No attack noise from backstabs

Pictogram plus.png +20% cloak regen rate

Pictogram minus.png +33% cloak drain rate

Pictogram minus.png Normal disguises require (and consume) a full cloak meter

Custom Weapons

Multi-Class Custom Weapons

Weapon Workshop Link Statistics
User EtherealT conventional.png
Conventional
TF2 Workshop Link
Pictogram plus.png +33% faster reload time

Pictogram minus.png -20% slower firing speed

User EtherealT exvermin8r.png
EX-Vermin 8R
TF2 Workshop Link
Pictogram plus.png Hold Fire to load up to four shells

Pictogram plus.png Release Fire to unleash the barrage

Pictogram plus.png +50% faster reload time

Pictogram plus.png +30% faster firing speed

Pictogram minus.png Clip starts empty

User EtherealT privateranger.png
Private Ranger
TF2 Workshop Link
Pictogram plus.png +60% more accurate

Pictogram minus.png -30% bullets per shot

User Crafting Raiding Aid.png
Raiding Aid
TF2 Workshop Link
Pictogram plus.png +34% clip size

Pictogram plus.png On Hit: Gain a +10% faster firing speed buff that stacks with itself

Pictogram minus.png -20% less accurate

Pictogram minus.png On Miss: Suffer from a -10% slower firing speed buff that stacks with itself

Pictogram info.png Firing speed changes are reset upon not firing for 1.5 seconds

Pictogram info.png Firing speed changes stacks additively with itself
User EtherealT manateelaser.png
Manatee Laser
TF2 Workshop Link
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile cannot be deflected

Pictogram plus.png Hold Alt-Fire to charge up shot

Pictogram plus.png On Full Charge: Projectiles penetrate players

Pictogram plus.png On Full Charge: Projectiles become hitscan

Pictogram minus.png -20% slower firing speed

Pictogram minus.png Weapon is disabled for 1 second after alt-fire

Pictogram minus.png Alt-Fire fires tracer rounds

Pictogram minus.png Minicrits whenever it would normally crit

Pictogram minus.png No random critical hits

Pictogram info.png Has a base damage of 50

Pictogram info.png Has 120% maximum ramp up and 80% minimum fall off damage

Pictogram info.png Can charge up to 2.5 seconds before firing

Pictogram info.png Has a projectile speed of 3000 HU/s and the projectile slightly arcs, similar to the Manmelter

Scout Custom Weapons

Weapon Workshop Link Statistics
User EtherealT teslashocker.png
Tesla Shocker
TF2 Workshop Link
Pictogram plus.png Does not require ammo

Pictogram plus.png 100% mini-crits vs wet players

Pictogram plus.png On hit vs buildings: Buildings become unable to target the user for up to 1 second

Pictogram minus.png -15% damage vs players

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png No random critical hits

Pictogram info.png Every bullet inflicts a 0.1 second debuff on enemy buildings where the user is rendered untargetable, up to 1 second maximum if all bullets hit
User EtherealT solidslugger.png
Solid Slugger
TF2 Workshop Link
Pictogram plus.png On Hit: Refills the recharge meter on secondary weapon based on damage dealt

Pictogram minus.png -34% clip size

Pictogram info.png The damage to cooldown reduction ratio is 5 damage to 1% cooldown
User EtherealT dualduelers.png
Dual Duelers
TF2 Workshop Link
Pictogram plus.png +50% faster firing speed on secondary weapon

Pictogram plus.png +100% clip size on secondary weapon

Pictogram plus.png +100% max secondary ammo on wearer

Pictogram plus.png +100% max secondary misc ammo on wearer

Pictogram minus.png -100% slower reload time on secondary weapon

Pictogram info.png Secondary misc ammo refers to all consumables and throwables on the secondary slot

Pictogram info.png Visually, the wearer would be dual equipping whatever secondary they have equipped
User EtherealT payoff.png
Payoff
TF2 Workshop Link
Pictogram plus.png +20% more accurate

Pictogram plus.png On Kill vs enemy crippled by debuffs: Gain a myriad of boosts

Pictogram minus.png -50% clip size

Pictogram info.png To be crippled by debuffs, the enemy must have at least two of the following: Afterburn, bleeding, slow, gas, mad milk, jarate, marked-for-death, poison

Pictogram info.png The myriad of boosts include: Full overheal, 1 second of invulnerability and 8 seconds of mini-crits and speed boost
User EtherealT shark-n-awe.png
Shark-n-Awe
TF2 Workshop Link
Pictogram plus.png +15% faster firing speed

Pictogram plus.png +15% faster reload time

Pictogram plus.png On Kill: Gain a speed boost for 4 seconds

Pictogram minus.png -20% damage penalty

User EtherealT mafioso.png
Mafioso
TF2 Workshop Link
Pictogram plus.png +33% clip size

Pictogram plus.png +15% faster firing speed

Pictogram minus.png -15% damage penalty

User EtherealT repeatoffender.png
Repeat Offender
TF2 Workshop Link
Pictogram plus.png No reload necessary

Pictogram plus.png Up to +33% faster firing speed based on successive shots

Pictogram minus.png Successive shots become less accurate

Pictogram info.png Max accuracy debuff is -33%

Pictogram info.png The firing speed/accuracy debuff cap is reached after 12 shots
User EtherealT aceinthehole.png
Ace in the Hole
TF2 Workshop Link
Pictogram plus.png Throw at your enemies to make them bleed!

Pictogram plus.png +300% max secondary misc ammo on wearer

Pictogram plus.png 100% critical hits vs bleeding players

Pictogram plus.png +25% increase in recharge rate

Pictogram minus.png -85% damage penalty

Pictogram minus.png No random critical hits

Pictogram info.png Base damage is 6
User EtherealT supplychain.png
Supply Chain
TF2 Workshop Link
Pictogram plus.png +45% damage bonus

Pictogram minus.png -40% slower firing speed

Pictogram minus.png This weapon deploys 15% slower

Pictogram minus.png No random critical hits

User EtherealT 21.png
21
TF2 Workshop Link
Pictogram plus.png On Hit: 100% chance to slow target for 2 seconds

Pictogram minus.png -60% slower firing speed

Pictogram minus.png This weapon deploys 20% slower

Pictogram info.png Slowdown mechanic is the exact same as the Sandman
User EtherealT landahoy.png
Lad Ahoy!
TF2 Workshop Link
Pictogram plus.png On Kill: Gain a speed boost for 4 seconds

Pictogram plus.png Alt-Fire: Launches a disembodied gyrocompass that applies an outline visible through walls to enemies for 8 seconds

Pictogram minus.png -25% damage penalty

Pictogram minus.png -20% slower firing speed

Pictogram info.png Only the wearer can see the outline

Soldier Custom Weapons

Weapon Workshop Link Statistics
User EtherealT havocattack.png
Havoc Attack
TF2 Workshop Link
Pictogram plus.png 100% micro-crits if the projectile damages multiple targets

Pictogram plus.png +15% faster firing speed

Pictogram minus.png -50% clip size

Pictogram info.png The player themselves counts as a target, and will trigger micro-crits if caught in the explosion

Pictogram info.png The micro-crit also affects and increases self damage
User EtherealT moonshot.png
Moon Shot
TF2 Workshop Link
Pictogram plus.png Rockets implode, pulling targets in instead of knocking them back

Pictogram minus.png -25% clip size

Pictogram minus.png -15% damage penalty

Pictogram info.png Since the rocket implodes, it is impossible to rocket jump technically
User EtherealT birdeyesbomber.png
Bird's Eye Bomber
TF2 Workshop Link
Pictogram plus.png Alt-Fire: Fires a rocket that has a significant arc

Pictogram minus.png -10% slower reload time

Pictogram info.png The arc is 90 degrees from the player's crosshair
User EtherealT follower.png
Follower
TF2 Workshop Link
Pictogram plus.png Hold alt-fire to control and move the rocket towards the crosshair

Pictogram minus.png -25% clip size

Pictogram minus.png -20% slower firing speed

Pictogram info.png Alt-Fire only affects the last fired rocket

Pictogram info.png Functions identically to the guiding laser mechanic in Half-Life
User EtherealT trashmansthrasher.png
Trashman's Thrasher
TF2 Workshop Link
Pictogram plus.png On Kill with Primary or Melee Weapon: Refills clip

Pictogram plus.png Destroying Buildings with Primary or Melee Weapon: 50% of this weapon's clip is refilled

Pictogram plus.png +15% damage bonus

Pictogram minus.png Starts with an empty clip

Pictogram minus.png No manual reload

Pictogram info.png Max clip size is 6
User EtherealT secondamendment.png
Second Amendment
TF2 Workshop Link
Pictogram plus.png On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits

Pictogram minus.png -83% clip size

Pictogram minus.png -40% slower reload time

Fires a single high velocity projectile ready to remind opponents of your right to bear arms.

Pictogram info.png Base damage is 40, has a ramp up of 150% and fall off of 50%, and perfect accuracy

Pictogram info.png Has a projectile speed of 2640 HU/s, and Mark For Death lasts for 1.5 seconds
User EtherealT shortround.png
Short Round
TF2 Workshop Link
Pictogram plus.png +20% more accurate

Pictogram plus.png 100% mini-crits while blast jumping

Pictogram plus.png +25% faster firing speed while blast jumping

Pictogram plus.png This weapon deploys 40% faster while blast jumping

Pictogram minus.png -34% clip size

Pictogram minus.png -15% damage penalty

Pyro Custom Weapons

Weapon Workshop Link Statistics
Afterburner.png
Afterburner
TF2 Workshop Link
Pictogram plus.png +30% longer flamethrower range

Pictogram plus.png +20% increase in airblast push force

Pictogram plus.png -20% airblast cost

Pictogram plus.png +4% repressurization rate on Alt-Fire

Pictogram minus.png +100% ammo consumption rate on primary fire

Pictogram minus.png -25% damage penalty

Pictogram info.png Airblast cooldown effectively decreased from 0.75 to 0.55 seconds
User EtherealT crop-killer.png
Crop-Killer
TF2 Workshop Link
Pictogram plus.png Fires poisonous gas instead of flames

Pictogram plus.png Poisonous gas lingers on the ground for 5 seconds after being fired

Pictogram plus.png On Hit: +53% debuff duration

Pictogram plus.png +30% longer flamethrower range

Pictogram minus.png -100% damage penalty

Pictogram info.png Inflicts poison instead of afterburn

Pictogram info.png Poisonous gas particles fall on the ground and linger instead of disappearing after reaching their lifespan

Pictogram info.png Grounded poisonous gas particles disappear upon being in contact with enemy players

Pictogram info.png It takes 0.525 seconds to reach the max debuff duration of 10 seconds instead of 1.125 seconds

User EtherealT calefactor.png
Calefactor
TF2 Workshop Link
Pictogram plus.png Damage increases based on remaining duration of afterburn

Pictogram minus.png On Hit: Reduces remaining afterburn duration

Pictogram minus.png -20% less accurate

Pictogram minus.png -15% damage penalty

Pictogram minus.png No random critical hits

Pictogram info.png Each bullet hit reduces afterburn duration by 0.5 seconds, but deals damage equal to 0.5 seconds of afterburn

Pictogram info.png Can deal up to 40 bonus damage in exchange for -5 seconds of remaining afterburn

Pictogram info.png Afterburn damage penalty affects the damage bonus of this weapon directly
User EtherealT sharpshooter.png
Sharp Shooter
TF2 Workshop Link
Pictogram plus.png +40% faster weapon switch speed between secondary and melee weapons if the Sharp Shooter is equipped in the melee slot

Pictogram plus.png +25% more accurate

Pictogram minus.png -15% damage penalty

Spitfire.png
Spitfire
TF2 Workshop Link
Pictogram plus.png +80% damage bonus

Pictogram plus.png +20% damage vs buildings

Pictogram plus.png Fired projectiles explode on surfaces and targets

Pictogram minus.png -35% self damage force

Pictogram minus.png -100% afterburn damage penalty

Pictogram minus.png Damage is affected by range

This weapon will reload automatically when not active.

Pictogram info.png Has no ramp up, but has a max fall off at 50%

Pictogram info.png The damage bonuses are additive, resulting in a +100% damage bonus vs buildings
User EtherealT lungbuster.png
Lungbuster
TF2 Workshop Link
Pictogram plus.png 100% critical hits vs poisoned players

Pictogram plus.png Projectile creates a poisonous gas cloud upon hitting a target or surface that settles to the ground and lingers for 3 seconds

Pictogram minus.png -25% projectile speed

Pictogram minus.png -50% damage penalty

This weapon will reload automatically when not active.

Pictogram info.png Gas cloud size and mechanics are identical to the Gas Passer

Pictogram info.png Gas particles disappear upon being in contact with enemy players

Pictogram info.png Debuffs the target with 2 seconds of poison that stack up to 10 seconds for every 0.5 seconds they stay inside the cloud
User EtherealT sharpshooter.png
Sharp Shooter
TF2 Workshop Link
Pictogram plus.png +40% faster weapon switch speed between secondary and melee weapons if the Sharp Shooter is equipped in the secondary slot

Pictogram plus.png +70% longer melee range

Pictogram minus.png -15% damage penalty

User EtherealT whacktus.png
Whacktus
TF2 Workshop Link
Pictogram plus.png On Hit: Bleed for 5 seconds

Pictogram minus.png -25% damage penalty

User EtherealT sealbreaker.png
Sealbreaker
TF2 Workshop Link
Pictogram plus.png 100% critical hits vs poisoned players

Pictogram minus.png -30% damage penalty

Demoman Custom Weapons

Weapon Workshop Link Statistics
User EtherealT triplethreat.png
Triple Threat
TF2 Workshop Link
Pictogram plus.png This weapon deploys 20% faster

Pictogram minus.png -25% clip size

Pictogram minus.png -25% slower reload time

This weapon reloads its entire clip at once
User EtherealT primeddirective.png
Primed Directive
TF2 Workshop Link
Pictogram plus.png On Direct Hit: +25% damage vs players on the following shot

Pictogram minus.png On Miss: Damage bonus is reset

Pictogram minus.png -20% damage penalty

Pictogram info.png Damage bonus stacks with each other, up to 2 stacks
User EtherealT dralcoholic.png
Dr. Al Coholic’s 4th Law
TF2 Workshop Link
Pictogram plus.png Does not require ammo

Pictogram plus.png On Hit: Target is engulfed in flames for up to 2.5 seconds

Pictogram plus.png 100% mini-crits vs burning players

Pictogram minus.png -20% damage vs players

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png No random critical hits

Pictogram info.png Direct hits will set the target on fire for 2.5 seconds, while splash damage will only set the target on fire for 1.5 seconds
User EtherealT hand-held.png
Hand-held Howitzer
TF2 Workshop Link
Pictogram plus.png +40% projectile speed

Pictogram plus.png Projectiles are unaffected by gravity until a surface is hit

Pictogram minus.png Projectiles do not detonate if it is not a direct hit

Pictogram minus.png -25% damage penalty

Pictogram minus.png Fires tracer rounds

User EtherealT Dead-Aye.png
Dead-Aye
TF2 Workshop Link
Pictogram plus.png +50% clip size

Pictogram plus.png +33% faster firing speed

Pictogram plus.png Direct Hits refill 5% of your charge meter

Pictogram plus.png +50% max primary ammo on wearer

Pictogram minus.png -40% damage penalty on direct hits

Pictogram minus.png -20% damage penalty on detonation

User EtherealT bombard.png
Bombard
TF2 Workshop Link
Pictogram plus.png +20% explosion radius

Pictogram plus.png Launched bombs explode on surfaces

Pictogram minus.png -15% projectile speed

Pictogram minus.png -20% damage penalty

Pictogram minus.png -35% self damage force

Pictogram minus.png Damage is affected by range

Pictogram info.png Damage gradually decreases after 512 HU, reaching 75% damage falloff at 1024 HU
User EtherealT tartanterroriser.png
Tartan Terroriser
TF2 Workshop Link
Pictogram plus.png On Direct Hit: Refill 5% of your charge meter

Pictogram plus.png +15% increase in charge impact damage while active

Pictogram plus.png Alt-Fire: Stabs an enemy in front of you and causes them to bleed

Pictogram minus.png -25% explosion radius

Pictogram info.png Alt-Fire has a base damage of 45 and inflicts 2.5 seconds of bleed on hit, dealing 65 damage in total

Pictogram info.png Alt-Fire has a range of 48 HU and has an attack interval of 0.8 seconds

Pictogram info.png Only direct hits with grenades trigger the cooldown reduction on shields

User EtherealT bigmann.png
Big Mann
TF2 Workshop Link
Pictogram plus.png +25% explosion radius

Pictogram plus.png Stickybombs cannot be moved or destroyed

Pictogram minus.png -15% slower firing speed

Pictogram minus.png -2 max pipebombs out

Pictogram minus.png 0.2 sec slower bomb arm time

User EtherealT holohurtstopper.png
Holo Hurtstopper
TF2 Workshop Link
Pictogram plus.png +60% fire damage resistance on wearer

Pictogram plus.png +40% explosive damage resistance on wearer

Pictogram plus.png +20% bullet damage resistance on wearer

Pictogram minus.png -40% health from healers on wearer

Pictogram minus.png Critical hits bypasses the damage resistance

Pictogram minus.png Shield is forcibly disabled if it takes too much damage

Alt-Fire: Manually enables or disables shield. All positive and negative stats are inactive if the shield is disabled.

Pictogram info.png Shield can take up to 225 damage before it is disabled

Pictogram info.png The shield only blocks the reduced damage, for example, if the wearer takes 90 bullet damage, 18 of it would be absorbed by the shield while they would take the remaining 72 damage

Pictogram info.png The shield takes 15 seconds to recharge, and only recharges when it is forcibly disabled

Pictogram info.png Critical hits drain the shield twice as fast

User EtherealT Engarde.png
En Garde
TF2 Workshop Link
Pictogram plus.png +25% damage vs players that do not have a melee weapon deployed

Pictogram minus.png 20% melee damage vulnerability on wearer

Pictogram minus.png No random critical hits

This weapon has a large melee range and deploys and holsters slower.
User EtherealT landsknechtslongknife.png
Landsknecht’s Longknife
TF2 Workshop Link
Pictogram plus.png Launches 3 attacks in quick succession

Pictogram plus.png +33% faster firing speed

Pictogram minus.png The attack sequence cannot be interrupted

Pictogram minus.png -20% damage penalty

Pictogram minus.png No random critical hits

This weapon has a large melee range and deploys and holsters slower.

Pictogram info.png In other words, upon pressing fire, the wearer will be locked in the attack animation for 3 attacks

Heavy Custom Weapons

Weapon Workshop Link Statistics
User EtherealT elephantsfoot.png
Elephant's Foot
TF2 Workshop Link
Pictogram plus.png +100% bullets per shot

Pictogram plus.png Projectiles penetrate one player

Pictogram minus.png -58% damage penalty

Pictogram minus.png Cannot penetrate overhealed targets

User EtherealT chudakov.png
Chudakov
TF2 Workshop Link
Pictogram plus.png Does not require ammo

Pictogram plus.png +20% faster move speed on wearer while not deployed

Pictogram plus.png +300% damage bonus

Pictogram plus.png Charge increases through damage done with any weapon

Pictogram plus.png Press your reload key at full charge and when spun up to materialize an Energy Shield in front of the user, which destroys enemy bullets and projectiles

Pictogram minus.png -376% slower firing speed

Pictogram minus.png Deals only 20% damage to buildings

Deals damage in a radius around the wearer instead of firing bullets

Pictogram info.png Requires 900 damage done to charge the meter

Pictogram info.png Shield is almost identical to Medic's Projectile Shield in MvM, except it only lasts for 8 seconds, does no damage, and is 27.5% smaller in size

Pictogram info.png Fires a pulse of electricity every 0.5 seconds, dealing 36 damage to all nearby enemies instead of firing bullets

Pictogram info.png The pulse of electricity functions identically to the Short Circuit during Jungle Inferno

User EtherealT tactigatling.png
Tactigatling
TF2 Workshop Link
Pictogram plus.png +109% faster move speed on wearer when spun up

Pictogram plus.png +100% damage bonus

Pictogram plus.png +40% faster spin up time

Pictogram minus.png -90% slower firing speed

Pictogram minus.png -50% max primary ammo on wearer

Pictogram minus.png -25% bullets per shot

Pictogram minus.png No ramp up damage on this weapon

Pictogram info.png Heavy moves at normal speed when spun up
User EtherealT bulletproofbattery.png
Bulletproof Battery
TF2 Workshop Link
Pictogram plus.png +35% damage resistance when spun up

Pictogram minus.png -15% slower spin up time

Pictogram minus.png -15% slower move speed while deployed

Pictogram minus.png -15% slower firing speed

Pictogram minus.png Critical hits bypasses the damage resistance

User EtherealT sub-sandvich.png
Sub-Sandvich
TF2 Workshop Link
Pictogram plus.png 100% of all damage dealt is returned to the wearer as health

Pictogram plus.png +15% faster firing speed

Pictogram minus.png -50% damage penalty

User EtherealT rodinybeacon.png
Rodiny Beacon
TF2 Workshop Link
Pictogram plus.png +10% faster move speed on wearer

Pictogram plus.png +10% critical hit damage resistance on wearer

Pictogram plus.png Up to +4 health regenerated per second on wearer

Pictogram plus.png -20% respawn time on next respawn

Pictogram minus.png -20 health on wearer

Pictogram info.png This weapon is a passive wearable

Pictogram info.png Micro-crit and mini-crit damage is also reduced

Pictogram info.png In other words, critical hits deal 2.8x instead of 3x damage

Pictogram info.png Respawn time is rounded down, and only takes effect if the wearer dies with this weapon equipped; switching loadouts during death does not reduce respawn time

Engineer Custom Weapons

Weapon Workshop Link Statistics
User EtherealT bloodhound5000.png
Bloodhound 5000
TF2 Workshop Link
Pictogram plus.png On Hit: Tag an enemy for 10 seconds

Pictogram plus.png Tagged targets are highlighted and visible through walls for everyone in the team

Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile cannot be deflected

Pictogram plus.png +50% projectile speed

Pictogram minus.png -83% clip size

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png Tag does not affect cloaked or disguised targets

Pictogram info.png Has a projectile speed of 1800 HU/s

Pictogram info.png The tag can only be removed through death, switching classes or touching the resupply cabinet

Pictogram info.png Only one target can be tagged at a time, and the affected target is notified of the debuff

Pictogram info.png Affects buildings
Giger Counter
Giger Counter
TF2 Workshop Link
Pictogram plus.png Holding alt-fire forms a protective shield around the wearer's Sentry Gun

Pictogram plus.png Shield gradually fades over 3 seconds after use

Pictogram plus.png Shielded Sentries gain a shield that reduces damage by 66%

Pictogram minus.png -66% repair rate on shielded Sentries

Pictogram minus.png Cannot be used unless fully charged

Pictogram minus.png Sentries are disabled while shield is fading

Pictogram info.png Has a max duration of 8 seconds

Pictogram info.png Has a cooldown of 24 seconds

Pictogram info.png As shield gradually fades, damage resistance and repair penalty linearlly decrease

Pictogram info.png Shield is forced to be active for at least 1 second on use

Pictogram info.png Shield lingers for an additional 0.5 seconds after releasing alt-fire

Pictogram info.png Shield does not start recharging until the shield fades entirely

User EtherealT welder.png
Welder
TF2 Workshop Link
Pictogram plus.png Alt-Fire: Hold to display an aim assisting outline for the wearer to predict where their next shot will land

Pictogram plus.png Upgrades friendly buildings on hit

Pictogram plus.png +50% damage vs buildings

Pictogram plus.png Damage removes Sappers

Pictogram minus.png -50% clip size

Pictogram minus.png -20% slower firing speed

Pictogram minus.png Upgrading friendly buildings and damaging enemy Sappers drains -10 metal

Pictogram info.png Has a projectile speed of 1200 HU/s and has a heavy arc similar to the Syringe Gun

Pictogram info.png Each projectile upgrades buildings for up to 10 metal

Pictogram info.png If the wearer has no metal, the building cannot be upgraded via shooting it
User EtherealT holomobber.png
Holomobber
TF2 Workshop Link
Pictogram plus.png Alt-fire: Open a menu and select a class to project

Pictogram plus.png Press your reload key to switch projected Photo-Bots™ between Attack and Defend mode.

Projects Photo-Bots™ that appear as enemies to your opponents for 20 seconds, but are revealed when touched or killed, and also deal no damage.

Pictogram info.png Has 4 reserve ammo

Pictogram info.png Only two Photo-Bots can be active at a time, creating more will instantly destroy the oldest copy

Pictogram info.png Toggling Attack mode will cause the Photo-Bot to run forward and attack the enemy

Pictogram info.png Toggling Defend mode will cause the Photo-Bot to attack the enemy, but mostly stand their ground, and will retreat if threatened

Pictogram info.png Photo-Bots are controlled by regular bot AI, and may look like players already on your team, similar to disguises

Pictogram info.png Photo-Bots will look as if they are firing at your enemies, but their bullets and projectiles deal no damage and inflict no knockback

Pictogram info.png If an enemy touches a Photo-Bot, the enemy will pass through them and the Photo-Bot will create a holographic glitching visual effect

Pictogram info.png Photo-Bots have as much health as the class they are presented as, and will cause a holographic visual effect on death

Pictogram info.png Photo-Bots can mimick most unique class functions, such as healing and scoping in, but cannot build buildings, ÜberCharge a patient or cloak
User EtherealT councilman.png
Councilman
TF2 Workshop Link
Pictogram plus.png Mini-crits vs disguised players

Pictogram plus.png Mini-crits vs targets that a sentry is targeting

Pictogram plus.png +100% damage bonus

Pictogram minus.png -100% slower firing speed

Pictogram minus.png -50% clip size

Pictogram minus.png -82% max secondary ammo on wearer

Pictogram minus.png No random critical hits

User EtherealT twentysixshooter.png
Twenty-Six Shooter
TF2 Workshop Link
Pictogram plus.png +126% damage bonus

Pictogram plus.png +117% clip size

Pictogram plus.png +20% more accurate

Pictogram minus.png -233% slower firing speed

Pictogram minus.png -25% slower reload time

Pictogram minus.png This weapon deploys 25% slower

Pictogram minus.png This weapon holsters 25% slower

User EtherealT nailbiter.png
Nailbiter
TF2 Workshop Link
Pictogram plus.png On Hit Friendly Sentry Gun: Gain a +25% faster firing speed boost on the Sentry Gun for 3 seconds

Pictogram minus.png -15% slower firing speed

User EtherealT atomsplitter.png
Atom Splitter
TF2 Workshop Link
Pictogram plus.png +1 maximum dispenser built on wearer

Pictogram plus.png Dispenser construction speed increased by 75%

Pictogram minus.png Replaces the Dispenser with Mini-Dispensers

Pictogram minus.png Dispensers cannot be upgraded

Lvl1dispenser.png

Mini-Dispenser

N/A Pictogram plus.png -50% base metal cost on construction

Pictogram plus.png +100% faster metal dispense rate

Pictogram minus.png -33% building health

Pictogram minus.png -50% heal rate

Pictogram minus.png -50% ammo supply rate

Pictogram minus.png -50% cloak regen rate

Pictogram minus.png -75% metal dispensed per instance

Pictogram info.png Has a smaller hit box than normal dispensers

Pictogram info.png In other words, 10 metal is created every 2.5 seconds instead of 40 metal every 5 seconds

Medic Custom Weapons

Weapon Workshop Link Statistics
User EtherealT ubermenschinenpistole.png
Übermenschinenpistole
TF2 Workshop Link
Pictogram plus.png Gain 100% critical hits based on ÜberCharge duration after ÜberCharge ends

Pictogram minus.png -40% clip size

Pictogram minus.png -15% damage penalty

Pictogram info.png Critical hit duration scales based on the duration of ÜberCharge, a default ÜberCharge would grant this weapon 8 seconds of critical hits for example
User EtherealT commoncold.png
Common Cold
TF2 Workshop Link
Pictogram plus.png On Hit: 100% chance to slow target

Pictogram plus.png +15% faster firing speed

Pictogram minus.png -40% clip size

Pictogram minus.png -15% damage penalty

Pictogram info.png The slow effect and mechanics are identical to the slow from the Natascha
User EtherealT gupgun.png
G.Ü.P. Gun
TF2 Workshop Link
Pictogram plus.png On Hit: Apply Mad Milk for 2 to 5 seconds based on distance

Pictogram plus.png Projectiles splash on hit

Pictogram minus.png -20% projectile speed

Pictogram minus.png -50% max primary ammo on wearer

Pictogram minus.png -63% clip size

Pictogram minus.png -100% damage penalty

Pictogram info.png Has a splash radius of 44 HU

Pictogram info.png Debuff duration gradually decreases after 512 HU, reaching 2 seconds at 1024 HU and beyond
User EtherealT leidwerfer.png
Leidwerfer
TF2 Workshop Link
Pictogram plus.png On Hit: Poisons the target for 1 second that stacks

Pictogram minus.png -40% damage penalty

Pictogram info.png Successive hits increase the debuff duration, up to 10 seconds
User EtherealT genevaprotokill.png
Geneva Protokill
TF2 Workshop Link
When weapon is active:

Pictogram plus.png On Hit: 1% ÜberCharge added

Pictogram minus.png -50% clip size

Pictogram minus.png -20% slower firing speed

Pictogram minus.png 20% damage vulnerability on wearer

User EtherealT implanter.png
Schadenspitzer
TF2 Workshop Link
Pictogram plus.png On Hit: Builds Freude

Pictogram plus.png On Kill: The wearer and all nearby teammates are healed based on Freude

Pictogram plus.png Up to +66% heal rate on secondary weapon based on Freude

Pictogram plus.png +20% damage bonus

Pictogram minus.png -25% base heal rate on secondary weapon

Pictogram minus.png Freude decays over time

Pictogram info.png Each hit grants 4% Freude

Pictogram info.png The heal rate bonus stacks with the base heal rate penalty, resulting in a +25% heal rate at 100% Freude

Pictogram info.png The base heal rate penalty is nullified at 50% Freude

Pictogram info.png The group heal has a radius of 300 HU based around the wearer

Pictogram info.png Heals up to 20% of a target's max health at 100% Freude and can overheal as well as extinguish fires and stop bleeding

Pictogram info.png Successful attempts of healing on kill will grant the wearer 1.25% ÜberCharge for every patient healed

Pictogram info.png Freude starts decaying upon not dealing damage with this weapon for 5 seconds, in which it starts decaying at a rate of 5% per second

User EtherealT Low-Dose.png
Low-Dose
TF2 Workshop Link
Pictogram plus.png Gain ÜberCharge based on damage dealt

Pictogram minus.png Cannot gain ÜberCharge from healing patients

Pictogram minus.png -62.5% ÜberCharge duration

ÜberCharge grants 100% mini-crit chance

Pictogram info.png ÜberCharge gain from damage is based on a ratio of 3:1 damage to ÜberCharge

Pictogram info.png Damage dealt during ÜberCharge does not extend ÜberCharge duration
User EtherealT kralle.png
Kralle
Gamebanana Link
Pictogram plus.png +30% ÜberCharge rate

Pictogram plus.png Can heal up to three patients at once

Pictogram minus.png -50% heal rate, Overheal build rate and ÜberCharge rate if two patients are healed at the same time

Pictogram minus.png -66% heal rate, Overheal build rate and ÜberCharge rate if three patients are healed at the same time

ÜberCharge grants a speed boost

Pictogram info.png Activating ÜberCharge will affect all three patients together if they are healed
User EtherealT biowastepump.png
Bio-Waste Pump
TF2 Workshop Link
Pictogram plus.png +30% ÜberCharge rate

Pictogram plus.png Can attach Medigun beam to enemies

Pictogram plus.png Attaching Medigun beams to enemies will damage them over time and inflict poison

Pictogram plus.png Patients deal 100% mini-crits vs poisoned players

Pictogram minus.png -20% heal rate

ÜberCharge creates a poisonous ring of gas around the patient and Medic

Pictogram info.png Medigun Beam deals 20 damage per second and inflicts poison for 1 second every tick, up to 10 seconds of poison

Pictogram info.png The poisonous ring of gas is identical in size and damage as the fire ring from the Huo-Long Heater, but it inflicts poison instead of afterburn
User EtherealT scepter.png
Scepter of Support
TF2 Workshop Link
Pictogram plus.png Patient continues to be healed even upon holstering this weapon

This weapon has a large melee range and deploys and holsters slower.

User EtherealT transactor.png
Transactor
TF2 Workshop Link
Pictogram plus.png On Hit: Fill Needle

Pictogram plus.png Alt-Fire with Filled Needle: Take 4 seconds to inject yourself

Pictogram plus.png Fully overheals the wearer on successful injection

Pictogram minus.png -25% damage penalty

User EtherealT outbreaker.png
Outbreaker
TF2 Workshop Link
Pictogram plus.png On Hit: Poisons the target for 10 seconds

Pictogram plus.png 100% mini-crits vs poisoned players

Pictogram plus.png This weapon deploys 25% faster

Pictogram plus.png This weapon holsters 25% faster

Pictogram minus.png -60% damage penalty

Sniper Custom Weapons

Weapon Workshop Link Statistics
User EtherealT overcompensator.png
Overcompensator
TF2 Workshop Link
Pictogram plus.png On Kill: Causes the victim to explode and dealing damage to all nearby targets

Pictogram plus.png 100% micro-crits on explosion damage upon scoped headshot kills

Pictogram plus.png Up to +35% explosion radius based on charge

Pictogram minus.png -25% charge rate

Pictogram minus.png -20% slower reload time

Pictogram info.png Base explosion radius is 124 HU, which increases up to 168 HU at full charge

Pictogram info.png Base explosion damage is 120 and is not affected by ramp up or fall off

Pictogram info.png Explosion damage is not affected by splash damage fall off and can damage the wearer
User EtherealT hickorysixshooter.png
Hickory Six-Shooter
TF2 Workshop Link
Pictogram plus.png +20% max primary ammo on wearer

Pictogram minus.png -25% damage penalty

Pictogram minus.png No charge

Pictogram minus.png Has bullet spread when unscoped

Pictogram minus.png -16% slower reload time

Has a clip based system with a reload

Pictogram info.png Base firing speed is 0.68 seconds per shot

Pictogram info.png Has a base clip size of 6

Pictogram info.png Bullet spread is identical to the SMG, where the first shot is always accurate, and 1.25 seconds is required to recover accuracy back to its initial state
User EtherealT poacherspride.png
Poacher's Pride
TF2 Workshop Link
Pictogram plus.png Can headshot without scoping in

Pictogram plus.png +20% damage on body shot

Pictogram plus.png +69% faster move speed on wearer while charging

Pictogram plus.png No laser dot while scoping in

Pictogram minus.png -25% damage on headshot

Pictogram minus.png No charge

Pictogram minus.png Scoping in provides reduced zoom

Has a clip based system with a reload

Pictogram info.png Base firing speed is 0.5 seconds per shot

Pictogram info.png Has a base clip size of 2
Viewfinder RED.png
Viewfinder
TF2 Workshop Link
Pictogram plus.png On Full Charge: Highlights all players and buildings with a team coloured outline

Pictogram plus.png Outline is visible through walls

Pictogram plus.png Increased visibility while scoped in

Pictogram minus.png Cannot fire unless zoomed

Pictogram minus.png Fires tracer rounds

Pictogram minus.png -17% charge damage penalty

Pictogram info.png In other words, the damage multiplier at full charge is only 2.5x instead of 3x
User EtherealT caretaker.png
Caretaker
TF2 Workshop Link
Pictogram plus.png +60% faster scope in time

Pictogram plus.png +25% charge damage bonus

Pictogram plus.png +10% faster reload time

Pictogram minus.png -20% damage penalty

Pictogram info.png In other words, the damage multiplier at full charge is only 3.75x instead of 3x
User EtherealT pallmbearer.png
Pallmbearer
TF2 Workshop Link
Pictogram plus.png +25% faster reload time

Pictogram plus.png This weapon deploys 25% faster

Pictogram minus.png -60% slower scope in time

Pictogram minus.png -10% damage on body shot

User EtherealT astralassassin.png
Astral Assassin
TF2 Workshop Link
Pictogram plus.png +20% projectile speed

Pictogram plus.png On Full Charge: Projectiles penetrate players

Pictogram minus.png -15% damage penalty

Pictogram minus.png Cannot fire until charge is over 50%

Pictogram minus.png No headshots

User EtherealT deadair.png
Dead Air
TF2 Workshop Link
Pictogram plus.png Alt-Fire: Scopes in

Pictogram plus.png +33% projectile speed

Pictogram minus.png -25% slower move speed while scoped in

Pictogram minus.png -25% charge rate

Pictogram minus.png -15% slower reload time

Pictogram info.png Stats are based on the Huntsman

Pictogram info.png Move speed while scoped in is decreased from 53% to 40%

Pictogram info.png The scope is identical to all other sniper rifles

User EtherealT hinterlandhitter.png
Hinterland Hitter
TF2 Workshop Link
Pictogram plus.png +20% more accurate

Pictogram plus.png No damage falloff

Pictogram minus.png -20% clip size

Pictogram minus.png No damage ramp up

User EtherealT calamitous.png
Calamitous Carbine
TF2 Workshop Link
Pictogram plus.png On Hit: Gain a +10% damage bonus that stacks with itself

Pictogram plus.png +10% faster firing speed

Pictogram minus.png Damage bonus is reset upon reloading or holstering

Pictogram minus.png -25% damage penalty

Pictogram minus.png -40% clip size

Pictogram info.png Damage stacks additively with itself
User EtherealT homebrew.png
Homebrew
TF2 Workshop Link
Pictogram plus.png Extinguishing yourself or a teammate reduces cooldown by -20%

Poisons enemies in a radius for 10 seconds.

Can be used to extinguish fires.

User EtherealT urinetrouble.png
Urine Trouble
TF2 Workshop Link
Pictogram plus.png Upon taking melee damage or dying, douses all nearby enemies in Jarate while extinguishing all allies

Pictogram plus.png +66% explosion radius

Pictogram plus.png +5 second debuff duration

Pictogram info.png Can only be regenerated through a resupply cabinet
User EtherealT hamstringbeater.png
Hamstring Beater
TF2 Workshop Link
Pictogram plus.png On Hit: Knockback on the target

Pictogram plus.png On Hit: Gain a speed boost for 3 seconds

Pictogram minus.png -25% damage penalty

Pictogram minus.png -25% slower firing speed

Pictogram info.png Knockback distance is around half the strength of an airblast
User EtherealT stampedestopper.png
Stampede Stopper
TF2 Workshop Link
Pictogram plus.png Gives one guaranteed mini-crit for each headshot kill with your primary weapon

Pictogram minus.png -20% slower firing speed

Pictogram minus.png -10% damage penalty

Pictogram minus.png No random critical hits

Pictogram info.png Mini-crits are not consumed on miss or by hitting a building or a teammate

Spy Custom Weapons

Weapon Workshop Link Statistics
User EtherealT pacificateur.png
Pacificateur
TF2 Workshop Link
Pictogram plus.png This weapon deploys 40% faster

Pictogram plus.png Upon deploying, gain a +30% faster firing speed buff for 0.5 seconds

Pictogram minus.png This weapon holsters 40% slower

Pictogram minus.png -20% slower reload time

Gain 100% critical hits and +10% damage bonus vs Spies who are also holding this weapon for 0.5 seconds upon deploying

User EtherealT sleeperagent.png
Sleeper Agent
TF2 Workshop Link
Pictogram plus.png On Hit: Gradually slows the target over 10 seconds

Pictogram plus.png Disguise is not lost upon firing

Pictogram plus.png Silent Killer: No attack noise

Pictogram minus.png -83% clip size

Pictogram minus.png -100% damage penalty

Pictogram minus.png Fires an arcing projectile instead of bullets

Pictogram info.png Projectile speed is 1200 HU and has a heavy arc, similar to the Syringe Gun

Pictogram info.png Maximum slow duration is reached at 5 seconds, capping the target's move speed at 75.3%

Pictogram info.png Targets are not notified of the slow debuff until 5 seconds after the debuff has been initially applied
User EtherealT doubleagent.png
Double Agent
TF2 Workshop Link
Pictogram plus.png +15% faster firing speed

Pictogram plus.png On Hit: One target at a time is marked for death for 1 second, causing all damage taken to be mini-crits

Pictogram minus.png -66% clip size

User EtherealT victorion.png
Victor-ion
TF2 Workshop Link
Pictogram plus.png +15% damage bonus

Pictogram plus.png Projectiles can penetrate one enemy target

Pictogram plus.png No reload necessary

Pictogram minus.png Per shot: -15 ammo

Pictogram minus.png Use cloak for ammo

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png Minicrits whenever it would normally crit

User EtherealT elfantome.png
El Fantôme
TF2 Workshop Link
Pictogram plus.png Cannot be soaked by liquids while cloaked

Pictogram plus.png All players, buildings and attacks pass through the wearer directly while cloaked without flickering

Pictogram minus.png Cannot cloak while soaked by liquids or affected by damage over time effects

Pictogram minus.png -35% cloak meter from ammo boxes

Pictogram minus.png +66% decloak fade time

Pictogram minus.png +100% cloak fade time

Pictogram minus.png Self mark for death when cloaking or decloaking

Cloak Type: Ethereal

Alt-Fire: Turn invisible. Cannot attack while invisible.

Pictogram info.png Drains health at a rate of 16 health per second if the wearer is inside a player or building when cloak runs out, until the wearer is free again
User EtherealT overclocker.png
Overclocker
TF2 Workshop Link
Pictogram plus.png 0.2 decrease in cloak fade time

Pictogram plus.png 0.2 decrease in decloak fade time

Pictogram plus.png Invisibility continues to take effect even if cloak meter is empty

Pictogram minus.png -8 health drained per second on wearer while cloaked and cloak meter is empty

Pictogram minus.png No damage resistance while cloaked

Cloak Type: Leeching

Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies.

Invisbility reduces the duration for most debuffs

User EtherealT piccolo.png
Piccolo
TF2 Workshop Link
When weapon is active:

Pictogram plus.png +4 health regenerated per second on wearer

Pictogram plus.png Highlights all players and buildings with a team coloured outline

Pictogram plus.png Outline is visible through walls

Pictogram plus.png Allows the wearer to see enemy building information

Pictogram plus.png +40% charge regen rate

Alt-Fire: Connect to the SpyWare Information Relay™ network

Pictogram info.png As this is not an invis watch, it cannot cloak the wearer

Pictogram info.png The L'etranger and the Big Earner still affect charge rate normally

Pictogram info.png On use, building information such as sentry ammo, dispenser metal amount and teleporter cooldown are shown
User EtherealT shredder.png
Shredder
TF2 Workshop Link
Pictogram plus.png +25% Sapper damage bonus

Pictogram minus.png -50% Sapper health

User EtherealT timelydemise.png
Timely Demise
TF2 Workshop Link
Pictogram plus.png Explodes after 7.5 seconds of being attached to a building, dealing 120 damage to all nearby players

Pictogram minus.png -100% Sapper damage penalty

Pictogram info.png Despite doing no damage, the duration it takes to destroy a building is the same as stock Sapper

Pictogram info.png Has an explosion radius of 146 HU

Alternative/Miscellaneous Suggestions

Weapon Workshop Link Statistics
User EtherealT teslashocker.png
Tesla Shocker Version 2
TF2 Workshop Link
Pictogram plus.png Does not require ammo

Pictogram plus.png 100% mini-crits vs wet players

Pictogram plus.png On hit vs buildings: Disables buildings for up to 0.75 seconds

Pictogram minus.png -15% damage vs players

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png No random critical hits

Pictogram info.png Every bullet disables buildings for 0.075 seconds, and up to 0.75 seconds maximum if all bullets hit

Pictogram info.png At least 5 bullets have to hit an enemy building for it to be disabled
User EtherealT payoff.png
Payoff Version 2
TF2 Workshop Link
Pictogram plus.png +20% more accurate

Pictogram plus.png Mini-crits targets that are suffering from one debuff

Pictogram plus.png 100% critical hits vs targets that are suffering from two or more debuffs

Pictogram minus.png -50% clip size

Pictogram info.png Debuffs include afterburn, bleeding, slow, gas, mad milk, jarate, marked-for-death, poison
User EtherealT chudakov.png
Chudakov Version 2
TF2 Workshop Link
Pictogram plus.png Does not require ammo

Pictogram plus.png +20% faster move speed on wearer

Pictogram plus.png +30% faster spin up time

Pictogram plus.png +733% damage bonus

Pictogram plus.png Charge increases through damage done with the wearer's secondary or melee weapon

Pictogram plus.png Generates an electric field that destroys all projectiles

Pictogram plus.png On Hit: Buildings are disabled for 4 seconds

Pictogram plus.png On Hit: Victim loses up to 10% Medigun charge

Pictogram plus.png On Hit: Victim loses up to 20% cloak

Pictogram minus.png Consumes 25% Charge per electric field

Pictogram minus.png -662% slower firing speed

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png Minicrits whenever it would normally crit

Deals damage in a radius around the wearer instead of firing bullets

Pictogram info.png Requires 500 damage done to charge the meter

Pictogram info.png The electric pulse can automatically damage all cloaked spies in its radius

Pictogram info.png Fires a pulse of electricity every 0.8 seconds, dealing 75 damage to all nearby enemies instead of firing bullets
User EtherealT chudakov.png
Chudakov Version 3
TF2 Workshop Link
Pictogram plus.png Does not require ammo

Pictogram plus.png +20% faster move speed on wearer

Pictogram plus.png Charge meter builds with damage done and/or time

Pictogram plus.png Charge meter persists through death

Pictogram plus.png Deploying this weapon at full charge to materialize an Energy Shield in front of the user, which damages all nearby enemies and destroys enemy bullets and projectiles

Pictogram minus.png Cannot be deployed unless fully charged

Pictogram minus.png Drains charge while deployed

Pictogram minus.png -100% less bullets per shot

Pictogram info.png Requires 1000 damage done and/or 80 seconds to charge the meter

Pictogram info.png Shield is almost identical to Medic's Projectile Shield in MvM, except it only lasts for 8 seconds and is 27.5% smaller in size
User EtherealT ubermenschinenpistole.png
Übermenschinenpistole Version 2
TF2 Workshop Link
Pictogram plus.png +100% damage bonus

Pictogram minus.png On Fire: Drains 1% ÜberCharge

Pictogram minus.png -25% clip size

Pictogram minus.png Minicrits whenever it would normally crit

Pictogram minus.png Damage bonus is disabled if the wearer has no ÜberCharge

Viewfinder RED.png
Viewfinder Version 2
TF2 Workshop Link
Pictogram plus.png Increased vision while scoped in

Pictogram plus.png Press your reload key while scoped in to cycle through firing modes

Pictogram plus.png While in Surveying Mode, highlights all players and buildings with a team coloured outline

Pictogram plus.png Outline is visible through walls

Pictogram minus.png Cannot fire or charge unless zoomed in and while in Firing Mode

Pictogram minus.png Fires tracer rounds

Pictogram minus.png -17% charge damage penalty

Pictogram info.png It takes 0.5 seconds to switch between Surveying and Firing Mode

Viewfinder RED.png
Viewfinder Version 3
TF2 Workshop Link
Pictogram plus.png Increased vision while scoped in

Pictogram plus.png On Scope In: Highlights all players and buildings with a team coloured outline

Pictogram plus.png Outline is visible through walls

Pictogram minus.png Cannot fire unless zoomed in

Pictogram minus.png Fires tracer rounds

Pictogram minus.png Cannot fire nor highlight players and builders for 1 second upon scoping in

Pictogram minus.png -30% slower move speed while scoped in

User EtherealT secondamendment.png
Second Amendment Version 2
TF2 Workshop Link
Pictogram plus.png On Kill: 3 seconds of 100% mini-crit chance

Pictogram minus.png -83% clip size

Pictogram minus.png -40% slower reload time

Fires a single high velocity projectile ready to remind opponents of your right to bear arms.

Pictogram info.png Base damage is 40, has a ramp up of 150% and fall off of 50%, and perfect accuracy

Pictogram info.png Has a projectile speed of 2640 HU/s, and Mark For Death lasts for 1.5 seconds
User EtherealT secondamendment.png
Second Amendment Version 3
TF2 Workshop Link
Pictogram plus.png On Kill: Gain a speed boost for 6 seconds

Pictogram minus.png -83% clip size

Pictogram minus.png -40% slower reload time

Fires a single high velocity projectile ready to remind opponents of your right to bear arms.

Pictogram info.png Base damage is 40, has a ramp up of 150% and fall off of 50%, and perfect accuracy

Pictogram info.png Has a projectile speed of 2640 HU/s, and Mark For Death lasts for 1.5 seconds
User EtherealT hinterlandhitter.png
Hinterland Hitter Version 2
TF2 Workshop Link
Pictogram plus.png +33% more accurate

Pictogram plus.png No damage falloff

Pictogram minus.png -40% clip size

Pictogram minus.png No damage ramp up

User EtherealT hinterlandhitter.png
Hinterland Hitter Version 3
TF2 Workshop Link
Pictogram plus.png +15% more accurate

Pictogram plus.png No damage falloff

Pictogram minus.png No damage ramp up

User EtherealT calamitous.png
Calamitous Carbine Version 2
TF2 Workshop Link
Pictogram plus.png On Hit: Gain a +10% damage bonus that stacks with itself

Pictogram plus.png On Hit: Gain a +10% accuracy bonus that stacks with itself

Pictogram plus.png +10% faster firing speed

Pictogram minus.png Damage and accuracy bonus is reset upon reloading or holstering

Pictogram minus.png -25% damage penalty

Pictogram minus.png -40% clip size

Pictogram info.png Damage and accuracy stacks additively with itself
User EtherealT homebrew.png
Homebrew Version 2
TF2 Workshop Link
Pictogram plus.png Potion meter builds with damage done and/or time

Pictogram plus.png Dying does not affect the Potion Meter

Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Pictogram minus.png Potion meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Potion meter

Poisons enemies in a radius for 10 seconds.

Can be used to extinguish fires.

Pictogram info.png Requires 750 damage done and/or 60 seconds to charge the meter
User EtherealT doubleagent.png
Double Agent Version 2
TF2 Workshop Link
Pictogram plus.png +15% faster firing speed

Pictogram plus.png 100% mini-crits on consecutive hits vs players

Pictogram minus.png -66% clip size

Pictogram minus.png Mini-crits are lost upon reloading

Pictogram info.png Only the second shot onward receives the mini-crit bonus

Pictogram info.png Shots have to be fired immediately in order to benefit from the mini-crits
User EtherealT victorion.png
Victor-ion Version 2
TF2 Workshop Link
Pictogram plus.png +20% damage bonus

Pictogram plus.png No reload necessary

Pictogram minus.png Per shot: -15 ammo

Pictogram minus.png Use cloak for ammo

Pictogram minus.png -50% slower cloak fade time

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png Minicrits whenever it would normally crit

User EtherealT nailbiter.png
Nailbiter Version 2
TF2 Workshop Link
Pictogram plus.png On Hit Friendly Sentry Gun: Gain a +20% faster firing speed boost on the Sentry Gun for 3 seconds

Pictogram plus.png On Hit Friendly Dispenser: Gain a +20% faster dispense rate on the Dispenser for 3 seconds

Pictogram plus.png On Hit Friendly Teleporter: Gain a +20% faster recharge rate on the Teleporter for 3 seconds

Pictogram minus.png -15% slower firing speed

User EtherealT atomsplitter.png
Atom Splitter Version 2
TF2 Workshop Link
Pictogram plus.png +1 maximum dispenser built on wearer

Pictogram plus.png Dispenser construction speed increased by 75%

Pictogram minus.png Replaces the Dispenser with Mini-Dispensers A and B

Pictogram minus.png Dispensers cannot be upgraded

Lvl1dispenser.png

Mini-Dispenser A

N/A Pictogram plus.png -50% base metal cost on construction

Pictogram minus.png -33% building health

Pictogram minus.png Does not supply ammo or regen cloak

Pictogram minus.png Does not provide metal

Pictogram info.png Has a smaller hit box than normal dispensers
Lvl1dispenser.png

Mini-Dispenser B

N/A Pictogram plus.png -50% base metal cost on construction

Pictogram minus.png -33% building health

Pictogram minus.png -100% heal rate

Pictogram info.png Has a smaller hit box than normal dispensers
User EtherealT elfantome.png
El Fantôme Version 2
TF2 Workshop Link
Pictogram plus.png Cannot be soaked by liquids while cloaked

Pictogram plus.png All players, buildings and attacks pass through the wearer directly while cloaked without flickering

Pictogram minus.png Cannot cloak while soaked by liquids or affected by damage over time effects

Pictogram minus.png Cannot cloak unless fully charged

Pictogram minus.png No cloak meter from ammo boxes and dispensers on wearer

Cloak Type: Ethereal

Alt-Fire: Turn invisible. Cannot attack while invisible.

Pictogram info.png Drains health at a rate of 16 health per second if the wearer is inside a player or building when cloak runs out, until the wearer is free again

MvM Changes

Modified secondary weapons' upgrades
Upgrade Weapons Cost Level Notes
Mini-Crit on Ignite Leaderboard class pyro.png Pyro 400 1 The first instance of damage a gassed target takes will be mini-crit boosted
Pictogram info.png Renamed from Explode on Ignite to Mini-Crit on Ignite