User:EtherealT/The Pogging Reptile's Fan Patch

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Summary

Link to balancing document

Link to custom weapons document

Overall Changes
  • Random critical hits are now disabled by default.
  • Random fall damage deviation is now disabled by default

Multi-Class

Multi Class - General Changes
  • Pictogram plus.png Changed: Health regeneration ramp up time decreased from 10 - 15 seconds to 6.67 - 10 seconds
  • Pictogram minus.png Changed: Taking damage disables passive health regeneration for 2 seconds
  • Pictogram comment.png Changed: Teammates no longer block melee attacks
  • Pictogram comment.png Info: If the victim took 2-24 damage, health regeneration would only be delayed by 0.2 seconds
  • Pictogram comment.png Info: If the victim took 0-1 damage, health regeneration is not affected
Weapon Changes New statistics
Pistol
Pistol
Pictogram comment.png Added: Can now be equipped by the Medic in the primary slot
Pictogram comment.png Info: Medics with this weapon have a -43% slower reload time and 36 reserve ammo
No changes.
Gunboats
Gunboats
Pictogram plus.png Added: +60% fall damage resistance on wearer
Pictogram comment.png Added: Can now be equipped by the Demoman in the primary slot
Pictogram plus.png -60% blast damage from blast jumps

Pictogram plus.png +60% fall damage resistance on wearer

Reserve Shooter
Reserve Shooter
Pictogram plus.png Added: +100% damage bonus
Pictogram minus.png Added: -50% bullets per shot
Pictogram minus.png Added: -50% max damage ramp up penalty
Pictogram comment.png Added: Fires a fixed shot pattern
Pictogram comment.png Info: Has a maximum damage ramp up of 125%
Pictogram comment.png Info: Fires in a tight plus shaped pattern
Pictogram plus.png Mini-crits targets launched airborne by airblasts, explosions, grapple hooks or rocket packs

Pictogram plus.png This weapon deploys 20% faster

Pictogram plus.png +100% damage bonus

Pictogram plus.png Fires a fixed shot pattern

Pictogram minus.png -50% bullets per shot

Pictogram minus.png -50% max damage ramp up penalty

Pictogram minus.png -34% clip size

Pain Train
Pain Train
Pictogram plus.png Added: +15% faster move speed while active and carrying the Intelligence or capturing a point
Pictogram plus.png Changed: Capture rate increased from +1 to +2
Pictogram minus.png Added: Self mark for death while doing objectives
Pictogram minus.png Changed: Capture rate bonus is now only while active instead of passive
Pictogram comment.png Added: Can now be equipped by the Pyro
When weapon is active:

Pictogram plus.png +2 capture rate on wearer

Pictogram plus.png +15% faster move speed while carrying the Intelligence or capturing a point

Pictogram minus.png Self mark for death while doing objectives

Ullapool Caber
Ullapool Caber
Pictogram plus.png Added: (Hidden) Warhead recharge itself in 30 seconds
Pictogram plus.png Added: +50% self damage force
Pictogram plus.png Added: Taunting will result in a taunt kill that deals 500 damage in a radius if it hits anything
Pictogram plus.png Changed: Explosion damage increased from 75 to 129
Pictogram plus.png Changed: Explosion no longer has damage fall off
Pictogram plus.png Removed: This weapon deploys 100% slower
Pictogram minus.png Changed: (Hidden) Damage decreased from -15% to -98%
Pictogram minus.png Removed: Explosion no longer has damage ramp up
Pictogram comment.png Added: Can now be equipped by the Heavy
Pictogram comment.png Info: In other words, damage is rescaled from 55 + 75 to 1 + 129
Pictogram plus.png +50% self damage force

Pictogram minus.png -20% slower firing speed

The first hit will cause an explosion

High-yield Scottish face removal. A sober person would throw it...

Scout

Weapon Changes New statistics
Shortstop
Shortstop
Pictogram plus.png Changed: Damage increased from +100% to +150%
Pictogram minus.png Added: Max damage ramp up decreased from -33% to -66%
Pictogram minus.png Removed: Alt-Fire to reach and shove someone!
Pictogram comment.png Info: Has a maximum damage ramp up of 125%
When weapon is active:

Pictogram minus.png Increase in push force taken from damage and airblast

Holds a 4-shot clip and reloads its entire clip at once.
Baby Face's Blaster
Baby Face's Blaster
Pictogram plus.png Added: Wearer never takes falling damage
Pictogram plus.png Changed: Move speed increased from -10% to +30%
Pictogram plus.png Removed: Boost reduced on air jumps
Pictogram plus.png Removed: Boost reduced when hit
Pictogram minus.png Added: -30% less jump height on wearer
Pictogram minus.png Changed: Clip size decreased from -34% to -50%
Pictogram minus.png Removed: On Hit: Builds Boost
Pictogram comment.png Added: Hitting someone with this weapon is announced in the kill feed
Pictogram comment.png Info: The kill feed announcement function is identical to the Holy Mackerel
Pictogram plus.png +30% faster move speed on wearer

Pictogram plus.png Wearer never takes falling damage

Pictogram minus.png -50% clip size

Pictogram minus.png -30% less jump height on wearer

Back Scatter
Back Scatter
Pictogram plus.png Changed: Firing at someone at their back now inflicts full crits instead of mini-crits
Pictogram minus.png Changed: Clip size decreased from -34% to -50%
Pictogram plus.png Crits targets when fired at their back from close range

Pictogram minus.png -50% clip size

Pictogram minus.png -20% less accurate

Pictogram minus.png No random critical hits

Winger
Winger
Pictogram plus.png Added: Grants Triple Jump while deployed
When weapon is active:

Pictogram plus.png +15% damage bonus

Pictogram plus.png +25% greater jump height on wearer

Pictogram plus.png Grants Triple Jump on wearer

Pictogram minus.png -60% clip size

Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram minus.png Added: -15% damage penalty
When weapon is active:

Pictogram plus.png +15% faster firing speed

Pictogram plus.png On Hit: Gain up to +3 health

Pictogram minus.png -25% clip size

Pictogram minus.png -15% damage penalty

Bat
Bat
Pictogram plus.png Added: Wearer never takes falling damage
Pictogram plus.png Added: Alt-Fire to reach and shove someone!
Pictogram plus.png Added: On Hit with Alt-Fire: +60% faster holster speed on wearer for 3 seconds
Pictogram comment.png Info: Shove is almost identical to the shove for Shortstop, but it has a range of 48 HU, a knockback distance of 437 HU, and a cooldown of 1 second
Pictogram comment.png Info: In other words, Shove gains +20% longer range, +30% push force and +33% faster firing speed
Pictogram plus.png Wearer never takes falling damage

Pictogram plus.png On Hit with Alt-Fire: +60% faster holster speed for several seconds

Alt-Fire to reach and shove someone!
Sandman
Sandman
Pictogram plus.png Changed: Damage increased from 15-23 to 15-130 based on distance
Pictogram minus.png Added: -50% decrease in recharge rate
Pictogram minus.png Removed: Ball no longer slows the target
Pictogram plus.png Alt-Fire: Launches a ball

Pictogram minus.png -50% decrease in recharge rate

Pictogram minus.png -15 max health on wearer

Holy Mackerel
Holy Mackerel
Pictogram plus.png Added: Wearer never takes falling damage
Pictogram plus.png Added: Alt-Fire to reach and shove someone!
Pictogram plus.png Added: On Hit with Alt-Fire: +60% faster holster speed on wearer for 3 seconds
Pictogram plus.png Changed: Taunt is replaced with the Homerun taunt kill
Pictogram comment.png Info: Shove is almost identical to the shove for Shortstop, but it has a range of 48 HU, a knockback distance of 437 HU, and a cooldown of 1 second
Pictogram comment.png Info: In other words, Shove gains +20% longer range, +30% push force and +33% faster firing speed
Pictogram plus.png Wearer never takes falling damage

Pictogram plus.png On Hit with Alt-Fire: +60% faster holster speed for several seconds

Alt-Fire to reach and shove someone!

Getting hit by a fish has got to be humiliating.
Candy Cane
Candy Cane
Pictogram plus.png Added: +75% health from packs on wearer
Pictogram plus.png Removed: 25% explosive damage vulnerability on wearer
Pictogram minus.png Added: -75% health from healers on wearer
Pictogram plus.png On Kill: A small health pack is dropped

Pictogram plus.png +75% health from packs on wearer

Pictogram minus.png -75% health from healers on wearer

Soldier

Weapon Changes New statistics
Black Box
Black Box
Pictogram plus.png Added: +25% faster firing speed
Pictogram plus.png Changed: Health gain increased from +20 to +100
Pictogram plus.png Changed: Now also reloads entire clip instantly on kill
Pictogram plus.png Changed: Health gain can now overheal up to 150% health
Pictogram minus.png Added: -40% slower reload time
Pictogram minus.png Added: -15% explosion radius
Pictogram minus.png Changed: Health gain now only triggers on kill
Pictogram plus.png On Kill: Instantly reloads entire clip

Pictogram plus.png +100 health restored on kill

Pictogram plus.png +25% faster firing speed

Pictogram minus.png -40% slower reload time

Pictogram minus.png -25% clip size

Pictogram minus.png -15% explosion radius

Rocket Jumper
Rocket Jumper
Pictogram plus.png Added: Wearer never takes falling damage
Pictogram plus.png Added: This weapon can deal random critical hits
Pictogram plus.png +200% max primary ammo on wearer

Pictogram plus.png No self inflicted blast damage taken

Pictogram plus.png Wearer never takes falling damage

Pictogram minus.png -100% damage penalty

Pictogram minus.png Wearer cannot carry the intelligence briefcase or PASS Time JACK

Liberty Launcher
Liberty Launcher
Pictogram plus.png Added: Hold Fire to charge rocket for up to 1 second
Pictogram plus.png Added: Projectile speed, knockback and explosion radius increases based on charge
Pictogram plus.png Removed: -25% damage penalty
Pictogram minus.png Added: -25% slower firing speed
Pictogram minus.png Removed: +25% clip size
Pictogram minus.png Removed: +40% projectile speed
Pictogram minus.png Removed: -25% blast damage from rocket jumps
Pictogram comment.png Added: Rockets travel in an arc
Pictogram comment.png Info: Projectile speed, knockback and explosion radius increases by +30%, +70% and +100% respectively for every 0.33 seconds charged
Pictogram plus.png Hold Fire to charge rocket

Pictogram plus.png Projectile speed, knockback and explosion radius increases based on charge

Pictogram plus.png Rockets travel in an arc

Pictogram minus.png -25% slower firing speed

Cow Mangler 5000
Cow Mangler 5000
Pictogram plus.png Removed: Minicrits whenever it would normally crit
Pictogram minus.png Removed: Does not require ammo
Pictogram plus.png Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec

Pictogram minus.png No random critical hits

Pictogram minus.png Deals only 20% damage to buildings

Air Strike
Air Strike
Pictogram plus.png Added: +66% faster reload time
Pictogram plus.png Changed: Blast damage from rocket jumps decreased from -15% to -35%
Pictogram plus.png Removed: -20% explosion radius while blast jumping
Pictogram minus.png Added: -32% slower initial reload time
Pictogram minus.png Added: -25% slower firing speed while grounded
Pictogram minus.png Changed: Explosion radius decreased from -10% to -15%
Pictogram comment.png Info: Despite the reload time stat, reload speed is decreased from 0.8 to 0.9 seconds on the second rocket, and only starts increasing on the third rocket and beyond
Pictogram comment.png Info: Reload time gradually increases as more rockets are being reloaded, scaling at a rate of 0.9 > 0.7 > 0.5 > 0.2 > 0.2 > 0.1 > 0.1 on the 8th rocket, resulting in a total +66% faster reload time
Pictogram comment.png Info: In other words, total reload time is slower for the first three rockets, breaks even on the 4th rocket, and is overall faster on the 5-8th rocket
Pictogram plus.png +66% faster reload time

Pictogram plus.png -35% blast damage from rocket jumps

Pictogram plus.png +65% faster firing speed while blast jumping

Pictogram plus.png Clip size increased on kill

Pictogram minus.png -25% slower firing speed while grounded

Pictogram minus.png -15% damage penalty

Pictogram minus.png -15% explosion radius

Buff Banner
Buff Banner
Pictogram plus.png Added: +100% max primary ammo on wearer
Pictogram plus.png Added: (Hidden) 25% Rage amplification on wearer
Pictogram comment.png Info: Now takes 480 damage to charge up
Pictogram plus.png +100% max primary ammo on wearer

Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done.
Battalion's Backup
Battalion's Backup
Pictogram plus.png Changed: Activating the buff now also grants the wearer and all teammates -75% push force from damage and airblasts
Pictogram plus.png +20 max health on wearer

Provides a defensive buff that protects nearby team members from crits, incoming knockback from all sources by 75%, sentry damage by 50% and 35% from all other sources. Rage increases through damage done.
Shovel
Shovel
Pictogram plus.png Added: +50% health from packs on wearer
Pictogram plus.png +50% health from packs on wearer
Equalizer
Equalizer
Pictogram plus.png Added: This weapon deploys 30% faster
Pictogram plus.png Added: On Hit: Gain a 3 second speed boost
Pictogram plus.png Removed: (Hidden) -50% base damage penalty
Pictogram minus.png Changed: Max damage bonus based on missing health decreased from +224% to +115%
Pictogram comment.png Info: Final damage is rescaled from 33-107 to 65-140 depending on health threshold
When weapon is active:

Pictogram plus.png Damage increases as the user becomes injured

Pictogram plus.png On Hit: Gain a speed boost

Pictogram plus.png This weapon deploys 30% faster

Pictogram minus.png -90% less healing from Medic sources

Pyro

Pyro - Class Changes
  • Pictogram plus.png Added: Airblasting a surface now propels the player
  • Pictogram plus.png Changed: Base flamethrower range increased from 340 to 612 HU (Except for the Backburner)
  • Pictogram minus.png Changed: Afterburn damage interval increased from once every 1 tick to once every 3 ticks
  • Pictogram comment.png Changed: Flamethrower damage ramp up rescaled from 50-100% to xx%-xx%
  • Pictogram comment.png Changed: Flame visuals have less opaque, making it more transparent
  • Pictogram comment.png Info: The self knockback from airblasting a surface is identical to a Detonator jump in push force
  • Pictogram comment.png Info: In other words, afterburn damage is decreased from 8 to 2.64 damage per second
  • Pictogram comment.png Info: While the author is not sure about the actual damage percentages from ramp up, they seem to imply that flamethrower damage now has even lower initial damage, but higher overall damage upon reaching full ramp up
Weapon Changes New statistics
Backburner
Backburner
Pictogram plus.png Added: +43% damage bonus when fired from behind
Pictogram plus.png Changed: Critical hit angle increased from 70 to 180 degrees
Pictogram plus.png Changed: Airblast cost only increases if a projectile is reflected
Pictogram minus.png Added: -30% damage penalty
Pictogram minus.png Changed: Airblast cost increased from +150% to +200%
Pictogram comment.png Info: The damage bonus from behind cancels out the damage penalty, resulting in the same damage dealt from behind compared to vanilla
Pictogram plus.png 100% critical hits from behind

Pictogram plus.png +43% damage bonus when fired from behind

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram minus.png +200% airblast cost when reflecting projectiles

Pictogram minus.png -30% damage penalty

Degreaser
Degreaser
Pictogram plus.png Changed: Switch speed bonuses now affect all weapons
Pictogram plus.png Changed: Holster speed increased from +30% to +60%
Pictogram plus.png Removed: +25% airblast cost
Pictogram minus.png Added: -15% damage penalty
Pictogram plus.png +60% faster weapon switch

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram minus.png -66% afterburn damage penalty

Pictogram minus.png -15% damage penalty

Phlogistinator
Phlogistinator
Pictogram plus.png Changed: Activating 'Mmmph' now also restores the wearer's health and ammo to full
Pictogram minus.png Removed: Invulnerable while 'Mmmph' taunting.
Pictogram comment.png Changed: Activating 'Mmmph' now plays a sound cue to all nearby enemy players
Pictogram plus.png Build 'Mmmph' by dealing damage.

Pictogram plus.png Alt-Fire on full 'Mmmph': Taunt to refill health and ammo, and gain crit for several seconds

Pictogram minus.png No random critical hits

Pictogram minus.png No airblast

Dragon's Fury
Dragon's Fury
Pictogram plus.png Changed: Base damage increased from 25 to 75
Pictogram plus.png Changed: Base projectile range increased from 526 to 710 HU
Pictogram plus.png Changed: Repressurization rate on Alt-Fire increased from -50% to +6.7%
Pictogram minus.png Removed: Deals 300% damage to burning players
Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram plus.png +50% repressurization rate on hit

Pictogram plus.png +6.7% repressurization rate on Alt-Fire

Uses a shared pressure tank for Primary Fire and Alt-Fire.

Primary Fire: Launches a fast moving projectile that briefly ignites enemies

Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire.

This powerful, single-shot flamethrower rewards consecutive hits with faster reloads.
Detonator
Detonator
Pictogram plus.png Added: +168.5% self damage force
Pictogram plus.png Changed: Damage increased from -25% to +33%
Pictogram plus.png Removed: +50% damage to self
Pictogram plus.png 100% mini-crits vs burning players

Pictogram plus.png +168.5% self damage force

Pictogram plus.png +33% damage bonus

Alt-Fire: Detonate flare.

This weapon will reload automatically when not active.
Manmelter
Manmelter
Pictogram plus.png Added: +33% damage bonus
Pictogram plus.png Changed: Alt-Fire now also removes most debuffs
Pictogram minus.png Removed: +50% projectile speed
Pictogram plus.png +33% damage bonus

Pictogram plus.png Does not require ammo

Pictogram plus.png Alt-Fire: Remove debuffs from teammates to gain guaranteed critical hits

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram minus.png No random critical hits

This weapon will reload automatically when not active.
Scorch Shot
Scorch Shot
Pictogram plus.png Added: +33% explosion radius
Pictogram plus.png Changed: Projectiles deal increased knockback regardless even if the target is not burning
Pictogram minus.png Removed: Flare explodes when it hits the ground
Pictogram minus.png Removed: Increased knockback on burning players
Pictogram comment.png Removed: -35% self damage force
Pictogram comment.png Info: In other words, since the projectile disappears upon hitting a surface without exploding, the wearer can no longer blast jump with this weapon nor destroy stickybombs
Pictogram plus.png 100% mini-crits vs burning players

Pictogram plus.png +33% explosion radius

Pictogram plus.png Flare knocks back target on hit

Pictogram plus.png Direct hits cause the flare to explode

Pictogram minus.png -35% damage penalty

This weapon will reload automatically when not active.
Gas Passer
Gas Passer
Pictogram plus.png Added: Damaging an ignited enemy while they are covered in gas will trigger a 60 damage explosion
Pictogram plus.png Changed: Targets coated in gas are considered to be wet
Pictogram comment.png Info: Each victim can only explode once per projectile
Pictogram plus.png Gas meter builds with damage done and/or time

Pictogram minus.png Spawning and resupply do not affect the Gas meter

Pictogram minus.png Gas meter starts empty

Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!). Further damage on an ignited enemy while they are covered in gas will cause an explosion.
Thermal Thruster
Thermal Thruster
Pictogram plus.png Changed: Cooldown decreased from 15 to 12 seconds
Pictogram plus.png Changed: Self push force upon use is increased from 898 to xxx HU
Pictogram plus.png Removed: (Hidden) This weapon holsters 60% slower
Pictogram plus.png Removed: (Hidden) +50% increase in push force taken from damage and airblast
Pictogram plus.png Push enemies back when you land (force and radius based on velocity)

Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. Deal 3x falling damage to anyone you land on!
Fire Axe
Fire Axe
Pictogram plus.png Added: -20% damage from ranged sources while active
Pictogram plus.png Added: +150% health from extinguishing teammates
Pictogram plus.png Added: Health gained from extinguishing teammates can overheal the wearer for up to 150% health
Pictogram comment.png Info: Health gain bonus from extinguishing teammates affects all weapons
Pictogram plus.png -20% damage from ranged sources while active

Pictogram plus.png +150% health from extinguishing teammates

Back Scratcher
Back Scratcher
Pictogram plus.png Changed: Health gained from packs can overheal the wearer up to 150% health
Pictogram plus.png Changed: Health from packs increased from +50% to +75%
Pictogram plus.png +25% damage bonus

Pictogram plus.png +75% health from packs on wearer

Pictogram minus.png -75% health from healers on wearer

Third Degree
Third Degree
Pictogram plus.png Added: Build Molecular Cleave by dealing fire damage
Pictogram minus.png Added: -35% damage penalty
Pictogram minus.png Added: This weapon deploys 25% slower
Pictogram comment.png Info: Crit boost only affects this weapon
Pictogram comment.png Info: 300 fire damage is required to charge Molecular Cleave
Pictogram comment.png Info: The damage bonus from Molecular Cleave cancels out the damage penalty
Pictogram plus.png All players connected via Medigun beams are hit

Pictogram plus.png Build Molecular Cleave by dealing damage

Pictogram plus.png Alt-Fire On Full Molecular Cleave: Gain +50% longer melee range, +54% damage bonus and 100% critical hits for 2 seconds

Pictogram minus.png -35% damage penalty

Pictogram minus.png This weapon deploys 25% slower

Hot Hand
Hot Hand
Pictogram plus.png Removed: -20% damage penalty
Pictogram plus.png Gain a speed boost when you hit an enemy player

Demoman

Demoman - Class Changes
  • Pictogram plus.png Changed: Explosive damage resistance on shields now also reduce self damage
  • Pictogram plus.png Removed: -75% deploy speed penalty on all Swords
  • Pictogram plus.png Removed: -75% holster speed penalty on all Swords
Weapon Changes New statistics
Loch-n-Load
Loch-n-Load
Pictogram plus.png Changed: Projectile speed increased from +25% to +65%
Pictogram plus.png Removed: -25% explosion radius
Pictogram minus.png Changed: Clip size decreased from -25% to -50%
Pictogram plus.png +20% damage vs buildings

Pictogram plus.png +65% projectile speed

Pictogram minus.png -50% clip size

Pictogram minus.png Launched bombs shatter on surfaces

Loose Cannon
Loose Cannon
Pictogram plus.png Added: -34% damage to self
Pictogram plus.png +20% projectile speed

Pictogram plus.png -34% damage to self

Pictogram plus.png Cannonballs push players back on impact

Pictogram minus.png Cannonballs do not explode on impact

Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.

Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims
Iron Bomber
Iron Bomber
Pictogram minus.png Changed: Fixed a bug where projectiles fired are larger from this weapon Pictogram plus.png Grenades have very little bounce and roll

Pictogram plus.png -30% fuse time on grenades

Pictogram minus.png -15% explosion radius

Sticky Jumper
Sticky Jumper
Pictogram plus.png Added: Wearer never takes falling damage
Pictogram plus.png Added: This weapon can deal random critical hits
Pictogram plus.png +200% max primary ammo on wearer

Pictogram plus.png No self inflicted blast damage taken

Pictogram plus.png Wearer never takes falling damage

Pictogram minus.png -100% damage penalty

Pictogram minus.png -6 max stickybombs out

Pictogram minus.png Wearer cannot carry the intelligence briefcase or PASS Time JACK

Tide Turner
Tide Turner
Pictogram plus.png Added: 100% critical hits on melee weapons while the wielder is trimping
Pictogram plus.png +15% fire damage resistance on wearer

Pictogram plus.png +15% explosive damage resistance on wearer

Pictogram plus.png Full turning control while charging

Pictogram plus.png Melee kills refill 75% of your charge meter

Pictogram plus.png 100% critical hits on melee weapons while the wielder is trimping

Pictogram minus.png Taking damage while shield charging reduces remaining charging time

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a mini-crit melee strike after impacting an enemy at distance.
Bottle
Bottle
Pictogram plus.png Added: Deals crits while the wielder is blast jumping
Pictogram plus.png Deals crits while the wielder is blast jumping

Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Removed: 15% damage vulnerability while active
Pictogram minus.png Added: -15 max health on wearer
Pictogram plus.png 0.5 sec increase in charge duration while active

Pictogram plus.png Melee kills refill 25% of your charge meter

Pictogram plus.png +50% longer melee range

Pictogram minus.png No random critical hits

Pictogram minus.png -15 max health on wearer

Heavy

Heavy - Minigun Changes
  • Pictogram plus.png Changed: Swapping weapons is now possible upon the minigun spinning down
Weapon Changes New statistics
Natascha
Natascha
Pictogram minus.png Removed: -20% damage resistance when below 50% health and spun up
Pictogram plus.png On Hit: 100% chance to slow target

Pictogram minus.png -25% damage penalty

Pictogram minus.png -30% slower spin up time

Brass Beast
Brass Beast
Pictogram plus.png Added: -75% reduction in push force taken from damage while deployed
Pictogram plus.png Added: -75% reduction in airblast vulnerability while deployed
Pictogram plus.png Added: +50% max primary ammo on wearer
Pictogram plus.png Added: +30 max health on wearer
Pictogram plus.png Added: +15% faster firing speed
Pictogram minus.png Changed: Spin up time decreased from -50% to -75%
Pictogram minus.png Removed: -20% damage resistance when below 50% health and spun up
Pictogram plus.png -75% reduction in push force taken from damage while deployed

Pictogram plus.png -75% reduction in airblast vulnerability while deployed

Pictogram plus.png +50% max primary ammo on wearer

Pictogram plus.png +30 max health on wearer

Pictogram plus.png +20% damage bonus

Pictogram plus.png +15% faster firing speed

Pictogram minus.png -75% slower spin up time

Pictogram minus.png -60% slower move speed while deployed

Tomislav
Tomislav
Pictogram plus.png Added: No damage and accuracy ramp up upon spinning up
Pictogram minus.png Removed: +20% more accurate
Pictogram comment.png Info: In other words, this weapon has no damage penalty and no accuracy ramp up for 1 second after firing
Pictogram plus.png +20% faster spin up time

Pictogram plus.png No damage and accuracy ramp up upon spinning up

Pictogram plus.png Silent Killer: No barrel spin sound

Pictogram minus.png -20% slower firing speed

Huo-Long Heater
Huo-Long Heater
Pictogram plus.png Changed: Damage vs burning players increased from +25% to mini-crits
Pictogram plus.png Changed: Flame ring height increased from 32 to 91 HU
Pictogram plus.png Removed: -10% damage penalty
Pictogram plus.png Creates a ring of flames while spun up

Pictogram plus.png 100% mini-crits vs burning players

Pictogram minus.png Consumes an additional 4 ammo per second while spun up

Dalokohs Bar
Dalokohs Bar
Pictogram plus.png Changed: Bonus max health upon consumption does not decay unless the wearer's health is at 300 or less for over 5 seconds
Pictogram plus.png Adds +50 max health indefinitely

Pictogram minus.png Bonus max health starts to decay if the wearer's health is <301

Eat to gain up to 100 health.

Alt-fire: Share chocolate with a friend (Small Health Kit)
Buffalo Steak Sandvich
Buffalo Steak Sandvich
Pictogram plus.png Changed: Move speed increased from +30% to +40% while under the buff
Pictogram plus.png Removed: (Hidden) 20% damage vulnerability while effect is active
Pictogram comment.png Added: On Kill While Under The Buff: Buff duration is extended by +5 seconds
After consuming, move speed is increased, attacks mini-crit, and the player may only use melee weapons. Melee kills while under the effects will extend the current buff duration by +5 seconds. Lasts 16 seconds.

Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?
Fists
Fists
Pictogram plus.png Added: +40% increase in recharge rate on lunchboxes
Pictogram plus.png +40% increase in recharge rate on lunchboxes

Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Changed: Damage increased from +30% to +55%
Pictogram plus.png Removed: 30% damage vulnerability while active
Pictogram plus.png +55% damage bonus

Pictogram plus.png +50 health restored on kill

Fists of Steel
Fists of Steel
Pictogram plus.png Removed: -40% maximum overheal on wearer
Pictogram plus.png -40% damage from ranged sources while active

Pictogram minus.png +100% damage from melee sources while active

Pictogram minus.png This weapon holsters 100% slower

Pictogram minus.png -40% health from healers on wearer

Eviction Notice
Eviction Notice
Pictogram plus.png Added: On Hit: Gain +40% faster firing speed for 5 seconds
Pictogram plus.png Added: On Hit: 100% chance to slow target for 5 seconds
Pictogram plus.png Changed: Damage increased from -60% to -20%
Pictogram plus.png Changed: Speed boost duration increased from 3 to 5 seconds
Pictogram plus.png Removed: Maximum health is drained while item is active
Pictogram minus.png Removed: +15% faster move speed on wearer
Pictogram comment.png Info: Slowdown mechanic is the exact same as the Sandman
Pictogram plus.png +40% faster firing speed

Pictogram plus.png On Hit: Gain a speed boost

Pictogram plus.png On Hit: Gain +40% faster firing speed

Pictogram plus.png On Hit: 100% chance to slow target

Pictogram minus.png -20% damage penalty

Engineer

Weapon Changes New statistics
Pomson 6000
Pomson 6000
Pictogram plus.png Added: On Hit: Knocks the target back
Pictogram plus.png Added: Fired projectiles inflict knockback on surface
Pictogram plus.png Changed: Projectile speed increased from 1200 to 2040 HU
Pictogram minus.png Removed: On Hit: Victim loses up to 10% Medigun charge
Pictogram minus.png Removed: On Hit: Victim loses up to 20% cloak
Pictogram comment.png Info: The wearer can essentially blast jump if the projectile is fired at a surface
Pictogram comment.png Info: Knockback on hit is identical to the Force-a-Nature
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile cannot be deflected

Pictogram plus.png On Hit: Knocks the target back

Pictogram plus.png Fired projectiles inflict knockback on surface

Pictogram minus.png Deals only 20% damage to buildings

Wrangler
Wrangler
Pictogram plus.png Added: No self inflicted damage taken from Sentry Gun on wearer
Pictogram plus.png Added: Sentry rocket projectile speed is increased by +80% while sentry is wrangled
Pictogram plus.png Added: Melee weapons crit while the wielder is blast jumping
Pictogram plus.png Added: +30% fall damage resistance on wearer
Pictogram plus.png Removed: Wrangled sentries gain a shield that reduces repairs by 66%
Pictogram minus.png Removed: Wrangled sentries gain a shield that reduces damage by 66%
Pictogram plus.png No self inflicted damage taken from Sentry Gun on wearer

Pictogram plus.png Melee weapons crit while the wielder is blast jumping

Pictogram plus.png +30% fall damage resistance on wearer

Take manual control of your Sentry Gun. Wrangled sentries gain increased rocket projectile speed. Sentries are disabled for 3 seconds after becoming unwrangled.
Short Circuit
Short Circuit
Pictogram plus.png Changed: Alt-Fire no longer costs metal
Pictogram minus.png Changed: Alt-Fire firing speed decreased from 0.5 to 10 seconds
Pictogram minus.png Changed: Projectile speed decreased from 1000 to 750 HU
Pictogram plus.png Alt-Fire: Launches a projectile-consuming energy ball

Pictogram plus.png No reload necessary

Pictogram minus.png No random critical hits

Pictogram minus.png Per Shot: -5 ammo

Pictogram minus.png Uses metal for ammo

Eureka Effect
Eureka Effect
Pictogram plus.png Changed: Teleporting back to spawn would now always resupply the wearer
Pictogram minus.png Removed: -50% metal cost when constructing or upgrading teleporters
Pictogram plus.png Press your reload key to choose to teleport to spawn or your exit teleporter

Pictogram minus.png Construction hit speed boost decreased by 50%

Pictogram minus.png -20% less metal from pickups and dispensers

Lvl1dispenser.png

Dispenser

Pictogram plus.png Changed: Dispenser heal beam range increased by +100%
Pictogram plus.png Dispenser heal beam range increased from 64 to 128 HU

Tele inactive red.png

Teleporter

Pictogram plus.png Changed: Base construction cost decreased from 50 to 25 metal
Pictogram plus.png Changed: Upgrade costs per level decreased from 200 to 100 metal
No changes.

Medic

Medic - Primary Changes
  • Pictogram plus.png Changed: Syringe Gun projectile speed increased from 1000 to 1216.6 HU/s
Weapon Changes New statistics
Overdose
Overdose
Pictogram plus.png Added: +50% greater jump height while active
Pictogram plus.png Added: +11% faster move speed while backpedaling while active
Pictogram plus.png Added: On Hit: Gain a speed boost for 3 seconds
Pictogram minus.png Added: -50% clip size
Pictogram minus.png Changed: Damage decreased from -15% to -40%
Pictogram comment.png Changed: Move speed rescaled from 0-20% based on ÜberCharge percentage to a fixed +10% faster move speed
Pictogram comment.png Info: In other words, the -10% slower move speed penalty while backpedaling is removed
Pictogram comment.png Info: Move speed bonuses fully stack with each other
When weapon is active:

Pictogram plus.png +50% greater jump height on wearer

Pictogram plus.png +11% faster move speed while backpedaling

Pictogram plus.png +10% faster move speed on wearer

Pictogram plus.png On Hit: Gain a speed boost

Pictogram minus.png -50% clip size

Pictogram minus.png -40% damage penalty

Quick-Fix
Quick-Fix
Pictogram plus.png Added: Melee weapons crit while the wielder is mirroring blast jumps
Pictogram plus.png +40% heal rate

Pictogram plus.png +10% ÜberCharge rate

Pictogram plus.png Melee weapons crit while the wielder is mirroring blast jumps

Pictogram minus.png -50% max overheal

ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects

Mirror blast jumps and shield charges of patients.
Vaccinator
Vaccinator
Pictogram plus.png Changed: Base ÜberCharge duration increased from 2.5 to 4 seconds
Pictogram plus.png Removed: -33% ÜberCharge rate on Overhealed patients
Pictogram minus.png Changed: Max Charges decreased from 4 to 3
Pictogram minus.png Changed: ÜberCharge rate decreased from +67% to +20%
Pictogram plus.png +20% Übercharge rate

Pictogram plus.png Press your reload key to cycle through resist types.

Pictogram plus.png While healing, provides you and your target with a constant 10% resistance to the selected damage type.

Pictogram minus.png -66% Overheal build rate

Übercharge provides a 4 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Bonesaw
Bonesaw
Pictogram plus.png Added: On Hit: Bleed for 5 seconds
Pictogram plus.png On Hit: Bleed for 5 seconds

Vita-Saw
Vita-Saw
Pictogram plus.png Changed: ÜberCharge retained per organ increased from 15% to 30%
Pictogram plus.png Removed: -10 max health on wearer
Pictogram minus.png Added: -20% damage penalty
Pictogram minus.png Changed: Max organs decreased from 4 to 3
Pictogram plus.png Collect the organs of people you hit

Pictogram minus.png -20% damage penalty

A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (30% per). Total ÜberCharge retained on spawn caps at 90%.
Amputator
Amputator
Pictogram plus.png Added: Alt-Fire can be prematurely cancelled by taunting again
Pictogram plus.png Changed: Taunt duration is now permanent until cancelled
Pictogram plus.png Changed: Bonus health regeneration from this weapon is no longer decreased when damaged
Pictogram comment.png Changed: Heal rate while taunting is rescaled from 25 to 24-33.6 per second based on the secondary equipped
Pictogram comment.png Info: Heal rate is set at 24 health per second for all other Medi guns, and 33.6 if the Quick-Fix is equipped
When weapon is active:

Pictogram plus.png +3 health regenerated per second on wearer

Pictogram plus.png Alt-Fire: Applies a healing effect to all nearby teammates

Pictogram minus.png -20% damage penalty

Solemn Vow
Solemn Vow
Pictogram plus.png Added: Highlights all teammates while active
Pictogram plus.png Removed: -10% slower firing speed
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Removed: Allows you to see enemy health
Pictogram comment.png Info: Teammate highlight has infinite range
When weapon is active:

Pictogram plus.png Highlights all teammates

Pictogram minus.png This weapon holsters 50% slower

Sniper

Sniper - Class Changes
  • Pictogram minus.png Changed: Base move speed decreased from 100% to 93%
  • Pictogram minus.png Changed: Base ammo decreased from 25 to 12
  • Pictogram minus.png Changed: All rifles now have a clip based system that requires reloading (Except for the Sydney Sleeper and Bazaar Bargain)
  • Pictogram comment.png Info: Base clip size is 4, and reloads 1 bullet at a time
  • Pictogram comment.png Info: Initial reload time is 1.43 seconds, and consecutive reload time is 0.51 seconds
Weapon Changes New statistics
Huntsman
Huntsman
Pictogram plus.png Changed: Reload time decreased from 1.94 to 1 second
Pictogram minus.png Added: Cannot headshot
Pictogram minus.png Cannot headshot

Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: Scoped hits on teammates now apply Jarate and Mad Milk around the target for 8 seconds
Pictogram plus.png Changed: Scoped hits now also apply Mad Milk in addition to Jarate
Pictogram plus.png Changed: Debuff duration increased from 2-5 to 2-8 seconds depending on charge
Pictogram plus.png Changed: Scoped headshots now apply Jarate and Mad Milk around the target for 8 seconds
Pictogram comment.png Info: Teammates are not affected by the Jarate and Mad Milk debuff
Pictogram comment.png Info: Explosion radius is identical to the Sydney Sleeper during Meet Your Match
Pictogram plus.png +25% charge rate

Pictogram plus.png On Scoped Hit: Apply Jarate and Mad Milk for 2 to 8 seconds based on charge level

Pictogram plus.png Nature's Call: Scoped headshots always mini-crit, reduce the remaining cooldown of Jarate by 1 second and apply Jarate and Mad Milk to all nearby targets for 8 seconds

Pictogram plus.png On Scoped Hit Teammate: Apply Jarate and Mad Milk around the teammate for 8 seconds

Pictogram minus.png No random critical hits

Pictogram minus.png No headshots

Machina
Machina
Pictogram plus.png Added: Attacks pierce damage resistance effects and bonuses
Pictogram plus.png Added: +200% charge damage bonus
Pictogram plus.png Changed: Damage bonus on fully charged shots increased from +15% to +20%
Pictogram minus.png Added: -50% damage penalty
Pictogram comment.png Info: In other words, the damage multiplier at full charge is 6x instead of 3x
Pictogram plus.png On Full Charge: +20% damage per shot

Pictogram plus.png On Full Charge: Projectiles penetrate players

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram plus.png +200% charge damage bonus

Pictogram minus.png -50% damage penalty

Pictogram minus.png Cannot fire unless zoomed

Pictogram minus.png Fires tracer rounds

Hitman's Heatmaker
Hitman's Heatmaker
Pictogram plus.png Added: +50% faster reload time during Focus
Pictogram plus.png Changed: Charge rate during Focus increased from +25% to +107%
Pictogram minus.png Added: -15% charge rate
Pictogram plus.png Gain Focus on kills and assists

Pictogram plus.png Press 'Reload' to activate focus

Pictogram plus.png In Focus: +107% faster charge, +50% faster reload time and no unscoping

Pictogram minus.png -20% damage on body shot

Pictogram minus.png -15% charge rate

Classic
Classic
Pictogram plus.png Added: +100% faster move speed while scoped in
Pictogram plus.png Changed: Headshots mini-crit instead of dealing no bonus damage when not fully charged
Pictogram comment.png Info: Move speed while scoped in increased from 27% to 53%
Pictogram plus.png Charge and fire shots independent of zoom

Pictogram plus.png +100% faster move speed while scoped in

Pictogram minus.png Headshots mini-crit when not fully charged

Pictogram minus.png -10% damage on body shot

Razorback
Razorback
Pictogram plus.png Added: +25 max health on wearer
Pictogram plus.png Removed: -100% maximum overheal on wearer
Pictogram minus.png Removed: Blocks a single backstab attempt
Pictogram plus.png +25 max health on wearer

Darwin's Danger Shield
Darwin's Danger Shield
Pictogram plus.png Changed: Damage resistance is now universal instead of just fire damage
Pictogram plus.png Changed: Damage resistance increased from +50% to +80%
Pictogram minus.png Added: Shield breaks for 30 seconds upon being hit
Pictogram minus.png Added: Critical hits bypasses the damage resistance
Pictogram minus.png Removed: Immune to the effects of afterburn
Pictogram comment.png Info: Being hit by critical hits does not break the shield
Pictogram plus.png +80% damage resistance on next source of damage while active

Pictogram minus.png Shield breaks upon being hit

Pictogram minus.png Critical hits bypasses the damage resistance

Kukri
Kukri
Pictogram plus.png Added: Allows you to see enemy health
Pictogram plus.png Allows you to see enemy health

Tribalman's Shiv
Tribalman's Shiv
Pictogram plus.png Changed: Damage increased from -50% to -25%
Pictogram plus.png Changed: Bleed duration increased from 6 to 8 seconds
Pictogram plus.png On Hit: Bleed for 8 seconds

Pictogram minus.png -25% damage penalty

Bushwacka
Bushwacka
Pictogram plus.png Added: Gives one guaranteed critical hit for each headshot kill
Pictogram plus.png Added: +183% damage bonus on next hit for each headshot kill
Pictogram plus.png Removed: No random critical hits
Pictogram plus.png Removed: 20% damage vulnerability while active
Pictogram minus.png Added: -65% damage penalty
Pictogram minus.png Added: -1 max health on wearer
Pictogram minus.png Removed: Crits whenever it would normally mini-crit
Pictogram comment.png Info: The damage bonus from a headshot kill cancels out the damage penalty
Pictogram plus.png Gives one guaranteed critical hit for each headshot kill

Pictogram plus.png +183% damage bonus on next hit for each headshot kill

Pictogram minus.png -65% damage penalty

Pictogram minus.png -1 max health on wearer

Shahanshah
Shahanshah
Pictogram plus.png Changed: Damage increased when health <50% of max from +25% to +55%
Pictogram minus.png Changed: Damage decreased when health >50% of max from -25% to -55%
Pictogram plus.png +55% increase in damage when health <50% of max

Pictogram minus.png -55% decrease in damage when health >50% of max

Spy

Spy - Disguise Kit Changes
  • Pictogram plus.png Changed: Cloaking while disguised as an enemy Spy will tint the cloak color of the opposite team
  • Pictogram plus.png Changed: Spy can now fake reloads even if clip is full
  • Pictogram plus.png Changed: Pressing the reload key while disguised now also fakes a melee swing if the melee weapon is deployed on the disguised class
  • Pictogram plus.png Changed: Pressing the special attack key will fake unique actions depending on the class
  • Pictogram plus.png Changed: Weapon bound taunting can now be faked
  • Pictogram comment.png Info: The following actions are faked: Stock Bat Shove, Mad Milk/Jarate/Gas Passer throwing, Soldier banner activation, airblasts, minigun rev up, consuming a lunchbox, holding unbuilt buildings, fully charged medi guns, ÜberCharge, scoping in and drawing arrows with the Huntsman
  • Pictogram comment.png Info: While faking a taunt, the wearer stays in first person and can still fire weapons or cloak
Weapon Changes New statistics
Enforcer
Enforcer
Pictogram plus.png Added: +50% faster cloak fade time
Pictogram plus.png Added: +50% faster decloak fade time
Pictogram plus.png Added: +25 max health on wearer
Pictogram plus.png Changed: Damage increased from +20% to +30%
Pictogram plus.png Changed: Damage bonus is now universal instead of only while disguised
Pictogram plus.png Removed: -20% slower firing speed
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: Wearer cannot disguise
Pictogram plus.png +50% faster cloak fade time

Pictogram plus.png +50% faster decloak fade time

Pictogram plus.png +30% damage bonus

Pictogram plus.png +25 max health on wearer

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png Wearer cannot disguise

Diamondback
Diamondback
Pictogram minus.png Added: Cannot crit while disguised
Pictogram minus.png Removed: Destroying buildings with the sapper no longer provide crits
Pictogram plus.png Gives one guaranteed critical hit for each backstab kill

Pictogram minus.png -15% damage penalty

Pictogram minus.png No random critical hits

Pictogram minus.png Cannot crit while disguised

Dead Ringer
Dead Ringer
Pictogram plus.png Changed: The wearer can no longer die from the initial hit that triggered Feign Death
Pictogram comment.png Changed: Decloaking now plays the Spy's Schadenfreude sound lines
Pictogram comment.png Info: The decloaking sound is audible to both the wearer's teammates and the enemy team
Pictogram plus.png +50% cloak regen rate

Pictogram plus.png +40% cloak duration

Pictogram minus.png -50% cloak meter when Feign Death is activated

Cloak Type: Feign Death

Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance

Custom Weapons

Multi-Class Custom Weapons

Weapon Workshop Link Statistics
User EtherealT stygianshooter.png
Stygian Shooter
TF2 Workshop Link
Pictogram plus.png On Hit: Gain up to +30 health per attack

Pictogram minus.png -33% clip size

Pictogram info.png Has a lifesteal percentage of 100%, but health gain is capped at 30
User EtherealT elephantslayer.png
Elephant Slayer
TF2 Workshop Link
Pictogram plus.png +50% damage bonus

Pictogram minus.png -34% clip size

Pictogram minus.png -32% slower reload time

Pictogram minus.png -25% slower firing speed

Pictogram info.png Has a minimum damage fall off of 53.4%

Pictogram info.png Stats are based on the Revolver
User EtherealT unstableuzi.png
Unstable Uzi
TF2 Workshop Link
Pictogram plus.png +100% clip size

Pictogram plus.png +50% damage bonus

Pictogram plus.png +25% faster firing speed

Pictogram minus.png This weapon cannot stop firing or be holstered once it begins to fire until clip is empty

Pictogram minus.png -1400% slower reload time

This weapon will reload automatically when not active

Scout Custom Weapons

Weapon Workshop Link Statistics
User EtherealT shootingsuperstar.png
Shooting SuperStar
TF2 Workshop Link
Pictogram plus.png No reload necessary

Pictogram minus.png -75% max primary ammo on wearer

User EtherealT bostonianbubblegum.png
Bostonian Bubblegum
TF2 Workshop Link
Pictogram plus.png +33% clip size

Pictogram plus.png +20% faster firing speed

Pictogram plus.png +20% more accurate

Pictogram plus.png +15% damage bonus

Pictogram plus.png Fires a fixed shot pattern

Pictogram minus.png 0.4 delay before the projectile moves

Pictogram info.png In other words, the projectile lingers in front of where the shot is fired briefly before it starts traveling
User EtherealT glasscannon.png
Glass Cannon
TF2 Workshop Link
Pictogram plus.png On Hit: Bleed for 8 seconds

Pictogram plus.png On Hit: Increases current bleed duration by +60%

Pictogram minus.png -50% clip size

Pictogram minus.png -30% damage penalty

Pictogram info.png Each source of bleed can only be buffed once by this weapon

Pictogram info.png Bleed duration increase does not affect the bleed duration from this weapon

Pictogram info.png Bleed on hit does not work if the target is over 1200 HU away
User EtherealT pilferedpipebomb.png
Pilfered Pipebomb
TF2 Workshop Link
Pictogram plus.png Grenades have very little bounce and roll

Pictogram minus.png -47% decrease in recharge rate

Pictogram minus.png Grenade does not explode on impact

Throw a grenade that explodes after 3 seconds!

Pictogram info.png Has a 7.5 second cooldown, and has a base damage of 90

Pictogram info.png Grenade has a explosion radius of 146 HU and a minimum splash damage fall off of 50%

Pictogram info.png Grenade beeps every second before it explodes

Pictogram info.png The wearer can blast jump with this weapon, and has a base 25% self damage resistance towards this weapon
User EtherealT punkspolearm.png
Punk's Polearm
TF2 Workshop Link
Pictogram plus.png Hold Fire on a surface to cling onto it

Pictogram plus.png Alt-Fire while grounded to dash forward

Pictogram minus.png Wearer cannot attack or switch weapons while clinging to a wall

Pictogram minus.png -20% damage penalty

Pictogram minus.png This weapon deploys 20% slower

Pictogram info.png Dash distance is affected by velocity

Pictogram info.png The wearer can double jump after dashing forward
User EtherealT bronxbrawler.png
Bronx Brawler's Boxing Gloves
TF2 Workshop Link
Pictogram plus.png Gain Stars from hitting targets while vulnerable

Pictogram plus.png Alt-Fire: Expend all Stars to throw a Star Punch

Pictogram minus.png -83% slower firing speed

Pictogram minus.png -19% damage penalty

Pictogram info.png Vulnerable refers to the duration where a target cannot attack again right away after attacking on their current weapon

Pictogram info.png At 1 star, Star Punch does 81 damage, at 2 stars, Star Punch does 194 damage

Pictogram info.png At 3 stars, Star Punch does 2009 damage to the main target and 140 damage around the target in a 200 HU, as well as healing the wearer to 150% of their max health

Pictogram info.png Health gained from Star Punch can overheal the wearer

Pictogram info.png All stars are lost on miss

Soldier Custom Weapons

Weapon Workshop Link Statistics
User EtherealT deathorglory.png
Death Or Glory
TF2 Workshop Link
Pictogram plus.png On Hit: A percentage of all damage dealt is returned to the wearer as health

Pictogram plus.png Healing is affected by range

Pictogram plus.png +25% faster firing speed

Pictogram plus.png No reload necessary

Pictogram minus.png Per Shot: -30% of your remaining ammo

Pictogram minus.png Uses health for ammo

Pictogram info.png Lifesteal scales from 52.8-125% depending on distance

Pictogram info.png Lifesteal scales identically to damage ramp up and fall off

Pictogram info.png The wearer cannot die from the recoil damage from firing this weapon
User EtherealT follower.png
Guided Missile
TF2 Workshop Link
Pictogram plus.png Alt-Fire: Changes the projectile trajectory towards the crosshair

Pictogram plus.png 100% mini-crits if the projectile has been airborne for over 1 second

Pictogram plus.png +40% projectile speed

Pictogram minus.png -75% clip size

Pictogram minus.png Cannot reload if a projectile is currently airborne

Pyro Custom Weapons

Weapon Workshop Link Statistics
User EtherealT immolatorinhaler.png
Immolator’s Inhaler
TF2 Workshop Link
Pictogram plus.png -50% damage to self

Pictogram minus.png Alt-Fire can only affect one projectile or player at a time

Alt-Fire: Absorbs the closest projectile, storing it inside this weapon. Press alt-fire again to unleash the absorbed projectile. Enemies are pulled in instead.
Pictogram info.png Stickybombs are dormant and do not automatically explode if fired out again, however they can still be detonated by the enemy Demoman
User EtherealT killerchiller.png
Cadaver Cooler
TF2 Workshop Link
Pictogram plus.png On Kill: Turns victims into ice statues

Pictogram plus.png Ice statues explode and deal damage on enemy contact

Pictogram minus.png -10% damage penalty

Pictogram info.png Inflicts frostbite instead of afterburn, which does not deal damage over time or reduce healing or shield effects

Pictogram info.png Frostbite lasts for a fixed 6 seconds on hit

Pictogram info.png Frostbite is considered as afterburn on weapons that have bonuses from triggering afterburn

Pictogram info.png Statues do not interact with teammates or other statues, and are destroyed without exploding if they take 100 damage from enemies

Pictogram info.png Statues take +100% more knockback from airblasts and melee hits, and have an explosion radius of 146 HU

Pictogram info.png Only a maximum of 3 statues can be created at once; creating a 4th statue will automatically destroy the oldest one without exploding

User EtherealT surgeofarmadyl.png
Surge Of Armadyl
TF2 Workshop Link
Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram plus.png Hold Fire to charge up the electric orb

Pictogram plus.png On Full Charge: Projectiles cause an explosion on hit

Pictogram plus.png +33% afterburn damage bonus

Pictogram plus.png +20% damage bonus

Pictogram minus.png -50% repressurization rate on Alt-Fire

Primary Fire: Launches a fast moving projectile that briefly ignites enemies

Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire.

Pictogram info.png Stats are based on the Dragon's Fury

Pictogram info.png Unlike the Dragon's Fury however, the pressure tank is not shared between primary and alt-fire

Pictogram info.png Max charge time is 1.2 seconds, and damage caps at 90

Pictogram info.png Explosions have a base damage of 20

Pictogram info.png Initial projectile and explosion is not affected by ramp up or fall off

Pictogram info.png Each target hit creates its own explosion, resulting in chain explosions if multiple targets are hit at once
User EtherealT entourageenkindler.png
Entourage Enkindler
TF2 Workshop Link
Pictogram plus.png 100% critical hit vs burning players

Pictogram plus.png Launched projectiles explode on players

Pictogram plus.png +33% explosion radius

Pictogram minus.png -33% damage penalty

Pictogram info.png Projectiles do not explode on non direct hits

Demoman Custom Weapons

Weapon Workshop Link Statistics
User EtherealT bankshotter.png
Bombardier’s Bankshotter
TF2 Workshop Link
Pictogram plus.png +67% damage bonus on roller grenades

Pictogram plus.png Grenades have a lot of bounce and roll

Pictogram plus.png Launched projectiles explode on the second instance of contact with any surface

Pictogram minus.png -25% clip size

Pictogram minus.png -10% damage penalty

Pictogram info.png In other words, roller grenades do not suffer from its base -40% damage penalty
User EtherealT cannonjumper.png
Cannon Jumper
TF2 Workshop Link
Pictogram plus.png +200% max primary ammo on wearer

Pictogram plus.png +20% projectile speed

Pictogram plus.png No self inflicted blast damage taken

Pictogram plus.png Cannonballs push players back on impact

Pictogram minus.png Cannonballs do not explode on impact

Pictogram minus.png -100% damage penalty

Pictogram minus.png Wearer cannot carry the intelligence briefcase or PASS Time JACK

Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.

Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims
User EtherealT drinksallaround.png
Drinks All Around
TF2 Workshop Link
Pictogram plus.png On Hit Teammate: A small health pack is dropped

Pictogram minus.png -50% damage penalty

Pictogram info.png Health pack drop has a 16 second cooldown
User EtherealT tzekhaarglory.png
Tzekhaar Glory
TF2 Workshop Link
Pictogram plus.png On Kill: Gain Fuming Rage for 5 seconds

Pictogram plus.png Gain invulnerability, 100% mini-crits and a speed boost whilst under Fuming Rage

Pictogram minus.png On Kill: Wearer cannot switch weapons for 5 seconds

Pictogram minus.png The wearer is forced to taunt for 5 seconds when Fuming Rage ends

This weapon has a large melee range and deploys and holsters slower.

Heavy Custom Weapons

Weapon Workshop Link Statistics
User EtherealT finaleruption.png
Final Eruption
TF2 Workshop Link
Pictogram plus.png +122% damage bonus

Pictogram plus.png +75% bullets per shot

Pictogram plus.png Fires a fixed shot pattern

Pictogram plus.png Projectiles penetrate two players

Pictogram minus.png -662% slower firing speed

Pictogram minus.png -80% max primary ammo on wearer

Pictogram info.png Has a minimum damage fall off of 55% instead of the standard 52.8%

Pictogram info.png Bullets are fired in a hexagonal pattern

Pictogram info.png In other words, this weapon has a base damage of 20 x 7, with a firing speed of 0.8 seconds per shot
User EtherealT glacialcannon.png
Glacial Cannon Of Leng
TF2 Workshop Link
Pictogram plus.png Does not require ammo

Pictogram plus.png Does not require revving up to fire

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Hold Fire to charge up the laser

Pictogram plus.png Up to +900% larger projectile size based on charge

Pictogram plus.png +456% damage bonus

Pictogram minus.png -1328% slower firing speed

Pictogram minus.png -75% bullets per shot

Pictogram minus.png -60% max ramp up damage penalty

Pictogram minus.png -48% slower move speed while firing

Pictogram minus.png Deals only 10% damage to buildings

Fires lasers that can damage targets multiple times instead of bullets

Pictogram info.png Has a maximum damage ramp up of 120% and a minimum damage fall off of 52%

Pictogram info.png Has a 2400 HU projectile speed and deals one instance of damage for every 0.25 seconds this projectile stays in contact with an enemy

Pictogram info.png In other words, this weapon has a base damage of 50, with a firing speed of 1.5 seconds per shot

Pictogram info.png Has a max charge time of 3 seconds

Pictogram info.png The move speed penalty means that the wearer is still slowed down to 37% while firing
User EtherealT haulingharpoon.png
Hauling Harpoon
TF2 Workshop Link
Pictogram plus.png On Hit: +200% faster travel time

Pictogram plus.png On Hit: Bleed indefinitely until collision

Pictogram plus.png On Collision: Explodes and deals damage around the wearer

Fires harpoons that pull the wearer towards surfaces and targets instead of bullets

Pictogram info.png Has a 3000 HU base projectile speed and an explosion radius of 146 HU

Pictogram info.png In other words, hitting a target causes the wearer to fly towards the target at 3x speed

Pictogram info.png Base explosion damage is 70, and does not damage the wearer

Pictogram info.png Explosion has a minimum damage fall off of 50%

Pictogram info.png Harpoons have 2 charges with a 15 second cooldown each

Pictogram info.png Upon collision, the harpoon is automatically unlatched

Pictogram info.png Stats and mechanics are based on the Grappling Hook in Mannpower
User EtherealT astralautocannon.png
Astral Autocannon
TF2 Workshop Link
Pictogram plus.png Fired projectiles explode on surface

Pictogram plus.png +344% damage bonus

Pictogram plus.png +70% more accurate

Pictogram minus.png -90% slower firing speed

Pictogram minus.png -75% bullets per shot

Pictogram minus.png -50% max primary ammo on wearer

Pictogram info.png Has an explosion radius of 110 HU

Pictogram info.png In other words, this weapon has a base damage of 40, with a firing speed of 0.2 seconds per shot
User EtherealT mysteryland.png
Mysteryland Murder Machine
TF2 Workshop Link
Pictogram plus.png An additional explosive projectile is fired alongside bullets

Pictogram minus.png -20% less accurate

Pictogram minus.png -15% damage penalty

Pictogram info.png Projectile has a 500 HU projectile speed and functions identically to a rocket from the Soldier's Rocket Launcher

Pictogram info.png Projectile has an internal cooldown of 2 seconds and a base damage of 90

Pictogram info.png Projectile has an explosion radius of 146 HU and a minimum splash damage fall off of 50%

Pictogram info.png Projectile has a maximum damage ramp up of 125% and a minimum damage fall off of 52.8%

Pictogram info.png The wearer does not take self damage nor knockback from the projectile

User EtherealT beatdownmitts.png
Bald Bear’s Beatdown Mitts
TF2 Workshop Link
Pictogram plus.png Alt-Fire: Charge towards your enemies after a delay

Pictogram plus.png Invulnerable and immune to knockback while charging up and while charging

Pictogram plus.png On Hit with Alt-Fire: Instantly kill the target with an uppercut

Pictogram minus.png Any melee hit will instantly kill the wearer between after impacting the target and before the uppercut

Pictogram info.png Has a charging time of 2.5 seconds before the wearer rams towards enemies

Pictogram info.png Has a maximum charge time of 2.92 seconds where the wearer moves at 128% move speed

Pictogram info.png Invulnerability is lost when the wearer successfully impacts the target

Pictogram info.png Targets have a 0.5 second window between the charge impact and before the uppercut is delivered


Engineer Custom Weapons

Weapon Workshop Link Statistics
User EtherealT hotshotshammer.png
Hotshot's Hammer
TF2 Workshop Link
Pictogram minus.png Construction hit speed boost decreased by 50%

Pictogram minus.png Replaces the Sentry with a Rocket Sentry

RED Level 1 Sentry Gun.png

Rocket Turret

N/A Pictogram plus.png +60% projectile speed

Pictogram plus.png Fires homing rockets instead of bullets

Pictogram info.png Projectile speed, explosion radius and mechanics are based off the level 3 sentry's rockets

Pictogram info.png Projectile has a base damage of 80 and a base firing speed of once every 3.5 seconds

Pictogram info.png Each level increases damage by +20% and reduces attack interval by -1 second

Pictogram info.png Wrangled Rocket Turrets have their attack interval decreased by -0.5 seconds

Pictogram info.png Level 1 Rocket Turrets have a minimum damage fall off of 52.5%, level 2 Rocket Turrets have a minimum damage fall off of 52.7%, and level 3 Rocket Turrets have a minimum damage fall off of 48.5%

Pictogram info.png Rocket Turret damage ramp up is consistent at 120% regardless of level

Pictogram info.png Upgrading the Rocket Turret does not affect self push force or self damage

Medic Custom Weapons

Weapon Workshop Link Statistics
User EtherealT crosscountry.png
Cross-Country Compound
TF2 Workshop Link
Pictogram plus.png +18% damage bonus

Pictogram plus.png Build TeleDart by healing allies with your secondary weapon

Pictogram plus.png Alt-Fire on Full TeleDart: Fires a projectile that allows the wearer to teleport to a teammate after a 1.5 second delay

Pictogram minus.png No damage ramp up

Pictogram minus.png No headshots

Pictogram minus.png -75% max primary ammo on wearer

Pictogram minus.png This weapon deploys 75% slower

Fires bolts that deal damage instead of syringes

This weapon will reload automatically when not active

Pictogram info.png Stats are based on the Crusader's Crossbow

Pictogram info.png Alt-Fire is hitscan and does no damage to enemies

Pictogram info.png Requires 20 seconds of healing with the wearer's secondary weapon to charge TeleDart

Pictogram info.png TeleDart is only drained if the wearer hits a teammate, and does not drain upon hitting surfaces or enemies

Pictogram info.png TeleDart meter starts empty and cannot be refilled with resupply

Pictogram info.png In other words, this weapon has a base damage of 45 and has no ramp up or fall off
User EtherealT clinicianscombustibles.png
Clinician’s Combustibles
TF2 Workshop Link
Pictogram plus.png On Hit Teammate: +50% explosion radius

Pictogram plus.png +7% heal rate

Pictogram plus.png +5% damage bonus

Pictogram minus.png On Hit: -100% explosion radius

Pictogram minus.png Launched bombs shatter on surfaces

Pictogram minus.png No damage ramp up

Pictogram minus.png No headshots

Pictogram minus.png -75% max primary ammo on wearer

Fires special grenades that deals damage and heal teammates based on distance traveled

This weapon will reload automatically when not active

Pictogram info.png Projectiles fired do not have splash fall off on healing, but the projectiles cannot heal the wearer

Pictogram info.png Projectiles automatically explode if they hit a teammate, but do not explode if they hit an enemy or surface

Pictogram info.png In other words, this weapon has a base damage of 40 and a base heal of 80

Pictogram info.png Unlike most crossbow based projectiles, the grenades fired from this weapon function identically to the Demoman's grenade launcher

Pictogram info.png Has a projectile speed of 1216.6 HU and an explosion radius of 146 HU

Pictogram info.png If the projectile hits a teammate, the explosion radius will not damage any nearby enemies
User EtherealT preemptivepainkiller.png
Preemptive Painkiller
TF2 Workshop Link
Pictogram plus.png Cleansing debuffs from teammates reduces cooldown by -13%

Pictogram minus.png Spawning and resupply do not affect the Pain meter

Pictogram minus.png Pain meter starts empty

Teammates gain +2 health regeneration per second for 10 seconds when covered in Painkillers. When a teammate receives fatal damage, they are left at 1 health and Painkillers are prematurely removed. Can be used to remove debuffs.

Pictogram info.png Has a base cooldown of 30 seconds and an explosion radius of 250 HU
User EtherealT apertureaerosol.png
Aperture Aerosol
TF2 Workshop Link
Pictogram plus.png Does not require ammo

Pictogram plus.png Build Gel by healing teammates with your secondary weapon

Pictogram minus.png -100% damage penalty

Pictogram minus.png Projectiles fired disappears after 6 seconds

Primary Fire: Sprays the surface with Speed Spray, increasing teammates' move speed by +50% while stepping on it. Costs 12.5% Gel every second.

Alt-Fire: Shoots a cloud that coats a large surface with Jump Gel, causing teammates that jump on it or landing while crouching to launch into the sky, gaining +200% increased air control while airborne and be immune to fall damage upon landing. Costs 30% Gel per cloud.

Pictogram info.png Stats are based on the Pyro's flamethrower

Pictogram info.png Unlike the flamethrower however, projectiles do not have a life span and thus has infinite range

Pictogram info.png Requires 10 seconds of healing with the wearer's secondary weapon to fully restore ammo

Pictogram info.png Speed Spray has a speed cap of 173%

Pictogram info.png 1% ammo is drained for every 0.08 seconds on Speed Spray

Pictogram info.png Alt-Fire has an attack interval of 0.8 seconds per use

Pictogram info.png Alt-Fire has a +100% effect radius bonus compared to primary fire

Pictogram info.png Fall damage immunity only lasts for 1 jump

Pictogram info.png Unlike most meters, Gel starts full and can be replenished through the resupply cabinet
User EtherealT cureall.png
Croesus Cure-All
TF2 Workshop Link
Pictogram plus.png +50% increase in damage when target's health <50% of max

Pictogram plus.png +50% increase in heal rate when teammate's health <50% of max

Creates a puddle of chemicals that damages enemies and heals allies if they stay in it. Can be used to extinguish fires.

Pictogram info.png Has a base damage and heal rate of 20 every second

Pictogram info.png Multiple instances of puddles do not stack with each other

Pictogram info.png Puddle has a duration of 8 seconds, and this weapon has a base cooldown of 5 seconds
User EtherealT doublebypass.png
Double Bypass
TF2 Workshop Link
Pictogram plus.png +25% ÜberCharge rate

ÜberCharge grants invisibility, grants 20% damage resistance while invisible, increases move speed to 150%, grants immunity to all debuffs, and mutes all sound effects from the patient and Medic.

Damaging an enemy temporarily disables ÜberCharge for 2.5 seconds.

Pictogram info.png Sound effects include, but are not limited to voice commands and noises made from firing weapons

Pictogram info.png Invisibility granted functions identically to the invisibility from the Spy's invis watch

Pictogram info.png In other words, bumping into enemies will cause the patient or wearer to be slightly visible to enemies

Pictogram info.png If the patient's move speed is faster than 150%, the patient would keep their current higher move speed
User EtherealT kritzschlag.png
Kritzschlag
TF2 Workshop Link
Pictogram plus.png +67% ÜberCharge rate

Pictogram minus.png -50% ÜberCharge duration

Pictogram minus.png -33% ÜberCharge rate on Overhealed patients

ÜberCharge grants 100% mini-crit chance

Pictogram info.png Unlike most medi guns, this weapon has 3 small charges, costing 33% ÜberCharge each

User EtherealT cardiacattack.png
Cardiac Attack
TF2 Workshop Link
Pictogram plus.png Damage causes airblast

Pictogram minus.png Knockback has a 5 second cooldown

Pictogram minus.png -20% damage penalty

User EtherealT instakillimpaler.png
Instakill Impaler
TF2 Workshop Link
Pictogram plus.png Gives one guaranteed critical hit for each building destruction assist or player assist kill during ÜberCharge

Pictogram plus.png +96% damage bonus on next hit for each building destruction assist or player assist kill during ÜberCharge

Pictogram minus.png -50% damage penalty

Pictogram info.png The damage bonus from kill assists towards players and buildings during ÜberCharge cancels out the damage penalty

Sniper Custom Weapons

Weapon Workshop Link Statistics
User EtherealT huntingrifle.png
Dakkas Of Total Annihilation
TF2 Workshop Link
Pictogram plus.png +100% max primary ammo on wearer

Pictogram plus.png +60% faster reload time

Pictogram plus.png +40% damage bonus

Pictogram minus.png No charge

Pictogram minus.png No headshots

User EtherealT torsoattacker.png
Devilishly Overpowered Torso Attacker
TF2 Workshop Link
Pictogram plus.png Build Satanism by dealing damage

Pictogram plus.png Press your reload key on full Satanism to gain a +80% damage bonus, +50% faster firing speed, and 100% of all damage is returned to the wearer as health

Pictogram plus.png +100% max primary ammo on wearer

Pictogram plus.png +40% faster reload time

Pictogram minus.png No charge

Pictogram minus.png No headshots

Pictogram info.png Buff lasts for 8 seconds, and also causes this weapon to have tracer shots while Satanism is active

Pictogram info.png Health gained on hit can overheal the wearer up to 200%

Pictogram info.png The firing speed bonus from Satanism fully stacks with the base firing speed

User EtherealT ocularincinerator.png
Ollie’s Ocular Incinerator
TF2 Workshop Link
Pictogram plus.png +1400% faster reload time

Pictogram plus.png +700% max primary ammo on wearer

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Fire shots independent of zoom

Pictogram minus.png -70% damage penalty

Pictogram minus.png -63% slower move speed while firing

Pictogram minus.png No headshots

Fires a straight laser instead of bullets

Pictogram info.png In other words, the projectile deals 15 damage every 0.1 seconds

Pictogram info.png Ammo is consumed at a rate of 10 ammo every second
User EtherealT roamersrucksack.png
Roamer's Rucksack
TF2 Workshop Link
Pictogram plus.png +20% faster move speed on wearer

Pictogram minus.png Move speed is disabled for 10 seconds if the wearer takes damage

Spy Custom Weapons

Weapon Workshop Link Statistics
User EtherealT surveillance.png
Shadowman’s Surveillance
TF2 Workshop Link
Pictogram plus.png On Hit: The victim and all nearby targets are highlighted and visible through walls for 30 seconds

Pictogram plus.png On Hit Highlighted Enemy: Gain a speed boost for 4 seconds

Pictogram plus.png Players heal 60% of the damage done to a highlighted enemy

Pictogram plus.png Disguise is not lost upon firing

Pictogram minus.png Highlight prematurely ends if the wearer dies

Pictogram minus.png -90% damage penalty

Pictogram minus.png -83% clip size

Pictogram info.png Both teams are notified through a sound cue if the wearer successfully highlights someone

Pictogram info.png Debuff radius on hit is 48 HU, and all teammates can see the highlighted target

Pictogram info.png Highlight stops working if the wearer or a teammate is more than 850 HU away from the highlighted target

Pictogram info.png Highlight prematurely ends if the wearer highlights a new target or if the victim dies

Pictogram info.png Any teammate can trigger the speed boost upon hitting a highlighted enemy
User EtherealT switchareux.png
Switchareux
TF2 Workshop Link
Pictogram plus.png On Hit: Instantly swaps positions with the target

Pictogram plus.png Disguise is not lost upon firing

Pictogram minus.png Teleportation has a 8 second cooldown

Pictogram minus.png -100% damage penalty

Pictogram minus.png -84% clip size

Pictogram minus.png -50% Sapper damage penalty

Pictogram info.png Teleportation does not work if the target is more than 1100 HU away from the wearer
User EtherealT suspensefulshooter.png
Suspenseful Shooter
TF2 Workshop Link
Pictogram plus.png Hold Fire to load up to four bullets

Pictogram plus.png Release Fire to unleash a large caliber round

Pictogram minus.png -50% minimum damage fall off penalty

Pictogram info.png Has a minimum damage fall off of 26.4%

Pictogram info.png One bullet is loaded at a time while Fire is held down

Pictogram info.png Each bullet takes 0.9 seconds to load up

Pictogram info.png Only one bullet is fired regardless of the amount of bullets that are loaded in, but each additional bullet loaded in will increase the base damage by +100%

Pictogram info.png Loading bullets creates a loud audio cue that can be heard by both teams
User EtherealT funkyfae.png
Funky Fae Flintlock and Flappers
TF2 Workshop Link
Pictogram plus.png Press 'JUMP' key in the air while undisguised to deploy wings, allowing the wearer to glide slowly

Pictogram plus.png 200% increased air control while undisguised

Pictogram plus.png Fired projectiles explode on surfaces

Pictogram plus.png +115% self damage force

Pictogram minus.png +150% increase in push force taken from damage while undisguised

Pictogram minus.png +150% increase in airblast vulnerability while undisguised

Pictogram minus.png -100% damage penalty

Pictogram minus.png -85% clip size

Pictogram minus.png -83% air control while gliding and undisguised

Pictogram minus.png -20% slower reload time

Pictogram info.png Despite dealing no damage, the explosion on hit is still able to knock back the wearer and enemies, thus allowing the wearer to blast jump

Pictogram info.png Has a base knockback of 100 HU

Pictogram info.png Despite dealing no damage, the explosion on hit is still able to knock back the wearer and enemies, thus allowing the wearer to blast jump

Pictogram info.png In other words, while gliding, air control is decreased from +200% to -50%
User EtherealT counterintuitive.png
The Counterintuitive Cutlass
TF2 Workshop Link
Pictogram plus.png On Backstab: All enemies in a large radius are forced to look towards the wearer for 8 seconds

Pictogram plus.png On Backstab: Gain +20% faster move speed for 8 seconds

Pictogram minus.png On Backstab: Wearer cannot cloak for 8 seconds

Pictogram minus.png On Backstab: Wearer cannot disguise for 8 seconds

Pictogram minus.png Debuff prematurely ends if the wearer dies

Pictogram info.png Debuff has a 450 HU radius
User EtherealT commitmentabridged.png
Chameleonic Commitment Abridged
TF2 Workshop Link
Pictogram plus.png On Backstab: Replaces this weapon with the target's primary weapon

Pictogram minus.png Cannot use the alt-fire function on stolen weapons

Pictogram minus.png The target's primary weapon is immediately reverted to this weapon once its clip is exhausted

Pictogram minus.png -40% slower firing speed

Pictogram info.png Stolen weapons always comes with 0 reserve ammo with some exceptions

Pictogram info.png Weapons with infinite reserve ammo will still have its reserve ammo removed completely

Pictogram info.png Flamethrowers and miniguns come with 60 reserve ammo

Pictogram info.png Sniper rifles and weapons based on the Crusader's Crossbow come with 4 reserve ammo

Pictogram info.png Dragon's Fury comes with 10 reserve ammo while the Beggar's Bazooka comes with 1 reserve ammo
User EtherealT prediction.png
Prick’s Prédiction
TF2 Workshop Link
Pictogram minus.png -70% cloak duration

Alt-Fire: Deceptively strikes a pose while gaining 100% damage resistance. If the wearer is damaged during the pose striking, the wearer is teleported instantly behind the enemy and gains invisibility.

Pictogram info.png Cloak is only drained once the wearer cancels the invisibility after teleporting

Pictogram info.png The wearer is left vulnerable for 0.2 seconds after staying in pose for 1.4 seconds without being damaged

Pictogram info.png While vulnerable, the wearer does not have damage resistance nor is the teleportation triggered

Pictogram info.png Invisibility after teleporting can be prematurely canceled by using alt-fire again

Pictogram info.png The wearer can still strike a pose even if disguised

Pictogram info.png Has a cooldown of 7 seconds, or 30 seconds if the wearer manually disguises while using the Your Eternal Reward

Pictogram info.png Unlike most invis watches, this weapon cannot be used while airborne
User EtherealT rattlesnakesrevenge.png
Rattlesnakes Revenge
TF2 Workshop Link
Throw towards enemy players to highlight them through walls for 4 seconds and disable weapon switching and attacking for 2 seconds.

Pictogram info.png Does not affect buildings and has a 20 second cooldown

Pictogram info.png Has an explosion radius of 200 HU
User EtherealT phantomsphase.png
Phantom's Phase
TF2 Workshop Link
Pictogram plus.png Press Fire or Taunt to set up a portal that connects the wearer's spawn to where the wearer currently is

Pictogram minus.png Portal immediately ends if the wearer cancels the taunt

Pictogram info.png The portal is identical to a level 3 teleporter, except it can be be used both ways

Pictogram info.png Like most loopable taunts, the wearer cannot move while maintaining the portal

Pictogram info.png Taunt lasts indefinitely until the wearer cancels it manually

Pictogram info.png Cannot target buildings
User EtherealT empgrenade.png
EMP Grenade
TF2 Workshop Link
Pictogram minus.png Spawning and resupply do not affect the EMP meter

Pictogram minus.png EMP meter starts empty

Pictogram minus.png -100% Sapper damage penalty

Throw to disable all buildings in a large radius for 5 seconds.

Pictogram info.png Has a 20 second cooldown

Pictogram info.png Enemies can still repair buildings while it is disabled

Pictogram info.png Has an explosion radius of 200 HU
User EtherealT commitment.png
Chameleonic Commitment
TF2 Workshop Link
Pictogram plus.png Instantly refill clip upon morphing

Pictogram plus.png +100% max ammo restored upon morphing

Pictogram minus.png -35 max health on wearer

Replaces the disguise kit with a morphing kit, which allows the wearer to choose a certain class and completely transform into said class, being able to use most of their abilities and copying all their stats and the wearer's current loadout of said class over except for health. The wearer can switch back to the Spy class by pressing their reload key while their melee weapon is deployed, and vice versa.

Pictogram info.png Morphing takes 4 seconds to complete

Pictogram info.png Morphed Spies are visually different compared to what their class should be

Pictogram info.png Weapons with meters such as Banners, Phlogistinator, and medi guns retain their meters between morphing, but are lost if a different class is selected with the morphing kit

Pictogram info.png Weapons with cooldowns progress normally, independent of everything

Pictogram info.png Weapon effects that don’t need to be constantly applied such as Bonk! Atomic Punch and B.A.S.E Jumper linger even after morphing again

Pictogram info.png Placed stickybombs stay after morphing, but cannot be detonated unless disguised as a Demoman, and are automatically destroyed after changing morph classes

Pictogram info.png The construction PDA and destruction PDA are disabled, but morphing into an Engineer grants the wearer 200 base metal that can be used for everything else, such as upgrading buildings or be used as ammo for the Widowmaker