User:EtherealT/The SquimJim Weapon Balance Doc
Contents
Summary
Last Major Update: 24th December 2022 |
Link to original main document
Overall Changes |
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Multi-Class
Multi Class - Class Changes | |
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Weapon | Changes | New statistics |
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Panic Attack |
Removed: Fires a fixed shot pattern Info: Removed only due to general shotgun spread change, actual shot pattern is unchanged |
+50% bullets per shot This weapon deploys 50% faster -20% damage penalty Successive shots become less accurate |
B.A.S.E. Jumper |
Added: Wearer never takes falling damage Added: -15% blast damage from blast jumps Changed: Parachutes can be redeployed again in mid air Changed: Parachutes now have a 12 second cooldown between deployments Info: Charge is instantly drained upon deploying the parachute, and starts regenerating while deployed Info: Can only redeploy the parachute if charge is full |
Wearer never takes falling damage -15% blast damage from blast jumps Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent. |
Pain Train |
Added: +25% faster move speed while carrying the Intelligence or PASS Time Jack Removed: 10% bullet damage vulnerability on wearer Added: 20% damage vulnerability while doing objectives Added: Can now be equipped by the Pyro |
+1 capture rate on wearer +25% faster move speed while carrying the Intelligence or PASS Time Jack 20% damage vulnerability while doing objectives |
Scout
Scout - Primary Changes | |
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Weapon | Changes | New statistics |
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Force-A-Nature |
Changed: Maximum knockback on hit is decreased by -20% Changed: Knockback strength now scales based on damage dealt |
+50% faster firing speed Knockback on the target and shooter +20% bullets per shot -10% damage penalty -66% clip size This weapon reloads its entire clip at once |
Shortstop |
Changed: Reload time decreased from 1.52 to 1.25 seconds Removed: Increase in push force taken from damage and airblast while active Removed: Alt-Fire to reach and shove someone! |
Holds a 4-shot clip and reloads its entire clip at once. |
Soda Popper |
Changed: Firing speed decreased from +50% to +20% Changed: Damage required to charge Hype increased from 350 to 500 damage |
+20% faster firing speed +25% faster reload time On Hit: Builds Hype -66% clip size When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps. This weapon reloads its entire clip at once. |
Baby Face's Blaster |
Changed: Air jump boost loss decreased from 75% to 50% Removed: -34% clip size Removed: Boost reduced when hit Added: -15% damage penalty Changed: Base move speed decreased from -10% to -25% Changed: All jumps now drain boost Changed: Boost now builds through moving instead of dealing damage Info: Requires 4000 HU to fully charge Boost |
Build Boost as you run Run speed increased with Boost -25% slower move speed on wearer -15% damage penalty Boost reduced on jumping |
Back Scatter |
Removed: -20% less accurate |
Mini-crits targets when fired at their back from close range -34% clip size |
Bonk! Atomic Punch |
Removed: Damage absorbed will slow you when the effect ends. Added: Drink meter starts empty Added: Spawning and resupply do not affect the Drink meter Changed: Drink meter now builds with 250 damage done instead of passively recharging Changed: Drink meter slowly drains upon consumption and stops draining when the buff ends |
Drink meter builds with damage done Drink meter starts empty Spawning and resupply do not affect the Drink meter Drink to become invulnerable for 8 seconds. Cannot attack during this time. |
Crit-a-Cola |
Added: Drink meter starts empty Added: Spawning and resupply do not affect the Drink meter Changed: Drink meter now builds with 250 damage done instead of passively recharging Changed: Drink meter slowly drains upon consumption and stops draining when the buff ends |
Drink meter builds with damage done Drink meter starts empty Spawning and resupply do not affect the Drink meter While effect is active: each attack mini-crits and sets Mark-For-Death for 5 seconds. |
Mad Milk |
Added: Milk meter builds with damage done and/or time Changed: Cooldown reduction from extinguishing teammates increased from -20% to -33% Added: Milk meter starts empty Added: Spawning and resupply do not affect the Milk meter Changed: Health regained from damage is decreased from 60% to 50% Changed: Milk duration decreased from 10 to 8 seconds Changed: Cooldown increased from 20 to 40 seconds Info: Requires 600 damage dealt to recharge the Milk meter |
Milk meter builds with damage done and/or time Extinguishing teammates reduces cooldown by -33% Milk meter starts empty Spawning and resupply do not affect the Milk meter Players heal 50% of the damage done to an enemy covered with milk. Can be used to extinguish fires. |
Winger |
Added: Wearer never takes falling damage while active Removed: -60% clip size Changed: Damage decreased from +15% to -25% |
When weapon is active: +25% greater jump height on wearer Wearer never takes falling damage -25% damage penalty |
Pretty Boy's Pocket Pistol |
Added: +30% damage bonus Added: This weapons holsters 50% slower Changed: Clip decreased from -25% to -50% Removed: On Hit: Gain up to +3 health |
+30% damage bonus +15% faster firing speed -50% clip size This weapon holsters 50% slower |
Flying Guillotine |
Added: 100% mini-crits vs debuffed targets Changed: Increased recharge time from 5.1 to 8 seconds Removed: Long distance hits reduce recharge time Changed: Damage is now affected by ramp up and fall off Info: Base projectile damage ramps up to 130% at close range, and falls off to 70% at long ranges Info: Damage ramp up and fall off follow the standard damage fall off formula, where it starts to decrease past 512 HU |
100% mini-crits vs debuffed targets |
Sandman |
Removed: Minimum slow distance on alt-fire Removed: -15 max health on wearer Added: 20% damage vulnerability while active Added: This weapon deploys 50% slower Added: This weapon holsters 50% slower Changed: Base cooldown increased from 10 to 15 seconds Changed: Alt-Fire now inflicts 15% damage vulnerability and -15% damage penalty on all weapons instead of slowing the target Info: In other words, point blank hits on projectiles now guarantee a minimum 1 second debuff duration |
When weapon is active: Alt-Fire: Launches a ball that causes opponents to take +15% more damage and have their damage output reduced by -15% This weapon deploys 50% slower This weapon holsters 50% slower 20% damage vulnerability on wearer |
Boston Basher |
Changed: No longer inflicts bleed on wearer through self damage Changed: Damage to self decreased from -50% to -34% Info: In other words, self damage is rescaled from 18 + 40 to a fixed 23 damage |
On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot. |
Candy Cane |
Removed: 25% explosive damage vulnerability on wearer Added: +100% debuff vulnerability on wearer Added: -25% health from healers on wearer Added: -25% damage penalty Info: Debuff vulnerability refers to debuff durations being increased on the wearer |
On Kill: A small health pack is dropped +100% debuff vulnerability on wearer -25% health from healers on wearer -25% damage penalty |
Sun-on-a-Stick |
Added: On Hit: target is engulfed in flames for 1 second Changed: Damage penalty now only affects non-burning players Changed: Damage decreased from -25% to -50% Removed: +25% fire damage resistance while deployed |
100% critical hit vs burning players On Hit: target is engulfed in flames -50% damage penalty vs non-burning players |
Fan O'War |
Added: This weapon holsters 50% faster Changed: Damage increased from -75% to -50% Removed: Crits whenever it would normally mini-crit |
On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits This weapon holsters 50% faster -50% damage penalty |
Atomizer |
Changed: Triple jumps are now passive instead of only while active Removed: -15% damage vs players Removed: This weapon deploys 50% slower Added: Air jumps costs 15 health Removed: Melee attacks mini-crit while airborne. |
Grants Triple Jump on wearer Air jumps costs 15 health |
Wrap Assassin |
Changed: Recharge rate increased from +25% to +33% Changed: Direct hits no longer inflict additional random splash damage from the projectile Changed: Projectile splash damage rescaled from 4-24 to a fixed 15 damage Changed: Despite the recharge rate increase, the actual recharge rate is 10 seconds due to the Sandman recharge rate nerf |
+33% increase in recharge rate Alt-Fire: Launches a festive ornament that shatters causing bleed -65% damage penalty |
Soldier
Soldier - Melee Changes | |
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Weapon | Changes | New statistics |
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Direct Hit |
Changed: Now mini-crits targets launched airborne by the wearer and their teammates instead of mini-critting targets launched airborne by self knockback |
+25% damage bonus +80% projectile speed Mini-crits targets launched airborne by the wearer and their teammates -70% explosion radius |
Liberty Launcher |
Added: This weapon deploys 30% faster Added: This weapon holsters 40% faster Changed: Damage increased from -25% to -20% Removed: -25% blast damage from rocket jumps |
+25% clip size +40% projectile speed This weapon deploys 30% faster This weapon holsters 40% faster -20% damage penalty |
Cow Mangler 5000 |
Added: +52% minimum damage fall off bonus Changed: Move speed while charging is increased from -66% to -33% Removed: Deals only 20% damage to buildings Added: -60% max damage ramp up penalty Removed: Charged shots no longer disable buildings Info: In other words, minimum damage fall off is 80% and maximum ramp up is 110% |
Does not require ammo Alt-Fire: A charged shot that mini-crits players and sets them on fire for 4 sec +52% minimum damage fall off bonus Minicrits whenever it would normally crit -60% max damage ramp up penalty |
Beggar's Bazooka |
Changed: Explosion radius increased from -20% to -10% Removed: No ammo from dispensers when active |
Hold Fire to load up to 3 rockets Release Fire to unleash the barrage -10% explosion radius +3 degrees random projectile deviation Overloading the chamber will cause a misfire |
Air Strike |
Changed: Blast damage from rocket jumps decreased from -15% to -25% Removed: -20% explosion radius while blast jumping Changed: Firing speed while blast jumping is decreased from +65% to +50% Changed: Explosion radius decreased from -10% to -15% |
-25% blast damage from rocket jumps +50% faster firing speed while blast jumping Clip size increased on kill -15% damage penalty -15% explosion radius |
Buff Banner |
Added: +40% max primary ammo on wearer |
+40% max primary ammo on wearer Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done. |
Battalion's Backup |
Changed: Damage resistance now decreases overall damage dealt instead of reducing base damage only Changed: Critical damage resistance decreased from +100% to +50% |
+20 max health on wearer Provides a defensive buff that protects nearby team members from incoming sentry damage and critical damage by 50%, and 35% from all other sources. Rage increases through damage done. |
Concheror |
Changed: Health regeneration decreased from +4 to +3 Changed: (Hidden) Rage amplification on wearer decreased from +25% to +20% Info: Damage required to charge banners is increased from 480 to 500 |
+3 health regenerated per second on wearer Provides group speed buff with damage done giving health. Gain rage with damage. |
Mantreads |
Added: +15% faster move speed on wearer Changed: Push force resistance now applies to all enemy sources besides damage and airblasts Changed: Stomp damage multiplier increased from 3x to 4x Info: Damage increased from 75-360 to 97-477 |
-75% reduction in push force taken from enemy sources Deals 4x falling damage to the player you land on 200% increased air control when blast jumping. +15% faster move speed on wearer |
Reserve Shooter |
Added: +30% more accurate Changed: Clip size decreased from -34% to -50% Changed: Now mini-crits targets launched airborne by the wearer and their teammates instead of mini-critting targets launched airborne by self knockback Removed: Can no longer be equipped by the Pyro |
Mini-crits targets launched airborne by the wearer and their teammates +30% more accurate This weapon deploys 20% faster -50% clip size |
Righteous Bison |
Added: +33% minimum damage fall off bonus Changed: Base damage increased from 20 to 60 Changed: Projectile size is increased by +20% Removed: Deals only 20% damage vs buildings Removed: Projectiles can no longer damage the same target multiple times Info: In other words, minimum damage fall off is 70% |
Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected +33% minimum damage fall off bonus |
Equalizer |
Added: Deploy speed increases as the user becomes injured Removed: (Hidden) -50% base damage penalty Added: This weapon holsters 60% slower Changed: Healing from Medic sources decreased from -90% to -100% Changed: Max damage bonus based on missing health decreased from +224% to +60% Info: Final damage is rescaled from 33-107 to 65-104 depending on health threshold Info: Max deploy speed bonus is +60% |
When weapon is active: Damage increases as the user becomes injured Deploy speed increases as the user becomes injured -100% less healing from Medic sources This weapon holsters 60% slower |
Disciplinary Action |
Added: +15% faster move speed while active Changed: Speed boost duration on teammates is increased from 2 to 3 seconds Removed: -25% damage penalty Added: Maximum health is drained while item is active Added: This weapon deploys 50% slower Added: This weapon holsters 50% slower Changed: Melee range decreased from +70% to +50% Info: Upon deploying, maximum health is immediately decreased by -20, and drains at a rate of -5 per second Info: Minimum health from health drain is 100 |
When weapon is active: +15% faster move speed on wearer On Hit Teammate: Boosts both players' speed for several seconds Maximum health is drained on wearer This weapon has a large melee range and deploys and holsters slower. |
Market Gardener |
Added: -15% damage penalty |
Deals crits while the wielder is rocket jumping -20% slower firing speed -15% damage penalty |
Escape Plan |
Added: -25% damage penalty Changed: Healing penalty decreased from -90% to -100% |
When weapon is active: Move speed increases as the user becomes injured You are marked for death while active, and for short period after switching weapons -100% less healing from Medic sources -25% damage penalty |
Pyro
Pyro - Class Changes | |
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Weapon | Changes | New statistics |
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Degreaser |
Changed: Afterburn damage increased from -66% to -50% Removed: +25% airblast cost Added: -15% damage penalty |
This weapon deploys 60% faster This weapon holsters 30% faster -50% afterburn damage penalty -15% damage penalty |
Phlogistinator |
Added: Alt-Fire: Release an electric shock that deletes projectiles and deals minor damage. Costs 20% Power Added: Does not require ammo Added: +33% repressurization rate on Alt-Fire Added: +20% damage bonus Removed: No airblast Added: Weapon is disabled while overheated Added: -100% push force vs players on Alt-Fire Added: Alt-Fire cannot extinguish teammates Removed: Build 'Mmmph' by dealing damage Removed: Invulnerable while 'Mmmph' taunting Info: The electric shock functions identically to the Short Circuit during Jungle Inferno Info: Power meter is consumed at a rate of 20% per second while primary fire is used, and overheats when Power reaches 0% Info: Power meter passively regenerates at a rate of 20% per second when not used Info: This weapon is disabled for 5 seconds if it overheats Info: In other words, alt-fire cooldown is decreased from 0.75 to 0.5 seconds Info: Alt-Fire has a base damage of 20 |
Does not require ammo +33% repressurization rate on Alt-Fire +20% damage bonus Weapon is disabled while overheated -100% push force vs players on Alt-Fire Alt-Fire cannot extinguish teammates Alt-Fire: Release an electric shock that deletes projectiles and deals minor damage. Costs 20% Power. |
Dragon's Fury |
Changed: Base damage increased from 25 to 65 Changed: Repressurization rate on alt-fire decreased from -50% to -25% Removed: Deals 300% damage to burning players |
+50% repressurization rate on hit -25% repressurization rate on Alt-Fire Uses a shared pressure tank for Primary Fire and Alt-Fire. Primary Fire: Launches a fast moving projectile that briefly ignites enemies Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire. This powerful, single-shot flamethrower rewards consecutive hits with faster reloads. |
Detonator |
Added: Fired projectiles explode on impact vs enemies Changed: Base explosion radius increased from 110 to 146 HU Removed: -25% damage penalty Removed: +50% damage to self Added: -50% self damage force Added: -33% explosion radius on alt-fire Added: -33% afterburn duration on alt-fire |
100% mini-crits vs burning players Fired projectiles explode on impact vs enemies -50% self damage force -33% explosion radius on alt-fire -33% afterburn duration on alt-fire Alt-Fire: Detonate flare. This weapon will reload automatically when not active. |
Manmelter |
Added: +100% damage bonus Added: +60% faster reload time Added: Projectile penetrates enemy targets Added: Projectile cannot be deflected Added: Does not ignite the target on hit Changed: Now gains mini-crits instead of crits upon extinguishing teammates Changed: Projectile speed decreased from +50% to -40% Removed: Extinguishing teammates restores 20 health Changed: Fires small energy beams instead of flares Info: Projectile size and projectile mechanics matches the Righteous Bison |
+100% damage bonus +60% faster reload time Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Alt-Fire: Extinguish teammates to gain guaranteed mini-crits Does not ignite the target on hit -40% projectile speed Fires small energy beams instead of flares This weapon will reload automatically when not active. |
Scorch Shot |
Changed: Projectiles deal increased knockback regardless even if the target is not burning Changed: Self damage force increased from -35% to +12.5% Removed: -35% damage penalty Added: -80% explosion radius Removed: 100% mini-crits vs burning players Removed: Increased knockback on burning players Changed: Knockback now pushes targets back instead of launching them airborne Info: Due to the base explosion radius buff on the Detonator, the actual explosion radius is 29.2 HU |
Flare knocks back target on hit and explodes when it hits the ground +12.5% self damage force -80% explosion radius This weapon will reload automatically when not active. |
Gas Passer |
Changed: Targets coated in gas now suffer a 25% fire damage vulnerability debuff Changed: Base cooldown decreased from 60 to 40 seconds Changed: Damage required to build Gas decreased from 750 to 600 Changed: Targets coated in gas are considered to be wet Changed: Gas continues to remain on enemies even after they have been engulfed in flames Changed: Gas linger duration increased from 5 to 8 seconds Changed: Afterburn duration upon ignition decreased from 10 to 1-10 seconds depending on remaining gas duration Changed: Gas meter does not persist through death Info: The shorter the remaining gas duration is, the shorter afterburn will last |
Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty Creates a horrific visible gas that coats enemies with a flammable material, which gives them a 25% fire damage vulnerability and further ignites into afterburn if they take damage (even enemy Pyros!) |
Thermal Thruster |
Changed: Stomp damage multiplier increased from 3x to 4x Changed: No longer requires the wearer to be in flight to stomp targets Changed: Fall damage resistance is now passive instead of only while in flight Removed: (Hidden) This weapon holsters 60% slower Removed: (Hidden) +50% increase in push force taken from damage and airblast Changed: Fall damage resistance decreased from +75% to +66% Changed: Fall damage resistance is no longer hidden |
+66% fall damage resistance on wearer Push enemies back when you land (force and radius based on velocity) Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. Deal 4x falling damage to anyone you land on! |
Axtinguisher |
Changed: Changed mini-crits on burning targets to full crits Changed: Damage decreased from -33% to -50% Changed: Now directly converts all current afterburn damage as bonus damage Info: In most cases, bonus damage per afterburn tick is decreased from 4.26 to 4 Info: Final damage is rescaled from 86-167 to 129-209 |
100% critical hit vs burning players and extinguishes them Damage increases based on remaining duration of afterburn Killing blows on burning players grant a speed boost -50% damage penalty This weapon holsters 35% slower |
Homewrecker |
Added: Repairs friendly buildings on hit Added: Alt-Fire: Share some ammo with a friend (Medium Ammo Kit). Costs 100 primary ammo Removed: -25% damage vs players Added: -90% primary ammo from dispensers on wearer Added: When damaging Sappers: -25 primary ammo Added: -25% primary ammo from packs on wearer Removed: +100% damage vs buildings Info: Repairing buildings can consume up to 33 primary ammo at once, healing for 102 health Info: If the Phlogistinator is equipped, repairing buildings will cost 33% Power instead Info: If the Phlogistinator is equipped, sharing ammo will cost 50% Power instead Info: Drains -25 primary ammo per hit when damaging Sappers, regardless of its health Info: Alt-Fire has no cooldown |
Repairs friendly buildings on hit Damage removes Sappers Alt-Fire: Share some ammo with a friend. Costs 100 primary ammo -90% primary ammo from dispensers on wearer When damaging Sappers: -25 primary ammo -25% primary ammo from packs on wearer |
Powerjack |
Added: -25% damage penalty Removed: +25 health restored on kill |
When weapon is active: +15% faster move speed on wearer -25% damage penalty 20% damage vulnerability on wearer |
Back Scratcher |
Added: +75 health restored on kill Removed: +25% damage bonus |
+75 health restored on kill +50% health from packs on wearer -75% health from healers on wearer |
Sharpened Volcano Fragment |
Added: On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds Changed: Damage decreased from -20% to -30% |
On Hit: target is engulfed in flames On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits -30% damage penalty |
Third Degree |
Added: On Hit: Converts all overheal from the target to the wearer Added: +5 health regenerated per second while active Added: -20% slower firing speed Added: This weapon holsters 35% slower Removed: All players connected via Medigun beams are hit |
When weapon is active: On Hit: Converts all overheal from the target to the wearer +5 health regenerated per second on wearer -20% slower firing speed This weapon holsters 35% slower |
Neon Annihilator |
Added: On Kill: Resets the cooldown on all rechargable meters Added: +100% max ammo restored on kill Removed: Damage removes Sappers Info: Ammo restoration on kill affects both primary and secondary ammo |
On Kill: Resets the cooldown on all rechargable meters +100% max ammo restored on kill 100% critical hit vs wet players -20% damage penalty vs players |
Hot Hand |
Added: Third successful slap in a row always mini-crits Added: Fourth successful slap in a row always crits Changed: Speed boost on hit increased from 1 to 3 seconds |
Gain a speed boost when you hit an enemy player Third successful slap in a row always mini-crits Fourth successful slap in a row always crits -20% damage penalty |
Demoman
Demoman - Class Changes | |
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Weapon | Changes | New statistics |
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Loch-n-Load |
Added: Up to +50% damage bonus based on distance traveled Removed: -25% clip size Added: -20% damage penalty Changed: Explosion radius decreased from -25% to -75% Removed: +20% damage vs buildings Info: Damage scales based on standard reverse damage fall off, reaching maximum damage at 1024 HU and above |
Up to +50% damage bonus based on distance traveled +25% projectile speed -75% explosion radius -20% damage penalty Launched bombs shatter on surfaces |
Ali Baba's Wee Booties |
Added: -40% reduction in push force taken from enemy sources Changed: Charge meter on kill increased from +25% to +50% Changed: Charge meter now also refills on primary and secondary kills Changed: Passive speed boost no longer requires a shield equipped to take effect Removed: +200% increase in turning control while charging |
+25 max health on wearer -40% reduction in push force taken from enemy sources +10% faster move speed on wearer On Kill: Gain +50% charge meter |
Loose Cannon |
Changed: Maximum knockback on hit is decreased by -20% Changed: Knockback strength now scales based on damage dealt |
+20% projectile speed Cannonballs push players back on impact Cannonballs do not explode on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims |
Chargin' Targe |
Added: +100% increase in turning control while charging Added: +35% health from packs on wearer Changed: Projectile damage resistance increased from +30% to +35% Changed: Fire damage resistance decreased from +50% to +35% |
+100% increase in turning control while charging +35% fire damage resistance on wearer +35% projectile damage resistance on wearer +35% health from packs on wearer Alt-Fire: Charge toward your enemies and remove debuffs. You are immune to most debuffs while charging. Gain a critical melee strike after impacting an enemy at distance. |
Scottish Resistance |
Added: +20% faster reload time Removed: Able to destroy enemy stickybombs |
+20% faster reload time +25% faster firing speed +50% max secondary ammo on wearer +6 max pipebombs out Detonates stickybombs near the crosshair and directly under your feet 0.8 sec slower bomb arm time |
Splendid Screen |
Added: +100% increase in turning control while charging Changed: Charge impact damage increased from +70% to +100% Changed: Projectile damage resistance decreased from +20% to +15% Changed: Fire damage resistance decreased from +20% to +15% |
+15% fire damage resistance on wearer +15% projectile damage resistance on wearer +100% increase in charge impact damage +50% increase in charge recharge rate +100% increase in turning control while charging Alt-Fire: Charge toward your enemies and remove debuffs. You are immune to most debuffs while charging. Gain a critical melee strike after impacting an enemy at distance. |
Tide Turner |
Changed: Fire damage resistance increased from +15% to +25% Changed: Projectile damage resistance increased from +15% to +25% Changed: Charge meter restoration now triggers on kill with any weapon Changed: Charge refill on kill decreased from +75% to +50% |
+25% fire damage resistance on wearer +25% projectile damage resistance on wearer Full turning control while charging On Kill: Gain +50% charge meter Taking damage while shield charging reduces remaining charging time Alt-Fire: Charge toward your enemies and remove debuffs. You are immune to most debuffs while charging. Gain a mini-crit melee strike after impacting an enemy at distance. |
Eyelander |
Added: -15% damage penalty Changed: Speed per head is decreased from +8% to +7% Removed: Heads no longer increase shield bash damage Removed: No longer grants overheal on kill after 4 heads |
-25 max health on wearer -15% damage penalty Gives increased speed and health with every head you take. This weapon has a large melee range and deploys and holsters slower |
Ullapool Caber |
Added: (Hidden) Warhead recharge itself in 30 seconds Changed: Deploy speed increased from -100% to -50% Removed: Explosion no longer has damage fall off Added: Minicrits whenever it would normally crit Changed: Damage decreased from -15% to -40% Changed: Base explosion damage decreased from 75 to 70 Removed: Explosion no longer has damage ramp up Removed: (Hidden) -28% damage to self Changed: Damage penalty is no longer hidden |
-20% slower firing speed -40% damage penalty This weapon deploys 50% slower Minicrits whenever it would normally crit The first hit will cause an explosion High-yield Scottish face removal. A sober person would throw it... |
Claidheamh Mòr |
Added: Gain a speed boost upon charge ending for 3 seconds Changed: Charge duration increase is now passive instead of only when active Added: -15% damage penalty Changed: Damage vulnerability increased from 15% to 20% Removed: Melee kills refill 25% of your charge meter Changed: Damage vulnerability now only applies if charge is not full |
0.5 sec increase in charge duration Gain a speed boost upon charge ending 20% damage vulnerability when charge is not full -15% damage penalty This weapon has a large melee range and deploys and holsters slower |
Persian Persuader |
Added: +10% faster move speed when charge is full Removed: -80% max primary ammo on wearer Removed: -80% max secondary ammo on wearer Added: -50% decrease in charge recharge rate Added: -15% damage penalty |
Ammo boxes collected give Charge Charge impact damage is increased on kill +10% faster move speed when charge is full -50% decrease in charge recharge rate -15% damage penalty This weapon has a large melee range and deploys and holsters slower |
Heavy
Heavy - Class Changes | |
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Weapon | Changes | New statistics |
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Natascha |
Added: +50% faster move speed while deployed Added: Gain a speed boost while firing Removed: -30% slower spin up time Removed: On Hit: 100% chance to slow target Removed: -20% damage resistance when below 50% health and spun up Info: The move speed bonus while spun up stacks additively with the speed boost while firing, resulting in 77% move speed while spun up and firing Info: Speed boost lingers for 0.25 seconds after the wearer stops firing |
+50% faster move speed while deployed Gain a speed boost while firing -25% damage penalty |
Brass Beast |
Changed: Spin up time decreased from -50% to -20% Changed: Move speed increased from -60% to -20% Changed: Move speed penalty is now active instead of only being active while spun up Removed: -20% damage resistance when below 50% health and spun up |
When weapon is active: +20% damage bonus -20% slower spin up time -20% slower move speed on wearer |
Tomislav |
Changed: Spin up time increased from +20% to +50% Added: Alt-Fire is disabled Removed: +20% more accurate Removed: Silent Killer: No barrel spin sound Info: In other words, alt-fire to spin up prematurely is disabled, and spinning up with primary fire will automatically cause the weapon to fire |
+50% faster spin up time Alt-Fire is disabled -20% slower firing speed |
Huo-Long Heater |
Changed: Damage vs burning players increased from +25% to mini-crits Changed: Flame ring radius increased from 160 to 184 HU |
Creates a ring of flames while spun up 100% mini-crits vs burning players -10% damage penalty Consumes an additional 4 ammo per second while spun up |
Dalokohs Bar |
Changed: Bonus max health upon consumption is increased from +50 to +100 Changed: Buff duration increased from 30 seconds to infinity Changed: Now grants direct overheal instead of increasing max health Info: Overheal from other sources will still decay over time, such as from a Medic |
Adds up to +100 max overheal that does not decay Eat to gain up to 100 health. Alt-fire: Share chocolate with a friend (Small Health Kit) |
Buffalo Steak Sandvich |
Added: Eat to gain up to 100 health Added: Push force reduction from enemy sources gradually increases up to +30% while under the buff Removed: (Hidden) 20% damage vulnerability while effect is active Removed: 103% speed threshold while under the buff Added: Weapons holster 75% slower while under the buff Changed: Speed boost now starts at 0% and gradually scales up to +30% over time Added: The wearer can now prematurely cancel the buff by switching weapons Changed: Buff duration rescaled from 16 seconds to being indefinite until the wearer holsters weapons Info: Speed and knockback resistance start at 0% and increase by +1% every second, capping at +30% in 30 seconds |
Eat to gain up to 100 health. After consuming, attacks mini-crit, move speed and push force reduction towards enemy sources is gradually increased over time, but weapons holster 75% slower and you may only use melee weapons. Lasts indefinitely until the wearer switches weapons. Alt-fire: Share with a friend (Medium Health Kit) Who needs bread? |
Gloves of Running Urgently |
Added: -20% damage penalty |
+30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active -20% damage penalty |
Warrior's Spirit |
Removed: 30% damage vulnerability while active Added: Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills. Changed: Damage decreased from +30% to +25% |
+25% damage bonus +50 health restored on kill Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills. |
Fists of Steel |
Removed: -40% maximum overheal on wearer Changed: Health from healers decreased from -40% to -100% |
When weapon is active: -40% damage from ranged sources on wearer +100% damage from melee sources on wearer This weapon holsters 100% slower -100% health from healers on wearer |
Eviction Notice |
Changed: Move speed bonus is now passive instead of only when active Removed: -60% damage penalty Removed: Maximum health is drained while item is active Added: -20 max health on wearer Removed: +40% faster firing speed Removed: On Hit: Gain a speed boost |
+15% faster move speed on wearer -20 max health on wearer |
Holiday Punch |
Added: 100% critical hits vs debuffed targets |
Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item 100% critical hits vs debuffed targets Critical hits do no damage |
Engineer
Engineer - Class Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Widowmaker |
Removed: +10% increased damage to your sentry's target |
On hit: Damage dealt is returned as ammo No reload necessary Per shot: -30 ammo Uses metal for ammo |
Pomson 6000 |
Added: Projectile penetrates enemy targets Added: Alt-Fire: A charged shot that mini-crits players and boosts buildings for 5 seconds Changed: Projectile size is increased by +20% Removed: Deals only 20% damage to buildings Removed: On Hit: Victim loses up to 10% Medigun charge Removed: On Hit: Victim loses up to 20% cloak Info: When used on a friendly Sentry, sentry firing speed is increased by +50% Info: When used on a friendly Dispenser, health and ammo output is increased by +50% Info: When used on a friendly Teleporter, teleportation recharges +50% faster Info: Has a 2 second charge time, and reduces the wearer's move speed by -66% while charging |
Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Alt-Fire: A charged shot that mini-crits players and boosts buildings for 5 seconds |
Rescue Ranger |
Removed: Self mark for death when hauling buildings Removed: Alt-Fire: Use 100 metal to pick up your targeted building from long range |
Fires a special bolt that can repair friendly buildings -34% clip size -50% max primary ammo on wearer 4-to-1 health-to-metal ratio when repairing buildings |
Wrangler |
Changed: Wrangler shield repair reduction decreased from 66% to 33% Changed: Wrangler shield damage reduction decreased from 66% to 33% |
Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage and repairs by 33%. Sentries are disabled for 3 seconds after becoming unwrangled. |
Short Circuit |
Changed: Crits are now converted into mini-crits instead of doing normal damage Changed: Metal cost decreased from 65 to 50 metal Added: -33% metal from packs and dispensers while active Changed: Attack interval increased from 0.5 to 1 second Removed: Fires an electric burst of energy at the target Info: In other words, the old primary fire function is gone, and is replaced by the energy ball |
When weapon is active: Launches a projectile-consuming energy ball instead of bullets No reload necessary Per Shot: -50 ammo Uses metal for ammo -33% metal from packs and dispensers on wearer Minicrits whenever it would normally crit |
Southern Hospitality |
Added: +66% faster building redeploy speed on wearer Added: +66% faster construction speed on wearer Added: +25% damage bonus vs players not within your sentry's range Removed: 20% fire damage vulnerability on wearer Added: Construction hit speed boost decreased by 100% Added: -25% damage penalty vs players within your sentry's range |
+66% faster building redeploy speed on wearer +66% faster construction speed on wearer +25% damage bonus vs players not within your sentry's range Construction hit speed boost decreased by 100% -25% damage penalty vs players within your sentry's range |
Jag |
Changed: Construction hit speed boost increased from +30% to +35% Removed: -33% damage penalty vs buildings Changed: Repair rate decreased from -20% to -30% Changed: Damage decreased from -25% to -40% |
Construction hit speed boost increased by 35% +15% faster firing speed -30% slower repair rate -40% damage penalty |
Eureka Effect |
Removed: -20% less metal from pickups and dispensers Added: -20% slower firing speed |
Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% -20% slower firing speed |
Sentry Gun |
Changed: Health increase from level 2 to level 3 increased from 20% to 25% |
Level 3 Sentry Gun health increased from 216 to 225 |
Medic
Medic - Class Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Blutsauger |
Added: On Hit: Douses the enemy in Mad Milk for 2 seconds Added: -15% health from packs on wearer Removed: On Hit: Gain up to +3 health Changed: Health regeneration changed from -2 to being completely disabled, but only when weapon is active Info: Successive hits refreshes the duration for Mad Milk |
On Hit: Douses the enemy in Mad Milk -15% health from packs on wearer No passive health regeneration while active |
Crusader's Crossbow |
Changed: Healing on hit is now divided over 5 seconds Changed: Damage decreased from 38-75 to 38-65 Changed: Max primary ammo decreased from -75% to -85% Info: In other words, healing is rescaled from 75-150 to 15-30 health per second over 5 seconds Info: Successive instances of healing from this weapon refreshes the buff duration and updates the heal amount accordingly based on distance traveled Info: Multiple instances of healing from this weapon do not stack with each other, but all other sources of healing fully stack |
No headshots -85% max primary ammo on wearer Fires special bolts that heal teammates over time and deals damage based on distance traveled This weapon will reload automatically when not active |
Overdose |
Changed: Speed bonus depending on ÜberCharge is now passive instead of only while active Changed: The patient now also benefits from the bonus move speed Added: -20% Overheal build rate on secondary weapon Changed: Move speed depending on ÜberCharge is decreased from +20% to +10% |
Up to +10% faster move speed based on ÜberCharge percentage on the wearer and patient -20% Overheal build rate on secondary weapon -15% damage penalty |
Quick-Fix |
Added: ÜberCharge now also cleanses all debuffs and provides immunity for the duration Added: +25% longer ÜberCharge duration Changed: ÜberCharge rate increased from +10% to +35% Changed: ÜberCharge now blocks enemy captures Changed: Health threshold for ÜberCharge rate to slow down is decreased from 142.5% to 125% health Changed: ÜberCharge heal rate on patient decreased from +200% to +100% Removed: Mirror blast jumps and shield charges of patients |
+40% heal rate +35% ÜberCharge rate +25% longer ÜberCharge duration -50% max overheal ÜberCharge increases healing by +100%, cleanses and grants immunity to all debuffs and movement-impairing effects Move at the speed of any faster heal target. |
Vaccinator |
Changed: Overheal build rate increased from -66% to -33% Removed: -33% ÜberCharge rate on Overhealed patients Changed: ÜberCharge damage resistance decreased from 75% to 50% Changed: Critical damage resistance during Übercharge decreased from 100% to 75% Changed: ÜberCharge rate decreased from +67% to +33% Removed: Wearer and their patient can no longer interact with objectives while ÜberCharging |
+33% Übercharge rate Press your reload key to cycle through resist types. While healing, provides you and your target with a constant 10% resistance to the selected damage type. -33% Overheal build rate Übercharge provides a 2.5 second resistance bubble that blocks 50% base damage and 75% crit damage of the selected type to the Medic and Patient. |
Ubersaw |
Added: This weapon deploys 30% slower Added: -20% damage penalty |
On Hit: 25% ÜberCharge added -20% damage penalty -20% slower firing speed This weapon deploys 30% slower |
Vita-Saw |
Changed: Max organs increased from 4 to 5 Removed: -10 max health on wearer Added: On ÜberCharge: -1 Organ Added: 20% damage vulnerability while active Changed: Organs now allow the wearer to gain 5% ÜberCharge for every healing assist kill per organ instead Info: The wearer can gain up to 25% ÜberCharge per healing assist kill at 5 Organs |
Collect the organs of people you hit On Heal Assists: +5% ÜberCharge added per organ collected On ÜberCharge: -1 Organ 20% damage vulnerability while active |
Amputator |
Changed: Bonus health regeneration from this weapon is no longer decreased when damaged Changed: Übercharge to health ratio increased from 1:49 to 1:25 |
When weapon is active: +3 health regenerated per second on wearer Alt-Fire: Applies a healing effect to all nearby teammates -20% damage penalty |
Solemn Vow |
Added: Up to +48.5% bonus damage based on ÜberCharge percentage Added: -10% damage penalty Added: No passive health regeneration while active Changed: Firing speed decreased from -10% to -20% Removed: Allows you to see enemy health |
Up to +48.5% bonus damage based on ÜberCharge percentage -20% slower firing speed -10% damage penalty No passive health regeneration while active |
Sniper
Sniper - Class Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Sydney Sleeper |
Removed: No headshots Added: -10% damage on body shot Changed: Scoped headshots now apply Jarate for 5 seconds instead of reducing Jarate cooldown by 1 second |
+25% charge rate On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level Nature's Call: Scoped headshots always mini-crit and always apply Jarate for 5 seconds regardless of charge -10% damage on body shot |
Bazaar Bargain |
Added: On Scoped Headshot Kill: +35% faster reload time on next shot Added: On Scoped Headshot Kill: Instantly refund 2 ammo Removed: Base charge rate decreased by 50% Added: On Scoped Miss: -35% slower reload time on next shot Added: -1 additional ammo lost on scoped miss Added: -40% max primary ammo on wearer Removed: Each scoped headshot kill increases the weapon's charge rate by 25% |
On Scoped Headshot Kill: +35% faster reload time on next shot On Scoped Headshot Kill: Instantly refund 2 ammo On Scoped Miss: -35% slower reload time on next shot -1 additional ammo lost on scoped miss -40% max primary ammo on wearer |
Machina |
Changed: Scoped headshots now also penetrate players regardless of charge Added: -25% charge rate |
On Full Charge: +15% damage per shot On Scoped Headshot or Full Charge: Projectiles penetrate players -25% charge rate Cannot fire unless zoomed Fires tracer rounds |
Hitman's Heatmaker |
Added: No unscoping during reloading Added: +100% charge rate when aiming at an enemy Added: -25% charge rate Removed: Gain Focus on kills and assists Info: Charge rate bonus only takes effect if the target is within the wearer's crosshair |
No unscoping during reloading +100% charge rate when aiming at an enemy -25% charge rate -20% damage on body shot |
Classic |
Added: +75% faster move speed while scoped in Changed: Headshots mini-crit instead of dealing no bonus damage when not fully charged Changed: Can now be fired while airborne Info: Move speed while scoped in increased from 27% to 64% |
Charge and fire shots independent of zoom +75% faster move speed while scoped in Headshots mini-crit when not fully charged -10% damage on body shot |
Jarate |
Added: Jarate meter builds with damage done and/or time Changed: Cooldown reduction from extinguishing teammates increased from -20% to -33% Added: Jarate meter starts empty Added: Spawning and resupply do not affect the Jarate meter Changed: Jarate duration decreased from 10 to 8 seconds Changed: Cooldown increased from 20 to 40 seconds Info: Requires 600 damage dealt to recharge the Jarate meter |
Jarate meter builds with damage done and/or time Extinguishing teammates reduces cooldown by -33% Jarate meter starts empty Spawning and resupply do not affect the Jarate meter Coated enemies take mini-crits. Can be used to extinguish fires. |
Razorback |
Added: +33% damage resistance from behind while active Added: +35% health from packs on wearer Added: Gain a speed boost for 3 seconds when shield breaks Removed: -100% maximum overheal on wearer Changed: Shield now also breaks when the wearer takes more than 50 damage Removed: Blocks a single backstab attempt Info: Damage resistance is disabled upon shield breaking, but the increased health from packs remain Info: Shield damage threshold is calculated after damage reductions, meaning it takes 76 base damage dealt to break the shield |
+33% damage resistance from behind while active +35% health from packs on wearer Gain a speed boost when shield breaks Shield breaks upon taking too much damage |
Darwin's Danger Shield |
Added: +25 health restored on kill with any weapon Added: -50% debuff resistance on wearer Added: +10% faster move speed on wearer Removed: +50% fire damage resistance on wearer Removed: Immune to the effects of afterburn Info: In other words, debuff resistance shortens debuff durations |
+25 health restored on kill with any weapon -50% debuff resistance on wearer +10% faster move speed on wearer |
Cozy Camper |
Changed: Knockback reduction when aiming is increased from +20% to +50% Changed: Health regeneration increased from +4 to +3 Changed: Flinching immunity is now activated through crouching instead of when primary weapon is fully charged |
+3 health regenerated per second on wearer No flinching when aiming and crouched Knockback reduced by 50% when aiming |
Cleaner's Carbine |
Added: Crits on headshot Changed: Firing speed increased from -25% to -15% Removed: Dealing damage fills charge meter. |
Crits on headshot -20% clip size -15% slower firing speed |
Tribalman's Shiv |
Changed: Damage increased from -50% to -33% Changed: Bleed duration decreased from 6 to 5 seconds |
On Hit: Bleed for 5 seconds -33% damage penalty |
Bushwacka |
Added: 100% critical hits vs debuffed targets Added: -20% damage penalty Removed: Crits whenever it would normally mini-crit |
When weapon is active: 100% critical hits vs debuffed targets -20% damage penalty 20% damage vulnerability on wearer |
Shahanshah |
Added: +20% increase in deploy speed when health <50% of max Changed: Damage increased when health <50% of max from +25% to +30% Changed: Damage increased when health >50% of max from -25% to -20% Added: -30% decrease in deploy speed when health >50% of max |
+30% increase in damage when health <50% of max +20% increase in deploy speed when health <50% of max -30% decrease in deploy speed when health >50% of max -20% decrease in damage when health >50% of max |
Spy
Spy - Class Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Ambassador |
Added: +50% damage bonus on headshot Removed: Critical damage is affected by range Changed: Now mini-crits instead of crits on headshots |
Mini-crits on headshot +50% damage bonus on headshot -15% damage penalty -20% slower firing speed |
Enforcer |
Changed: Damage increased from +20% to +25% Added: On Miss: Damage bonus is reset Changed: Damage bonus now only triggers on consecutive hits instead of while disguised Info: Damage bonus can stack up to 4 times and is reset if the target is not damaged by this weapon for 2 seconds |
On Hit: +25% damage bonus on the following shot Attacks pierce damage resistance effects and bonuses On Miss: Damage bonus is reset -20% slower firing speed |
Diamondback |
Added: 100% mini-crits when target's health <50% of max Changed: Damage penalty now only affects targets above 50% health Changed: Damage decreased from -15% to -25% Removed: Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill |
100% mini-crits when target's health <50% of max -25% decrease in damage when target's health >50% of max |
Your Eternal Reward |
Added: Reduced volume while decloaking Removed: +33% cloak drain rate Added: -33% cloak regen rate |
Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Reduced volume while decloaking -33% cloak regen rate Normal disguises require (and consume) a full cloak meter |
Conniver's Kunai |
Changed: Maximum overheal from backstabs increased from 210 to 225 health Changed: Max health decreased from -55 to -75 |
On Backstab: Absorbs the health from your victim -75 max health on wearer Start off with low health Kill somebody with this knife Steal all of their health |
Spy-cicle |
Added: 0.5 sec decrease in cloak fade time Added: +20% cloak drain rate Removed: Picking up ammo no longer regenerates this weapon |
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds 0.5 sec decrease in cloak fade time Backstab turns victim to ice Melts in fire and regenerates in 15 seconds +20% cloak drain rate |
Dead Ringer |
Changed: Cloak gained from ammo boxes while uncloaked is increased from -100% to -50% Changed: Now grants immunity to all debuffs when Feign Death is activated Removed: -50% cloak meter when Feign Death is activated Added: -100% cloak meter upon uncloaking Changed: Cloak duration decreased from +40% to -25% Changed: Now grants +20% faster move speed while cloaked instead of a speed boost for 3 seconds |
+50% cloak regen rate -100% cloak meter upon uncloaking -50% cloak meter from ammo boxes while uncloaked -25% cloak duration Cloak Type: Feign Death Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance |
Custom Weapons
Pyro Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Calefactor |
TF2 Workshop Link |
+30% damage vs targets launched airborne by the wearer and their teammates This weapon deploys 20% faster -34% clip size |
Engineer Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Space Cowboy |
TF2 Workshop Link |
Alt-Fire: Use 100 metal to pick up your targeted building from long range -34% clip size -50% max secondary ammo on wearer Self mark for death when hauling buildings |