User:EtherealT/The SquimJim Weapon Balance Doc

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Summary

Link to original main document

Independent MvM page

Overall Changes
  • Random critical hits are now disabled by default.
  • Random fall damage deviation is now disabled by default

Multi-Class

Multi Class - Class Changes
  • Pictogram minus.png Changed: Holster speed penalties now apply their penalty to any weapon drawn within 0.85 seconds of said weapon being active
  • Pictogram minus.png Changed: Damage on killing blows now only fill up meters equal to the target's current health instead of overall damage
  • Pictogram minus.png Changed: All knockback can now be air strafed
  • Pictogram comment.png Changed: Speed boost rescaled are rescaled to always be +30% regardless of class
  • Pictogram comment.png Changed: Explosive damage resistance now also reduces damage from most projectiles
  • Pictogram comment.png Removed: Random bullet spread on shotguns
  • Pictogram comment.png Info: Projectile damage resistance does not affect fire based projectiles
  • Pictogram comment.png Info: Renamed explosive damage resistance to projectile damage resistance
Weapon Changes New statistics
Panic Attack
Panic Attack
Pictogram comment.png Removed: Fires a fixed shot pattern
Pictogram comment.png Info: Removed only due to general shotgun spread change, actual shot pattern is unchanged
Pictogram plus.png +50% bullets per shot

Pictogram plus.png This weapon deploys 50% faster

Pictogram minus.png -20% damage penalty

Pictogram minus.png Successive shots become less accurate

B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram plus.png Added: Wearer never takes falling damage
Pictogram plus.png Added: -15% blast damage from blast jumps
Pictogram plus.png Changed: Parachutes can be redeployed again in mid air
Pictogram minus.png Changed: Parachutes now have a 12 second cooldown between deployments
Pictogram comment.png Info: Charge is instantly drained upon deploying the parachute, and starts regenerating while deployed
Pictogram comment.png Info: Can only redeploy the parachute if charge is full
Pictogram plus.png Wearer never takes falling damage

Pictogram plus.png -15% blast damage from blast jumps

Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent.
Pain Train
Pain Train
Pictogram plus.png Added: +25% faster move speed while carrying the Intelligence or PASS Time Jack
Pictogram plus.png Removed: 10% bullet damage vulnerability on wearer
Pictogram minus.png Added: 20% damage vulnerability while doing objectives
Pictogram comment.png Added: Can now be equipped by the Pyro
Pictogram plus.png +1 capture rate on wearer

Pictogram plus.png +25% faster move speed while carrying the Intelligence or PASS Time Jack

Pictogram minus.png 20% damage vulnerability while doing objectives

Scout

Scout - Primary Changes
  • Pictogram plus.png Changed: Base melee damage increased from 35 to 45
  • Pictogram minus.png Changed: Base primary ammo decreased from 32 to 30
  • Pictogram comment.png Removed: Random bullet spread on scatterguns
Weapon Changes New statistics
Force-A-Nature
Force-A-Nature
Pictogram minus.png Changed: Maximum knockback on hit is decreased by -20%
Pictogram comment.png Changed: Knockback strength now scales based on damage dealt
Pictogram plus.png +50% faster firing speed

Pictogram plus.png Knockback on the target and shooter

Pictogram plus.png +20% bullets per shot

Pictogram minus.png -10% damage penalty

Pictogram minus.png -66% clip size

This weapon reloads its entire clip at once
Shortstop
Shortstop
Pictogram plus.png Changed: Reload time decreased from 1.52 to 1.25 seconds
Pictogram plus.png Removed: Increase in push force taken from damage and airblast while active
Pictogram minus.png Removed: Alt-Fire to reach and shove someone!
Holds a 4-shot clip and reloads its entire clip at once.
Soda Popper
Soda Popper
Pictogram minus.png Changed: Firing speed decreased from +50% to +20%
Pictogram minus.png Changed: Damage required to charge Hype increased from 350 to 500 damage
Pictogram plus.png +20% faster firing speed

Pictogram plus.png +25% faster reload time

Pictogram plus.png On Hit: Builds Hype

Pictogram minus.png -66% clip size

When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps.

This weapon reloads its entire clip at once.
Baby Face's Blaster
Baby Face's Blaster
Pictogram plus.png Changed: Air jump boost loss decreased from 75% to 50%
Pictogram plus.png Removed: -34% clip size
Pictogram plus.png Removed: Boost reduced when hit
Pictogram minus.png Added: -15% damage penalty
Pictogram minus.png Changed: Base move speed decreased from -10% to -25%
Pictogram minus.png Changed: All jumps now drain boost
Pictogram comment.png Changed: Boost now builds through moving instead of dealing damage
Pictogram comment.png Info: Requires 4000 HU to fully charge Boost
Pictogram plus.png Build Boost as you run

Pictogram plus.png Run speed increased with Boost

Pictogram minus.png -25% slower move speed on wearer

Pictogram minus.png -15% damage penalty

Pictogram minus.png Boost reduced on jumping

Back Scatter
Back Scatter
Pictogram plus.png Removed: -20% less accurate
Pictogram plus.png Mini-crits targets when fired at their back from close range

Pictogram minus.png -34% clip size

Bonk! Atomic Punch
Bonk! Atomic Punch
Pictogram plus.png Removed: Damage absorbed will slow you when the effect ends.
Pictogram minus.png Added: Drink meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Drink meter
Pictogram comment.png Changed: Drink meter now builds with 250 damage done instead of passively recharging
Pictogram comment.png Changed: Drink meter slowly drains upon consumption and stops draining when the buff ends
Pictogram plus.png Drink meter builds with damage done

Pictogram minus.png Drink meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Drink meter

Drink to become invulnerable for 8 seconds. Cannot attack during this time.
Crit-a-Cola
Crit-a-Cola
Pictogram minus.png Added: Drink meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Drink meter
Pictogram comment.png Changed: Drink meter now builds with 250 damage done instead of passively recharging
Pictogram comment.png Changed: Drink meter slowly drains upon consumption and stops draining when the buff ends
Pictogram plus.png Drink meter builds with damage done

Pictogram minus.png Drink meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Drink meter

While effect is active: each attack mini-crits and sets Mark-For-Death for 5 seconds.
Mad Milk
Mad Milk
Pictogram plus.png Added: Milk meter builds with damage done and/or time
Pictogram plus.png Changed: Cooldown reduction from extinguishing teammates increased from -20% to -33%
Pictogram minus.png Added: Milk meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Milk meter
Pictogram minus.png Changed: Health regained from damage is decreased from 60% to 50%
Pictogram minus.png Changed: Milk duration decreased from 10 to 8 seconds
Pictogram minus.png Changed: Cooldown increased from 20 to 40 seconds
Pictogram comment.png Info: Requires 600 damage dealt to recharge the Milk meter
Pictogram plus.png Milk meter builds with damage done and/or time

Pictogram plus.png Extinguishing teammates reduces cooldown by -33%

Pictogram minus.png Milk meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Milk meter

Players heal 50% of the damage done to an enemy covered with milk. Can be used to extinguish fires.
Winger
Winger
Pictogram plus.png Added: Wearer never takes falling damage while active
Pictogram plus.png Removed: -60% clip size
Pictogram minus.png Changed: Damage decreased from +15% to -25%
When weapon is active:

Pictogram plus.png +25% greater jump height on wearer

Pictogram plus.png Wearer never takes falling damage

Pictogram minus.png -25% damage penalty

Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Added: +30% damage bonus
Pictogram minus.png Added: This weapons holsters 50% slower
Pictogram minus.png Changed: Clip decreased from -25% to -50%
Pictogram minus.png Removed: On Hit: Gain up to +3 health
Pictogram plus.png +30% damage bonus

Pictogram plus.png +15% faster firing speed

Pictogram minus.png -50% clip size

Pictogram minus.png This weapon holsters 50% slower

Flying Guillotine
Flying Guillotine
Pictogram plus.png Added: 100% mini-crits vs debuffed targets
Pictogram minus.png Changed: Increased recharge time from 5.1 to 8 seconds
Pictogram minus.png Removed: Long distance hits reduce recharge time
Pictogram comment.png Changed: Damage is now affected by ramp up and fall off
Pictogram comment.png Info: Base projectile damage ramps up to 130% at close range, and falls off to 70% at long ranges
Pictogram comment.png Info: Damage ramp up and fall off follow the standard damage fall off formula, where it starts to decrease past 512 HU
Pictogram plus.png 100% mini-crits vs debuffed targets

Sandman
Sandman
Pictogram plus.png Removed: Minimum slow distance on alt-fire
Pictogram plus.png Removed: -15 max health on wearer
Pictogram minus.png Added: 20% damage vulnerability while active
Pictogram minus.png Added: This weapon deploys 50% slower
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Changed: Base cooldown increased from 10 to 15 seconds
Pictogram comment.png Changed: Alt-Fire now inflicts 15% damage vulnerability and -15% damage penalty on all weapons instead of slowing the target
Pictogram comment.png Info: In other words, point blank hits on projectiles now guarantee a minimum 1 second debuff duration
When weapon is active:

Pictogram plus.png Alt-Fire: Launches a ball that causes opponents to take +15% more damage and have their damage output reduced by -15%

Pictogram minus.png This weapon deploys 50% slower

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png 20% damage vulnerability on wearer

Boston Basher
Boston Basher
Pictogram plus.png Changed: No longer inflicts bleed on wearer through self damage
Pictogram minus.png Changed: Damage to self decreased from -50% to -34%
Pictogram comment.png Info: In other words, self damage is rescaled from 18 + 40 to a fixed 23 damage
Pictogram plus.png On Hit: Bleed for 5 seconds

Pictogram minus.png On Miss: Hit yourself. Idiot.

Candy Cane
Candy Cane
Pictogram plus.png Removed: 25% explosive damage vulnerability on wearer
Pictogram minus.png Added: +100% debuff vulnerability on wearer
Pictogram minus.png Added: -25% health from healers on wearer
Pictogram minus.png Added: -25% damage penalty
Pictogram comment.png Info: Debuff vulnerability refers to debuff durations being increased on the wearer
Pictogram plus.png On Kill: A small health pack is dropped

Pictogram minus.png +100% debuff vulnerability on wearer

Pictogram minus.png -25% health from healers on wearer

Pictogram minus.png -25% damage penalty

Sun-on-a-Stick
Sun-on-a-Stick
Pictogram plus.png Added: On Hit: target is engulfed in flames for 1 second
Pictogram plus.png Changed: Damage penalty now only affects non-burning players
Pictogram minus.png Changed: Damage decreased from -25% to -50%
Pictogram minus.png Removed: +25% fire damage resistance while deployed
Pictogram plus.png 100% critical hit vs burning players

Pictogram plus.png On Hit: target is engulfed in flames

Pictogram minus.png -50% damage penalty vs non-burning players

Fan O'War
Fan O'War
Pictogram plus.png Added: This weapon holsters 50% faster
Pictogram plus.png Changed: Damage increased from -75% to -50%
Pictogram minus.png Removed: Crits whenever it would normally mini-crit
Pictogram plus.png On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits

Pictogram plus.png This weapon holsters 50% faster

Pictogram minus.png -50% damage penalty

Atomizer
Atomizer
Pictogram plus.png Changed: Triple jumps are now passive instead of only while active
Pictogram plus.png Removed: -15% damage vs players
Pictogram plus.png Removed: This weapon deploys 50% slower
Pictogram minus.png Added: Air jumps costs 15 health
Pictogram minus.png Removed: Melee attacks mini-crit while airborne.
Pictogram plus.png Grants Triple Jump on wearer

Pictogram minus.png Air jumps costs 15 health

Wrap Assassin
Wrap Assassin
Pictogram plus.png Changed: Recharge rate increased from +25% to +33%
Pictogram minus.png Changed: Direct hits no longer inflict additional random splash damage from the projectile
Pictogram comment.png Changed: Projectile splash damage rescaled from 4-24 to a fixed 15 damage
Pictogram comment.png Changed: Despite the recharge rate increase, the actual recharge rate is 10 seconds due to the Sandman recharge rate nerf
Pictogram plus.png +33% increase in recharge rate

Pictogram plus.png Alt-Fire: Launches a festive ornament that shatters causing bleed

Pictogram minus.png -65% damage penalty

Soldier

Soldier - Melee Changes
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 75
Weapon Changes New statistics
Direct Hit
Direct Hit
Pictogram comment.png Changed: Now mini-crits targets launched airborne by the wearer and their teammates instead of mini-critting targets launched airborne by self knockback
Pictogram plus.png +25% damage bonus

Pictogram plus.png +80% projectile speed

Pictogram plus.png Mini-crits targets launched airborne by the wearer and their teammates

Pictogram minus.png -70% explosion radius

Liberty Launcher
Liberty Launcher
Pictogram plus.png Added: This weapon deploys 30% faster
Pictogram plus.png Added: This weapon holsters 40% faster
Pictogram plus.png Changed: Damage increased from -25% to -20%
Pictogram minus.png Removed: -25% blast damage from rocket jumps
Pictogram plus.png +25% clip size

Pictogram plus.png +40% projectile speed

Pictogram plus.png This weapon deploys 30% faster

Pictogram plus.png This weapon holsters 40% faster

Pictogram minus.png -20% damage penalty

Cow Mangler 5000
Cow Mangler 5000
Pictogram plus.png Added: +52% minimum damage fall off bonus
Pictogram plus.png Changed: Move speed while charging is increased from -66% to -33%
Pictogram plus.png Removed: Deals only 20% damage to buildings
Pictogram minus.png Added: -60% max damage ramp up penalty
Pictogram minus.png Removed: Charged shots no longer disable buildings
Pictogram comment.png Info: In other words, minimum damage fall off is 80% and maximum ramp up is 110%
Pictogram plus.png Does not require ammo

Pictogram plus.png Alt-Fire: A charged shot that mini-crits players and sets them on fire for 4 sec

Pictogram plus.png +52% minimum damage fall off bonus

Pictogram minus.png Minicrits whenever it would normally crit

Pictogram minus.png -60% max damage ramp up penalty

Beggar's Bazooka
Beggar's Bazooka
Pictogram plus.png Changed: Explosion radius increased from -20% to -10%
Pictogram plus.png Removed: No ammo from dispensers when active
Pictogram plus.png Hold Fire to load up to 3 rockets

Pictogram plus.png Release Fire to unleash the barrage

Pictogram minus.png -10% explosion radius

Pictogram minus.png +3 degrees random projectile deviation

Pictogram minus.png Overloading the chamber will cause a misfire

Air Strike
Air Strike
Pictogram plus.png Changed: Blast damage from rocket jumps decreased from -15% to -25%
Pictogram plus.png Removed: -20% explosion radius while blast jumping
Pictogram minus.png Changed: Firing speed while blast jumping is decreased from +65% to +50%
Pictogram minus.png Changed: Explosion radius decreased from -10% to -15%
Pictogram plus.png -25% blast damage from rocket jumps

Pictogram plus.png +50% faster firing speed while blast jumping

Pictogram plus.png Clip size increased on kill

Pictogram minus.png -15% damage penalty

Pictogram minus.png -15% explosion radius

Buff Banner
Buff Banner
Pictogram plus.png Added: +40% max primary ammo on wearer
Pictogram plus.png +40% max primary ammo on wearer

Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done.
Battalion's Backup
Battalion's Backup
Pictogram plus.png Changed: Damage resistance now decreases overall damage dealt instead of reducing base damage only
Pictogram minus.png Changed: Critical damage resistance decreased from +100% to +50%
Pictogram plus.png +20 max health on wearer

Provides a defensive buff that protects nearby team members from incoming sentry damage and critical damage by 50%, and 35% from all other sources. Rage increases through damage done.
Concheror
Concheror
Pictogram minus.png Changed: Health regeneration decreased from +4 to +3
Pictogram minus.png Changed: (Hidden) Rage amplification on wearer decreased from +25% to +20%
Pictogram comment.png Info: Damage required to charge banners is increased from 480 to 500
Pictogram plus.png +3 health regenerated per second on wearer

Provides group speed buff with damage done giving health. Gain rage with damage.
Mantreads
Mantreads
Pictogram plus.png Added: +15% faster move speed on wearer
Pictogram plus.png Changed: Push force resistance now applies to all enemy sources besides damage and airblasts
Pictogram plus.png Changed: Stomp damage multiplier increased from 3x to 4x
Pictogram comment.png Info: Damage increased from 75-360 to 97-477
Pictogram plus.png -75% reduction in push force taken from enemy sources

Pictogram plus.png Deals 4x falling damage to the player you land on

Pictogram plus.png 200% increased air control when blast jumping.

Pictogram plus.png +15% faster move speed on wearer

Reserve Shooter
Reserve Shooter
Pictogram plus.png Added: +30% more accurate
Pictogram minus.png Changed: Clip size decreased from -34% to -50%
Pictogram comment.png Changed: Now mini-crits targets launched airborne by the wearer and their teammates instead of mini-critting targets launched airborne by self knockback
Pictogram comment.png Removed: Can no longer be equipped by the Pyro
Pictogram plus.png Mini-crits targets launched airborne by the wearer and their teammates

Pictogram plus.png +30% more accurate

Pictogram plus.png This weapon deploys 20% faster

Pictogram minus.png -50% clip size

Righteous Bison
Righteous Bison
Pictogram plus.png Added: +33% minimum damage fall off bonus
Pictogram plus.png Changed: Base damage increased from 20 to 60
Pictogram plus.png Changed: Projectile size is increased by +20%
Pictogram plus.png Removed: Deals only 20% damage vs buildings
Pictogram minus.png Removed: Projectiles can no longer damage the same target multiple times
Pictogram comment.png Info: In other words, minimum damage fall off is 70%
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Projectile cannot be deflected

Pictogram plus.png +33% minimum damage fall off bonus

Equalizer
Equalizer
Pictogram plus.png Added: Deploy speed increases as the user becomes injured
Pictogram plus.png Removed: (Hidden) -50% base damage penalty
Pictogram minus.png Added: This weapon holsters 60% slower
Pictogram minus.png Changed: Healing from Medic sources decreased from -90% to -100%
Pictogram minus.png Changed: Max damage bonus based on missing health decreased from +224% to +60%
Pictogram comment.png Info: Final damage is rescaled from 33-107 to 65-104 depending on health threshold
Pictogram comment.png Info: Max deploy speed bonus is +60%
When weapon is active:

Pictogram plus.png Damage increases as the user becomes injured

Pictogram plus.png Deploy speed increases as the user becomes injured

Pictogram minus.png -100% less healing from Medic sources

Pictogram minus.png This weapon holsters 60% slower

Disciplinary Action
Disciplinary Action
Pictogram plus.png Added: +15% faster move speed while active
Pictogram plus.png Changed: Speed boost duration on teammates is increased from 2 to 3 seconds
Pictogram plus.png Removed: -25% damage penalty
Pictogram minus.png Added: Maximum health is drained while item is active
Pictogram minus.png Added: This weapon deploys 50% slower
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Changed: Melee range decreased from +70% to +50%
Pictogram comment.png Info: Upon deploying, maximum health is immediately decreased by -20, and drains at a rate of -5 per second
Pictogram comment.png Info: Minimum health from health drain is 100
When weapon is active:

Pictogram plus.png +15% faster move speed on wearer

Pictogram plus.png On Hit Teammate: Boosts both players' speed for several seconds

Pictogram minus.png Maximum health is drained on wearer

This weapon has a large melee range and deploys and holsters slower.
Market Gardener
Market Gardener
Pictogram minus.png Added: -15% damage penalty
Pictogram plus.png Deals crits while the wielder is rocket jumping

Pictogram minus.png -20% slower firing speed

Pictogram minus.png -15% damage penalty

Escape Plan
Escape Plan
Pictogram minus.png Added: -25% damage penalty
Pictogram minus.png Changed: Healing penalty decreased from -90% to -100%
When weapon is active:

Pictogram plus.png Move speed increases as the user becomes injured

Pictogram minus.png You are marked for death while active, and for short period after switching weapons

Pictogram minus.png -100% less healing from Medic sources

Pictogram minus.png -25% damage penalty

Pyro

Pyro - Class Changes
  • Pictogram plus.png Changed: Afterburn healing reduction now applies to all weapons that apply afterburn
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 85
  • Pictogram plus.png Changed: Base flamethrower damage increased from 6.5-13 to 7.5-15
  • Pictogram plus.png Changed: Flamethrower damage ramp up time decreased from 0.9 to 0.5 seconds
  • Pictogram plus.png Removed: Random flame particle drag and velocity
  • Pictogram plus.png Removed: Random flame particle deviation
  • Pictogram plus.png Removed: Random flame particle lifetime offset
  • Pictogram minus.png Changed: Particle box dimensions decreased from 12 to 6
  • Pictogram minus.png Removed: Extinguishing teammates with flamethrowers restore 20 health
  • Pictogram minus.png Removed: Afterburn reduces resist shield effects by -20%
  • Pictogram comment.png Changed: Healing reduction from afterburn decreased from 50-100% to a fixed -25%
  • Pictogram comment.png Info: This includes non-Pyro weapons that can inflict afterburn
Weapon Changes New statistics
Degreaser
Degreaser
Pictogram plus.png Changed: Afterburn damage increased from -66% to -50%
Pictogram plus.png Removed: +25% airblast cost
Pictogram minus.png Added: -15% damage penalty
Pictogram plus.png This weapon deploys 60% faster

Pictogram plus.png This weapon holsters 30% faster

Pictogram minus.png -50% afterburn damage penalty

Pictogram minus.png -15% damage penalty

Phlogistinator
Phlogistinator
Pictogram plus.png Added: Alt-Fire: Release an electric shock that deletes projectiles and deals minor damage. Costs 20% Power
Pictogram plus.png Added: Does not require ammo
Pictogram plus.png Added: +33% repressurization rate on Alt-Fire
Pictogram plus.png Added: +20% damage bonus
Pictogram plus.png Removed: No airblast
Pictogram minus.png Added: Weapon is disabled while overheated
Pictogram minus.png Added: -100% push force vs players on Alt-Fire
Pictogram minus.png Added: Alt-Fire cannot extinguish teammates
Pictogram minus.png Removed: Build 'Mmmph' by dealing damage
Pictogram minus.png Removed: Invulnerable while 'Mmmph' taunting
Pictogram comment.png Info: The electric shock functions identically to the Short Circuit during Jungle Inferno
Pictogram comment.png Info: Power meter is consumed at a rate of 20% per second while primary fire is used, and overheats when Power reaches 0%
Pictogram comment.png Info: Power meter passively regenerates at a rate of 20% per second when not used
Pictogram comment.png Info: This weapon is disabled for 5 seconds if it overheats
Pictogram comment.png Info: In other words, alt-fire cooldown is decreased from 0.75 to 0.5 seconds
Pictogram comment.png Info: Alt-Fire has a base damage of 20
Pictogram plus.png Does not require ammo

Pictogram plus.png +33% repressurization rate on Alt-Fire

Pictogram plus.png +20% damage bonus

Pictogram minus.png Weapon is disabled while overheated

Pictogram minus.png -100% push force vs players on Alt-Fire

Pictogram minus.png Alt-Fire cannot extinguish teammates

Alt-Fire: Release an electric shock that deletes projectiles and deals minor damage. Costs 20% Power.
Dragon's Fury
Dragon's Fury
Pictogram plus.png Changed: Base damage increased from 25 to 65
Pictogram plus.png Changed: Repressurization rate on alt-fire decreased from -50% to -25%
Pictogram minus.png Removed: Deals 300% damage to burning players
Pictogram plus.png +50% repressurization rate on hit

Pictogram minus.png -25% repressurization rate on Alt-Fire

Uses a shared pressure tank for Primary Fire and Alt-Fire.

Primary Fire: Launches a fast moving projectile that briefly ignites enemies

Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire.

This powerful, single-shot flamethrower rewards consecutive hits with faster reloads.
Detonator
Detonator
Pictogram plus.png Added: Fired projectiles explode on impact vs enemies
Pictogram plus.png Changed: Base explosion radius increased from 110 to 146 HU
Pictogram plus.png Removed: -25% damage penalty
Pictogram plus.png Removed: +50% damage to self
Pictogram minus.png Added: -50% self damage force
Pictogram minus.png Added: -33% explosion radius on alt-fire
Pictogram minus.png Added: -33% afterburn duration on alt-fire
Pictogram plus.png 100% mini-crits vs burning players

Pictogram plus.png Fired projectiles explode on impact vs enemies

Pictogram minus.png -50% self damage force

Pictogram minus.png -33% explosion radius on alt-fire

Pictogram minus.png -33% afterburn duration on alt-fire

Alt-Fire: Detonate flare.

This weapon will reload automatically when not active.
Manmelter
Manmelter
Pictogram plus.png Added: +100% damage bonus
Pictogram plus.png Added: +60% faster reload time
Pictogram plus.png Added: Projectile penetrates enemy targets
Pictogram plus.png Added: Projectile cannot be deflected
Pictogram minus.png Added: Does not ignite the target on hit
Pictogram minus.png Changed: Now gains mini-crits instead of crits upon extinguishing teammates
Pictogram minus.png Changed: Projectile speed decreased from +50% to -40%
Pictogram minus.png Removed: Extinguishing teammates restores 20 health
Pictogram comment.png Changed: Fires small energy beams instead of flares
Pictogram comment.png Info: Projectile size and projectile mechanics matches the Righteous Bison
Pictogram plus.png +100% damage bonus

Pictogram plus.png +60% faster reload time

Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Projectile cannot be deflected

Pictogram plus.png Alt-Fire: Extinguish teammates to gain guaranteed mini-crits

Pictogram minus.png Does not ignite the target on hit

Pictogram minus.png -40% projectile speed

Pictogram minus.png Fires small energy beams instead of flares

This weapon will reload automatically when not active.
Scorch Shot
Scorch Shot
Pictogram plus.png Changed: Projectiles deal increased knockback regardless even if the target is not burning
Pictogram plus.png Changed: Self damage force increased from -35% to +12.5%
Pictogram plus.png Removed: -35% damage penalty
Pictogram minus.png Added: -80% explosion radius
Pictogram minus.png Removed: 100% mini-crits vs burning players
Pictogram minus.png Removed: Increased knockback on burning players
Pictogram comment.png Changed: Knockback now pushes targets back instead of launching them airborne
Pictogram comment.png Info: Due to the base explosion radius buff on the Detonator, the actual explosion radius is 29.2 HU
Pictogram plus.png Flare knocks back target on hit and explodes when it hits the ground

Pictogram plus.png +12.5% self damage force

Pictogram minus.png -80% explosion radius

This weapon will reload automatically when not active.
Gas Passer
Gas Passer
Pictogram plus.png Changed: Targets coated in gas now suffer a 25% fire damage vulnerability debuff
Pictogram plus.png Changed: Base cooldown decreased from 60 to 40 seconds
Pictogram plus.png Changed: Damage required to build Gas decreased from 750 to 600
Pictogram plus.png Changed: Targets coated in gas are considered to be wet
Pictogram plus.png Changed: Gas continues to remain on enemies even after they have been engulfed in flames
Pictogram plus.png Changed: Gas linger duration increased from 5 to 8 seconds
Pictogram minus.png Changed: Afterburn duration upon ignition decreased from 10 to 1-10 seconds depending on remaining gas duration
Pictogram minus.png Changed: Gas meter does not persist through death
Pictogram comment.png Info: The shorter the remaining gas duration is, the shorter afterburn will last
Pictogram plus.png Gas meter builds with damage done and/or time

Pictogram minus.png Spawning and resupply do not affect the Gas meter

Pictogram minus.png Gas meter starts empty

Creates a horrific visible gas that coats enemies with a flammable material, which gives them a 25% fire damage vulnerability and further ignites into afterburn if they take damage (even enemy Pyros!)
Thermal Thruster
Thermal Thruster
Pictogram plus.png Changed: Stomp damage multiplier increased from 3x to 4x
Pictogram plus.png Changed: No longer requires the wearer to be in flight to stomp targets
Pictogram plus.png Changed: Fall damage resistance is now passive instead of only while in flight
Pictogram plus.png Removed: (Hidden) This weapon holsters 60% slower
Pictogram plus.png Removed: (Hidden) +50% increase in push force taken from damage and airblast
Pictogram minus.png Changed: Fall damage resistance decreased from +75% to +66%
Pictogram comment.png Changed: Fall damage resistance is no longer hidden
Pictogram plus.png +66% fall damage resistance on wearer

Pictogram plus.png Push enemies back when you land (force and radius based on velocity)

Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. Deal 4x falling damage to anyone you land on!
Axtinguisher
Axtinguisher
Pictogram plus.png Changed: Changed mini-crits on burning targets to full crits
Pictogram minus.png Changed: Damage decreased from -33% to -50%
Pictogram minus.png Changed: Now directly converts all current afterburn damage as bonus damage
Pictogram comment.png Info: In most cases, bonus damage per afterburn tick is decreased from 4.26 to 4
Pictogram comment.png Info: Final damage is rescaled from 86-167 to 129-209
Pictogram plus.png 100% critical hit vs burning players and extinguishes them

Pictogram plus.png Damage increases based on remaining duration of afterburn

Pictogram plus.png Killing blows on burning players grant a speed boost

Pictogram minus.png -50% damage penalty

Pictogram minus.png This weapon holsters 35% slower

Homewrecker
Homewrecker
Pictogram plus.png Added: Repairs friendly buildings on hit
Pictogram plus.png Added: Alt-Fire: Share some ammo with a friend (Medium Ammo Kit). Costs 100 primary ammo
Pictogram plus.png Removed: -25% damage vs players
Pictogram minus.png Added: -90% primary ammo from dispensers on wearer
Pictogram minus.png Added: When damaging Sappers: -25 primary ammo
Pictogram minus.png Added: -25% primary ammo from packs on wearer
Pictogram minus.png Removed: +100% damage vs buildings
Pictogram comment.png Info: Repairing buildings can consume up to 33 primary ammo at once, healing for 102 health
Pictogram comment.png Info: If the Phlogistinator is equipped, repairing buildings will cost 33% Power instead
Pictogram comment.png Info: If the Phlogistinator is equipped, sharing ammo will cost 50% Power instead
Pictogram comment.png Info: Drains -25 primary ammo per hit when damaging Sappers, regardless of its health
Pictogram comment.png Info: Alt-Fire has no cooldown
Pictogram plus.png Repairs friendly buildings on hit

Pictogram plus.png Damage removes Sappers

Pictogram plus.png Alt-Fire: Share some ammo with a friend. Costs 100 primary ammo

Pictogram minus.png -90% primary ammo from dispensers on wearer

Pictogram minus.png When damaging Sappers: -25 primary ammo

Pictogram minus.png -25% primary ammo from packs on wearer

Powerjack
Powerjack
Pictogram minus.png Added: -25% damage penalty
Pictogram minus.png Removed: +25 health restored on kill
When weapon is active:

Pictogram plus.png +15% faster move speed on wearer

Pictogram minus.png -25% damage penalty

Pictogram minus.png 20% damage vulnerability on wearer

Back Scratcher
Back Scratcher
Pictogram plus.png Added: +75 health restored on kill
Pictogram minus.png Removed: +25% damage bonus
Pictogram plus.png +75 health restored on kill

Pictogram plus.png +50% health from packs on wearer

Pictogram minus.png -75% health from healers on wearer

Sharpened Volcano Fragment
Sharpened Volcano Fragment
Pictogram plus.png Added: On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds
Pictogram minus.png Changed: Damage decreased from -20% to -30%
Pictogram plus.png On Hit: target is engulfed in flames

Pictogram plus.png On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits

Pictogram minus.png -30% damage penalty

Third Degree
Third Degree
Pictogram plus.png Added: On Hit: Converts all overheal from the target to the wearer
Pictogram plus.png Added: +5 health regenerated per second while active
Pictogram minus.png Added: -20% slower firing speed
Pictogram minus.png Added: This weapon holsters 35% slower
Pictogram minus.png Removed: All players connected via Medigun beams are hit
When weapon is active:

Pictogram plus.png On Hit: Converts all overheal from the target to the wearer

Pictogram plus.png +5 health regenerated per second on wearer

Pictogram minus.png -20% slower firing speed

Pictogram minus.png This weapon holsters 35% slower

Neon Annihilator
Neon Annihilator
Pictogram plus.png Added: On Kill: Resets the cooldown on all rechargable meters
Pictogram plus.png Added: +100% max ammo restored on kill
Pictogram minus.png Removed: Damage removes Sappers
Pictogram comment.png Info: Ammo restoration on kill affects both primary and secondary ammo
Pictogram plus.png On Kill: Resets the cooldown on all rechargable meters

Pictogram plus.png +100% max ammo restored on kill

Pictogram plus.png 100% critical hit vs wet players

Pictogram minus.png -20% damage penalty vs players

Hot Hand
Hot Hand
Pictogram plus.png Added: Third successful slap in a row always mini-crits
Pictogram plus.png Added: Fourth successful slap in a row always crits
Pictogram plus.png Changed: Speed boost on hit increased from 1 to 3 seconds
Pictogram plus.png Gain a speed boost when you hit an enemy player

Pictogram plus.png Third successful slap in a row always mini-crits

Pictogram plus.png Fourth successful slap in a row always crits

Pictogram minus.png -20% damage penalty

Demoman

Demoman - Class Changes
  • Pictogram plus.png Added: The wearer is now immune to most debuffs while charging
  • Pictogram plus.png Changed: Base deploy speed decreased from -75% to -50% on all Swords
  • Pictogram plus.png Changed: Base holster speed decreased from -75% to -50% on all Swords
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 75
  • Pictogram comment.png Info: The wearer is not immune to push force from damage and airblasts while charging
Weapon Changes New statistics
Loch-n-Load
Loch-n-Load
Pictogram plus.png Added: Up to +50% damage bonus based on distance traveled
Pictogram plus.png Removed: -25% clip size
Pictogram minus.png Added: -20% damage penalty
Pictogram minus.png Changed: Explosion radius decreased from -25% to -75%
Pictogram minus.png Removed: +20% damage vs buildings
Pictogram comment.png Info: Damage scales based on standard reverse damage fall off, reaching maximum damage at 1024 HU and above
Pictogram plus.png Up to +50% damage bonus based on distance traveled

Pictogram plus.png +25% projectile speed

Pictogram minus.png -75% explosion radius

Pictogram minus.png -20% damage penalty

Pictogram minus.png Launched bombs shatter on surfaces

Ali Baba's Wee Booties
Ali Baba's Wee Booties
Pictogram plus.png Added: -40% reduction in push force taken from enemy sources
Pictogram plus.png Changed: Charge meter on kill increased from +25% to +50%
Pictogram plus.png Changed: Charge meter now also refills on primary and secondary kills
Pictogram plus.png Changed: Passive speed boost no longer requires a shield equipped to take effect
Pictogram minus.png Removed: +200% increase in turning control while charging
Pictogram plus.png +25 max health on wearer

Pictogram plus.png -40% reduction in push force taken from enemy sources

Pictogram plus.png +10% faster move speed on wearer

Pictogram plus.png On Kill: Gain +50% charge meter

Loose Cannon
Loose Cannon
Pictogram minus.png Changed: Maximum knockback on hit is decreased by -20%
Pictogram comment.png Changed: Knockback strength now scales based on damage dealt
Pictogram plus.png +20% projectile speed

Pictogram plus.png Cannonballs push players back on impact

Pictogram minus.png Cannonballs do not explode on impact

Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.

Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims
Chargin' Targe
Chargin' Targe
Pictogram plus.png Added: +100% increase in turning control while charging
Pictogram plus.png Added: +35% health from packs on wearer
Pictogram plus.png Changed: Projectile damage resistance increased from +30% to +35%
Pictogram minus.png Changed: Fire damage resistance decreased from +50% to +35%
Pictogram plus.png +100% increase in turning control while charging

Pictogram plus.png +35% fire damage resistance on wearer

Pictogram plus.png +35% projectile damage resistance on wearer

Pictogram plus.png +35% health from packs on wearer

Alt-Fire: Charge toward your enemies and remove debuffs. You are immune to most debuffs while charging. Gain a critical melee strike after impacting an enemy at distance.
Scottish Resistance
Scottish Resistance
Pictogram plus.png Added: +20% faster reload time
Pictogram minus.png Removed: Able to destroy enemy stickybombs
Pictogram plus.png +20% faster reload time

Pictogram plus.png +25% faster firing speed

Pictogram plus.png +50% max secondary ammo on wearer

Pictogram plus.png +6 max pipebombs out

Pictogram plus.png Detonates stickybombs near the crosshair and directly under your feet

Pictogram minus.png 0.8 sec slower bomb arm time

Splendid Screen
Splendid Screen
Pictogram plus.png Added: +100% increase in turning control while charging
Pictogram plus.png Changed: Charge impact damage increased from +70% to +100%
Pictogram minus.png Changed: Projectile damage resistance decreased from +20% to +15%
Pictogram minus.png Changed: Fire damage resistance decreased from +20% to +15%
Pictogram plus.png +15% fire damage resistance on wearer

Pictogram plus.png +15% projectile damage resistance on wearer

Pictogram plus.png +100% increase in charge impact damage

Pictogram plus.png +50% increase in charge recharge rate

Pictogram plus.png +100% increase in turning control while charging

Alt-Fire: Charge toward your enemies and remove debuffs. You are immune to most debuffs while charging. Gain a critical melee strike after impacting an enemy at distance.
Tide Turner
Tide Turner
Pictogram plus.png Changed: Fire damage resistance increased from +15% to +25%
Pictogram plus.png Changed: Projectile damage resistance increased from +15% to +25%
Pictogram plus.png Changed: Charge meter restoration now triggers on kill with any weapon
Pictogram minus.png Changed: Charge refill on kill decreased from +75% to +50%
Pictogram plus.png +25% fire damage resistance on wearer

Pictogram plus.png +25% projectile damage resistance on wearer

Pictogram plus.png Full turning control while charging

Pictogram plus.png On Kill: Gain +50% charge meter

Pictogram minus.png Taking damage while shield charging reduces remaining charging time

Alt-Fire: Charge toward your enemies and remove debuffs. You are immune to most debuffs while charging. Gain a mini-crit melee strike after impacting an enemy at distance.
Eyelander
Eyelander
Pictogram minus.png Added: -15% damage penalty
Pictogram minus.png Changed: Speed per head is decreased from +8% to +7%
Pictogram minus.png Removed: Heads no longer increase shield bash damage
Pictogram minus.png Removed: No longer grants overheal on kill after 4 heads
Pictogram minus.png -25 max health on wearer

Pictogram minus.png -15% damage penalty

Gives increased speed and health with every head you take.

This weapon has a large melee range and deploys and holsters slower
Ullapool Caber
Ullapool Caber
Pictogram plus.png Added: (Hidden) Warhead recharge itself in 30 seconds
Pictogram plus.png Changed: Deploy speed increased from -100% to -50%
Pictogram plus.png Removed: Explosion no longer has damage fall off
Pictogram minus.png Added: Minicrits whenever it would normally crit
Pictogram minus.png Changed: Damage decreased from -15% to -40%
Pictogram minus.png Changed: Base explosion damage decreased from 75 to 70
Pictogram minus.png Removed: Explosion no longer has damage ramp up
Pictogram minus.png Removed: (Hidden) -28% damage to self
Pictogram comment.png Changed: Damage penalty is no longer hidden
Pictogram minus.png -20% slower firing speed

Pictogram minus.png -40% damage penalty

Pictogram minus.png This weapon deploys 50% slower

Pictogram minus.png Minicrits whenever it would normally crit

The first hit will cause an explosion

High-yield Scottish face removal. A sober person would throw it...
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Added: Gain a speed boost upon charge ending for 3 seconds
Pictogram plus.png Changed: Charge duration increase is now passive instead of only when active
Pictogram minus.png Added: -15% damage penalty
Pictogram minus.png Changed: Damage vulnerability increased from 15% to 20%
Pictogram minus.png Removed: Melee kills refill 25% of your charge meter
Pictogram comment.png Changed: Damage vulnerability now only applies if charge is not full
Pictogram plus.png 0.5 sec increase in charge duration

Pictogram plus.png Gain a speed boost upon charge ending

Pictogram minus.png 20% damage vulnerability when charge is not full

Pictogram minus.png -15% damage penalty

This weapon has a large melee range and deploys and holsters slower
Persian Persuader
Persian Persuader
Pictogram plus.png Added: +10% faster move speed when charge is full
Pictogram plus.png Removed: -80% max primary ammo on wearer
Pictogram plus.png Removed: -80% max secondary ammo on wearer
Pictogram minus.png Added: -50% decrease in charge recharge rate
Pictogram minus.png Added: -15% damage penalty
Pictogram plus.png Ammo boxes collected give Charge

Pictogram plus.png Charge impact damage is increased on kill

Pictogram plus.png +10% faster move speed when charge is full

Pictogram minus.png -50% decrease in charge recharge rate

Pictogram minus.png -15% damage penalty

This weapon has a large melee range and deploys and holsters slower

Heavy

Heavy - Class Changes
  • Pictogram plus.png Added: An additional weapon slot for carrying lunchboxes is added
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 85
  • Pictogram plus.png Removed: All miniguns now have damage and accuracy ramp up after they start firing, full accuracy and damage is reached 1 second after firing
  • Pictogram comment.png Info: Sandvich is now the stock lunchbox item
Weapon Changes New statistics
Natascha
Natascha
Pictogram plus.png Added: +50% faster move speed while deployed
Pictogram plus.png Added: Gain a speed boost while firing
Pictogram plus.png Removed: -30% slower spin up time
Pictogram minus.png Removed: On Hit: 100% chance to slow target
Pictogram minus.png Removed: -20% damage resistance when below 50% health and spun up
Pictogram comment.png Info: The move speed bonus while spun up stacks additively with the speed boost while firing, resulting in 77% move speed while spun up and firing
Pictogram comment.png Info: Speed boost lingers for 0.25 seconds after the wearer stops firing
Pictogram plus.png +50% faster move speed while deployed

Pictogram plus.png Gain a speed boost while firing

Pictogram minus.png -25% damage penalty

Brass Beast
Brass Beast
Pictogram plus.png Changed: Spin up time decreased from -50% to -20%
Pictogram plus.png Changed: Move speed increased from -60% to -20%
Pictogram minus.png Changed: Move speed penalty is now active instead of only being active while spun up
Pictogram minus.png Removed: -20% damage resistance when below 50% health and spun up
When weapon is active:

Pictogram plus.png +20% damage bonus

Pictogram minus.png -20% slower spin up time

Pictogram minus.png -20% slower move speed on wearer

Tomislav
Tomislav
Pictogram plus.png Changed: Spin up time increased from +20% to +50%
Pictogram minus.png Added: Alt-Fire is disabled
Pictogram minus.png Removed: +20% more accurate
Pictogram minus.png Removed: Silent Killer: No barrel spin sound
Pictogram comment.png Info: In other words, alt-fire to spin up prematurely is disabled, and spinning up with primary fire will automatically cause the weapon to fire
Pictogram plus.png +50% faster spin up time

Pictogram minus.png Alt-Fire is disabled

Pictogram minus.png -20% slower firing speed

Huo-Long Heater
Huo-Long Heater
Pictogram plus.png Changed: Damage vs burning players increased from +25% to mini-crits
Pictogram plus.png Changed: Flame ring radius increased from 160 to 184 HU
Pictogram plus.png Creates a ring of flames while spun up

Pictogram plus.png 100% mini-crits vs burning players

Pictogram minus.png -10% damage penalty

Pictogram minus.png Consumes an additional 4 ammo per second while spun up

Dalokohs Bar
Dalokohs Bar
Pictogram plus.png Changed: Bonus max health upon consumption is increased from +50 to +100
Pictogram plus.png Changed: Buff duration increased from 30 seconds to infinity
Pictogram comment.png Changed: Now grants direct overheal instead of increasing max health
Pictogram comment.png Info: Overheal from other sources will still decay over time, such as from a Medic
Pictogram plus.png Adds up to +100 max overheal that does not decay

Eat to gain up to 100 health.

Alt-fire: Share chocolate with a friend (Small Health Kit)
Buffalo Steak Sandvich
Buffalo Steak Sandvich
Pictogram plus.png Added: Eat to gain up to 100 health
Pictogram plus.png Added: Push force reduction from enemy sources gradually increases up to +30% while under the buff
Pictogram plus.png Removed: (Hidden) 20% damage vulnerability while effect is active
Pictogram plus.png Removed: 103% speed threshold while under the buff
Pictogram minus.png Added: Weapons holster 75% slower while under the buff
Pictogram minus.png Changed: Speed boost now starts at 0% and gradually scales up to +30% over time
Pictogram comment.png Added: The wearer can now prematurely cancel the buff by switching weapons
Pictogram comment.png Changed: Buff duration rescaled from 16 seconds to being indefinite until the wearer holsters weapons
Pictogram comment.png Info: Speed and knockback resistance start at 0% and increase by +1% every second, capping at +30% in 30 seconds
Eat to gain up to 100 health. After consuming, attacks mini-crit, move speed and push force reduction towards enemy sources is gradually increased over time, but weapons holster 75% slower and you may only use melee weapons. Lasts indefinitely until the wearer switches weapons.

Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?
Gloves of Running Urgently
Gloves of Running Urgently
Pictogram minus.png Added: -20% damage penalty
Pictogram plus.png +30% faster move speed on wearer

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png Maximum health is drained while item is active

Pictogram minus.png -20% damage penalty

Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Removed: 30% damage vulnerability while active
Pictogram minus.png Added: Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.
Pictogram minus.png Changed: Damage decreased from +30% to +25%
Pictogram plus.png +25% damage bonus

Pictogram plus.png +50 health restored on kill

Pictogram minus.png Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.

Fists of Steel
Fists of Steel
Pictogram plus.png Removed: -40% maximum overheal on wearer
Pictogram minus.png Changed: Health from healers decreased from -40% to -100%
When weapon is active:

Pictogram plus.png -40% damage from ranged sources on wearer

Pictogram minus.png +100% damage from melee sources on wearer

Pictogram minus.png This weapon holsters 100% slower

Pictogram minus.png -100% health from healers on wearer

Eviction Notice
Eviction Notice
Pictogram plus.png Changed: Move speed bonus is now passive instead of only when active
Pictogram plus.png Removed: -60% damage penalty
Pictogram plus.png Removed: Maximum health is drained while item is active
Pictogram minus.png Added: -20 max health on wearer
Pictogram minus.png Removed: +40% faster firing speed
Pictogram minus.png Removed: On Hit: Gain a speed boost
Pictogram plus.png +15% faster move speed on wearer

Pictogram minus.png -20 max health on wearer

Holiday Punch
Holiday Punch
Pictogram plus.png Added: 100% critical hits vs debuffed targets
Pictogram plus.png Critical hit forces victim to laugh

Pictogram plus.png Always critical hit from behind

Pictogram plus.png On Hit: Force enemies to laugh who are also wearing this item

Pictogram plus.png 100% critical hits vs debuffed targets

Pictogram minus.png Critical hits do no damage

Engineer

Engineer - Class Changes
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 75
  • Pictogram minus.png Changed: Base secondary ammo decreased from 200 to 180
Weapon Changes New statistics
Widowmaker
Widowmaker
Pictogram minus.png Removed: +10% increased damage to your sentry's target
Pictogram plus.png On hit: Damage dealt is returned as ammo

Pictogram plus.png No reload necessary

Pictogram minus.png Per shot: -30 ammo

Pictogram minus.png Uses metal for ammo

Pomson 6000
Pomson 6000
Pictogram plus.png Added: Projectile penetrates enemy targets
Pictogram plus.png Added: Alt-Fire: A charged shot that mini-crits players and boosts buildings for 5 seconds
Pictogram plus.png Changed: Projectile size is increased by +20%
Pictogram plus.png Removed: Deals only 20% damage to buildings
Pictogram minus.png Removed: On Hit: Victim loses up to 10% Medigun charge
Pictogram minus.png Removed: On Hit: Victim loses up to 20% cloak
Pictogram comment.png Info: When used on a friendly Sentry, sentry firing speed is increased by +50%
Pictogram comment.png Info: When used on a friendly Dispenser, health and ammo output is increased by +50%
Pictogram comment.png Info: When used on a friendly Teleporter, teleportation recharges +50% faster
Pictogram comment.png Info: Has a 2 second charge time, and reduces the wearer's move speed by -66% while charging
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Projectile cannot be deflected

Pictogram plus.png Alt-Fire: A charged shot that mini-crits players and boosts buildings for 5 seconds

Rescue Ranger
Rescue Ranger
Pictogram plus.png Removed: Self mark for death when hauling buildings
Pictogram minus.png Removed: Alt-Fire: Use 100 metal to pick up your targeted building from long range
Pictogram plus.png Fires a special bolt that can repair friendly buildings

Pictogram minus.png -34% clip size

Pictogram minus.png -50% max primary ammo on wearer

Pictogram minus.png 4-to-1 health-to-metal ratio when repairing buildings

Wrangler
Wrangler
Pictogram plus.png Changed: Wrangler shield repair reduction decreased from 66% to 33%
Pictogram minus.png Changed: Wrangler shield damage reduction decreased from 66% to 33%
Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage and repairs by 33%. Sentries are disabled for 3 seconds after becoming unwrangled.
Short Circuit
Short Circuit
Pictogram plus.png Changed: Crits are now converted into mini-crits instead of doing normal damage
Pictogram plus.png Changed: Metal cost decreased from 65 to 50 metal
Pictogram minus.png Added: -33% metal from packs and dispensers while active
Pictogram minus.png Changed: Attack interval increased from 0.5 to 1 second
Pictogram minus.png Removed: Fires an electric burst of energy at the target
Pictogram comment.png Info: In other words, the old primary fire function is gone, and is replaced by the energy ball
When weapon is active:

Pictogram plus.png Launches a projectile-consuming energy ball instead of bullets

Pictogram plus.png No reload necessary

Pictogram minus.png Per Shot: -50 ammo

Pictogram minus.png Uses metal for ammo

Pictogram minus.png -33% metal from packs and dispensers on wearer

Pictogram minus.png Minicrits whenever it would normally crit

Southern Hospitality
Southern Hospitality
Pictogram plus.png Added: +66% faster building redeploy speed on wearer
Pictogram plus.png Added: +66% faster construction speed on wearer
Pictogram plus.png Added: +25% damage bonus vs players not within your sentry's range
Pictogram plus.png Removed: 20% fire damage vulnerability on wearer
Pictogram minus.png Added: Construction hit speed boost decreased by 100%
Pictogram minus.png Added: -25% damage penalty vs players within your sentry's range
Pictogram plus.png +66% faster building redeploy speed on wearer

Pictogram plus.png +66% faster construction speed on wearer

Pictogram plus.png +25% damage bonus vs players not within your sentry's range

Pictogram minus.png Construction hit speed boost decreased by 100%

Pictogram minus.png -25% damage penalty vs players within your sentry's range

Jag
Jag
Pictogram plus.png Changed: Construction hit speed boost increased from +30% to +35%
Pictogram plus.png Removed: -33% damage penalty vs buildings
Pictogram minus.png Changed: Repair rate decreased from -20% to -30%
Pictogram minus.png Changed: Damage decreased from -25% to -40%
Pictogram plus.png Construction hit speed boost increased by 35%

Pictogram plus.png +15% faster firing speed

Pictogram minus.png -30% slower repair rate

Pictogram minus.png -40% damage penalty

Eureka Effect
Eureka Effect
Pictogram plus.png Removed: -20% less metal from pickups and dispensers
Pictogram minus.png Added: -20% slower firing speed
Pictogram plus.png Press your reload key to choose to teleport to spawn or your exit teleporter

Pictogram plus.png -50% metal cost when constructing or upgrading teleporters

Pictogram minus.png Construction hit speed boost decreased by 50%

Pictogram minus.png -20% slower firing speed

RED Level 3 Sentry Gun.png

Sentry Gun

Pictogram plus.png Changed: Health increase from level 2 to level 3 increased from 20% to 25%
Pictogram plus.png Level 3 Sentry Gun health increased from 216 to 225

Medic

Medic - Class Changes
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 75
  • Pictogram plus.png Changed: Max primary ammo increased from 150 to 160
  • Pictogram plus.png Changed: Base Syringe Gun reload time decreased from 1.6 to 1.2 seconds
  • Pictogram plus.png Changed: Syringe Gun projectile speed increased from 1000 to 1400 HU/s
  • Pictogram plus.png Removed: Syringe Gun random projectile deviation
  • Pictogram minus.png Changed: Syringes can now be deflected and destroyed by airblasts and the Short Circuit
  • Pictogram minus.png Removed: The wearer matches the speed of their heal target if they are faster (Except for the Quick-Fix)
Weapon Changes New statistics
Blutsauger
Blutsauger
Pictogram plus.png Added: On Hit: Douses the enemy in Mad Milk for 2 seconds
Pictogram minus.png Added: -15% health from packs on wearer
Pictogram minus.png Removed: On Hit: Gain up to +3 health
Pictogram comment.png Changed: Health regeneration changed from -2 to being completely disabled, but only when weapon is active
Pictogram comment.png Info: Successive hits refreshes the duration for Mad Milk
Pictogram plus.png On Hit: Douses the enemy in Mad Milk

Pictogram minus.png -15% health from packs on wearer

Pictogram minus.png No passive health regeneration while active

Crusader's Crossbow
Crusader's Crossbow
Pictogram minus.png Changed: Healing on hit is now divided over 5 seconds
Pictogram minus.png Changed: Damage decreased from 38-75 to 38-65
Pictogram minus.png Changed: Max primary ammo decreased from -75% to -85%
Pictogram comment.png Info: In other words, healing is rescaled from 75-150 to 15-30 health per second over 5 seconds
Pictogram comment.png Info: Successive instances of healing from this weapon refreshes the buff duration and updates the heal amount accordingly based on distance traveled
Pictogram comment.png Info: Multiple instances of healing from this weapon do not stack with each other, but all other sources of healing fully stack
Pictogram minus.png No headshots

Pictogram minus.png -85% max primary ammo on wearer

Fires special bolts that heal teammates over time and deals damage based on distance traveled

This weapon will reload automatically when not active
Overdose
Overdose
Pictogram plus.png Changed: Speed bonus depending on ÜberCharge is now passive instead of only while active
Pictogram plus.png Changed: The patient now also benefits from the bonus move speed
Pictogram minus.png Added: -20% Overheal build rate on secondary weapon
Pictogram minus.png Changed: Move speed depending on ÜberCharge is decreased from +20% to +10%
Pictogram plus.png Up to +10% faster move speed based on ÜberCharge percentage on the wearer and patient

Pictogram minus.png -20% Overheal build rate on secondary weapon

Pictogram minus.png -15% damage penalty

Quick-Fix
Quick-Fix
Pictogram plus.png Added: ÜberCharge now also cleanses all debuffs and provides immunity for the duration
Pictogram plus.png Added: +25% longer ÜberCharge duration
Pictogram plus.png Changed: ÜberCharge rate increased from +10% to +35%
Pictogram plus.png Changed: ÜberCharge now blocks enemy captures
Pictogram minus.png Changed: Health threshold for ÜberCharge rate to slow down is decreased from 142.5% to 125% health
Pictogram minus.png Changed: ÜberCharge heal rate on patient decreased from +200% to +100%
Pictogram minus.png Removed: Mirror blast jumps and shield charges of patients
Pictogram plus.png +40% heal rate

Pictogram plus.png +35% ÜberCharge rate

Pictogram plus.png +25% longer ÜberCharge duration

Pictogram minus.png -50% max overheal

ÜberCharge increases healing by +100%, cleanses and grants immunity to all debuffs and movement-impairing effects

Move at the speed of any faster heal target.
Vaccinator
Vaccinator
Pictogram plus.png Changed: Overheal build rate increased from -66% to -33%
Pictogram plus.png Removed: -33% ÜberCharge rate on Overhealed patients
Pictogram minus.png Changed: ÜberCharge damage resistance decreased from 75% to 50%
Pictogram minus.png Changed: Critical damage resistance during Übercharge decreased from 100% to 75%
Pictogram minus.png Changed: ÜberCharge rate decreased from +67% to +33%
Pictogram minus.png Removed: Wearer and their patient can no longer interact with objectives while ÜberCharging
Pictogram plus.png +33% Übercharge rate

Pictogram plus.png Press your reload key to cycle through resist types.

Pictogram plus.png While healing, provides you and your target with a constant 10% resistance to the selected damage type.

Pictogram minus.png -33% Overheal build rate

Übercharge provides a 2.5 second resistance bubble that blocks 50% base damage and 75% crit damage of the selected type to the Medic and Patient.
Übersaw
Ubersaw
Pictogram minus.png Added: This weapon deploys 30% slower
Pictogram minus.png Added: -20% damage penalty
Pictogram plus.png On Hit: 25% ÜberCharge added

Pictogram minus.png -20% damage penalty

Pictogram minus.png -20% slower firing speed

Pictogram minus.png This weapon deploys 30% slower

Vita-Saw
Vita-Saw
Pictogram plus.png Changed: Max organs increased from 4 to 5
Pictogram plus.png Removed: -10 max health on wearer
Pictogram minus.png Added: On ÜberCharge: -1 Organ
Pictogram minus.png Added: 20% damage vulnerability while active
Pictogram comment.png Changed: Organs now allow the wearer to gain 5% ÜberCharge for every healing assist kill per organ instead
Pictogram comment.png Info: The wearer can gain up to 25% ÜberCharge per healing assist kill at 5 Organs
Pictogram plus.png Collect the organs of people you hit

Pictogram plus.png On Heal Assists: +5% ÜberCharge added per organ collected

Pictogram minus.png  On ÜberCharge: -1 Organ

Pictogram minus.png 20% damage vulnerability while active

Amputator
Amputator
Pictogram plus.png Changed: Bonus health regeneration from this weapon is no longer decreased when damaged
Pictogram plus.png Changed: Übercharge to health ratio increased from 1:49 to 1:25
When weapon is active:

Pictogram plus.png +3 health regenerated per second on wearer

Pictogram plus.png Alt-Fire: Applies a healing effect to all nearby teammates

Pictogram minus.png -20% damage penalty

Solemn Vow
Solemn Vow
Pictogram plus.png Added: Up to +48.5% bonus damage based on ÜberCharge percentage
Pictogram minus.png Added: -10% damage penalty
Pictogram minus.png Added: No passive health regeneration while active
Pictogram minus.png Changed: Firing speed decreased from -10% to -20%
Pictogram minus.png Removed: Allows you to see enemy health
Pictogram plus.png Up to +48.5% bonus damage based on ÜberCharge percentage

Pictogram minus.png -20% slower firing speed

Pictogram minus.png -10% damage penalty

Pictogram minus.png No passive health regeneration while active

Sniper

Sniper - Class Changes
  • Pictogram plus.png Changed: Base Sniper Rifle charge damage multiplier increased from 3x to 5x
  • Pictogram plus.png Changed: Move speed while zoomed in is increased from 27% to 37%
  • Pictogram plus.png Changed: Zoom in charge delay decreased from 1.3 to 0.78 seconds
  • Pictogram plus.png Changed: Zoom in headshot delay decreased from 0.2 to 0.12 seconds
  • Pictogram plus.png Changed: Base SMG damage increased from 8 to 9
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 75
  • Pictogram minus.png Added: All shots now leave a visible air distortion trail behind them
  • Pictogram minus.png Changed: Base Sniper Rifle damage decreased from 50 to 30
Weapon Changes New statistics
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Removed: No headshots
Pictogram minus.png Added: -10% damage on body shot
Pictogram comment.png Changed: Scoped headshots now apply Jarate for 5 seconds instead of reducing Jarate cooldown by 1 second
Pictogram plus.png +25% charge rate

Pictogram plus.png On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level

Pictogram plus.png Nature's Call: Scoped headshots always mini-crit and always apply Jarate for 5 seconds regardless of charge

Pictogram minus.png -10% damage on body shot

Bazaar Bargain
Bazaar Bargain
Pictogram plus.png Added: On Scoped Headshot Kill: +35% faster reload time on next shot
Pictogram plus.png Added: On Scoped Headshot Kill: Instantly refund 2 ammo
Pictogram plus.png Removed: Base charge rate decreased by 50%
Pictogram minus.png Added: On Scoped Miss: -35% slower reload time on next shot
Pictogram minus.png Added: -1 additional ammo lost on scoped miss
Pictogram minus.png Added: -40% max primary ammo on wearer
Pictogram minus.png Removed: Each scoped headshot kill increases the weapon's charge rate by 25%
Pictogram plus.png On Scoped Headshot Kill: +35% faster reload time on next shot

Pictogram plus.png On Scoped Headshot Kill: Instantly refund 2 ammo

Pictogram minus.png On Scoped Miss: -35% slower reload time on next shot

Pictogram minus.png -1 additional ammo lost on scoped miss

Pictogram minus.png -40% max primary ammo on wearer

Machina
Machina
Pictogram plus.png Changed: Scoped headshots now also penetrate players regardless of charge
Pictogram minus.png Added: -25% charge rate
Pictogram plus.png On Full Charge: +15% damage per shot

Pictogram plus.png On Scoped Headshot or Full Charge: Projectiles penetrate players

Pictogram minus.png -25% charge rate

Pictogram minus.png Cannot fire unless zoomed

Pictogram minus.png Fires tracer rounds

Hitman's Heatmaker
Hitman's Heatmaker
Pictogram plus.png Added: No unscoping during reloading
Pictogram plus.png Added: +100% charge rate when aiming at an enemy
Pictogram minus.png Added: -25% charge rate
Pictogram minus.png Removed: Gain Focus on kills and assists
Pictogram comment.png Info: Charge rate bonus only takes effect if the target is within the wearer's crosshair
Pictogram plus.png No unscoping during reloading

Pictogram plus.png +100% charge rate when aiming at an enemy

Pictogram minus.png -25% charge rate

Pictogram minus.png -20% damage on body shot

Classic
Classic
Pictogram plus.png Added: +75% faster move speed while scoped in
Pictogram plus.png Changed: Headshots mini-crit instead of dealing no bonus damage when not fully charged
Pictogram plus.png Changed: Can now be fired while airborne
Pictogram comment.png Info: Move speed while scoped in increased from 27% to 64%
Pictogram plus.png Charge and fire shots independent of zoom

Pictogram plus.png +75% faster move speed while scoped in

Pictogram minus.png Headshots mini-crit when not fully charged

Pictogram minus.png -10% damage on body shot

Jarate
Jarate
Pictogram plus.png Added: Jarate meter builds with damage done and/or time
Pictogram plus.png Changed: Cooldown reduction from extinguishing teammates increased from -20% to -33%
Pictogram minus.png Added: Jarate meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Jarate meter
Pictogram minus.png Changed: Jarate duration decreased from 10 to 8 seconds
Pictogram minus.png Changed: Cooldown increased from 20 to 40 seconds
Pictogram comment.png Info: Requires 600 damage dealt to recharge the Jarate meter
Pictogram plus.png Jarate meter builds with damage done and/or time

Pictogram plus.png Extinguishing teammates reduces cooldown by -33%

Pictogram minus.png Jarate meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Jarate meter

Coated enemies take mini-crits. Can be used to extinguish fires.
Razorback
Razorback
Pictogram plus.png Added: +33% damage resistance from behind while active
Pictogram plus.png Added: +35% health from packs on wearer
Pictogram plus.png Added: Gain a speed boost for 3 seconds when shield breaks
Pictogram plus.png Removed: -100% maximum overheal on wearer
Pictogram minus.png Changed: Shield now also breaks when the wearer takes more than 50 damage
Pictogram minus.png Removed: Blocks a single backstab attempt
Pictogram comment.png Info: Damage resistance is disabled upon shield breaking, but the increased health from packs remain
Pictogram comment.png Info: Shield damage threshold is calculated after damage reductions, meaning it takes 76 base damage dealt to break the shield
Pictogram plus.png +33% damage resistance from behind while active

Pictogram plus.png +35% health from packs on wearer

Pictogram plus.png Gain a speed boost when shield breaks

Pictogram minus.png Shield breaks upon taking too much damage

Darwin's Danger Shield
Darwin's Danger Shield
Pictogram plus.png Added: +25 health restored on kill with any weapon
Pictogram plus.png Added: -50% debuff resistance on wearer
Pictogram plus.png Added: +10% faster move speed on wearer
Pictogram minus.png Removed: +50% fire damage resistance on wearer
Pictogram minus.png Removed: Immune to the effects of afterburn
Pictogram comment.png Info: In other words, debuff resistance shortens debuff durations
Pictogram plus.png +25 health restored on kill with any weapon

Pictogram plus.png -50% debuff resistance on wearer

Pictogram plus.png +10% faster move speed on wearer

Cozy Camper
Cozy Camper
Pictogram plus.png Changed: Knockback reduction when aiming is increased from +20% to +50%
Pictogram minus.png Changed: Health regeneration increased from +4 to +3
Pictogram comment.png Changed: Flinching immunity is now activated through crouching instead of when primary weapon is fully charged
Pictogram plus.png +3 health regenerated per second on wearer

Pictogram plus.png No flinching when aiming and crouched

Pictogram plus.png Knockback reduced by 50% when aiming

Cleaner's Carbine
Cleaner's Carbine
Pictogram plus.png Added: Crits on headshot
Pictogram plus.png Changed: Firing speed increased from -25% to -15%
Pictogram minus.png Removed: Dealing damage fills charge meter.
Pictogram plus.png Crits on headshot

Pictogram minus.png -20% clip size

Pictogram minus.png -15% slower firing speed

Tribalman's Shiv
Tribalman's Shiv
Pictogram plus.png Changed: Damage increased from -50% to -33%
Pictogram minus.png Changed: Bleed duration decreased from 6 to 5 seconds
Pictogram plus.png On Hit: Bleed for 5 seconds

Pictogram minus.png -33% damage penalty

Bushwacka
Bushwacka
Pictogram plus.png Added: 100% critical hits vs debuffed targets
Pictogram minus.png Added: -20% damage penalty
Pictogram minus.png Removed: Crits whenever it would normally mini-crit
When weapon is active:

Pictogram plus.png 100% critical hits vs debuffed targets

Pictogram minus.png -20% damage penalty

Pictogram minus.png 20% damage vulnerability on wearer

Shahanshah
Shahanshah
Pictogram plus.png Added: +20% increase in deploy speed when health <50% of max
Pictogram plus.png Changed: Damage increased when health <50% of max from +25% to +30%
Pictogram plus.png Changed: Damage increased when health >50% of max from -25% to -20%
Pictogram minus.png Added: -30% decrease in deploy speed when health >50% of max
Pictogram plus.png +30% increase in damage when health <50% of max

Pictogram plus.png +20% increase in deploy speed when health <50% of max

Pictogram minus.png -30% decrease in deploy speed when health >50% of max

Pictogram minus.png -20% decrease in damage when health >50% of max

Spy

Spy - Class Changes
  • Pictogram plus.png Added: Backstabs and building destruction suppresses enemy and building killfeed entries
  • Pictogram plus.png Changed: Base health increased from 125 to 150
  • Pictogram plus.png Changed: Base invis watch decloak fade time decreased from 1.8 to 1.3 seconds
  • Pictogram plus.png Changed: Base invis watch decloak volume is slightly decreased
Weapon Changes New statistics
Ambassador
Ambassador
Pictogram plus.png Added: +50% damage bonus on headshot
Pictogram plus.png Removed: Critical damage is affected by range
Pictogram minus.png Changed: Now mini-crits instead of crits on headshots
Pictogram plus.png Mini-crits on headshot

Pictogram plus.png +50% damage bonus on headshot

Pictogram minus.png -15% damage penalty

Pictogram minus.png -20% slower firing speed

Enforcer
Enforcer
Pictogram plus.png Changed: Damage increased from +20% to +25%
Pictogram minus.png Added: On Miss: Damage bonus is reset
Pictogram comment.png Changed: Damage bonus now only triggers on consecutive hits instead of while disguised
Pictogram comment.png Info: Damage bonus can stack up to 4 times and is reset if the target is not damaged by this weapon for 2 seconds
Pictogram plus.png On Hit: +25% damage bonus on the following shot

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png On Miss: Damage bonus is reset

Pictogram minus.png -20% slower firing speed

Diamondback
Diamondback
Pictogram plus.png Added: 100% mini-crits when target's health <50% of max
Pictogram plus.png Changed: Damage penalty now only affects targets above 50% health
Pictogram minus.png Changed: Damage decreased from -15% to -25%
Pictogram minus.png Removed: Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill
Pictogram plus.png 100% mini-crits when target's health <50% of max

Pictogram minus.png -25% decrease in damage when target's health >50% of max

Your Eternal Reward
Your Eternal Reward
Pictogram plus.png Added: Reduced volume while decloaking
Pictogram plus.png Removed: +33% cloak drain rate
Pictogram minus.png Added: -33% cloak regen rate
Pictogram plus.png Upon a successful backstab against a human target, you rapidly disguise as your victim

Pictogram plus.png Silent Killer: No attack noise from backstabs

Pictogram plus.png Reduced volume while decloaking

Pictogram minus.png -33% cloak regen rate

Pictogram minus.png Normal disguises require (and consume) a full cloak meter

Conniver's Kunai
Conniver's Kunai
Pictogram plus.png Changed: Maximum overheal from backstabs increased from 210 to 225 health
Pictogram minus.png Changed: Max health decreased from -55 to -75
Pictogram plus.png On Backstab: Absorbs the health from your victim

Pictogram minus.png -75 max health on wearer

Start off with low health

Kill somebody with this knife

Steal all of their health
Spy-cicle
Spy-cicle
Pictogram plus.png Added: 0.5 sec decrease in cloak fade time
Pictogram minus.png Added: +20% cloak drain rate
Pictogram minus.png Removed: Picking up ammo no longer regenerates this weapon
Pictogram plus.png On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds

Pictogram plus.png 0.5 sec decrease in cloak fade time

Pictogram minus.png Backstab turns victim to ice

Pictogram minus.png Melts in fire and regenerates in 15 seconds

Pictogram minus.png +20% cloak drain rate

Dead Ringer
Dead Ringer
Pictogram plus.png Changed: Cloak gained from ammo boxes while uncloaked is increased from -100% to -50%
Pictogram plus.png Changed: Now grants immunity to all debuffs when Feign Death is activated
Pictogram plus.png Removed: -50% cloak meter when Feign Death is activated
Pictogram minus.png Added: -100% cloak meter upon uncloaking
Pictogram minus.png Changed: Cloak duration decreased from +40% to -25%
Pictogram comment.png Changed: Now grants +20% faster move speed while cloaked instead of a speed boost for 3 seconds
Pictogram plus.png +50% cloak regen rate

Pictogram minus.png -100% cloak meter upon uncloaking

Pictogram minus.png -50% cloak meter from ammo boxes while uncloaked

Pictogram minus.png -25% cloak duration

Cloak Type: Feign Death

Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance

Custom Weapons

Pyro Custom Weapons

Weapon Workshop Link Statistics
User EtherealT calefactor.png
Calefactor
TF2 Workshop Link
Pictogram plus.png +30% damage vs targets launched airborne by the wearer and their teammates

Pictogram plus.png This weapon deploys 20% faster

Pictogram minus.png -34% clip size

Engineer Custom Weapons

Weapon Workshop Link Statistics
User EtherealT spacecowboy.png
Space Cowboy
TF2 Workshop Link
Pictogram plus.png Alt-Fire: Use 100 metal to pick up your targeted building from long range

Pictogram minus.png -34% clip size

Pictogram minus.png -50% max secondary ammo on wearer

Pictogram minus.png Self mark for death when hauling buildings