User:EtherealT/Topyke's Mann Co Weapon Changelogs
Contents
Summary
Last Major Update: 9th August 2022 |
Overall Changes |
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Multi-Class
Weapon | Changes | New statistics |
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Reserve Shooter |
Added: +25% more accurate Added: Crits whenever it would normally mini-crit Added: Critical damage is affected by range Info: Damage starts falling off at 512 HU, dropping to 52.9% damage at 1024 HU |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster +25% more accurate Crits whenever it would normally mini-crit -34% clip size Critical damage is affected by range |
Panic Attack |
Added: +50% faster reload time Added: +30% faster firing speed Added: -34% clip size Added: -25% less accurate Added: Hold fire to load up to 4 shells Changed: Accuracy rescaled from up to -33% accuracy on successive shots to a fixed -25% accuracy penalty Removed: Fires a fixed shot pattern |
+50% faster reload time This weapon deploys 50% faster +30% faster firing speed Hold fire to load up to 4 shells -34% clip size -25% less accurate -20% damage penalty |
B.A.S.E. Jumper |
Added: +35% max primary ammo on wearer Added: +35% max secondary ammo on wearer |
+35% max primary ammo on wearer +35% max secondary ammo on wearer Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent. |
Pain Train |
Added: Gain a speed boost for 3 seconds on kill Changed: Bullet damage vulnerability increased from 10% to 20% |
+1 capture rate on wearer Gain a speed boost on kill 20% bullet damage vulnerability on wearer |
Half-Zatoichi |
Removed: No random critical hits Changed: Health restored on kill decreased from 50% to 35% of the wearer's base health |
Gain 35% of base health on kill Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills. This weapon has a large melee range and deploys and holsters slower. Soldiers and Demos Can duel with katanas For a one-hit kill |
Scout
Weapon | Changes | New statistics |
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Shortstop |
Changed: Firing speed increased from +42.4% to +51% |
When weapon is active: Increase in push force taken from damage and airblast Holds a 4-shot clip and reloads its entire clip at once. Alt-Fire to reach and shove someone! |
Baby Face's Blaster |
Removed: -34% clip size Removed: -10% slower move speed on wearer Removed: Boost reduced on air jumps Removed: Boost reduced when hit Added: -20% slower reload time Added: -15% damage penalty Added: Boost decays over time at a rate of 12.5% per second Added: Cannot be crit boosted |
On Hit: Builds Boost Run speed increased with Boost -20% slower reload time -15% damage penalty Boost decays over time Cannot be crit boosted |
Back Scatter |
Added: +15% damage bonus Changed: Accuracy decreased from -20% to -30% |
Mini-crits the enemy when fired at their back from close range -34% clip size No random critical hits -30% less accurate |
Winger |
Changed: Damage increased from +15% to +25% Changed: Clip size decreased from -60% to -50% Added: -50% slower reload time |
+25% damage bonus +25% greater jump height when active -50% clip size -50% slower reload time |
Pretty Boy's Pocket Pistol |
Changed: Health gained on hit increased from +3 to +10 Changed: Clip size decreased from -25% to -50% |
When weapon is active: +15% faster firing speed On Hit: Gain up to +10 health -50% clip size |
Flying Guillotine |
Added: Crits whenever it would normally mini-crit Changed: Base damage increased from 50 to 55 |
Long distance hits reduce recharge time Crits whenever it would normally mini-crit No random critical hits |
Sandman |
Added: Damage causes airblast Removed: -15 max health on wearer Added: -25% damage penalty Info: Both the melee swing and the projectile will cause knockback |
Damage causes airblast Alt-Fire: Launches a ball that slows opponents -25% damage penalty |
Boston Basher |
Added: +25 max health on wearer Added: +50% damage bonus Added: 100% mini-crits from behind Added: Gain a speed boost on kill Removed: On Miss: Hit yourself. Idiot. Added: -20% slower firing speed Added: -75% max primary ammo on wearer Added: -75% max secondary ammo on wearer Removed: On Hit: Bleed for 5 seconds |
+25 max health on wearer +50% damage bonus 100% mini-crits from behind Gain a speed boost on kill -20% slower firing speed -75% max primary ammo on wearer -75% max secondary ammo on wearer |
Candy Cane |
Changed: Damage vulnerability decreased from 25% to 10% Changed: Damage vulnerability is now universal and affects all damage |
On Kill: A small health pack is dropped 10% damage vulnerability on wearer |
Sun-on-a-Stick |
Added: Killing blows on burning players grant a speed boost Changed: Damage increased from -25% to +100% Added: -50% slower firing speed Added: -50% damage vs non-burning players Changed: Now mini-crits instead of crits vs burning players Changed: Attacking a burning player now extinguishes them Removed: +25% fire damage resistance while deployed Info: Damage stacks additively with each other, so a normal melee hit does 53 damage |
Mini-crits burning targets and extinguishes them Killing blows on burning players grant a speed boost +100% damage bonus -50% slower firing speed -50% damage vs non-burning players |
Wrap Assassin |
Added: +100% max misc ammo on wearer Info: Misc ammo refers to the amount of projectiles the wearer has on their melee weapon |
+25% increase in recharge rate +100% max misc ammo on wearer Alt-Fire: Launches a festive ornament that shatters causing bleed -65% damage penalty |
Soldier
Weapon | Changes | New statistics |
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Black Box |
Changed: Health gain increased from up to +20 health to up to 25% of the wearer's base health Changed: Health gain can now overheal the wearer Changed: Health gain now only triggers on kill instead |
Gain 25% of base health on kill -25% clip size |
Liberty Launcher |
Changed: Damage increased from -25% to -15% |
+25% clip size +40% projectile speed -25% blast damage from rocket jumps -15% damage penalty |
Air Strike |
Added: +35% projectile speed Added: 100% mini-crits when blast jumping Changed: Blast damage from rocket jumps decreased from -15% to -25% Changed: Firing speed while blast jumping increased from +65% to +85% Changed: Max clip size on kill increased from +4 to +6 Added: Minicrits whenever it would normally crit Changed: Damage decreased from -15% to -25% Changed: Explosion radius decreased from -10% to -20% |
-25% blast damage from rocket jumps +35% projectile speed Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill 100% mini-crits when blast jumping Minicrits whenever it would normally crit -25% damage penalty -20% explosion radius |
Buff Banner |
Added: +15% faster move speed on wearer Added: +35% buff duration |
+15% faster move speed on wearer +35% buff duration Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done. |
Gunboats |
Added: Wearer never takes falling damage Added: -25 max health on wearer |
-60% blast damage from blast jumps Wearer never takes falling damage -25 max health on wearer |
Battalion's Backup |
Added: +35% buff duration |
+20 max health on wearer +35% buff duration Provides a defensive buff that protects nearby team members from crits, incoming sentry damage by 50% and 35% from all other sources. Rage increases through damage done. |
Righteous Bison |
Added: +100% faster firing speed Added: +5 degrees random projectile deviation Changed: Reload time decreased from +8% to -38% Added: This weapon fires all shots instantly at once |
+100% faster firing speed Does not require ammo Projectile penetrates enemies Projectile cannot be deflected Fires all shots instantly at once Deals only 20% damage to buildings -38% slower reload time +5 degrees random projectile deviation |
Equalizer |
Added: +30% increase in damage when health <50% of max Added: -30% decrease in damage when health >50% of max |
When weapon is active: Damage increases as the user becomes injured +30% increase in damage when health <50% of max -90% less healing from Medic sources -30% decrease in damage when health >50% of max |
Escape Plan |
Removed: You are marked for death while active, and for short period after switching weapons Removed: -90% less healing from Medic sources while active Added: Maximum health is drained while item is active Info: Health drain is identical to the vanilla Eviction Notice |
When weapon is active: Move speed increases as the user becomes injured Maximum health is drained while item is active |
Pyro
Pyro - Class & Primary Changes | |
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Weapon | Changes | New statistics |
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Degreaser |
Added: -15% damage penalty Changed: Decreased afterburn damage from -66% to -75% |
This weapon deploys 60% faster This weapon holsters 30% faster Extinguishing teammates restores 20 health -66% afterburn damage penalty -15% damage penalty +25% airblast cost |
Phlogistinator |
Removed: No random critical hits Added: Minicrits whenever it would normally crit Removed: Invulnerable while 'Mmmph' taunting. |
Build 'Mmmph' by dealing damage. Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds. Minicrits whenever it would normally crit No airblast |
Manmelter |
Added: Projectile penetrates enemy targets Added: Projectile cannot be deflected Removed: No random critical hits Added: Deals only 20% damage to buildings Added: -33% damage penalty Changed: Projectile speed decreased from +50% to -40% Removed: Does not require ammo Removed: Extinguishing teammates restores 20 health Changed: Fires small energy beams that set targets on fire instead of flares Info: Afterburn duration is unchanged compared to before |
On Hit: target is engulfed in flames Alt-Fire: Extinguish teammates to gain guaranteed critical hits Projectile penetrates enemy targets Projectile cannot be deflected -33% damage penalty -40% projectile speed Deals only 20% damage to buildings Fires small energy beams instead of flares |
Scorch Shot |
Added: -50% explosion radius |
100% mini-crits vs burning players Flare knocks back target on hit and explodes when it hits the ground Increased knockback on burning players -35% self damage force -35% damage penalty -50% explosion radius This weapon will reload automatically when not active. |
Gas Passer |
Changed: Base cooldown decreased from 60 to 30 seconds Changed: Damage required to charge gas meter is decreased from 750 to 375 |
Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!) |
Homewrecker |
Added: +50% bullet damage resistance on wearer Removed: Damage removes Sappers |
+100% damage vs buildings +50% bullet damage resistance on wearer -25% damage vs players |
Sharpened Volcano Fragment |
Added: +200% afterburn damage bonus Added: -35% slower firing speed Added: This weapon holsters 175% slower Added: This weapon has a large melee range and deploys slower. |
On Hit: target is engulfed in flames +200% afterburn damage bonus -20% damage penalty -35% slower firing speed This weapon holsters 175% slower This weapon has a large melee range and deploys slower. |
Third Degree |
Added: On Hit: Victim loses up to 15% Medigun charge Added: -15% slower firing speed |
All players connected via Medigun beams are hit On Hit: Victim loses up to 15% Medigun charge -15% slower firing speed |
Demoman
Demoman - Stickybomb Launcher Changes | |
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Weapon | Changes | New statistics |
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Loch-n-Load |
Added: +30% faster firing speed Added: Launched bombs do not spin in the air Added: +25% projectile range Changed: Damage vs buildings increased from +20% to +50% Removed: -25% explosion radius Changed: Clip size decreased from -25% to -50% Removed: +25% projectile speed Info: In other words, the projectile arcs slightly less, resulting in the same projectile speed but longer range overall |
+25% projectile range +30% faster firing speed +50% damage vs buildings Launched bombs do not spin in the air -50% clip size Launched bombs shatter on surfaces |
Loose Cannon |
Added: +25% damage bonus Removed: Cannonballs push players back on impact |
+20% projectile speed +25% damage bonus Cannonballs do not explode on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims |
Iron Bomber |
Added: -10% damage penalty Added: -15% projectile range Info: In other words, the projectile arcs slightly more, resulting in the same projectile speed but shorter range overall |
Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius -15% projectile range -10% damage penalty |
Chargin' Targe |
Added: +15% bullet damage resistance on wearer |
+50% fire damage resistance on wearer +30% explosive damage resistance on wearer +15% bullet damage resistance on wearer Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance. |
Scottish Resistance |
Added: +35% clip size Added: +15% faster reload time Added: +15% explosion radius Changed: Arm time decreased from +0.8 to +0.4 seconds Added: -25% projectile range Info: In other words, the projectile arcs slightly more, resulting in the same projectile speed but shorter range overall |
+15% faster reload time +15% explosion radius +25% faster firing speed +35% clip size +50% max secondary ammo on wearer +6 max pipebombs out Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs 0.4 sec slower bomb arm time -25% projectile range |
Splendid Screen |
Added: Melee kills refill 20% of your charge meter |
+20% fire damage resistance on wearer +20% explosive damage resistance on wearer +70% increase in charge impact damage +50% increase in charge recharge rate Melee kills refill 20% of your charge meter Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy. |
Quickiebomb Launcher |
Changed: Damage bonus based on charge increased from +35% to +125% Changed: Clip size increased from -50% to -34% Changed: Charge time decreased from +70% to +50% Changed: Base damage decreased from -15% to -35% |
Able to destroy enemy stickybombs -0.2 sec faster bomb arm time Max charge time decreased by 50% Up to +125% damage bonus based on charge time -34% clip size -35% damage penalty |
Scotsman's Skullcutter |
Added: +30% increase in damage when health <50% of max Added: +50% damage vs buildings Added: +50 health restored on kill Added: -75% reduction in push force taken from damage Added: -75% reduction in airblast vulnerability Added: On Kill: Gain a speed boost and all attacks mini-crit for 3 seconds Added: 0.15 sec decrease in charge duration Added: No random critical hits Changed: Damage bonus decreased from +20% to +15% Changed: Speed penalty is no longer only activated while active |
+15% damage bonus +30% increase in damage when health <50% of max +50% damage vs buildings +50 health restored on kill -75% reduction in push force taken from damage -75% reduction in airblast vulnerability On Kill: Gain a speed boost and all attacks mini-crit for 3 seconds -15% slower move speed on wearer 0.15 sec decrease in charge duration No random critical hits |
Ullapool Caber |
Removed: (Hidden) -15% damage penalty |
-20% slower firing speed This weapon deploys 100% slower No random critical hits The first hit will cause an explosion High-yield Scottish face removal. A sober person would throw it... |
Heavy
Weapon | Changes | New statistics |
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Natascha |
Added: +15% increase in damage when health <50% of max Added: Firing speed increases as health decreases Changed: Damage increased from -25% to -15% Changed: Damage penalty now only activates if the wearer is above 50% health Removed: -30% slower spin up time Added: -1 health drained per second while active Removed: On Hit: 100% chance to slow target Removed: -20% damage resistance when below 50% health and spun up Info: Max firing speed at low health caps at +75% |
When weapon is active: +15% increase in damage when health <50% of max Firing speed increases as health decreases -15% decrease in damage when health >50% of max -1 health drained per second on wearer |
Brass Beast |
Added: -100% reduction in push force taken from damage while spun up Added: -100% reduction in airblast vulnerability while spun up Changed: Damage resistance increased from -20% to -30% Changed: Spin up time decreased from -50% to -40% Changed: Move speed while deployed increased from -60% to -40% |
+20% damage bonus -30% damage resistance when below 50% health and spun up -100% reduction in push force taken from damage while spun up -100% reduction in airblast vulnerability while spun up -40% slower spin up time -40% slower move speed while deployed |
Tomislav |
Changed: Spin up time decreased from +20% to +35% Changed: Firing speed decreased from -20% to -35% |
+35% faster spin up time +20% more accurate Silent Killer: No barrel spin sound -35% slower firing speed |
Huo-Long Heater |
Added: +100% damage bonus Added: +30% faster firing speed Added: +3 degrees random projectile deviation Removed: Creates a ring of flames while spun up Added: Fires flares instead of bullets Changed: Now crits instead of doing a flat +25% more damage vs burning players Info: Unlike normal flares, flares from this weapon do not ignite targets, and have a base damage of 18 instead of 30 |
100% critical hit vs burning players +100% damage bonus +30% faster firing speed +3 degrees random projectile deviation Consumes an additional 4 ammo per second while spun up Fires flares instead of bullets |
Sandvich |
Added: +30% increase in charge recharge rate Changed: Base healing upon consumption decreased from 300 to 225 health Info: Cooldown is decreased from 30 to 21 seconds |
+30% increase in charge recharge rate Eat to regain up to 225 health. Alt-fire: Share a Sandvich with a friend (Medium Health Kit) |
Dalokohs Bar |
Added: +20% faster move speed on wearer Added: +20% faster weapon switch |
Adds +50 max health for 30 seconds +20% faster move speed on wearer +20% faster weapon switch Eat to gain up to 100 health. Alt-fire: Share chocolate with a friend (Small Health Kit) |
Buffalo Steak Sandvich |
Added: -20% damage from ranged sources on wearer Info: Upon consumption, the damage reduction from ranged sources is cancelled out by the damage vulnerability |
-20% damage from ranged sources on wearer After consuming, move speed is increased, attacks mini-crit, and the player may only use melee weapons. Lasts 16 seconds. Alt-fire: Share with a friend (Medium Health Kit) Who needs bread? |
Second Banana |
Changed: Recharge rate decreased from 66% to 60% Changed: Healing effect decreased from -33% to -50% Info: Cooldown is increased from 10 to 12 seconds Info: Health restoration is decreased from 200 to 150 health |
+60% increase in charge recharge rate -50% healing effect Eat to gain health Alt-fire: Share banana with a friend (Small Health Kit) |
Fists |
Added: On Hit: If enemy's belt is at or above eye level, stun them for 2 seconds Added: 100% critical hit vs stunned players |
On Hit: If enemy's belt is at or above eye level, stun them for 2 seconds 100% critical hit vs stunned players |
Killing Gloves of Boxing |
Added: This weapon holsters 25% faster |
On Kill: 5 seconds of 100% critical chance This weapon holsters 25% faster -20% slower firing speed |
Warrior's Spirit |
Added: +25% faster move speed on wearer Added: On Kill: XXX seconds of 100% mini-crit chance Added: Gain a speed boost on kill Changed: Health gain increased from +50 health to up to 35% of the wearer's base health Removed: 30% damage vulnerability while active Added: -75% max primary ammo on wearer Added: -75% max secondary ammo on wearer Added: No random critical hits Removed: +30% damage bonus |
+25% faster move speed on wearer On Kill: XXX seconds of 100% mini-crit chance Gain a speed boost on kill Gain 35% of base health on kill -75% max primary ammo on wearer -75% max secondary ammo on wearer No random critical hits |
Eviction Notice |
Changed: Firing speed increased from +40% to +60% Changed: Damage increased from -60% to -50% Removed: Maximum health is drained while item is active Added: 25% damage vulnerability on wearer |
+60% faster firing speed On Hit: Gain a speed boost +15% faster move speed on wearer -50% damage penalty 25% damage vulnerability on wearer |
Engineer
Weapon | Changes | New statistics |
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Frontier Justice |
Added: +30% faster firing speed Removed: No random critical hits Added: Critical damage is affected by range Changed: Clip size decreased from -50% to -66% |
Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed. +30% faster firing speed -66% clip size Critical damage is affected by range Revenge crits are lost on death |
Pomson 6000 |
Added: -30% metal cost when constructing buildings Changed: Base damage increased from 60 to 75 Added: -15% slower move speed on wearer Added: -10 max health on wearer Removed: On Hit: Victim loses up to 10% Medigun charge Removed: On Hit: Victim loses up to 20% cloak |
Does not require ammo Projectile cannot be deflected -30% metal cost when constructing buildings Deals only 20% damage to buildings -15% slower move speed on wearer -10 max health on wearer |
Rescue Ranger |
Added: Crits on headshot Removed: 4-to-1 health-to-metal ratio when repairing buildings Added: No ammo from dispensers when active Changed: Projectile speed decreased from 2400 to 1812.1 HU Changed: Healing per bolt decreased from 60 to 52 Changed: Max primary ammo decreased from -50% to -62.5% |
Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings Crits on headshot -34% clip size -62.5% max primary ammo on wearer Self mark for death when hauling buildings No ammo from dispensers when active |
Wrangler |
Added: -2 health drained per second while active |
-2 health drained per second while active Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage and repairs by 66%. Sentries are disabled for 3 seconds after becoming unwrangled. |
Gunslinger |
Added: -25% metal cost when constructing buildings Added: +100% upgrade rate Changed: Build speed increased from +150% to +200% Changed: Build speed now affects all buildings instead of just the sentry Removed: Replaces the Sentry with a Mini-Sentry Added: -50% repair rate Changed: Building health penalty now affects all buildings Info: All buildings are turned into mini versions of themselves |
+25 max health on wearer -25% metal cost when constructing buildings +100% upgrade rate +200% faster construction speed on wearer Third successful punch in a row always crits. -34% max health on buildings -50% repair rate No random critical hits |
Southern Hospitality |
Added: +100% damage vs buildings Added: +30% faster repair rate Added: +25% damage bonus Removed: 20% fire damage vulnerability on wearer Removed: No random critical hits Added: -30% construction speed on wearer Added: -15% slower firing speed Removed: On Hit: Bleed for 5 seconds |
+100% damage vs buildings +30% faster repair rate +25% damage bonus -30% construction speed on wearer -15% slower firing speed |
Medic
Weapon | Changes | New statistics |
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Blutsauger |
Added: On Hit: 1% ÜberCharge added |
On Hit: Gain up to +3 health On Hit: 1% ÜberCharge added -2 health regenerated per second on wearer |
Crusader's Crossbow |
Changed: Base damage decreased from 38-75 to 26-49 depending on distance |
No headshots -75% max primary ammo on wearer Fires special bolts that heal teammates and deals damage based on distance traveled This weapon will reload automatically when not active |
Overdose |
Added: On Hit: Target is doused in Mad Milk for 1 second Added: -100% health from healers while active Removed: While active, movement speed increases based on ÜberCharge percentage to a maximum of +20% Info: Debuff duration stacks with itself fully, up to 4 seconds |
On Hit: Target is doused in Mad Milk for 1 second -15% damage penalty -100% health from healers while active |
Quick-Fix |
Changed: Heal rate increased from +40% to +65% Changed: ÜberCharge rate increased from +10% to +35% Changed: Overheal is increased from -50% to -30% Changed: ÜberCharge no longer blocks slows and stuns, only knockback Removed: Mirror the blast jumps and shield charges of patients |
+65% heal rate +35% ÜberCharge rate -30% max overheal ÜberCharge increases healing by 300% and grants immunity to knockback effects |
Vaccinator |
Changed: Overheal build rate increased from -66% to -50% Changed: Übercharge damage resistance increased from +75% to +100% Removed: -33% ÜberCharge rate on Overhealed patients Added: -66% max overheal Changed: ÜberCharge rate decreased from +67% to +33% Removed: While healing, provides you and your target with a constant 10% resistance to the selected damage type. |
+33% Übercharge rate Press your reload key to cycle through resist types. -50% Overheal build rate. -66% max Overheal Übercharge provides a 2.5 second resistance bubble that completely blocks all damage of the selected type to the Medic and Patient. |
Ubersaw |
Removed: -20% slower firing speed Added: -25 max health on wearer Added: No random critical hits |
On Hit: 25% ÜberCharge added -25 max health on wearer No random critical hits |
Vita-Saw |
Changed: Max organs increased from 4 to 5 Removed: -10 max health on wearer Added: -20% damage penalty |
Collect the organs of people you hit -20% damage penalty A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 75%. |
Solemn Vow |
Added: +100% ÜberCharge duration on the patient Removed: -10% slower firing speed Added: -100% damage penalty Added: -75% max primary ammo on wearer Removed: Allows you to see enemy health Info: In other words, ÜberCharge lasts +100% longer, but after 8 seconds, the wearer is no longer affected by ÜberCharge |
+100% ÜberCharge duration on the patient -100% damage penalty -75% max primary ammo on wearer |
Sniper
Sniper - Primary Changes | |
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|
Weapon | Changes | New statistics |
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Huntsman |
Added: +25 max health on wearer Added: +15% faster move speed on wearer |
+25 max health on wearer +15% faster move speed on wearer |
SMG |
Changed: Base SMG firing speed increased from 0.105 to 0.095 seconds Changed: Base SMG reload time increased from 1.1 to 0.99 seconds Changed: Base SMG accuracy increased from 76:1 to 83.6:1 |
No changes. |
Darwin's Danger Shield |
Added: +25 max health on wearer Added: -25% slower move speed on wearer Removed: +50% fire damage resistance on wearer Removed: Immune to the effects of afterburn |
+25 max health on wearer -25% slower move speed on wearer |
Cozy Camper |
Added: +25% health from packs on wearer Added: +25% max primary ammo on wearer Changed: Health regeneration decreased from +4 to +2 per second Removed: No flinching when aiming and fully charged Removed: Knockback reduced by 20% when aiming |
+2 health regenerated per second on wearer +25% health from packs on wearer +25% max primary ammo on wearer |
Cleaner's Carbine |
Added: +25% damage bonus Added: +25% more accurate Added: Crits whenever it would normally mini-crit Changed: Activating Crikey now inflicts full crits instead of mini-crits Changed: Base buff duration increased from 8 to 10 seconds Removed: -25% slower firing speed Removed: No random critical hits Changed: Clip size decreased from -20% to -40% |
+25% damage bonus +25% more accurate Dealing damage fills charge meter. Secondary fire when charged grants crits for 10 seconds. Crits whenever it would normally mini-crit -40% clip size |
Tribalman's Shiv |
Changed: Damage increased from -50% to -25% |
On Hit: Bleed for 6 seconds -25% damage penalty |
Bushwacka |
Added: -25% damage penalty |
When weapon is active: Crits whenever it would normally mini-crit No random critical hits 20% damage vulnerability on wearer -25% damage penalty |
Spy
Spy - Revolver Changes | |
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|
Weapon | Changes | New statistics |
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Ambassador |
Added: +25% damage on headshot Changed: Damage penalty now only affects bodyshots Removed: No random critical hits Changed: Damage decreased from -15% to -25% Changed: Firing speed decreased from -20% to -35% |
Crits on headshot +25% damage on headshot -25% damage on body shot -35% slower firing speed Critical damage is affected by range |
Enforcer |
Changed: Damage bonus increased from +20% to +100% Removed: No random critical hits Added: -20% slower reload time |
+100% damage bonus while disguised Attacks pierce damage resistance effects and bonuses -20% slower firing speed -20% slower reload time |
Diamondback |
Removed: No random critical hits Changed: Damage decreased from -15% to -25% |
Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill -25% damage penalty |
Your Eternal Reward |
Removed: +33% cloak drain rate Added: 0.2 sec increase in cloak fade time |
Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs 0.2 sec increase in cloak fade time Normal disguises require (and consume) a full cloak meter |
Conniver's Kunai |
Changed: Max health decreased from -55 to -60 |
On Backstab: Absorbs the health from your victim -60 max health on wearer Start off with low health Kill somebody with this knife Steal all of their health |
Big Earner |
Added: Gain 25% of base health on kill Added: On Kill: 3 seconds of 100% mini-crit chance Info: Health gain can now overheal the wearer |
+30% cloak on kill Gain a speed boost on kill Gain 25% of base health on kill On Kill: 3 seconds of 100% mini-crit chance -25 max health on wearer |
Dead Ringer |
Changed: Cloak duration increased from +40% to +50% Changed: Cloak from ammo boxes is increased from -100% to -50% Added: -100% cloak meter from ammo boxes while invisible Changed: Cloak regen rate decreased from +50% to +25% |
+25% cloak regen rate +50% cloak duration -50% cloak meter when Feign Death is activated -50% cloak meter from ammo boxes -100% cloak meter from ammo boxes while invisible Cloak Type: Feign Death Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance |
Red-Tape Recorder |
Added: +100% Sapper health Added: Gain +2 health regenerated per second on wearer for every Sapper attached to a building Removed: Reverses enemy building construction |
+100% Sapper health Gain +2 health regenerated per second on wearer for every Sapper attached to a building -100% sapper damage penalty |
Custom Weapons
Multi-Class Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Super Slugger |
TF2 Workshop Link |
+35% more accurate Fires a single slug instead of shells Has a base damage of 42, and fires 1 bullet instead of 10 Stats are based on the shotgun except for damage |
Scout Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Scaredy-Skirmish |
TF2 Workshop Link |
Firing speed increases as health decreases up to +60% Successive shots become less accurate up to -60% -25% slower reload time |
All Star Run |
TF2 Workshop Link |
+40% damage bonus on consecutive hits +15% faster firing speed -34% clip size -20% base damage penalty |
Scunt Cannon |
TF2 Workshop Link |
+30% damage bonus +30% faster firing speed +30% faster reload time Gain 100% of base health on kill On Kill: Burst into arrogant laughter No jumping on wearer In other words, killing an enemy forces the wearer to do the Schadenfreude taunt |
Nail Gun |
Wiki Link |
+10% damage vs buildings +212% max primary ammo on wearer +233% clip size Fires nails instead of bullets Has a base damage of 20 and takes 2.4 seconds to reload Has a clip size of 20 and 100 reserve ammo Has a firing speed of 0.105 seconds per nail and a projectile speed of 1000 HU/s Has 120% max ramp up and random projectile deviation, identical to the Medic's syringe gun |
Boston Rodent |
TF2 Workshop Link |
On Hit: Gain a 1 second speed boost On Kill: Gain a 5 second speed boost -30% slower firing speed -30% slower reload time |
Hyperspeed Helmet |
TF2 Workshop Link |
+15% faster move speed on wearer No double jump |
Dad's Knife |
TF2 Workshop Link |
+14% damage bonus 100% critical hits from behind -25% slower firing speed On Miss: Cut yourself. Idiot. No random critical hits The wearer has 50% self damage resistance from this weapon, therefore this weapon does 20 self damage on miss |
Soldier Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
RPG |
Gamebanana Link |
Damage causes airblast +59% self damage force +50% damage bonus +30% explosion radius -75% clip size -66% max primary ammo on wearer -30% projectile speed +30% damage to self Does the same amount of knockback as a rocket explosion combined with an airblast towards enemies |
Pocket Rocket |
TF2 Workshop Link |
+15% ÜberCharge rate for the medic healing you +40% damage bonus while being healed by a medic +66% faster reload time while being healed by a medic On Medic Death: The killer is marked for death for 15 seconds -25% damage penalty -33% slower reload time -50% health from packs on wearer The killer is only marked for death if the Medic that is killed is currently healing the wearer |
Founder's Flak |
TF2 Workshop Link |
+200% bullets per shot +95% more accurate +25% faster move speed on wearer -85% clip size -75% max secondary ammo on wearer -50% damage penalty No primary weapon on wearer Stats are based off the stock shotgun |
Maggot Mutilator |
TF2 Workshop Link |
+50% bullets per shot -40% slower reload time -40% less accurate |
Pyro Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Bloodhound |
TF2 Workshop Link |
On Hit: Bleed for 3 seconds On Hit: Strips off disguises from enemy spies On Hit: Reveals cloaked spies -50% airblast push force penalty -100% afterburn damage penalty |
Flames of the All-Consuming |
TF2 Workshop Link |
+33% damage bonus +50% afterburn damage bonus +25% faster move speed on wearer -15 max health on wearer +100% airblast cost +200% faster ammo consumption rate |
Greek Technique |
TF2 Workshop Link |
Flames linger on the ground after being fired Lingering flames deal damage to enemies that step on it -75% afterburn damage penalty -50% flame particle speed -33% damage penalty Only a maximum of 50 ammo worth of lingering flames can be scattered at a time Flames are affected by gravity Flame particles will not be fired if there are more than 50 ammo worth of lingering flames in the ground at once Lingering flames deal 2-6 damage per second and inflict afterburn if targets are in fire Lingering flames inflict 4 seconds of afterburn on initial hit, and every tick increases afterburn duration by 0.4 seconds, up to 10 seconds Damage dealt depends on how far the wearer is away from the lingering flames |
Bombblower |
TF2 Workshop Link |
Crits whenever it would normally mini-crit Airblasting teammates grants them a speed boost for 3 seconds Extinguishing teammates restores 75 health Critical damage is affected by range -66% damage penalty -47% repressurization rate on Alt-Fire In other words, airblast cooldown is increased from 0.75 to 1.5 seconds Follows the same critical damage fall off formula as the Ambassador |
Spitfire |
TF2 Workshop Link |
+50% explosion radius Launched projectiles create a smoke screen on surfaces Fires rockets instead of flares -50% slower reload time -75% damage penalty -75% max secondary ammo on wearer |
Apprentice |
TF2 Workshop Link |
Repairs and speeds up construction of friendly buildings on hit Damage removes Sappers +100% max metal capacity on wearer +5 metal regenerated every 5 seconds on wearer Construction hit speed boost decreased by 25% -25% slower repair rate Has a base metal capacity of 200 metal |
Demoman Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Drunken Storm |
TF2 Workshop Link |
Hold Fire to load up to six grenades Release Fire to unleash the barrage +80% faster firing speed -30% damage penalty +3 degrees random projectile deviation Overloading the chamber will drain ammo gradually until the weapon is fired Ammo drains at a rate of 1 ammo every 0.6 seconds |
C4 Launcher |
TF2 Workshop Link |
+50% damage bonus +100% damage vs buildings +100% explosion radius 5 sec slower bomb arm time Stickybombs fizzle 10 seconds after landing -70% slower reload time -85% clip size -85% max secondary ammo on wearer |
Hybrid Launcher |
TF2 Workshop Link |
-25% damage penalty Fires grenades instead of stickybombs Alt-Fire: Detonate all Grenades Is a secondary weapon |
Scottish Handshake |
TF2 Workshop Link |
Deals crits while the wielder is blast jumping -20% slower firing speed No random critical hits |
Nessie's Nine Iron |
TF2 Workshop Link |
Damage causes airblast +20% damage bonus -30% slower firing speed This weapon deploys 30% slower No random critical hits |
Marumasa |
TF2 Workshop Link |
+100% random critical hit chance -33% damage penalty This weapon has a large melee range and deploys and holsters slower. |
Firebrand |
TF2 Workshop Link |
On Hit: target is engulfed in flames for 7.5 seconds +20% damage bonus -2 health drained per second on wearer No random critical hits This weapon has a large melee range and deploys and holsters slower. |
Brave Scotsman |
TF2 Workshop Link |
+35% damage bonus -75% reduction in push force taken from damage -75% reduction in airblast vulnerability +30% faster move speed on wearer (shield required) Wearer cannot charge with a shield Attacks twice in rapid succession, dealing 44 damage per hit This weapon has a large melee range and deploys and holsters slower. |
Heavy Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Ludmilla |
TF2 Workshop Link |
When weapon is active: Allows you to see enemy health Gain 15% of base health on kill -15% damage penalty -20% slower spin up time |
Deflector |
TF2 Workshop Link |
Bullets destroy rockets and grenades in-flight -25% slower spin up time Projectile destruction is identical to the level 2 Destroy Projectiles upgrade in MvM |
Bullet Hose |
TF2 Workshop Link |
+25% faster firing speed -25% slower spin up time -25% less accurate |
Doominator |
TF2 Workshop Link |
+100% bullets per shot -25% damage penalty -35% less accurate -50% slower spin up time -75% max primary ammo on wearer -77% slower firing speed |
Heavy Shotgun |
TF2 Workshop Link |
+50% damage bonus On Kill: 1.5 seconds of 100% critical chance -30% slower firing speed -30% slower reload time |
Iron Giant |
TF2 Workshop Link |
+50% critical hit damage resistance on wearer This weapon is a passive wearable In other words, critical hits deal 2x instead of 3x damage |
Zweihander |
TF2 Workshop Link |
+30% damage bonus +25% longer melee range -40% slower firing speed This weapon deploys 100% slower This weapon holsters 100% slower Attacks twice in rapid succession, dealing 42 damage per hit |
Engineer Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
La’ Revolution |
TF2 Workshop Link |
Crits on headshot +233% damage bonus -283% slower firing speed -82% max secondary ammo on wearer -50% clip size -26% slower reload time Is a primary weapon, but shares ammo pool with the pistol Stats are based on the pistol |
Sap Blaster |
TF2 Workshop Link |
+50% damage vs buildings Damage removes Sappers -25% damage vs players |
Scrap Cannon |
TF2 Workshop Link |
+50% faster firing speed No reload necessary Per Shot: -1 ammo Uses metal for ammo -50% damage penalty |
Packable Provisions |
TF2 Workshop Link |
+4 health regenerated per second on wearer +10% primary ammo regenerated per second on wearer +10 metal regenerated every 5 seconds on wearer -25% slower move speed on wearer This weapon is a passive wearable |
Old God's Wrench |
TF2 Workshop Link |
+15% damage bonus on sentry +15% longer range on sentry +100% dispenser range Teleporters built are bi-directional +50% metal cost when constructing buildings -60% slower upgrade rate Cannot carry buildings Self marked for death while active Imbued with an ancient power... Enemies killed are turned into Australium statues |
Medic Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Overhealer |
TF2 Workshop Link |
+33% Overheal rate Overheal on patients do not decay -100% ÜberCharge rate -25% heal rate Overheal decays if another Medic is healing the patient In other words, this weapon does not have an ÜberCharge |
Lethal Injection |
TF2 Workshop Link |
On Hit: Bleeds the target permanently Bleed can only removed by a health kit On Miss: Hit yourself. Idiot. The wearer has 50% self damage resistance from this weapon, therefore this weapon does 32 self damage + permanent bleed unless cured by a health kit on miss |
Sniper Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Mutilator |
TF2 Workshop Link |
+25% damage bonus Attacks pierce damage resistance effects and bonuses -50% slower reload time Fires tracer rounds |
Death Beam |
TF2 Workshop Link |
On Full Charge: +450% damage per shot +200% damage on headshot -80% damage penalty -65% max primary ammo on wearer Fires tracer rounds |
Walkabout |
TF2 Workshop Link |
+33% faster move speed while scoped in -30% damage penalty No charge |
Hunting Rifle |
TF2 Workshop Link |
+25% damage on headshot This weapon cannot zoom in Damage is affected by range Instead of having no reload, this weapon has a reload and a clip size of 6 |
Fortified Compound |
Wiki Link |
+25 max health on wearer +25% projectile range +18% damage bonus -50% slower firing speed -27% charge damage penalty -20% slower move speed while scoped in Damage multiplier at full charge is 1.75x instead of 2.4x Move speed while scoped in is decreased from 53% to 42.4% In other words, the projectile arcs slightly less, resulting in the same projectile speed but longer range overall |
Cupid's Bow |
TF2 Workshop Link |
Fires special bolts that heal teammates and deals damage based on distance traveled -25% damage penalty This weapon can still be charged like normal Has 40 base damage and healing |
Crazed Gunman |
TF2 Workshop Link |
Crits on headshot +100% clip size +33% max secondary ammo on wearer +30% faster firing speed -50% slower reload time -50% max primary ammo on wearer -30% less accurate Critical damage is affected by range |
Spy Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Big Boss |
TF2 Workshop Link |
+35% damage bonus -35% slower firing speed -35% slower reload time -15% slower switch speed |
Tranquilizer |
TF2 Workshop Link |
On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits On Hit: 100% chance to slow target for 4 seconds +100% more accurate -85% clip size -75% damage penalty -75% max primary ammo on wearer -50% slower reload time |
Fireproof Suit |
Wiki Link |
+100% fire damage resistance while disguised This weapon is a passive wearable |
Assassin's Dagger |
TF2 Workshop Link |
0.5 sec decrease in cloak fade time 0.25 sec decrease in decloak fade time +10% faster move speed on wearer 0.35 sec increase in cloak blink time -25 max health on wearer |
Vampire's Bite |
TF2 Workshop Link |
+50% damage bonus On Hit: Bleed for 3 seconds On Backstab: Absorbs the health from your victim 100% fire damage vulnerability on wearer -25 max health on wearer On Miss: Hit yourself. Idiot. Can steal up to 200 health The wearer has 50% self damage resistance from this weapon, therefore this weapon does 30 self damage + 3 seconds of bleed on miss |
Hoodoo-Voodoo |
TF2 Workshop Link |
+500% longer melee range -85% slower firing speed This weapon deploys 85% slower -60 max health on wearer |
Sandy |
TF2 Workshop Link |
Silent Killer: No noise while decloaking 0.5 sec increase in decloak fade time +25% cloak drain rate Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies |