User:EtherealT/Zethax's Server

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Summary

Link to original document

Overall Changes
  • Random critical hits are now disabled by default.
  • Random bullet spread is now disabled by default.

Multi-Class

Weapon Changes New statistics
Reserve Shooter
Reserve Shooter
Pictogram plus.png Added: On Deploy: Gain +50% faster firing speed for 3 seconds
Pictogram minus.png Changed: Clip size decreased from -34% to -50%
Pictogram minus.png Removed: Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Pictogram plus.png On Deploy: Gain +50% faster firing speed for 3 seconds

Pictogram plus.png This weapon deploys 20% faster

Pictogram minus.png -50% clip size

Pain Train
Pain Train
Pictogram plus.png Added: +15% faster move speed on wearer when doing objectives
Pictogram plus.png +1 capture rate on wearer

Pictogram plus.png +15% faster move speed on wearer when doing objectives

Pictogram minus.png 10% bullet damage vulnerability on wearer

Scout

Weapon Changes New statistics
Force-A-Nature
Force-A-Nature
Pictogram plus.png Added: Knockback will deal damage to enemies if they collide with map geometry
Pictogram plus.png Changed: Damage increased from -10% to +10%
Pictogram minus.png Removed: +20% bullets per shot
Pictogram comment.png Info: Bonus damage is dependent on how fast the move speed of the victim is when they were first knocked back
Pictogram comment.png Info: Maximum bonus damage is 30
Pictogram plus.png +10% damage bonus

Pictogram plus.png +50% faster firing speed

Pictogram plus.png Knockback on the target and shooter

Pictogram plus.png Knockback deal additional damage to enemies if they collide with map geometry

Pictogram minus.png -66% clip size

This weapon reloads its entire clip at once
Shortstop
Shortstop
Pictogram plus.png Changed: Reload time decreased from 1.52 to 1.216 seconds
When weapon is active:

Pictogram minus.png Increase in push force taken from damage and airblast

Holds a 4-shot clip and reloads its entire clip at once.

Alt-Fire to reach out and shove someone!
Baby Face's Blaster
Baby Face's Blaster
Pictogram plus.png Changed: Damage required to drain all boost increased from 25 to 100
Pictogram plus.png Removed: -34% clip size
Pictogram minus.png Changed: Base move speed decreased from -10% to -15%
Pictogram plus.png On Hit: Builds Boost

Pictogram plus.png Run speed increased with Boost

Pictogram minus.png -15% slower move speed on wearer

Pictogram minus.png Boost reduced on air jumps

Pictogram minus.png Boost reduced when hit

Back Scatter
Back Scatter
Pictogram plus.png Removed: -20% less accurate
Pictogram plus.png Mini-crits targets when fired at their back from close range

Pictogram minus.png -34% clip size

Pictogram minus.png No random critical hits

Mad Milk
Mad Milk
Pictogram minus.png Changed: Cooldown increased from 20 to 30 seconds
Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Players heal 60% of the damage done to an enemy covered with milk. Can be used to extinguish fires.
Winger
Winger
Pictogram plus.png Added: Wearer never takes falling damage when active
Pictogram plus.png Changed: Clip size increased from -60% to -25%
Pictogram minus.png Removed: +15% damage bonus
When weapon is active:

Pictogram plus.png +25% greater jump height on wearer

Pictogram plus.png Wearer never takes falling damage

Pictogram minus.png -25% clip size

Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Added: +15% damage bonus
Pictogram minus.png Changed: Clip size decreased from -25% to -50%
Pictogram minus.png Removed: On Hit: Gain up to +3 health
Pictogram plus.png +15% damage bonus

Pictogram plus.png +15% faster firing speed

Pictogram minus.png -50% clip size

Flying Guillotine
Flying Guillotine
Pictogram plus.png Added: +20% damage bonus vs stunned or bleeding players
Pictogram plus.png +20% damage bonus vs stunned or bleeding players

Pictogram plus.png Long distance hits reduce recharge time

Pictogram minus.png No random critical hits

Sandman
Sandman
Pictogram plus.png Changed: The projectile launched now also decreases firing speed, reload time and switch speed by -50%
Pictogram plus.png Alt-Fire: Launches a ball that slows opponents' move speed, firing speed, reload time and switch speed

Pictogram minus.png -15 max health on wearer

Atomizer
Atomizer
Pictogram plus.png Removed: This weapon deploys 50% slower
Pictogram plus.png Grants Triple Jump while deployed

Pictogram plus.png Melee attacks mini-crit while airborne.

Pictogram minus.png -15% damage vs players

Soldier

Weapon Changes New statistics
Liberty Launcher
Liberty Launcher
Pictogram plus.png Added: +30% faster weapon switch
Pictogram plus.png Added: On Direct Hits: rocket does maximum damage and stuns target briefly
Pictogram plus.png Added: Kills with any weapon reload this weapon fully
Pictogram plus.png Changed: Damage increased from -25% to -20%
Pictogram minus.png Added: -15% explosion radius
Pictogram minus.png Removed: +25% clip size
Pictogram minus.png Removed: +40% projectile speed
Pictogram minus.png Removed: -25% blast damage from rocket jumps
Pictogram comment.png Info: Maximum damage and stun are identical to the Rocket Specialist upgrade in MvM
Pictogram plus.png +30% faster weapon switch

Pictogram plus.png On Direct Hits: rocket does maximum damage and stuns target briefly

Pictogram plus.png Kills with any weapon reload this weapon fully

Pictogram minus.png -20% damage penalty

Pictogram minus.png -15% explosion radius

Air Strike
Air Strike
Pictogram plus.png Changed: Now also increases reload time by +7.5% per kill
Pictogram comment.png Info: Reload time caps at +30% on 4 kills
Pictogram plus.png -15% blast damage from rocket jumps

Pictogram plus.png Increased attack speed and smaller blast radius while blast jumping

Pictogram plus.png Clip size and reload time increased on kill

Pictogram minus.png -15% damage penalty

Pictogram minus.png -10% explosion radius

Buff Banner
Buff Banner
Pictogram plus.png Added: +10% faster firing speed on all weapons
Pictogram plus.png Added: +10% faster reload time on all weapons
Pictogram plus.png +10% faster firing speed on all weapons

Pictogram plus.png +10% faster reload time on all weapons

Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done.
Mantreads
Mantreads
Pictogram plus.png Added: +15% faster move speed on wearer
Pictogram minus.png Removed: Deals 3x falling damage to the player you land on
Pictogram minus.png Removed: 200% increased air control when blast jumping.
Pictogram plus.png -75% reduction in push force taken from damage

Pictogram plus.png -75% reduction in airblast vulnerability

Pictogram plus.png +15% faster move speed on wearer

Equalizer
Equalizer
Pictogram plus.png Added: Healing from all sources is increased as the user becomes injured
Pictogram plus.png Removed: -90% less healing from Medic sources
Pictogram minus.png Added: You are marked for death while active, and for short period after switching weapons
Pictogram minus.png Removed: Damage increases as the user becomes injured
Pictogram comment.png Info: Maximum health amplification caps at +50%
Pictogram comment.png Info: Scales in the same manner as the vanilla Equalizer
When weapon is active:

Pictogram plus.png Healing from all sources is increased as the user becomes injured

Pictogram minus.png You are marked for death while active, and for short period after switching weapons

Pyro

Pyro - Flamethrower Changes
  • Pictogram plus.png Changed: Flamethrower ramp up is now reset after 0.5 seconds of not hitting a target instead of instantly resetting upon missing
  • Pictogram minus.png Changed: Fixed a bug where the first flame particle that hits deals maximum damage
  • Pictogram comment.png Changed: Flamethrower damage is now based on distance rather than flame particle age
Weapon Changes New statistics
Degreaser
Degreaser
Pictogram plus.png Changed: +30% holster speed replaced with +40% faster weapon switch
Pictogram plus.png Changed: Afterburn damage increased from -66% to -50%
Pictogram plus.png Removed: +25% airblast cost
Pictogram minus.png Added: -50% afterburn duration
Pictogram minus.png Added: -20% damage penalty
Pictogram minus.png Removed: This weapon deploys 60% faster
Pictogram plus.png +40% faster weapon switch

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram minus.png -50% afterburn damage penalty

Pictogram minus.png -50% afterburn duration

Pictogram minus.png -20% damage penalty

Phlogistinator
Phlogistinator
Pictogram plus.png Added: +25 max health on wearer
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -10% damage penalty
Pictogram minus.png Removed: Invulnerable while 'Mmmph' taunting.
Pictogram comment.png Changed: Activating 'Mmmph' now causes the wearer to take -75% damage from all sources and instantly recover all health instead of crits
Pictogram plus.png +25 max health on wearer

Pictogram plus.png Build 'Mmmph' by dealing damage.

Pictogram plus.png Alt-Fire on full 'Mmmph': Taunt to refill health and gain +75% damage resistance for several seconds

Pictogram minus.png -10% damage penalty

Pictogram minus.png No airblast

Detonator
Detonator
Pictogram plus.png Added: +20% self damage force
Pictogram plus.png 100% mini-crits vs burning players

Pictogram plus.png +20% self damage force

Pictogram minus.png -25% damage penalty

Pictogram minus.png +50% damage to self

Alt-Fire: Detonate flare.

This weapon will reload automatically when not active.
Manmelter
Manmelter
Pictogram plus.png Added: Projectile penetrates enemy targets
Pictogram plus.png +50% projectile speed

Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Alt-Fire: Extinguish teammates to gain guaranteed critical hits

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram minus.png No random critical hits

This weapon will reload automatically when not active.
Scorch Shot
Scorch Shot
Pictogram minus.png Added: -25% explosion radius
Pictogram minus.png Changed: Self damage force decreased from -35% to -100%
Pictogram minus.png Removed: 100% mini-crits vs burning players
Pictogram comment.png Info: In other words, the wearer can no longer flare jump
Pictogram plus.png Flare knocks back target on hit and explodes when it hits the ground

Pictogram plus.png Increased knockback on burning players

Pictogram minus.png -35% damage penalty

Pictogram minus.png -25% explosion radius

This weapon will reload automatically when not active.
Gas Passer
Gas Passer
Pictogram plus.png Added: Damaging an ignited enemy while they are covered in gas will trigger a 50 damage explosion
Pictogram plus.png Changed: Targets coated in gas are considered to be wet
Pictogram plus.png Changed: Base cooldown decreased from 60 to 30 seconds
Pictogram plus.png Changed: Damage required to charge Gas meter is decreased from 750 to 600 damage
Pictogram plus.png Gas meter builds with damage done and/or time

Pictogram minus.png Spawning and resupply do not affect the Gas meter

Pictogram minus.png Gas meter starts empty

Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!). Further damage on an ignited enemy while they are covered in gas will cause an explosion.
Axtinguisher
Axtinguisher
Pictogram plus.png Changed: Hitting a burning target now inflicts full crits instead of mini-crits
Pictogram plus.png Changed: Hitting a burning target now provides a speed boost instead of needing to kill a burning target
Pictogram plus.png Changed: Damage increased from -33% to -20%
Pictogram plus.png Removed: This weapon holsters 35% slower
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Removed: Damage increases based on remaining duration of afterburn
Pictogram plus.png 100% critical hit vs burning players and extinguishes them

Pictogram plus.png On Hit Burning Player: Gain a speed boost

Pictogram minus.png -20% damage penalty

Homewrecker
Homewrecker
Pictogram plus.png Added: When weapon is active: +50% Sentry damage resistance on wearer
Pictogram plus.png Added: When weapon is active: -50% reduction in push force taken from damage
Pictogram plus.png Added: When weapon is active: -50% reduction in airblast vulnerability
Pictogram minus.png Added: When weapon is active: -50% health from healers on wearer
Pictogram minus.png Changed: Damage vs players decreased from -25% to -35%
When weapon is active:

Pictogram plus.png +100% damage vs buildings

Pictogram plus.png +50% Sentry damage resistance on wearer

Pictogram plus.png -50% reduction in push force taken from damage

Pictogram plus.png -50% reduction in airblast vulnerability

Pictogram plus.png Damage removes Sappers

Pictogram minus.png -50% health from healers on wearer

Pictogram minus.png -35% damage vs players

Powerjack
Powerjack
Pictogram plus.png Changed: Move speed increased from +15% to +20%
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Changed: Damage vulnerability increased from 20% to 35%
Pictogram minus.png Changed: Damage vulnerability now lingers for 1 second after switching weapons
Pictogram minus.png Removed: +25 health restored on kill
When weapon is active:

Pictogram plus.png +20% faster move speed on wearer

Pictogram minus.png You are marked for death while active, and for short period after switching weapons

Pictogram minus.png This weapon holsters 50% slower

Back Scratcher
Back Scratcher
Pictogram plus.png Added: Gain 50% of base health on kill
Pictogram plus.png Removed: -75% health from healers on wearer
Pictogram minus.png Added: When weapon is active: 25% damage vulnerability on wearer
Pictogram minus.png Added: -25% slower firing speed
Pictogram minus.png Changed: Damage decreased from +25% to +20%
Pictogram minus.png Removed: +50% health from packs on wearer
Pictogram comment.png Info: Unlike the Half-Zatoichi, health gained cannot overheal the wearer
When weapon is active:

Pictogram plus.png +20% damage bonus

Pictogram plus.png Gain 50% of base health on kill

Pictogram minus.png -25% slower firing speed

Pictogram minus.png 25% damage vulnerability on wearer

Third Degree
Third Degree
Pictogram plus.png Added: On Hit: 100% of the target's overheal is removed
Pictogram plus.png Added: On Hit: Target receive -75% less healing from all sources for 5 seconds
Pictogram minus.png Added: -25% slower firing speed
Pictogram minus.png Added: -75% health from healers while active
Pictogram minus.png Removed: All players connected via Medigun beams are hit
Pictogram plus.png On Hit: 100% of the target's overheal is removed

Pictogram plus.png On Hit: Target receive -75% less healing from all sources for 5 seconds

Pictogram minus.png -25% slower firing speed

Pictogram minus.png -75% health from healers while active

Demoman

Demoman - Class Changes
  • Pictogram minus.png Changed: Stickybombs suffer from a -25% initial damage penalty for 1.7 seconds after firing
  • Pictogram comment.png Changed: Grenades no longer spin in the air after being fired
Weapon Changes New statistics
Loch-n-Load
Loch-n-Load
Pictogram plus.png Changed: Damage bonus is now universal and affects all targets
Pictogram minus.png Changed: Clip size decreased from -25% to -50%
Pictogram plus.png +20% damage bonus

Pictogram plus.png +25% projectile speed

Pictogram minus.png -50% clip size

Pictogram minus.png -25% explosion radius

Pictogram minus.png Launched bombs shatter on surfaces

Scottish Resistance
Scottish Resistance
Pictogram plus.png Added: +75% clip size
Pictogram plus.png +25% faster firing speed

Pictogram plus.png +50% max secondary ammo on wearer

Pictogram plus.png +75% clip size

Pictogram plus.png +6 max pipebombs out

Pictogram plus.png Detonates stickybombs near the crosshair and directly under your feet

Pictogram plus.png Able to destroy enemy stickybombs

Pictogram minus.png 0.8 sec slower bomb arm time

Quickiebomb Launcher
Quickiebomb Launcher
Pictogram plus.png Added: +25% faster firing speed
Pictogram plus.png Changed: Bomb arm time decreased from -0.2 to -0.5 seconds
Pictogram plus.png Changed: Clip size increased from -50% to -25%
Pictogram minus.png Added: -50% initial damage penalty for 1 second after firing
Pictogram minus.png Added: -2 max pipebombs out
Pictogram minus.png Changed: Damage decreased from -15% to -20%
Pictogram minus.png Removed: Able to destroy enemy stickybombs
Pictogram minus.png Removed: Max charge time decreased by 70%
Pictogram minus.png Removed: Up to +35% damage based on charge
Pictogram comment.png Changed: Instead of increasing projectile speed, holding fire will now fire stickybombs continuously
Pictogram plus.png +25% faster firing speed

Pictogram plus.png -0.5 sec faster bomb arm time

Pictogram plus.png Hold Fire to continuously fire stickybombs

Pictogram minus.png -50% initial damage penalty for 1 second after firing

Pictogram minus.png -25% clip size

Pictogram minus.png -20% damage penalty

Pictogram minus.png -2 max pipebombs out

Ullapool Caber
Ullapool Caber
Pictogram plus.png Changed: Base explosion damage increased from 75 to 113
Pictogram minus.png -20% slower firing speed

Pictogram minus.png This weapon deploys 100% slower

Pictogram minus.png No random critical hits

The first hit will cause an explosion

High-yield Scottish face removal. A sober person would throw it...

Heavy

Heavy - Minigun Changes
  • Pictogram plus.png Added: Over 2 seconds after spinning up, the wearer gradually gains -20% damage resistance
  • Pictogram comment.png Info: Damage resistance drains over 2 seconds if the wearer is being healed by a Medic
Weapon Changes New statistics
Natascha
Natascha
Pictogram plus.png Added: Bullets destroy rockets and grenades in-flight
Pictogram plus.png Added: +50% max primary ammo on wearer
Pictogram plus.png Removed: -25% damage penalty
Pictogram minus.png Added: -50 max health on wearer
Pictogram comment.png Removed: -20% damage resistance when below 50% health and spun up
Pictogram comment.png Info: Projectile destruction is identical to the level 2 Destroy Projectiles upgrade in MvM
Pictogram plus.png Bullets destroy rockets and grenades in-flight

Pictogram plus.png +50% max primary ammo on wearer

Pictogram minus.png -50 max health on wearer

Pictogram minus.png -30% slower spin up time

Brass Beast
Brass Beast
Pictogram plus.png Changed: Damage resistance increased from -20% to -25%
Pictogram plus.png Changed: Damage resistance is not disabled if the wearer is healed by a healer
Pictogram plus.png Changed: Spin up time decreased from -50% to -40%
Pictogram plus.png Changed: Move speed while deployed is increased from -60% to -50%
Pictogram plus.png +20% damage bonus

Pictogram plus.png -25% damage resistance when spun up

Pictogram minus.png -40% slower spin up time

Pictogram minus.png -50% slower move speed while deployed

Huo-Long Heater
Huo-Long Heater
Pictogram plus.png Changed: Damage penalty now only applies vs non-burning players
Pictogram minus.png Added: No damage resistance while spun up
Pictogram minus.png Changed: Damage decreased from -10% to -20%
Pictogram plus.png Creates a ring of flames while spun up

Pictogram plus.png +25% damage bonus vs burning players

Pictogram minus.png -20% damage penalty vs non-burning players

Pictogram minus.png Consumes an additional 4 ammo per second while spun up

Pictogram minus.png No damage resistance while spun up

Dalokohs Bar
Dalokohs Bar
Pictogram plus.png Added: Max health on consumption increased from +50 to +75
Pictogram minus.png Removed: (Hidden) +50% increase in charge recharge rate
Pictogram plus.png Adds +75 max health for 30 seconds

Eat to gain up to 100 health.

Alt-fire: Share chocolate with a friend (Small Health Kit)
Buffalo Steak Sandvich
Buffalo Steak Sandvich
Pictogram plus.png Changed: No longer has a speed cap after consumption
Pictogram plus.png Removed: (Hidden) 20% damage vulnerability while effect is active
Pictogram minus.png Added: -50% speed boost efficiency while effect is active
Pictogram comment.png Info: In other words, all sources of speed boosts after consumption will only be at half strength
After consuming, move speed is increased, attacks mini-crit, and the player may only use melee weapons, but speed boosts are weaker on the player. Lasts 16 seconds.

Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?
Second Banana
Second Banana
Pictogram minus.png Changed: Cooldown increased from 10 to 15 seconds
Pictogram plus.png +50% increase in charge recharge rate

Pictogram minus.png -33% healing effect

Eat to gain health

Alt-fire: Share banana with a friend (Small Health Kit)
Eviction Notice
Eviction Notice
Pictogram plus.png Added: This weapon deploys 25% faster
Pictogram plus.png Added: This weapon holsters 25% faster
Pictogram plus.png Changed: Damage increased from -60% to -55%
Pictogram plus.png Removed: Maximum health is drained while item is active
Pictogram minus.png Changed: Firing speed decreased from +40% to +35%
Pictogram minus.png Removed: +15% faster move speed on wearer
Pictogram plus.png +35% faster firing speed

Pictogram plus.png On Hit: Gain a speed boost

Pictogram plus.png This weapon deploys 25% faster

Pictogram plus.png This weapon holsters 25% faster

Pictogram minus.png -55% damage penalty

Holiday Punch
Holiday Punch
Pictogram plus.png Added: Third successful punch in a row always crits.
Pictogram plus.png Third successful punch in a row always crits.

Pictogram plus.png Critical hit forces victim to laugh

Pictogram plus.png Always critical hit from behind

Pictogram plus.png On Hit: Force enemies to laugh who are also wearing this item

Pictogram minus.png Critical hits do no damage

Engineer

Weapon Changes New statistics
Wrangler
Wrangler
Pictogram minus.png Changed: Wrangler shield damage reduction decreased from 66% to 33%
Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage by 33% and repairs by 66%. Sentries are disabled for 3 seconds after becoming unwrangled.
Short Circuit
Short Circuit
Pictogram minus.png Added: No ammo from dispensers when active
Pictogram plus.png Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.

Pictogram plus.png No reload necessary

Pictogram minus.png No random critical hits

Pictogram minus.png Per Shot: -5 ammo

Pictogram minus.png Uses metal for ammo

Pictogram minus.png No ammo from dispensers when active

Southern Hospitality
Southern Hospitality
Pictogram plus.png Added: +100% dispenser range
Pictogram plus.png Added: +25% dispenser heal rate
Pictogram plus.png Added: -25% Teleporter cooldown reduction
Pictogram plus.png Added: Dispenser and Teleporter build speed increased by 30%
Pictogram plus.png Removed: 20% fire damage vulnerability on wearer
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -35% max building health
Pictogram minus.png Removed: On Hit: Bleed for 5 seconds
Pictogram plus.png +100% dispenser range

Pictogram plus.png +25% dispenser heal rate

Pictogram plus.png -25% Teleporter cooldown reduction

Pictogram plus.png Dispenser and Teleporter build speed increased by 30%

Pictogram minus.png -35% max building health

RED Level 1 Sentry Gun.png

Sentry Gun

Pictogram plus.png Changed: Base health increased from 150 to 200
Pictogram plus.png Changed: Health increase per level increased from 20% to 25%
Pictogram plus.png Level 1 Sentry Gun health increased from 150 to 200

Pictogram plus.png Level 2 Sentry Gun health increased from 180 to 250

Pictogram plus.png Level 3 Sentry Gun health increased from 216 to 300

Red Mini Sentry.png

Mini-Sentry Gun

Pictogram plus.png Changed: Base health increased from 100 to 120
Pictogram plus.png Base health increased from 100 to 120

Medic

Weapon Changes New statistics
Blutsauger
Blutsauger
Pictogram plus.png Added: 50% of all damage dealt is returned to the wearer as health
Pictogram plus.png Added: 25% of all healing to teammates is returned to the wearer as health
Pictogram minus.png Added: -25% clip size
Pictogram minus.png Changed: Health regeneration no longer scales when out of combat
Pictogram minus.png Removed: On Hit: Gain up to +3 health
Pictogram plus.png 50% of all damage dealt is returned to the wearer as health

Pictogram plus.png 25% of all healing to teammates is returned to the wearer as health

Pictogram minus.png -2 health regenerated per second on wearer

Pictogram minus.png -25% clip size

Overdose
Overdose
Pictogram plus.png Added: Speed now takes effect even if the wearer holsters this weapon, although at 50% efficiency
Pictogram plus.png Added: 50% of the speed bonus from ÜberCharge is shared with the patient if they are being healed
Pictogram plus.png Changed: Max speed from ÜberCharge increased from +20% to +25%
Pictogram minus.png Changed: Damage decreased from -15% to -25%
Pictogram comment.png Info: In other words, the wearer and the patient only receive up to +12.5% faster move speed when this weapon is holstered
Pictogram plus.png 50% of the speed bonus from ÜberCharge is shared with the patient

Pictogram minus.png Speed gained from this weapon only works at 50% efficiency while this weapon is holstered

Pictogram minus.png -25% damage penalty

While active, movement speed increases based on ÜberCharge percentage to a maximum of +25%

Kritzkrieg
Kritzkrieg
Pictogram plus.png Changed: ÜberCharge no longer drains faster if the wearer switches patients while ÜberCharging
Pictogram plus.png +25% ÜberCharge rate

ÜberCharge grants 100% critical chance
Quick-Fix
Quick-Fix
Pictogram plus.png Changed: ÜberCharge rate increased from +10% to +25%
Pictogram plus.png Changed: ÜberCharge no longer drains faster if the wearer switches patients while ÜberCharging
Pictogram minus.png Changed: Health threshold for ÜberCharge rate to slow down is decreased from 142.5% to 120% health
Pictogram plus.png +40% heal rate

Pictogram plus.png +25% ÜberCharge rate

Pictogram minus.png -50% max overheal

ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects

Mirror blast jumps and shield charges of patients.
Vita-Saw
Vita-Saw
Pictogram plus.png Added: +15 health restored on kill or assist
Pictogram minus.png Changed: Max health decreased from -10 to -25
Pictogram minus.png Removed: Collect the organs of people you hit
Pictogram comment.png Info: Health gained can overheal the wearer
Pictogram plus.png +15 health restored on kill or assist

Pictogram minus.png -25 max health on wearer

Sniper

Sniper - Class Changes
  • Pictogram plus.png Changed: Base SMG ammo increased from 75 to 100
  • Pictogram minus.png Added: All shots now leave a visible air distortion trail behind them
  • Pictogram minus.png Added: A lens flare effect will be visible to other players while scoped in
  • Pictogram minus.png Changed: Base ammo decreased from 25 to 14
  • Pictogram minus.png Changed: Base melee damage decreased from 65 to 50
Weapon Changes New statistics
Classic
Classic
Pictogram plus.png Added: +35% faster move speed while charging
Pictogram plus.png Removed: No headshots when not fully charged
Pictogram minus.png Changed: Damage penalty increased from -10% to -20%
Pictogram minus.png Changed: Damage penalty is now universal and affects all targets
Pictogram comment.png Info: Move speed while charging is increased from 27% to 36.3%
Pictogram plus.png Charge and fire shots independent of zoom

Pictogram plus.png +35% faster move speed while charging

Pictogram minus.png -20% damage penalty

Jarate
Jarate
Pictogram minus.png Changed: Cooldown increased from 20 to 30 seconds
Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Coated enemies take mini-crits.

Can be used to extinguish fires.
Darwin's Danger Shield
Darwin's Danger Shield
Pictogram plus.png Added: +25 max health on wearer
Pictogram minus.png Removed: +50% fire damage resistance on wearer
Pictogram minus.png Removed: Immune to the effects of afterburn
Pictogram plus.png +25 max health on wearer

Cleaner's Carbine
Cleaner's Carbine
Pictogram plus.png Added: Crits on headshot
Pictogram plus.png Added: +25% more accurate
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -15% damage penalty
Pictogram minus.png Removed: Dealing damage fills charge meter.
Pictogram plus.png Crits on headshot

Pictogram plus.png +25% more accurate

Pictogram minus.png -15% damage penalty

Pictogram minus.png -20% clip size

Pictogram minus.png -25% slower firing speed

Tribalman's Shiv
Tribalman's Shiv
Pictogram plus.png Added: Gain a 3 second speed boost on hit
Pictogram plus.png Changed: Damage increased from -50% to -25%
Pictogram minus.png Removed: On Hit: Bleed for 6 seconds
Pictogram plus.png Gain a speed boost on hit

Pictogram minus.png -25% damage penalty

Shahanshah
Shahanshah
Pictogram plus.png Changed: Damage bonus increased from +25% to +50%
Pictogram comment.png Changed: Damage bonus now activates if the target has more current health than the wearer
Pictogram comment.png Changed: Damage penalty now activates if the target has the same health or less current health than the wearer
Pictogram plus.png +50% increase in damage when target has more health than the wearer

Pictogram minus.png -25% decrease in damage when target has the same or less health than the wearer

Spy

Spy - Disguise Kit Changes
  • Pictogram plus.png Added: +20% fire damage resistance on wearer while disguised
  • Pictogram plus.png Added: Firing revolvers will no longer cancel the disguise unless it deals damage
Weapon Changes New statistics
Ambassador
Ambassador
Pictogram plus.png Removed: Critical damage is affected by range
Pictogram minus.png Added: Cannot headshot targets that are over 1500 HU away
Pictogram plus.png Crits on headshot

Pictogram minus.png -15% damage penalty

Pictogram minus.png -20% slower firing speed

Pictogram minus.png No random critical hits

Pictogram minus.png Cannot headshot targets that are too far away

Enforcer
Enforcer
Pictogram plus.png Changed: Damage bonus increased from +20% to +25%
Pictogram plus.png Changed: Damage bonus is now permanently active instead of only while disguised
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Changed: Damage bonus now only affects buildings
Pictogram plus.png +25% damage vs buildings

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png -20% slower firing speed

Diamondback
Diamondback
Pictogram plus.png Removed: -15% damage penalty
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -33% clip size
Pictogram minus.png Added: Mini-crits are lost in 10 seconds if the weapon is holstered
Pictogram minus.png Changed: Now grants mini-crits instead of crits on backstabs
Pictogram minus.png Changed: No longer grants crits for each building destroyed with your sapper attached
Pictogram comment.png Changed: Buff now lasts for 4 seconds instead for 1 shot
Pictogram comment.png Info: The 4 second timer doesn't start counting down if this weapon is holstered, but holstering for too long will cause the mini-crits to disappear
Pictogram plus.png Gives 4 seconds of mini-crits for each backstab kill

Pictogram minus.png -33% clip size

Pictogram minus.png Mini-crits are lost in 10 seconds if the weapon is holstered

Your Eternal Reward
Your Eternal Reward
Pictogram plus.png Removed: +33% cloak drain rate
Pictogram plus.png Upon a successful backstab against a human target, you rapidly disguise as your victim

Pictogram plus.png Silent Killer: No attack noise from backstabs

Pictogram minus.png Normal disguises require (and consume) a full cloak meter

Red-Tape Recorder
Red-Tape Recorder
Pictogram plus.png Added: Place on the map to reveal all nearby enemies in a 450 HU radius for 10 seconds
Pictogram minus.png Added: Can be damaged by any weapon
Pictogram minus.png Added: Cannot sap buildings
Pictogram minus.png Added: Has a 30 second cooldown
Pictogram minus.png Removed: Reverses enemy building construction
Pictogram comment.png Info: Can only be placed under the wearer's feet
Pictogram plus.png Place on the map to reveal all nearby enemies for 10 seconds

Pictogram minus.png Can be damaged by any weapon

Pictogram minus.png Cannot sap buildings

Has a 30 second cooldown