User:KazooieBanjo/Weapon Concepts

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Gonna post my weapon concepts here:

Scout emblem RED.png Backpack Pistol.png

Backpack A Whiff of the Old Brimstone.png

Dork's Dice
Level 15 D20
Rolls a number between 1 and 20 when thrown
1 - Mark self for death for 15 seconds, instant recharge
2-5 - Hurt self for 5 damage, recharges 3x faster
6-10 - No effect, recharges 2x faster
11-15 - Heal self for 20 health
16-19 - +30% speed for 10 seconds
20 - Critical hit on next shot, recharges 2x slower



Soldier emblem RED.png Backpack Shotgun.png

Backpack Dillinger's Duffel.png

War Bonds
Level 15 Banner
When activated, allies in range receive:
+20% faster firing speed
+30% reload speed
+20% ammo regenerated per second
+100% item recharge rate



Pyro emblem RED.png Backpack Shotgun.png

Backpack Captain's Cocktails.png

Oil Jug
Level 15 Jug
On-Hit: Enemies take 25% more explosive and fire damage for 15 seconds
If any enemy hit was already on fire, all enemies hit will catch fire



Demoman emblem RED.png Backpack Grenade Launcher.png

Backpack Bootlegger.png

Spring-Heeled Boots
Level 15 Boots
Jump height increased by 20%
+10% higher jump immediately after landing, up to 50%
Allows jumping while charging
Wearer never takes fall damage
Tavish be nimble, Tavish be quick



Heavy emblem RED.png Backpack Minigun.png

Backpack Natascha.png

The Foreign Exchange
Level 15 Minigun
Spin-down does not prevent weapon switch
50% faster weapon switch
Damage from secondary or melee charges Meter
Meter activates on Fire when Meter is full
In Meter: 20% faster firing speed
10% slower firing speed
15% slower spin-up time



Heavy emblem RED.png Backpack Shotgun.png

Backpack Frontier Justice.png

Chekov's Cannon
Level 15 Shotgun
On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up
+20% damage
-83% smaller clip size
One should not put a shotgun in his loadout if he never intends to fire it.



Engineer emblem RED.png Backpack Wrench.png

Backpack Jag.png

The Express Order
Level 15 Wrench
Buildings passively build 100% faster
-50% building cost
-50% upgrade cost
Buildings cannot be upgraded past level 2
Buildings do not build faster when hit
Quantity over quality.



Medic emblem RED.png Backpack Medi Gun.png

Backpack Kritzkrieg.png

The Double Dosage
Level 15 Medi Gun
+35% UberCharge rate
Special Attack: Cycle UberCharge type
Uber type A (costs 50%): Grants Mini-Crits for 5 seconds
Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds
Uber type C (costs 100%): Grants A and B for 5 seconds



Sniper emblem RED.png Backpack SMG.png

Backpack Ze Goggles.png

Hi-Tech Headfinder
Level 15 Binoculars
Right click to zoom in
While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds
Will not work on disguised or cloaked spies, will disable the marker if a spy does either
Laser points back and reveals user's location
Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?