Difference between revisions of "Graphical errors"

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(Created page with '{{Stub}} A '''Graphical error''' is a cosmetic problem that occurs between two objects within the game. The result of the error may be a jarring instance that detracts from the v…')
 
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#REDIRECT [[Glitches]]
A '''Graphical error''' is a cosmetic problem that occurs between two objects within the game. The result of the error may be a jarring instance that detracts from the viewing experience of the player.
 
 
 
==Models and map==
 
 
 
As a player approaches a wall or solid object within a map, a part of the player or their equipped weapon may pass directly through it. This is a result of parts of the model existing outside of the normal clipping box that occupies a player space.
 
 
 
==Weapon and model==
 
 
 
Certain weapons appear to clip with the class model, whether in world view or client view.
 
 
 
Examples are:
 
*the [[Force-A-Nature]] stock, which clips through the Scout model during movement.
 
 
 
==Hat and model==
 
 
 
Hats are not exempt from these errors; on many instances have hats clipped through the head of the class. These errors are only observable from world view.
 
 
 
The developers appear to take great consideration of hat errors and have issued numerous patches fixing these.
 
 
 
[[Category:Gameplay]]
 

Latest revision as of 23:00, 27 November 2010

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