Difference between revisions of "Napalm Grenade (Classic)"

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==Trivia==
 
==Trivia==
*The [[Napalm Grenade]] was scheduled to appear in ''[[Team Fortress 2]]'', but was scrapped when grenades were removed as weapons. Interestingly, three unused Napalm Grenades can be seen attached to the [[Pyro]]'s suit. 3rd-party [[mod]]s for ''Team Fortress 2'', such as [[Team Fortress 2 Classic]], bring back the use of grenades and other elements from the earlier ''Team Fortress'' series of games.
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*The [[Napalm Grenade]] was scheduled to appear in ''[[Team Fortress 2]]'', but was scrapped when grenades were removed as weapons. Interestingly, three unused Napalm Grenades can be seen attached to the [[Pyro]]'s suit.
  
 
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{{Classic_Weapons_nav}}

Revision as of 06:53, 15 July 2020

The Napalm Grenade is a secondary grenade for the Pyro in the Team Fortress Classic series of games.

Like most grenades, it explodes a short period of time after activation. Upon detonation, fire is released into the surrounding area. Much like the Nail Grenade, in most incarnations it explodes like the Hand Grenade and affects a large area for a short period of time after detonation. Damage from the initial explosion is negligible, and it explodes before releasing its payload.

Damage

High on armorless enemies.
6 on heavier classes
(If any class stands in the flames long enough, then it goes up by 1 damage every second they stand in the flames, up until a certain point. Their afterburn damage also increases, as with your other flame weapons).
9 on medium classes
15-21 + on lighter classes.

Differences between Team Fortress and Team Fortress Classic

In Team Fortress, the Napalm Grenade creates physical flames that an enemy cannot walk through. In Team Fortress Classic, the flames created by it are not physical, allowing the enemy to easily walk through them – although they will still be set on fire. In Team Fortress' later releases, these physical flames were replaced by a stationary Napalm Grenade exploding nine times, igniting everything in range. The tactic of napalming a sentry has also been reduced in TFC from QWTF.

Napalm jumping

In Team Fortress Classic, a Pyro can set a Napalm Grenade on the ground and then use his Incendiary Cannon to napalm jump over the flames of the grenade. This can boost the player up to greater heights or propel them a certain distance.

Bugs

  • If a player primes, but does not throw, the Napalm Grenade when they are in the air at the same time that the grenade explodes, the grenade and its burning flames effect will bounce up and down until the grenade is depleted.

Trivia

  • The Napalm Grenade was scheduled to appear in Team Fortress 2, but was scrapped when grenades were removed as weapons. Interestingly, three unused Napalm Grenades can be seen attached to the Pyro's suit.