Difference between revisions of "Animus/no"

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{{Map infobox
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|game-type=Payload Race
 
|map-image=Animus main.jpg
 
|map-image=Animus main.jpg

Revision as of 14:12, 1 July 2012

Animus
Animus main.jpg
Grunnleggende informasjon
Utvikler(e): {{{map-developer}}}

Animus er en Payload Race bane som ble laget for TF2Maps A/D CTF og Payload race konkurranse. Det fikk åttende plass.

Målet

Begge lagene må samtidig dytta sin vogn igjennom fiendens territorium for å nå slutten, samtidig som de må hindre motstanderne og gjøre det samme.

Lokalisering

Del 1

Spawn Area. Som på alle baner starter spillet her. Dørene er låst til forberedelse tiden (rundt 5 sekunder) er over.

Street. Et langt, kurvet område hvor vognene må gå igjennom. De er symmetriske.

Final point. Fiendens start område.

Del 2

Spawn Area. Har et point hvor lagene skal levere vognen, og et start område.

Street. Et lite område med jernbane skinner som vognene må 'dyttes' etter.

Del 3

Street. Ei veldig lita bane som har et lite, kurvet og symmetrisk område hvor to vogner må dyttes igjennom, jernbane skinnene i dette området er parallelle.

Screenshots

Changelog

Changelog:

Fixed crossover bug (For real!)
> Visual and performance improvements to all particles
> Fixed particles bug (particles not showing)
> Fixed Red cart getting stuck in stage 3 right at the top of the ramp
> Fixed red pl hud not showing up in stage 3
> Fixed the "2 suns" problem
> Fixed carts not being disabled during setup phase in stage 2
> Added more custom content (Including models from TerabyteST)
> Improved lighting in some places
> Made all rock brushes into displacements in the final area, stage 3
> Fixed players getting stuck when standing in front of the cart while capping (stage1)

Requests:
> Teams does no longer switch after the map is won
> Added pumpkins
> Made the entrance to the middle of stage 2 taller

A7
> Possibly fixed the crossover bug (again)
> Adjusted the lighting, blue players are back, green players are gone
> Removed stairs to the enemy base in stage 1
> Added track lights
> Minor detailing
> Improved optimization (still compiled on fast)
> Fixed players getting stuck in the spawn door
> Added new spawn exits in stage 3
> 'Stage won' particle is now a child to the cart.
> 'Stage won' particles now shows up in stage 2 as well
> Added working timer to stage 2
> Carts eyes particle now only shows up when someone dies
> Made changes to stage 3
> Slight improvements to particles

A6
-Removed to save character space-
A5
-Removed to save character space-
A4
-Removed to save character space-
A3
-Removed to save character space-

Additional Links