Animus
From Team Fortress Wiki
| Animus | |
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| Basic Information | |
| Map Type: | Payload Race |
| File Name: | plr_animus_a8
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| Version: | Alpha 8 |
| Developer(s): | Fearlezz |
| Download Link: | TF2Maps.net |
Animus is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded eighth place in the competition.
Contents |
Goal
Both teams must simultaneously push their cart through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.
Locations
Stage 1
Spawn Area. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.
Street. A long, curved space through which the Payload carts must pass. It is symmetrical.
Final point. Enemy Spawn Area.
Stage 2
Spawn Area. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.
Street. A small space with a crossroads in the middle through which the Payload cart must travel.
Stage 3
Street A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel.
Screenshots
Changelog
Fixed crossover bug (For real!)
> Visual and performance improvements to all particles
> Fixed particles bug (particles not showing)
> Fixed Red cart getting stuck in stage 3 right at the top of the ramp
> Fixed red pl hud not showing up in stage 3
> Fixed the "2 suns" problem
> Fixed carts not being disabled during setup phase in stage 2
> Added more custom content (Including models from TerabyteST)
> Improved lighting in some places
> Made all rock brushes into displacements in the final area, stage 3
> Fixed players getting stuck when standing in front of the cart while capping (stage1)
Requests:
> Teams does no longer switch after the map is won
> Added pumpkins
> Made the entrance to the middle of stage 2 taller
A7
> Possibly fixed the crossover bug (again)
> Adjusted the lighting, blue players are back, green players are gone
> Removed stairs to the enemy base in stage 1
> Added track lights
> Minor detailing
> Improved optimization (still compiled on fast)
> Fixed players getting stuck in the spawn door
> Added new spawn exits in stage 3
> 'Stage won' particle is now a child to the cart.
> 'Stage won' particles now shows up in stage 2 as well
> Added working timer to stage 2
> Carts eyes particle now only shows up when someone dies
> Made changes to stage 3
> Slight improvements to particles
A6
-Removed to save character space-
A5
-Removed to save character space-
A4
-Removed to save character space-
A3
-Removed to save character space-
Additional Links
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