Difference between revisions of "Template:List of item attributes"

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m (Updated item attributes)
m (Updated item attributes)
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{{Item Attribute|id=67|name=dmg taken from bullets increased|description=n% bullet damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_bullets|effect-type=negative|notes=}}
 
{{Item Attribute|id=67|name=dmg taken from bullets increased|description=n% bullet damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_bullets|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=68|name=increase player capture value|description=Vitesse de capture +n pour le porteur|value-type=additive|class=add_player_capturevalue|effect-type=positive|notes=}}
+
{{Item Attribute|id=68|name=increase player capture value|description=+n capture rate on wearer|value-type=additive|class=add_player_capturevalue|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=69|name=health from healers reduced|description=n% health from healers on wearer|value-type=percentage|class=mult_health_fromhealers|effect-type=negative|notes=}}
 
{{Item Attribute|id=69|name=health from healers reduced|description=n% health from healers on wearer|value-type=percentage|class=mult_health_fromhealers|effect-type=negative|notes=}}
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{{Item Attribute|id=133|name=soldier model index|description=Medal no. n|value-type=additive|class=desc_soldiermedal_index|effect-type=neutral|notes=}}
 
{{Item Attribute|id=133|name=soldier model index|description=Medal no. n|value-type=additive|class=desc_soldiermedal_index|effect-type=neutral|notes=}}
 
|-
 
|-
{{Item Attribute|id=134|name=attach particle effect|description=Effect: Holy Glow|value-type=particle_index|class=set_attached_particle|effect-type=neutral|notes=}}
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{{Item Attribute|id=134|name=attach particle effect|description=Effect: n|value-type=particle_index|class=set_attached_particle|effect-type=neutral|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=135|name=rocket jump damage reduction|description=n% blast damage from rocket jumps|value-type=percentage|class=rocket_jump_dmg_reduction|effect-type=positive|notes=}}
 
{{Item Attribute|id=135|name=rocket jump damage reduction|description=n% blast damage from rocket jumps|value-type=percentage|class=rocket_jump_dmg_reduction|effect-type=positive|notes=}}
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{{Item Attribute|id=201|name=gesture speed increase|description=+n% faster taunt speed on wearer|value-type=percentage|class=mult_gesture_time|effect-type=positive|notes=}}
 
{{Item Attribute|id=201|name=gesture speed increase|description=+n% faster taunt speed on wearer|value-type=percentage|class=mult_gesture_time|effect-type=positive|notes=}}
 
|-
 
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{{Item Attribute|id=202|name=charge time increased|description=Durée de la charge augmentée de n sec|value-type=additive|class=mod_charge_time|effect-type=positive|notes=}}
+
{{Item Attribute|id=202|name=charge time increased|description=n sec increase in charge duration|value-type=additive|class=mod_charge_time|effect-type=positive|notes=}}
 
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{{Item Attribute|id=203|name=drop health pack on kill|description=On Kill: A small health pack is dropped|value-type=additive|class=drop_health_pack_on_kill|effect-type=positive|notes=}}
 
{{Item Attribute|id=203|name=drop health pack on kill|description=On Kill: A small health pack is dropped|value-type=additive|class=drop_health_pack_on_kill|effect-type=positive|notes=}}

Revision as of 21:40, 12 February 2011

List of Item Attributes/Header

The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).

This table lists:

  • ID: Internal ID reference of that attribute. Not used directly in this file, but mods may refer to this value.
  • Name: Internal name of this attribute.
  • Description: The text that appears for the user in the weapon's description. "%s1" is replaced with the value of the attribute.
  • Value Type: How the value of this attribute is formatted for display. Possible types are additive (flat value), percentage, additive percentage (for percentages that start from 0% instead of 100%, like chance to slow target) and inverted percentage (a positive "mult_postfiredelay" will be translated to a negative fire rate percentage)
  • Class: This is the attribute's name used by the rest of the items_game.txt document, as in when it defines each weapon's attributes.

List

See also