Difference between revisions of "Template:List of item attributes"

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m (Updated item attributes)
(Undo edit by WindBOT (Talk) (395500) Dumb bot)
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|-
 
|-
 
{{Item Attribute|id=144|name=lunchbox adds minicrits|description=|value-type=|class=set_weapon_mode|effect-type=neutral|notes=Hidden or unused}}
 
{{Item Attribute|id=144|name=lunchbox adds minicrits|description=|value-type=|class=set_weapon_mode|effect-type=neutral|notes=Hidden or unused}}
|-
 
{{Item Attribute|id=2072|name=Tier 3 health from packs increased|description=+n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=positive|notes=}}
 
 
|-
 
|-
 
{{Item Attribute|id=146|name=damage applies to sappers|description=Damage removes Sappers|value-type=additive|class=set_dmg_apply_to_sapper|effect-type=positive|notes=}}
 
{{Item Attribute|id=146|name=damage applies to sappers|description=Damage removes Sappers|value-type=additive|class=set_dmg_apply_to_sapper|effect-type=positive|notes=}}
Line 308: Line 306:
 
|-
 
|-
 
{{Item Attribute|id=150|name=turn to gold|description=Imbued with an ancient power|value-type=additive|class=set_turn_to_gold|effect-type=positive|notes=}}
 
{{Item Attribute|id=150|name=turn to gold|description=Imbued with an ancient power|value-type=additive|class=set_turn_to_gold|effect-type=positive|notes=}}
|-
 
{{Item Attribute|id=2073|name=Tier 4 health from packs increased|description=+n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=positive|notes=}}
 
 
|-
 
|-
 
{{Item Attribute|id=153|name=cannot trade|description=|value-type=|class=cannot_trade|effect-type=neutral|notes=Hidden or unused}}
 
{{Item Attribute|id=153|name=cannot trade|description=|value-type=|class=cannot_trade|effect-type=neutral|notes=Hidden or unused}}
Line 422: Line 418:
 
|-
 
|-
 
{{Item Attribute|id=209|name=minicrit vs burning player|description=100% minicrits vs burning players|value-type=additive|class=or_minicrit_vs_playercond_burning|effect-type=positive|notes=}}
 
{{Item Attribute|id=209|name=minicrit vs burning player|description=100% minicrits vs burning players|value-type=additive|class=or_minicrit_vs_playercond_burning|effect-type=positive|notes=}}
|-
 
{{Item Attribute|id=2083|name=Tier 4 health from packs decreased|description=n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2260|name=Tier 1 max health additive penalty|description=n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2261|name=Tier 2 max health additive penalty|description=n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2262|name=Tier 3 max health additive penalty|description=n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2263|name=Tier 4 max health additive penalty|description=n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2264|name=Tier 5 max health additive penalty|description=n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=negative|notes=}}
 
 
|-
 
|-
 
{{Item Attribute|id=217|name=sanguisuge|description=On backstab: absorbs the health from your victim.|value-type=additive|class=sanguisuge|effect-type=positive|notes=}}
 
{{Item Attribute|id=217|name=sanguisuge|description=On backstab: absorbs the health from your victim.|value-type=additive|class=sanguisuge|effect-type=positive|notes=}}
Line 444: Line 428:
 
|-
 
|-
 
{{Item Attribute|id=226|name=honorbound|description=This weapon is Honorbound and once drawn cannot be sheathed until it kills.|value-type=additive|class=honorbound|effect-type=negative|notes=}}
 
{{Item Attribute|id=226|name=honorbound|description=This weapon is Honorbound and once drawn cannot be sheathed until it kills.|value-type=additive|class=honorbound|effect-type=negative|notes=}}
|-
 
{{Item Attribute|id=2090|name=Tier 1 heal on hit for slowfire|description=On Hit: +n health|value-type=additive|class=add_onhit_addhealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2091|name=Tier 2 heal on hit for slowfire|description=On Hit: +n health|value-type=additive|class=add_onhit_addhealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2092|name=Tier 3 heal on hit for slowfire|description=On Hit: +n health|value-type=additive|class=add_onhit_addhealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2093|name=Tier 4 heal on hit for slowfire|description=On Hit: +n health|value-type=additive|class=add_onhit_addhealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2094|name=Tier 5 heal on hit for slowfire|description=On Hit: +n health|value-type=additive|class=add_onhit_addhealth|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2100|name=Tier 1 selfdmg on hit for slowfire|description=On Hit: n health|value-type=additive|class=add_onhit_addhealth|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2101|name=Tier 2 selfdmg on hit for slowfire|description=On Hit: n health|value-type=additive|class=add_onhit_addhealth|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2102|name=Tier 3 selfdmg on hit for slowfire|description=On Hit: n health|value-type=additive|class=add_onhit_addhealth|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2103|name=Tier 4 selfdmg on hit for slowfire|description=On Hit: n health|value-type=additive|class=add_onhit_addhealth|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2380|name=Tier 1 dmg bonus vs buildings|description=n% damage vs buildings|value-type=percentage|class=mult_dmg_vs_buildings|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2381|name=Tier 2 dmg bonus vs buildings|description=n% damage vs buildings|value-type=percentage|class=mult_dmg_vs_buildings|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2382|name=Tier 3 dmg bonus vs buildings|description=n% damage vs buildings|value-type=percentage|class=mult_dmg_vs_buildings|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2383|name=Tier 4 dmg bonus vs buildings|description=n% damage vs buildings|value-type=percentage|class=mult_dmg_vs_buildings|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2384|name=Tier 5 dmg bonus vs buildings|description=n% damage vs buildings|value-type=percentage|class=mult_dmg_vs_buildings|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2104|name=Tier 5 selfdmg on hit for slowfire|description=On Hit: n health|value-type=additive|class=add_onhit_addhealth|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2390|name=Tier 1 dmg penalty vs players|description=n% damage vs players|value-type=percentage|class=mult_dmg_vs_players|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2391|name=Tier 2 dmg penalty vs players|description=n% damage vs players|value-type=percentage|class=mult_dmg_vs_players|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2392|name=Tier 3 dmg penalty vs players|description=n% damage vs players|value-type=percentage|class=mult_dmg_vs_players|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2393|name=Tier 4 dmg penalty vs players|description=n% damage vs players|value-type=percentage|class=mult_dmg_vs_players|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2394|name=Tier 5 dmg penalty vs players|description=n% damage vs players|value-type=percentage|class=mult_dmg_vs_players|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2110|name=Tier 1 ammo regen|description=+n% ammo regenerated every 5 seconds on wearer|value-type=additive_percentage|class=addperc_ammo_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2111|name=Tier 2 ammo regen|description=+n% ammo regenerated every 5 seconds on wearer|value-type=additive_percentage|class=addperc_ammo_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2112|name=Tier 3 ammo regen|description=+n% ammo regenerated every 5 seconds on wearer|value-type=additive_percentage|class=addperc_ammo_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2113|name=Tier 4 ammo regen|description=+n% ammo regenerated every 5 seconds on wearer|value-type=additive_percentage|class=addperc_ammo_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2114|name=Tier 5 ammo regen|description=+n% ammo regenerated every 5 seconds on wearer|value-type=additive_percentage|class=addperc_ammo_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1091|name=Tier 2 ubercharge rate bonus|description=+n% ÜberCharge rate|value-type=percentage|class=mult_medigun_uberchargerate|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2060|name=Tier 1 move speed bonus|description=+n% faster move speed on wearer|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2120|name=Tier 1 metal regen|description=+n metal regenerated every 5 seconds on wearer|value-type=additive|class=add_metal_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2121|name=Tier 2 metal regen|description=+n metal regenerated every 5 seconds on wearer|value-type=additive|class=add_metal_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2122|name=Tier 3 metal regen|description=+n metal regenerated every 5 seconds on wearer|value-type=additive|class=add_metal_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=1781|name=Tier 2 maxammo secondary reduced|description=n% max secondary ammo on wearer|value-type=percentage|class=mult_maxammo_secondary|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2123|name=Tier 4 metal regen|description=+n metal regenerated every 5 seconds on wearer|value-type=additive|class=add_metal_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2124|name=Tier 5 metal regen|description=+n metal regenerated every 5 seconds on wearer|value-type=additive|class=add_metal_regen|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2061|name=Tier 2 move speed bonus|description=+n% faster move speed on wearer|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2062|name=Tier 3 move speed bonus|description=+n% faster move speed on wearer|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2063|name=Tier 4 move speed bonus|description=+n% faster move speed on wearer|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2064|name=Tier 5 move speed bonus|description=+n% faster move speed on wearer|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2070|name=Tier 1 health from packs increased|description=+n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2071|name=Tier 2 health from packs increased|description=+n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=positive|notes=}}
 
|-
 
{{Item Attribute|id=2074|name=Tier 5 health from packs increased|description=+n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=positive|notes=}}
 
 
|-
 
|-
 
{{Item Attribute|id=1000|name=Tier 1 damage penalty|description=n% damage done|value-type=percentage|class=mult_dmg|effect-type=negative|notes=}}
 
{{Item Attribute|id=1000|name=Tier 1 damage penalty|description=n% damage done|value-type=percentage|class=mult_dmg|effect-type=negative|notes=}}
Line 617: Line 521:
 
{{Item Attribute|id=1090|name=Tier 1 ubercharge rate bonus|description=+n% ÜberCharge rate|value-type=percentage|class=mult_medigun_uberchargerate|effect-type=positive|notes=}}
 
{{Item Attribute|id=1090|name=Tier 1 ubercharge rate bonus|description=+n% ÜberCharge rate|value-type=percentage|class=mult_medigun_uberchargerate|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=2082|name=Tier 3 health from packs decreased|description=n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=negative|notes=}}
+
{{Item Attribute|id=1091|name=Tier 2 ubercharge rate bonus|description=+n% ÜberCharge rate|value-type=percentage|class=mult_medigun_uberchargerate|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=1092|name=Tier 3 ubercharge rate bonus|description=+n% ÜberCharge rate|value-type=percentage|class=mult_medigun_uberchargerate|effect-type=positive|notes=}}
 
{{Item Attribute|id=1092|name=Tier 3 ubercharge rate bonus|description=+n% ÜberCharge rate|value-type=percentage|class=mult_medigun_uberchargerate|effect-type=positive|notes=}}
Line 664: Line 568:
 
|-
 
|-
 
{{Item Attribute|id=1194|name=Tier 5 crit vs burning players|description=100% critical hit vs burning players|value-type=or|class=or_crit_vs_playercond|effect-type=positive|notes=}}
 
{{Item Attribute|id=1194|name=Tier 5 crit vs burning players|description=100% critical hit vs burning players|value-type=or|class=or_crit_vs_playercond|effect-type=positive|notes=}}
|-
 
{{Item Attribute|id=2081|name=Tier 2 health from packs decreased|description=n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=negative|notes=}}
 
|-
 
{{Item Attribute|id=2080|name=Tier 1 health from packs decreased|description=n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=negative|notes=}}
 
 
|-
 
|-
 
{{Item Attribute|id=1250|name=Tier 1 max health additive bonus|description=+n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=positive|notes=}}
 
{{Item Attribute|id=1250|name=Tier 1 max health additive bonus|description=+n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=positive|notes=}}
Line 763: Line 663:
 
{{Item Attribute|id=1661|name=Tier 2 dmg taken from bullets increased|description=n% bullet damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_bullets|effect-type=negative|notes=}}
 
{{Item Attribute|id=1661|name=Tier 2 dmg taken from bullets increased|description=n% bullet damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_bullets|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=2084|name=Tier 5 health from packs decreased|description=n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=negative|notes=}}
+
{{Item Attribute|id=1662|name=Tier 3 dmg taken from bullets increased|description=n% bullet damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_bullets|effect-type=negative|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=1663|name=Tier 4 dmg taken from bullets increased|description=n% bullet damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_bullets|effect-type=negative|notes=}}
 
{{Item Attribute|id=1663|name=Tier 4 dmg taken from bullets increased|description=n% bullet damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_bullets|effect-type=negative|notes=}}
Line 881: Line 781:
 
{{Item Attribute|id=1780|name=Tier 1 maxammo secondary reduced|description=n% max secondary ammo on wearer|value-type=percentage|class=mult_maxammo_secondary|effect-type=negative|notes=}}
 
{{Item Attribute|id=1780|name=Tier 1 maxammo secondary reduced|description=n% max secondary ammo on wearer|value-type=percentage|class=mult_maxammo_secondary|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=1662|name=Tier 3 dmg taken from bullets increased|description=n% bullet damage vulnerability on wearer|value-type=percentage|class=mult_dmgtaken_from_bullets|effect-type=negative|notes=}}
+
{{Item Attribute|id=1781|name=Tier 2 maxammo secondary reduced|description=n% max secondary ammo on wearer|value-type=percentage|class=mult_maxammo_secondary|effect-type=negative|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=1782|name=Tier 3 maxammo secondary reduced|description=n% max secondary ammo on wearer|value-type=percentage|class=mult_maxammo_secondary|effect-type=negative|notes=}}
 
{{Item Attribute|id=1782|name=Tier 3 maxammo secondary reduced|description=n% max secondary ammo on wearer|value-type=percentage|class=mult_maxammo_secondary|effect-type=negative|notes=}}
Line 1,138: Line 1,038:
 
|-
 
|-
 
{{Item Attribute|id=2034|name=Tier 5 Projectile speed decreased|description=n% projectile speed|value-type=percentage|class=mult_projectile_speed|effect-type=negative|notes=}}
 
{{Item Attribute|id=2034|name=Tier 5 Projectile speed decreased|description=n% projectile speed|value-type=percentage|class=mult_projectile_speed|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2060|name=Tier 1 move speed bonus|description=+n% faster move speed on wearer|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2061|name=Tier 2 move speed bonus|description=+n% faster move speed on wearer|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2062|name=Tier 3 move speed bonus|description=+n% faster move speed on wearer|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2063|name=Tier 4 move speed bonus|description=+n% faster move speed on wearer|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2064|name=Tier 5 move speed bonus|description=+n% faster move speed on wearer|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2070|name=Tier 1 health from packs increased|description=+n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2071|name=Tier 2 health from packs increased|description=+n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2072|name=Tier 3 health from packs increased|description=+n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2073|name=Tier 4 health from packs increased|description=+n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2074|name=Tier 5 health from packs increased|description=+n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2080|name=Tier 1 health from packs decreased|description=n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2081|name=Tier 2 health from packs decreased|description=n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2082|name=Tier 3 health from packs decreased|description=n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2083|name=Tier 4 health from packs decreased|description=n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2084|name=Tier 5 health from packs decreased|description=n% health from packs on wearer|value-type=percentage|class=mult_health_frompacks|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2090|name=Tier 1 heal on hit for slowfire|description=On Hit: +n health|value-type=additive|class=add_onhit_addhealth|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2091|name=Tier 2 heal on hit for slowfire|description=On Hit: +n health|value-type=additive|class=add_onhit_addhealth|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2092|name=Tier 3 heal on hit for slowfire|description=On Hit: +n health|value-type=additive|class=add_onhit_addhealth|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2093|name=Tier 4 heal on hit for slowfire|description=On Hit: +n health|value-type=additive|class=add_onhit_addhealth|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2094|name=Tier 5 heal on hit for slowfire|description=On Hit: +n health|value-type=additive|class=add_onhit_addhealth|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2100|name=Tier 1 selfdmg on hit for slowfire|description=On Hit: n health|value-type=additive|class=add_onhit_addhealth|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2101|name=Tier 2 selfdmg on hit for slowfire|description=On Hit: n health|value-type=additive|class=add_onhit_addhealth|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2102|name=Tier 3 selfdmg on hit for slowfire|description=On Hit: n health|value-type=additive|class=add_onhit_addhealth|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2103|name=Tier 4 selfdmg on hit for slowfire|description=On Hit: n health|value-type=additive|class=add_onhit_addhealth|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2104|name=Tier 5 selfdmg on hit for slowfire|description=On Hit: n health|value-type=additive|class=add_onhit_addhealth|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2110|name=Tier 1 ammo regen|description=+n% ammo regenerated every 5 seconds on wearer|value-type=additive_percentage|class=addperc_ammo_regen|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2111|name=Tier 2 ammo regen|description=+n% ammo regenerated every 5 seconds on wearer|value-type=additive_percentage|class=addperc_ammo_regen|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2112|name=Tier 3 ammo regen|description=+n% ammo regenerated every 5 seconds on wearer|value-type=additive_percentage|class=addperc_ammo_regen|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2113|name=Tier 4 ammo regen|description=+n% ammo regenerated every 5 seconds on wearer|value-type=additive_percentage|class=addperc_ammo_regen|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2114|name=Tier 5 ammo regen|description=+n% ammo regenerated every 5 seconds on wearer|value-type=additive_percentage|class=addperc_ammo_regen|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2120|name=Tier 1 metal regen|description=+n metal regenerated every 5 seconds on wearer|value-type=additive|class=add_metal_regen|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2121|name=Tier 2 metal regen|description=+n metal regenerated every 5 seconds on wearer|value-type=additive|class=add_metal_regen|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2122|name=Tier 3 metal regen|description=+n metal regenerated every 5 seconds on wearer|value-type=additive|class=add_metal_regen|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2123|name=Tier 4 metal regen|description=+n metal regenerated every 5 seconds on wearer|value-type=additive|class=add_metal_regen|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2124|name=Tier 5 metal regen|description=+n metal regenerated every 5 seconds on wearer|value-type=additive|class=add_metal_regen|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2260|name=Tier 1 max health additive penalty|description=n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2261|name=Tier 2 max health additive penalty|description=n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2262|name=Tier 3 max health additive penalty|description=n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2263|name=Tier 4 max health additive penalty|description=n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2264|name=Tier 5 max health additive penalty|description=n max health on wearer|value-type=additive|class=add_maxhealth|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2380|name=Tier 1 dmg bonus vs buildings|description=n% damage vs buildings|value-type=percentage|class=mult_dmg_vs_buildings|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2381|name=Tier 2 dmg bonus vs buildings|description=n% damage vs buildings|value-type=percentage|class=mult_dmg_vs_buildings|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2382|name=Tier 3 dmg bonus vs buildings|description=n% damage vs buildings|value-type=percentage|class=mult_dmg_vs_buildings|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2383|name=Tier 4 dmg bonus vs buildings|description=n% damage vs buildings|value-type=percentage|class=mult_dmg_vs_buildings|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2384|name=Tier 5 dmg bonus vs buildings|description=n% damage vs buildings|value-type=percentage|class=mult_dmg_vs_buildings|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=2390|name=Tier 1 dmg penalty vs players|description=n% damage vs players|value-type=percentage|class=mult_dmg_vs_players|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2391|name=Tier 2 dmg penalty vs players|description=n% damage vs players|value-type=percentage|class=mult_dmg_vs_players|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2392|name=Tier 3 dmg penalty vs players|description=n% damage vs players|value-type=percentage|class=mult_dmg_vs_players|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2393|name=Tier 4 dmg penalty vs players|description=n% damage vs players|value-type=percentage|class=mult_dmg_vs_players|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=2394|name=Tier 5 dmg penalty vs players|description=n% damage vs players|value-type=percentage|class=mult_dmg_vs_players|effect-type=negative|notes=}}
 
|}
 
|}
  
 
{{:List of Item Attributes/Footer}}
 
{{:List of Item Attributes/Footer}}

Revision as of 22:53, 12 March 2011

List of Item Attributes/Header

The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).

This table lists:

  • ID: Internal ID reference of that attribute. Not used directly in this file, but mods may refer to this value.
  • Name: Internal name of this attribute.
  • Description: The text that appears for the user in the weapon's description. "%s1" is replaced with the value of the attribute.
  • Value Type: How the value of this attribute is formatted for display. Possible types are additive (flat value), percentage, additive percentage (for percentages that start from 0% instead of 100%, like chance to slow target) and inverted percentage (a positive "mult_postfiredelay" will be translated to a negative fire rate percentage)
  • Class: This is the attribute's name used by the rest of the items_game.txt document, as in when it defines each weapon's attributes.

List

See also